SlideShare a Scribd company logo
1 of 16
Download to read offline
Metaverse
101 Blockchains Flashcards
1
101 Blockchains Ltd © 2022. All rights reserved.
1. Metaverse
The metaverse is a massive 3D world including various shared digital spaces where users
can participate as digital avatars. Metaverse emerged from the realm of sci-fi novels and
films into reality as a 3D iteration of the internet. Just like browsing through different web
pages in a 2D manner, the metaverse will allow users to interact with web pages in 3D
environments. Imagine shopping for clothes in a virtual 3D fashion store in the metaverse.
2. Avatars
The notion of a three-dimensional virtual world is not enough to build the metaverse. Avatars
are the instruments that can bridge the gap between users and the metaverse. Avatars are
the 3D counterparts of users in the metaverse. Users can develop their own customized
avatars by tailoring different physical characteristics and traits according to their
preferences. The avatars help users interact with the metaverse and other metaverse
participants.
3. Realism
Realism is one of the mandatory traits required for developing a metaverse. Users should
develop a real emotional connection with the experiences in the metaverse to drive
engagement. One of the foremost aspects for ensuring realism is through a lucid translation
of users’ actions to their avatars. In a world where visual effects and high-quality computer
graphics dominate the visual experience, realism makes the metaverse more rational.
Learn the core concepts of Metaverse through
Metaverse flashcards to extend your knowledge and
get ahead of the crowd!
2
101 Blockchains Ltd © 2022. All rights reserved.
4. Metaverse Design
The design of the metaverse is highly complex, unlike many imagine it to be. There are
various components in the complex digital environment known as the metaverse. The
essential elements for designing the metaverse include connectivity, interface,
decentralization, 3D visualization, and experiences. In addition, the metaverse also needs a
content engine and a creator economy. All these elements work in sync together to offer the
functionalities envisioned for the metaverse.
5. Augmented Reality
Augmented Reality or AR is one of the foundational elements in the design of the metaverse.
The technology enables people to add information to the visual environment surrounding
them. Some of the examples of AR applications include identifying and adding information
to objects, or the use of digital holograms in physical spaces. Augmented Reality presents a
slight contrast to Virtual Reality (VR) in the fact that the latter is an immersive experience.
6. Virtual Reality
Virtual Reality or VR is a common term you must have come across in the tech space. It is the
technology that helps users become completely immersed in virtual worlds. With the help of
advanced VR headsets, users can dive into a completely immersive virtual world experience.
VR is different from Augmented Reality as the latter focuses on layering 3D virtual
environments on the physical world surrounding users.
7. Creator Economy
Creator economy is the concept of bringing marketplaces and software together to enable
and empower creators to add content to the metaverse. The creator economy can include a
massive assortment of assets ranging from individual assets to whole ecosystems such as
virtual worlds, games, or crafted experiences. The virtual economies in the virtual worlds
could help participants create virtual assets and customize avatars.
3
101 Blockchains Ltd © 2022. All rights reserved.
8. Experiences
Experiences are one of the essential elements in designing the metaverse. They are just the
VR counterparts of real-life activities and experiences. Anything you do in the metaverse is
an experience. Some of the notable examples of experiences in the metaverse include
immersive social media experiences, games, virtual workspaces, and live concerts. For
example, American rapper Travis Scott organized a virtual concert on the online gaming
platform Fortnite.
9. Extended Reality
Extended Reality or XR is basically an umbrella term that encompasses almost anything
immersive. The name implies that the technology could extend the reality experienced by
people through the blend of real and virtual worlds. It brings together the different
components of virtual, augmented, and mixed reality in one place. With the potential for a
$209 billion market size in 2022, XR is an inevitable component of the metaverse.
10. Decentralization in Metaverse
The metaverse has been envisioned as a democratic space where users are free of any
centralized control. Therefore, decentralization is an essential requirement for building
metaverse while enabling users to interact across different spaces without restrictions. A
virtual world like metaverse also needs independent currency like native crypto tokens and
NFTs to verify asset ownership, which brings decentralization into the picture.
11. Decentraland
Decentraland is one of the early pioneers in the field of metaverse applications with its
Ethereum-based utopian world. The platform helps users engage with different types of
games and activities and also features the option to create your own environments,
applications, and marketplaces. In a recent auction of a virtual estate on Decentraland, the
total auction sales amounted to almost $2.4 million, indicating favorable prospects for
