1. Unit 1 – Media
Representations
Lesson 14 – Sound
C4 Sound
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23. Diegetic
• Diegetic sound refers to sounds that can
be heard in the filmic universe
• For example, the characters talking to one
another, a character playing a piano, or
the sound of a car driving past
24. Non Diegetic Sound
• Non Diegetic sound refers to sounds that
cannot be heard in the filmic universe
• Examples include the film’s soundtrack,
narration and sound effects added for
effect
25. Ambient Sound
• All the background sounds that are
present in the filming location
• Examples: Birds singing, plane overhead,
traffic etc.
26. Synchronous Sound
• Synchronous sound refers to sounds that
are matched to the action of the film, i.e.
are in sync
• An example would be the sound of a
character’s footsteps as seen on screen
27. Asynchronous Sound
• Are sounds that do not match the action
on screen
• For example, a scene set inside a New
York apartment with sirens going past
28. Music
• Soundtrack – A collection of music put
together for a film (i.e. Twilight soundtrack)
• Score – Music (often orchestral)
composed specifically for the film
29. Music
• Incidental music – music written to
accompany or create the action or mood
of film, radio or televison; to serve as a
transition between parts of the action; or to
introduce or close the performance
30. Music
• Theme music – Music directly associated
with a production, typically played at the
beginning and/or end of a show/film
• Sound/music motifs – a typically short
piece of music/sound effect(s) relating to a
character/object/setting/situation.The
sound motifs condition the audience
emotionally for the intervention, arrival, or
actions of a particular character.
31. Sound Effects
• Foley – the reproduction of everyday
sounds for moving image productions
• For example, the recording of footsteps,
doors closing, rain etc.
• This is completed by a foley artist
32. Dialogue
• Voice-over – a voice outside of the action
narrates the proceedings to the audience
• Mode of address/direct address – how the
audience are been spoken to. Direct address
means being spoken to as ‘you’. Could be
formal, informal etc.
• Overlapping dialogue – can be used to create
chaos, or suggest a character is unimportant
33. Dialogue
• Accent – regional accents can help locate
the drama
• Tone – is the speech conversational, or
pre-planned and rigid?
• Rhythm – does the character speak
quickly, or with regular pauses for
suspense?
35. Sound Editing Transitions
• Sound bridges – where sound continues
over a video transition
• Examples include music continuing
through a scene change or a montage
sequence to tie the scenes together
• Another form of a sound bridge is at the
start or end of a scene, where the dialogue
or music starts before or after the
speaking character is seen by the
audience
36. Audio Effects
• Reverberation – Can be used to express the
mental state of the character. Can be contrasted
to the normal sound outside of that character’s
mind
• Delay – Repetition of an original sound, as with
an echo
• Distortion – A deliberately affected sound –
could be used to show disorientation, for
example after a plane crash
37. Task
• Analyse the provided clips (6-8)
• How has sound been used to create
meaning for the audience? (5 marks)
• Think about diegetic and non diegetic
sound, sound effects, sound transitions
and music