3. What is this all about?
1. Make music smarter, together.
2. Take the old and make it new.
3. Validate Experiments.
4. Facilitate a creative environment.
5. Innovative music software platform
4. Create. Share. Listen.
1. Create:
Develop a web app
DAW on the cloud
that allow users to
instantly
upload/download
sounds and create
music via a virtual
studio.
2. Share:
Facilitate a socially fit
environment where artists
can directly share their
music with fans through
their own personalized
virtual shop.
3. Listen:
Enhance the streaming community with
active listening as the foreground by
supporting interactivity with the music.
5. Create - Middy 1.0
Familiarity:
- experiment and create w/ leading familiar
DAW’s(Ableton, Logic, Reason)
- Find critical flaws or drawbacks from other music
softwares to add to Midinote
- Brainstorm new and innovative feature for
development process
Development:
- Utilize the JUCE platform to initialize interface
- Create simple audio editor(transport, time-frame,
track channels)
- Build Virtual instrument library
Beta-testing:
- Experiment with features as if testing any other
DAW
- Bring in music producers to test and give feedback
- Update like crazy
- Debug like a motha*****
- Make a full song as a team
Deployment:
- Upload to live server(beta)
- Work on landing page
6. Cross-Platform: JUCE
open-source C++ application framework
Large set of audio functionality: wide API index
“Introjucer” IDE tool for creating and managing
support for audio devices, MIDI playback, and
polyphonic synthesizers
user can build Mac and Windows
VST/VST3/RTAS/AAX/AUs from a single
codebase.
7. Main Competitors
Looplabs - “is a cloud based music studio that
lets you make music anywhere, anytime
together. It's where music goes to play.”
Soundtrap - “Make music online by
recording vocals, guitars and more. Invite
friends to collaborate. It's free and no
download is required.”
Ableton - “makes Push and Live, hardware and
software for music production, creation and
performance.”
Splice - “The cloud platform for music
creation, collaboration and sharing.
Create fearlessly with Splice.”
8. The Market
Global Music Revenue: Up 3.2%
Digital overtakes physical with 45% of global
revenues
Digital revenues up by 10.2 %
Physical and download revenues continue to
fall
Audience of Ad-supported user upload services:
900 million(world’s largest on-demand
audience)
Over the 5yr period to 2015, subscription and
ad-supported combined revenues have
9. What will set us apart?
All in one music platform
First fully integrated cloud-based DAW
Quality of music comes first
Real-time Collaboration
Virtual Reality Studio
Customizable Subscription model
Consistent Innovation: to provide the tools that
push the music frontier forward
Briefly delve into share and listen before moving onto create
Fade image in first, bullet points after. Talk about image last though
Black is hard to read
NAMM Report 2011
Same thing as slide 6. The market (2015)
Discuss: what do people in the room like and dont like about video?
Mention what you like and dont like (examples below)
Virtual space that declutters virtual world and provides physicality
Too much physicality (cords and some excessive movement and cluttered-space) ---- leave some of it virtual to leave more “space”