metaverse development.
4
101 Blockchains Ltd © 2022. All rights reserved.
12. Sandbox
Sandbox is a blockchain-based gaming platform where users can create and share unique
experiences and assets. Users can make the most of NFTs for exercising ownership over
their in-game assets. Creators, designers, and explorers can interact with the Sandbox and
use different tools for building the virtual world. The Sandbox has also started gaining
popularity in the NFT sales of virtual land, thereby presenting competition to Decentraland.
13. 5G
5G is a broad term referring to the fifth stage in the evolution of wireless networks that would
introduce enhancements in latency. The technology would improve speed alongside the
number of transactions you can execute at one time. 5G technology can provide effective
improvements in the performance of congested networks alongside applications such as
video telephony and real-time gaming, as well as edge-computing applications.
14. Second Life
Second Life is a 3D virtual world where users can create avatars and virtual environments
for different social networking and educational objectives. Users can explore the virtual
environments, interact with other residents alongside socializing and participating in
different individual and group activities. The platform also enables users to create and trade
virtual assets and services with each other.
15. MMORPG
MMORPG is an acronym for Massively Multiplayer Online Role-playing Game, which are
basically online video games with the elements of role-playing games. MMORPGs are
different from other online video games because of the distinct role-playing and social
elements such as character generation and the progress of players in the game. Another
important feature associated with MMORPGs is the facility for open-world exploration.
5
101 Blockchains Ltd © 2022. All rights reserved.
16. Mixed Reality
Mixed Reality refers to the technology or systems that combine the physical world with
virtual worlds alongside digital information. Basically, a blend of the physical and digital
domains, Mixed Reality or MR, helps in unlocking a wide range of intuitive and natural three-
dimensional computer, environmental and human interactions. MR relies on innovative
developments in computer vision, cloud computing, and graphical processing.
17. Skeuomorphic Design
Skeuomorphic design is a vital concept in user experience (UX) design that can mimic the
different elements of real-life products and features. It is a design style that involves precise
3D emulation of the real interactions and experiences of users in the real world. UX designers
utilize skeuomorphic design approaches to offer a better sense of familiarity to users in 3D
virtual platforms, thereby driving better engagement.
18. Mirrorworld
Mirrorworld is a concept emphasizing creating a virtual counterpart of the real world in a
three-dimensional environment. It would have 3D representations of objects, places, and
people in the real world, linked to their counterparts in the real world. In technical terms, it
is an invisible digital data layer associated spatially with spaces, objects, and people.
Basically, mirrorworld is a one-to-one map of the real world in digital form.
19. Neal Stephenson
Neal Stephenson is the author of the famous sci-fi novel “Snow Crash” that was published in
1994. He coined the term ‘metaverse’ for the first time in the novel, with a staggeringly similar
depiction of the immersive virtual world. Neal Stephenson imagined the metaverse as a
virtual world where people could escape from the real world and navigate the metaverse in
the form of digital avatars.
6
101 Blockchains Ltd © 2022. All rights reserved.
20. Brain-Computer Interface (BCI)
Brain-Computer Interface or BCI refers to an interface that enables users to interface their
thoughts directly through a computer system. For example, a BCI system designed in 2021
focuses on supporting individuals with medical conditions that restrict the use of their hands.
The two distinct categories of BCI systems include invasive and non-invasive systems. BCI
has the potential for maximizing the use of different interfaces.
21. Cybernetics
Cybernetics refers to the technology that bridges the gaps between machines and human
interactions. You can think of a game controller as a basic example of cybernetics. Some of
the other examples of cybernetics applications include wearable technology, VR headsets,
and smart glasses. The developments in cybernetics emerge primarily from large-scale
innovation in machine intelligence and the introduction of more intuitive interfaces.
22. Decentralized Autonomous Organization (DAO)
Decentralized Autonomous Organization or DAO is an approach for on-chain governance
which allows the DAO token holders to guide the organization. Members of the network with
DAO tokens would have the privilege of voting on the proposals for the future direction of
the organization. Some of the notable examples of the use cases of DAOs include software
projects, governance in companies, and protocols.
23. Digital Hologram
A hologram represents the digital overlay of a specific image in a physical space. Digital
holograms refer to the simulation of holograms in the virtual space, including the projection
of objects or user interfaces. You can add an object mapped into the space with AR
