Brian Sullivan and J Schuh GDG Cloud Southlake #19: Design Thinking Primer: How to Build Better Ideas
Video and other items from the event are here: https://gdg.community.dev/events/details/google-gdg-cloud-southlake-presents-gdg-cloud-southlake-19-sullivan-and-schuh-design-thinking-primer-how-to-build-better-ideas/
7. Major Brands Invest in Design Thinking Training
Number of employees reported to have participated in Design Thinking training
Many firms have invested in training a significant number of key employees in Design Thinking principles.
They want to create better strategies, products/services, and change how people approach new challenges.
27. Draw a vase. Draw a new way to
experience flowers
in a hotel.
28. Draw a vase. Draw a new way to
experience flowers
in a hotel.
Create a better search
results page.
Create a better way
to learn about [topic].
29. Draw a vase. Draw a new way to
experience flowers
in a hotel.
Create a better search
results page.
Create a better way
to learn about [topic].
Feature-focused. Experience-focused.
30. Design thinking is a critical thinking
framework used to translate human
needs into new products, services and
experiences.
9
32. DISCOVER
Insights into the problem
DEFINE
Focused opportunity
DEVELOP
Potential solutions
DELIVER
Solutions that work
UNDERSTAND THE OPPORTUNITY UNDERSTAND THE SOLUTION
BRITISH DESIGN COUNCIL “DOUBLE DIAMOND” MODEL
33. Understand
the User
How do they work? Why do
they want or need this?
• Determine your primary
users and key stakeholders
• Understand how they work
and the context
• Identify real needs and
motivations of your users
Explore ideas
& options
What happens today?
What if…
• Map the current-state
user experience
• Highlight gaps and current
user pain points
• Brainstorm ways to
improve a user experience
Define the
new concept
Clearly define a solution
and the impact it delivers
• Identify value propositions
“Who, What and Wow!”
• User-focused (Do not define
around feature requests)
• Concept definition must
resonate/align stakeholders
Create a
Prototype
Visualize the idea for
your users
• Sketch different ways to
solve a problem
• Vote on the best ideas to
explore with customers
• Build a light-weight
prototype to show users
Validate
with users
Test the concept
with real users
• Validate the prototype
with real users
• Determine what works
and does not work
• Refine and iterate the
prototype, as needed
Frame the
Opportunity
Clearly define the right
problem/opportunity
• Focus on a significant
business/user opportunity
• Meets the unique needs
of a specific user/role
• It is measurable
(time, revenue, steps, etc.)
DESIGN THINKING FRAMEWORK
34. DESIGNTHINKING / YEAR OVER YEAR PROJECTS
PROCESSES
2020
2021
2022
2023
(to mid-year)
PRODUCT
WORKSHOP
12
16
14
10
PROCESS
WORKSHOP
04
06
12
11
CUSTOMER
ENGAGEMENT
08
16
12
08
35. / BY THE NUMBERS
DESIGNTHINKING
1K+ 357 60+
Internal Employees External Clients Products & Services
36. Let’s take a look at how we typically work
for a moment…
38. Design Thinking can add clarity early on
DESIGN
CHALLENGE:
Problem or
opportunity
New, user-
validated concept
with prototype
and plan
DESIGN THINKING
Start End (Delivery pushed out)
Deadline
Plan Build
39. Putting “Fail Fast” in Context
Risk
Time
Failing here
is bad.
Rapidly
experiment here.
There is less risk and
you can learn/adapt.
Project
Plan Build
“Fail-Fast” is associated with Design Thinking and “Lean” approaches. Failing fast means making sure we
conduct rapid prototyping and validation early to avoid failing late in the product development life cycle.
42. Understand
the User
How do they work? Why do
they want or need this?
• Determine your primary
users and key stakeholders
• Understand how they work
and the context
• Identify real needs and
motivations of your users
Explore ideas
& options
What happens today?
What if…
• Map the current-state
user experience
• Highlight gaps and current
user pain points
• Brainstorm ways to
improve a user experience
Define the
new concept
Clearly define a solution
and the impact it delivers
• Identify value propositions
“Who, What and Wow!”
• User-focused (Do not define
around feature requests)
• Concept definition must
resonate/align stakeholders
Create a
Prototype
Visualize the idea for
your users
• Sketch different ways to
solve a problem
• Vote on the best ideas to
explore with customers
• Build a light-weight
prototype to show users
Validate
with users
Test the concept
with real users
• Validate the prototype
with real users
• Determine what works
and does not work
• Refine and iterate the
prototype, as needed
Frame the
Opportunity
Clearly define the right
problem/opportunity
• Focus on a significant
business/user opportunity
• Meets the unique needs
of a specific user/role
• It is measurable
(time, revenue, steps, etc.)
DESIGN THINKING FRAMEWORK
44. Identifying a specific opportunity or problem is
the single most important factor of success.
If you are addressing the wrong one, you are not
giving your users what they need.
