Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
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1. the objective
create an interactive exhibit for young children
that encourages physical activity through play.
make this exhibit robust, easy to use, and require little
maintenance.
2. installation
hand off and installation
- last sunday, may 3rd
grand opening
- may 16th
- national museum day
- free admission
28. reception
“When he first met the Squishlets he was a little
hesitant, but it did not take long for him to love
popping the Squishlets. The next day he came in
he went right to the Squishlets calling them by
name. Before he left yesterday he said goodbye
to each Squishlet, "goodbye blue Squishlet,
goodbye red Squishlet" etc. He is back again
today and it was the first thing he went for.”
~Julie Bryan
Editor's Notes
CASEY
mention the grow up strong exhibit
CASEY
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Gina
Loop animation> outline & face move together, never stop
The red squishlets are indifferent towards the kids and roams around the playground pretty randomly. The kids like them partly because they think they move relatively fast, and partly because they have an angry face.
The yellow is happy and curious about the kids. They come towards them and rotate around them.
Green squishlets move very fast and do not get too close to the kids. This serves as a challenge for older kids since they are harder to catch. However, we limit the number of green ones so there will only be one at a time because...
The blue squishlets had a sad behavior, and kids did not react well to it. So we changed it to a teasing one.
The purple blob has a sleepy behavior. It moves very slowly. Comparing with green ones, which cater to the older group of our target audience, the purple ones are more suitable for younger kids.
Vivek
Dave
One of our biggest feedback from soft was that we didn’t have any method to measure the performance of our experience.
We added data reporting functionality to the server we already built.
We added real-time data display on the web app so the parents can monitor how their children are performing
We also added data collection which will record those data into a google spreadsheet so we can further measure and analysis the data and share them easily with our clients.
We also added a spreadsheet that will record email addresses that parents input voluteerly, and shared it with our clients to help them on user accquisition.
Dave
One of our biggest feedback from soft was that we didn’t have any method to measure the performance of our experience.
We added data reporting functionality to the server we already built.
We added real-time data display on the web app so the parents can monitor how their children are performing
We also added data collection which will record those data into a google spreadsheet so we can further measure and analysis the data and share them easily with our clients.
We also added a spreadsheet that will record email addresses that parents input voluteerly, and shared it with our clients to help them on user accquisition.
Dave
Kids are not our only audience
Communicate with parents.
Encourage them to interact with their kids.
We built a Node.js server on Heroku platform and created a web app that parents can log onto using their mobile devices
Parents can see how the children are playing they can also spawn different squishlets by dragging them onto the stage
Dave
Kids are not our only audience
Communicate with parents.
Encourage them to interact with their kids.
We built a Node.js server on Heroku platform and created a web app that parents can log onto using their mobile devices
Parents can see how the children are playing they can also spawn different squishlets by dragging them onto the stage
Dave
We built our own software based on a simple Kinect and OpenCV implementation we found online.
We implemented only the features we needed so we could keep the software very light and stable.
We used TSPS data communication protocol, so we did not need to change anything in the Unity code.
We also implemented some addtion features such as auto background capture, auto launching Unity build to suit our need for the installation
We believe this software can even serve as a future platform for BVW and projects
Dave
Along with the new software we built, we also implemented a new calibration process that utilized Texas Instruments’ 5-point calibration matrix for touch screens.
Before we implemented the new calibration, we had to manually input parameters which require us to trail and error in order to get the tracking correct.
We spent on average of an hour before each playtest to calibrate, it was very time consuming and we could not get it right every time.
But we only spent less an minute for the installation, and the process is accessible to the client as they can recalibrate after they move to another place.