experiences or project the screens on VR or AR spaces. Digital holograms overcome the
conventional barriers for displaying holograms on fixed hardware displays.
7
101 Blockchains Ltd © 2022. All rights reserved.
24. Digital Identity
Digital Identity basically includes all the terms that showcase how you can establish proper
identification in all online applications alongside interacting with the applications. Digital
identity also includes software to enable authentication of identity in a specific software
application. In addition, software for projecting user identity into virtual environments in the
form of avatars also comes under the scope of digital identity.
25. Digital Twin
Digital twin refers to any digital object in the metaverse that can easily replicate the real-time
properties associated with physical objects. The digital twin can include all the visual traits,
such as an accurate 3D representation of the existing state of the source. In addition, the
digital twin could also include data fees from the sensors embedded in source objects. The
digital twin of a phone would include its 3D image and information about its specifications.
26. Distributed Network
The concept of a distributed network relates closely to the original vision associated with the
internet. With a distributed network of computers, decentralization can offer the advantage
of safety from natural disasters and nuclear strikes. Over time, the pursuit of a distributed
network gave birth to cloud computing for the remote storage of data. Now, blockchain
networks are redefining the use of distributed networks.
27. Esports
Esports refers to the collective term for video games organized in highly competitive
environments. The games can include the popular, team-based multiplayer online battle
arenas or survival battle royales and single-player first-person shooters. Competitors or
teams face off each other while millions of fans watch the events online. Some of the
examples of top games played in Esports include Fortnite, League of Legends, and Counter-
Strike.
8
101 Blockchains Ltd © 2022. All rights reserved.
28. Free to Play
Free to Play or F2P is a unique monetization approach followed across a massive assortment
of online games. The Free to Play games offer virtual economies where participants can start
playing for free. In addition, the F2P games also have features for players to achieve different
types of virtual assets or currency. Some of the items and currency tokens in the F2P games
are available for purchase with real money to facilitate revenue.
29. Future of Work
Future of Work refers to the philosophy of empowering the workforce to collaborate with
each other without the need for physical presence. Some of the earliest examples of the
Future of Work philosophy refer to the applications such as work hangouts or video
teleconferencing. The innovation in use cases of Future of Work also points towards more
immersive collaboration experiences through AR and VR.
30. Game Tech
Game Tech or game technology is the technology responsible for making modern video
gaming possible. The Game Tech stack will be largely responsible for enabling the immersive
experiences in the metaverse and emotion-driven game designs alongside storytelling. You
can discover 3D engines for rendering immersive graphics and persistent virtual worlds as
the top examples of game tech.
31. Graphics Processing Unit
Graphics Processing Units or GPUs are advanced computing resources tailored specifically
for highly concurrent tasks such as artificial intelligence and 3D graphics rendering. The use
of GPUs for rendering spatial environments alongside driving new innovations in machine
intelligence will evolve as key highlights in the development of the metaverse. GPUs can very
well be the basic enablers for the creation of the metaverse.
9
101 Blockchains Ltd © 2022. All rights reserved.
32. Human Interface
Human interface basically refers to the hardware you can use to connect to the metaverse.
The most evident example of human interface hardware is the traditional computer screen
or your smartphone screen. In addition, human interface technologies also include VR and
augmented reality alongside newly emerging technologies such as brain-computer
interfaces. Human interfaces are basically the gateway to the metaverse.
33. Immersive Social
Immersive social is a collective term allocated to a specific type of experience in the
metaverse tailored for achieving enhanced social interaction. In other words, you can also
think of immersive social experiences as the immersive, real-time evolution of different
social networks and interactions. Some of the notable examples of immersive social
experiences refer to Rec Room and VRchat, that people can enjoy in Roblox.
34. Live Services
Live Services refer to the internet-based software platforms which are generally cloud-based,
tailored for enabling sophisticated communities and economies in online games and virtual
worlds. You can find software for inventory management in virtual economies, online
tournaments and events, social features, and regular updates. Live Services can offer many
other features necessary for driving a wide range of metaverse experiences.
35. Low Code Platform
Low Code Platform clearly gives away its meaning, especially with the “low code” part. The
low code platforms enable creators to develop applications without extensive knowledge of