Frame the
Opportunity
Clearly definethe right
problem/opportunity
• Focus on a significant
opportunity or business
problem
• Meets the unique needs
of a specific user/role
• It is measureable
(time, revenue, steps, etc.)
45. Frame the Opportunity
Design is intentional. It must solve a specific problem or pursue
a business opportunity. Successful solutions achieve these goals.
Focused on a specific opportunity or business problem.
• What’s the core problem?
• What’s are the pain points?
Meets the unique needs of a specific person
• Who are the primary user(s)?
• What should we know about them?
Measuredin an exact way (revenue, time, steps, etc.)
• How is success measured by your users?
• How does the company measure success?
Who What Wow
46. PRODUCT DEFINITION WORKSHEET
is a document to work with your team to understand and define
the information related to the problem you are trying to solve
WHY USE IT
WHEN TO USE IT
WHAT YOU NEED
Before the workshop. The Product Definition Worksheet is used to review and
capture relevant information and insights for focused problem solving.
• 60-90 Minutes
• Copy of Production Definition
Worksheet
• Pen or Computer
To capture information in order to frame the opportunity to solvefor your
users.
47. Overview of the Worksheet
• Background Summary
• Project Overview
• Problem/Opportunity
• Business/User Metrics
• Customer Insights
• Key User Tasks
• Features & Functions
• Competitive Differentiation
• Requirements
• Project Team
• High-level Timeline
48. Our Team/Project is called:
It’s kind of like: (Story/Metaphor)
The person (or group) who uses it is _______________
Currently they struggle because __________________
In a perfect world, they would be able to ____________
This would be awesome because _________________
2 Minute Read Out
Two-Minute Readout
Our project is called
It’s kind of like
The person or group who uses it is
Currently, they struggle because
In a perfect world, they would be able to
This would be awesome because
54. • Tools to visualizekey stakeholders related to the
product, process or service.
• Shows the strength of the relationships between
stakeholders.
• Provides insightson what motivates stakeholders
• Uncover potential risks
• Determine how to account for objections
• Reveals potential bottlenecks
Benefits of Stakeholder Maps
55. An activity to help understandwhata user experiences during atask
Empathy Map
56. • Tool to collaborate with other people to collect
information about users.
• Helps your team to identify key insights about your
users.
• Create them before an important decision or after
observing users.
• Provides alignment on what the user needs from your
product or service.
• Startingpoint for building (or updating) user personas.
• Iterate on them when you collect additional data.
• Focuses on the experience as people use your product
or service.
BENEFITS OF EMPATHY MAPS
57. WHICH INSIGHTS ARE MOST IMPORTANT?
Empathy maps contain a lot of information and insights. Review the readout results
and determine which insights seem to be the most important to keep in mind moving
ahead.
WHERE ARE WE MAKING ASSUMPTIONS?
We often make assumptions about users during this exercise, which insights are
based on assumptions? Which ones should we validate further with some quick user
research?
WHICH INSIGHTS TRANSLATE INTO DESIGN THEMES?
Often you can cluster user insights and create theme that will drive the design
process. Which themes have you discovered? Break these out and document them
separately to reference throughout the Design Thinking process.
IDENTIFY DESIGN DRIVERS
Define specific user insights that the team should carry forward throughout the process
59. • Helps your team understandthe nuances of the user.
• Focus teams on key data and design drivers when
developing products
• Help teams to understand the pain points of the user.
• Communicatesthe motivations and goals of a particular
user
• Helps teams to gain context and understand the
environment which users work.
• Defines tasks and the responsibilitiesof the user.
Benefits of User Personas
66. • Identifies the customer journey in a logical order
• User-centric focus on where customers interact
with the business
• Provides a focus on the business needs of a
particularuser
• Show gaps in the current customer experience
and opportunitiesfor the future experience
• Allows teams to concentrate efforts and
expenditures to maximizean effective business
strategy
Benefits of Journey Maps
67. An activity to focus a team on what a user needs to
solve a problem
NEED STATEMENTS
68. ___________needs a way to _____________,so they can ____________.
Who What Why
Good Example: Describes Need & Reason
69. • Answers the question, “What does our user really need?”
• Help a team to synthesize research into meaningful
statementsabout users.
• Pinpointsthe user’s pain points for your team.
• Startingpoint for future discussions on how to solve user
pain points
• Describes the user behavior you want to change in the
future.
• Helps to focus (or re-focus) the thinkingback on the
user.
• Based on real user observations, not expert opinions..
Benefits of Need Statements
70. An activity to rapidly brainstorm impactful ideas
quickly with a team
BIG IDEA VIGNETTES
71. Big Ideas Features
• Broad
• Conceptual
• User-focused
• Discreet
• Tactical
• Product-focused
72.
73. A chart to quickly prioritize new ideas based on impact
and feasibility
PRIORITIZATION GRID
89. Why Do We Validate
with Real Users?
