2. Why develop positive
learning environments in
rugby?
People and players
•What do they need to survive and
develop?
•Stability
•Instability
•Connection to targets
•Significance to targets and goals
•What happens if we cannot provide
these necessities?
•Lack of motivation
•Disruptive learning environment
•MIA
•Unattainable targets through
missed opportunities
UQ Rugby
3. Season and learning planning
• Forward thinking
– Golden circle
– How can we apply to
rugby?
– Clive Woodward
• Away from thinking
– Negative rugby and
learning scenarios
• Preseason ideas
UQ Rugby
4. Understanding our players
•DISC personalities
•What motivates different
players?
•What do they need?
•VAK learning and understanding
•Visual
•Auditory
•Kinaesthetic
•“Car salesman” example
•Positive language
•Lose DON’T, BUT and CAN’T
UQ Rugby
5. Practice for learning
•Focus on what you want to achieve
•Work towards collaborative goals
and targets
•Be specific in targets yet varied in
approach
•Design game based scenarios for
competitive, decision making
situations
•Let players design games & lead
towards goals
•Situational Leadership Theroy
•Stage 1: Telling
•Stage 2: Selling
•Diffusion of innovation
•Stage 3: Participating
•Stage 4: Delegating
6. Review and Feedback
UQ Rugby
• 3 steps for positive feedback
– Re-tell success or positive result to player
– What did the player contribute to success
– How can we use this to improve another area of
our game?
• Don’t be distracted or actively
Negative or passively positive
• Power of questions