computing coding. Low code, as well as no-code platforms, have spurred an exponential rise
in the number of individuals aspiring to create applications and experiences. Such platforms
are crucial for the growth of metaverse by empowering creators and contributors.
10
101 Blockchains Ltd © 2022. All rights reserved.
36. Machine Intelligence
Machine Intelligence or artificial intelligence or AI refers to a branch of computer science
focused on infusing machines with intelligence. Machines are capable of using deep learning
technologies to expand their capabilities in examples of image recognition, natural language
interpretation, and autonomous vehicle driving. Machine intelligence is an essential aspect
for the metaverse to create adaptive interfaces that respond to real-world behavior.
37. Modding
Modding refers to the process of creating “mods” or modifications in a virtual world or a
game. Generally, developers create “mods” without any cost as creative projects. However,
in some cases, the “mods” are actually put on sale as enhancements to the game. When
mods are put on sale, modding can be a part of a creator economy in the concerned game
or virtual world. The notable examples of modding are Counter-Strike and DOTA.
38. Network Effects
Network Effects points out the collection of different theories regarding the ways in which
networks can grow in value. Metcalfe’s Law showcases how the value of a network grows as
the square of the number of users. Reed’s Law states that large networks grow in value with
lower adoption friction in subgroups. An understanding of network effects laws can help in
perceiving the future direction of the metaverse.
39. Open Platforms
Open Platforms basically point towards permissionless technology that can help creators
develop applications or content without any restrictions. Developers can have the freedom
to create applications with decentralized dependencies and complete ownership control.
The scope of open platforms brings many decentralized public domain projects such as
decentralized applications based on smart contracts.
11
101 Blockchains Ltd © 2022. All rights reserved.
40. OpenXR
OpenXR or WebAssembly (WASM) refers to the application programming interface or API
specification used for delivering 3D, VR, and AR software. It is basically a royalty-free API
standard that offers engines with native access to a wide range of devices in the domain of
mixed reality. OpenXR can help in building engines to target holographic devices as well as
immersive VR devices such as headsets.
41. Play to Earn
Play to Earn or P2E is a new economic model employed in different blockchain-based games,
which facilitate the development of a virtual economy. Participants can earn virtual currency
or assets by playing the game. All the items and the currency in the Play to Earn games are
a part of the virtual economy. Players can trade the items and currency among each other
through decentralized marketplaces and by using NFTs.
42. Self-Sovereign Identity
Self-Sovereign Identity is a term depicting a special form of digital identity granted to a user
with complete control and ownership of the identity. Any centralized authority could not take
control of the Self-Sovereign Identity. Zero knowledge proofs enable self-sovereign identity
owners to choose selective information disclosure for third-party applications. Many
blockchain-based self-sovereign identity solutions are already under development.
43. Simulating Reality
Simulating Reality is a new and innovative trend in the world of technology that offers the
ability for accurate simulation of the real world in computers or digital environments. The
introduction of new technologies such as 3D engines, access to digital twins, and physics-
based modeling tools such as ray tracing have spurred a massive growth of the trend.
Simulations of reality can mirror the real world precisely in the metaverse.
12
101 Blockchains Ltd © 2022. All rights reserved.
44. Smartglasses
Smartglasses are basically augmented reality headsets combining different technologies to
provide an immersive experience. They combine the speakers for audio, cameras for
observing and recording the surrounding environment, and microphones for recording and
responding to voice commands. In addition, smartglasses also have the features for
projecting digital holograms in the view of the user’s physical space.
45. Spatial Computing
Spatial computing points out the technology approach for creating immersive experiences
for humans in a computing environment. It involves the addition of computing in objects
where you can find the spatial environment surrounding an individual. Spatial computing
involves technologies to generate outputs, image recognition, and advanced user interfaces
for synthesizing data from virtual worlds and geospatial information.
46. Telepresence
Telepresence is basically another name for digital teleportation, the ability to travel to
remote physical locations through virtual reality and augmented reality technologies. The
common examples of telepresence include live music concerts in virtual worlds,
collaboration in virtual workspaces, and esports events. In the long term, telepresence would
focus on applications in virtual tourism with the support of drones to visit remote locations.
47. Virtual Being
A virtual being, as the name clearly implies, is any character or entity in a virtual world or a
