“Face to Face” moments are everywhere, for instance on Youtube, Reality TV, and Social Media. Next, “Virtual Face-to-Face” will enable us to talk to game characters, VFX digital doubles and VR avatars in much the same way.
This requires 100% realism of CG humans, especially their eyes. Transfolio introduces a new eye scan technology as a service to capture 3D human eyes for VFX, Game Characters and Virtual Reality.
2. Today, (non-virtual) Face-to-Face is everywhere. It’s Up Close, Personal, Authentic!
Logan Paul (Youtube) Bieber/Selena (Snap) Chance (Instagram) Cowell (Reality TV) Ellen (Selfie)
Face to face moment = whenever you can see someone’s facial expression from nearby
3. Next, 3D avatars will enable Virtual Face to Face for Entertainment and Communication
Actor
3D Avatar
follows actor
4. Virtual Face-to-Face will transform a diverse market of $20B by 2022
VFX
Game
Characters
Social Media
Vlogs
3D Video
Conference
AI IoT Home
Assistants
Social Chat
Humanoid
Robotics
Social
Profiles
Reality TV
Shows
Virtual
Reality
Product
Advertising
Mixed
Reality
Music online
concerts
Medical
Psychology
Corporate
Training
Online
Education
In-game
commentary
Online
Support Chat
5. Face-to-Face requires 100% realism: The inflection point for skin/hair came in 2013
Pre-2013 Post-2013
Tombraider (Lara Croft) Uncharted (Nathan Drake)
Pre-2013 Post-2013
Skin and hair improved significantly after 2013 with Facial Capturing breakthroughs
6. Face-to-Face requires 100% realistic eyes: this inflection point came in 2017
Uncharted (Nathan Drake)
Pre-2017, eyes are created artistically through trial & error (some great, most not so)
Post 2017, Transfolio eyes are captured scientifically at 2 micron* accuracy
(* 2 micron is 1/50th of the width of a human hair)
Post-2017 (Transfolio)Pre-2017
20. Photographic capture: Sclera & Iris Diffuse Colors + Iris Muscle Fiber Structure
Raw Diffuse Capture
Raw Iris
Structure Capture
21. Eye Scan Capture: Profilometry technology to measure exact shape of eye
22. 500K points per inch measurements converted directly into high density 3D model
23. Eye shape is unique for everyone and affects reflection, refraction and even color
A (unrealistic) perfect spheric eye Actual height capture by Transfolio
25. Transfolio eye models follow the eye’s anatomic proportions carefully
Schematic view of Transfolio eye
Anatomy of an eye
Actual cross section of a Transfolio eye
29. Transfolio ensures integration of face + eyes + motion
Face + Body Capture Transfolio Eye Capture Face Motion Tracking
Integrated Best-of-Breed Realism Pipeline =
Face Capture + Eye Capture + Motion Tracking
30. CONTACT US
Transfolio LLC
Sherman Oaks, CA
Twitter: @transfolio
Web: http://transfol.io
Information and appointments:
Jeroen Snepvangers
Co-founder, CTO
E: social@transfol.io
Linkedin/../jeroensnepvangers
Transfolio Eye Capturing Services
We perform 3D eye capturing services on location in USA and Europe.
Typical Customers:
● VFX / Movie industry: Eyes are used for digital doubles of actors
● Game industry: Eyes are used for AAA game characters
● Virtual / Augm. / Mixed Reality: Eyes are used for digital humans
● Automotive and Apparel Advertising: Eyes are used for photo-real
digital humans in CG print, web and TV commercials
Project timing:
● Capturing time: 20-30 minutes for one pair of eyes
● 3D asset delivery: 3-5 work days
Cost: Quotes available based on scope, timing, location and licensing