• Test our assumptions
• Validate/refine our prototypes
• Perform rapid experiments
• Learn more about users
• Test early with low-fi prototypes
• “Fail fast” (test, iterate, test…)
90. Validate with Users, Not Buyers
Cristina – Travel Agent
Main Goal:
She wants an easy-to-use product to help
her do her job. She uses it everyday.
Motivations:
• Intuitive user interface
• Easy to learn and use
Pain Points:
• Travelers are waiting on me
• Messy navigation
Roberto – IT Buyer
Main Goal:
To get a product that’s easy to integrate
in the IT infrastructure.
Motivations:
• Easy to integrate and scale
• Affordable product, low training costs
Pain Points:
• Requires customization
• Ongoing support and maintenance
91. How Many Users Should We Test?
• 5-6 users uncover the vast majority of issues per task.
• You may have multiple user groups, such as agents and managers.
93. Version 1 Version 2
PRODUCT DESIGN THINKING: EVOLUTIONARY INNOVATION
You can use the framework to do evolutionary innovation, where you update an existing product. For most people, we see
evolutionary innovation with a new release of a product. Examples would include the latest car or phone you bought.
EXAMPLES:
• Updating to the latest version of your phone (version 1 to version 2).
• Downloading the latest update of Netflix to your phone with new enhancements.
• As a designer, you make software fixes to an existing feature set.
94. New Idea New Product
PRODUCT DESIGN THINKING: REVOLUTIONARY INNOVATION
You can use the framework to do revolutionary innovation, where you create an entirely new product. Revolutionary innovation
transforms industries. When people see them, they don’t want to go back to the old way. It becomes a new market.
EXAMPLES:
• Imagine switching from feature phone (Blackberry) to a smart phone (iPhone).
• Purchasing an electric car rather than a gas-powered vehicle.
• As a designer, you build new software (or a new module) for your customers.
95. Customers
Services
SERVICE DESIGN THINKING: INNOVATE YOUR SERVICES
You can use the framework to do service innovation rather than product innovation. Service design thinking focuses
on the different touchpoints your customers have when you deliver experiences. People value good customer service.
EXAMPLES:
• You rethink the handoffs between internal teams to optimize how people work.
• Taking a manual process and automating it with machine learning and AI.
• As a designer, you make a touchless experience because of a global pandemic.
96. Business Model
(CURRENT)
Business Model
(NEW & IMPROVED)
EXAMPLES:
• You want to define customer value propositions for new and existing customers.
• Your business needs to understand early adopters, key partners, revenue streams, etc.
• As a designer, you want to run rapid experiment to validate assumptions.
BUSINESS DESIGN THINKING: CREATING NEW MODELS
You can use the framework to perform business innovation, where you are designing a business. In this case, you
want your customers to understand a value proposition and the business needs to develop a new model for its users.
98. How do you scale design thinking?
• Executive sponsorship (includes all BUs).
• Small team of expert facilitators.
• Training program (includes Train-the-Trainer).
• Design thinking assets (toolkits, posters, video, etc).
• Success stories (with clients, products, and more.
• Use short videos for success stories and training.
How do you handle resistance?
• Educate people before a design thinking project.
• Get alignment with executives and stakeholders.
• Train people for larger workshops to assist you.
• Show your work in a success story video.
• Teach people design thinking during onboarding.
• Create a Community of Practice to help people.
What are tips and tricks to level up?
• Work smart across time zones and schedules.
• Pre-work saves you times versus co-creation.
• Give people time to learn new tools and technology.
• Plan for unexpected conversations in schedule.
• Start with easy activities and build up.
• Manage energy with break, coffee, icebreakers, etc.
What’s after design thinking?
• May need to do additional user research.
• Create prototypes to visual ideas.
• Build experiments to validate assumptions.
• Write a report/success story to socialize with others.
• Invest in more training to scale design thinking.
• Obtain funding with key executives.
99. Myth: Design thinking takes too long.
• Teams churn for months rather than a ½ day with us.
• We can split activities into 1-2 hour sessions.
• People do not do their pre-work or homework.
• Don’t have right people in session (they’re too busy).
• Design thinking is seen as a bottleneck.
Myth: Facilitation is easy!
• Facilitation is not the same thing as participation.
• Strong personalities are hard to manage.
• Hidden agendas affect the outcome.
• Plan, design, synthesize, report and facilitate.
• Some people will not want you in the room!
Myth: People want design thinking.
• No executive support for design thinking.
• People go straight to solutioning.
• It’s out of people’s comfort zone.
• They don’t want to understand the problem/users.
• Not in budget or schedule (slows us down).
Myth: We know the answer!
• Experts have a strong bias (may not be open).
• You are not the user. You are not the user!
• Quickest solution is the best solution.
• The customer told us they wanted this feature.
• Let’s just copy what the competition did!
100. Design Strategy Director
Brian Sullivan
Design Strategy Lead
J. Schuh
KEEP UP WITH US: LOVE TO CONNECT
linkedin.com/in/jschuh/
linkedin.com/in/briankeithsullivan/