game. The definition of virtual beings would encompass different characters and digital
avatars under the control of a human user. In addition, the characters in the game, which
are controlled by machine intelligence or the non-player characters, are also examples of
virtual beings. Virtual beings are the essential building blocks of the metaverse.
13
101 Blockchains Ltd © 2022. All rights reserved.
48. Virtual Currency
Virtual currency is basically digital currency or a unit of account for certain aspects of a virtual
economy. The example of gold players can win in online games such as World of Warcraft
shows the use of virtual currency. Players can use the gold to purchase other virtual assets
in the in-game economy. New blockchain-based environments and experiences offer virtual
currency that can be traded within the platform and on decentralized exchanges.
49. Virtual Economy
Virtual economy refers to a system that can allow users to exert control over virtual currency
and assets in a digital world or other metaverse domains. The examples of free-to-play
games show the use of economies that help players earn some items through participation.
On the other hand, such economies also include assets that users have to purchase with real
money, thereby presenting different approaches for designing virtual economies.
50. Virtual Item
Virtual item basically refers to any in-game object under the possession of a player in a game
or any other metaverse experience. In most cases, users don’t exactly have ownership of
virtual items. On the contrary, they have licenses for using the items in ways decided by the
game or the virtual world. However, NFTs can help in proving the ownership of items
alongside enabling the transfer of ownership of virtual items to other people.
51. Virtual Mainstreaming
Virtual mainstreaming is an overall trend geared towards encouraging the adoption of digital
identity and virtual assets as equivalents of physical identity and property. The growing
involvement of the general public in online environments and experiences calls for
exercising precise standards of digital identity and asset ownership. Virtual mainstreaming
can empower new prospects for making virtual assets and digital identity more mainstream.
14
101 Blockchains Ltd © 2022. All rights reserved.
52. Virtual World
Virtual worlds are persistent and sometimes shared environments that can help in
empowering persistence and interaction among multiple people. The virtual worlds include
non-graphical environments in bulletin board games and even in the MMORPGs with high-
end graphics. Virtual worlds have their unique ecosystems with virtual economies, assets,
and currencies alongside customization opportunities for creators.
53. WASM
WASM or WebAssembly is the open standard required for the delivery of binary executable
code in web browsers. The main purpose of WASM is the creation of an open application
environment running in parallel to the app store environments you can find on mobile
phones. However, the focus would primarily turn towards standardized development and
the freedom from a centralized walled garden, thereby adding flexibility.
54. Walled Gardens
Walled gardens are the specific domains in the metaverse where people can create content
only according to specific rules, tools, and permissions. The different walled gardens have
prominent advantages, and the tools are generally easy to use. However, the tools take a
substantial share of the revenue garnered by creators. Many platforms developed in the web
2.0 trends are walled gardens with profound competition from open platforms.
55. Web 3
Web 3 refers to the collection of design patterns, methods, and trends that would shape up
the development of web-based applications. The main focus of the third generation of the
internet would be on standards for using peer-to-peer or blockchain-based platforms for
data storage. For example, a Web 3 wallet can serve as a browser plug-in for allowing users
to access cryptocurrencies and engage with smart contracts.
15
101 Blockchains Ltd © 2022. All rights reserved.
101 Blockchains is the world’s leading research-based platform built
for Enterprise Blockchain Professionals, with a thriving community
of over 30,000 professionals.
101 Blockchains offers world-class training courses and industry-
recognized certification programs that are helping professionals all
over the world upgrade their skills and accelerate their career
growth.
Check out our collection of 101 Blockchains Flashcards. Gain further
knowledge about blockchain technology with in-depth guides and
blogs. Find world-class professional training courses.
101 Blockchains Ltd © 2022. All rights reserved. This document may not be distributed, transmitted or reproduced in any
form or by any means without 101 Blockchains’ prior written permission. While the information contained in this
document has been obtained from sources believed to be reliable, 101 Blockchains disclaims all warranties as to the
completeness or accuracy. Although 101 Blockchains research may address business, financial, investment and legal
issues, 101 Blockchains does not provide any business, financial, legal or investment advice and this document should
not be construed or used as such. 101 Blockchains shall not be responsible for any loss sustained by any person who
relies on this publication.

More Related Content

Similar to Learn Basics & Advances of Metaverse - 101Blockchains

seminaronmetaverse-221201163433-dced94ec.pptx
seminaronmetaverse-221201163433-dced94ec.pptxseminaronmetaverse-221201163433-dced94ec.pptx
seminaronmetaverse-221201163433-dced94ec.pptxShyamaprasadMS
 
Develop Metaverse
Develop Metaverse Develop Metaverse
Develop Metaverse AdamJoseUSA
 
New Future of Metaverse App.pdf
New Future of Metaverse App.pdfNew Future of Metaverse App.pdf
New Future of Metaverse App.pdfCerebrum Infotech
 
METAVERSE.docx
METAVERSE.docxMETAVERSE.docx
METAVERSE.docxMithunJV
 
How Do I Access The Metaverse.pdf
How Do I Access The Metaverse.pdfHow Do I Access The Metaverse.pdf
How Do I Access The Metaverse.pdfMatt Brown
 
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdf
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdfMETAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdf
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdfphilipthomas428223
 
The 10 Best Examples Of The Metaverse Everyone Should Know About
The 10 Best Examples Of The Metaverse Everyone Should Know AboutThe 10 Best Examples Of The Metaverse Everyone Should Know About
The 10 Best Examples Of The Metaverse Everyone Should Know AboutBernard Marr
 
What is Metaverse? A Comprehensive Guide to the Future of Virtual Reality
What is Metaverse? A Comprehensive Guide to the Future of Virtual RealityWhat is Metaverse? A Comprehensive Guide to the Future of Virtual Reality
What is Metaverse? A Comprehensive Guide to the Future of Virtual RealityBaek Yongsun
 
Transform Your Digital Reality with Metaverse Development Solutions
Transform Your Digital Reality with Metaverse Development SolutionsTransform Your Digital Reality with Metaverse Development Solutions
Transform Your Digital Reality with Metaverse Development SolutionsFlexsin
 
Exploring the Metaverse: A Digital Universe of Infinite Possibilities
Exploring the Metaverse: A Digital Universe of Infinite PossibilitiesExploring the Metaverse: A Digital Universe of Infinite Possibilities
Exploring the Metaverse: A Digital Universe of Infinite PossibilitiesNetleonTechnologies
 
Conversational AI in Metaverse: The Future of Digital Interactions
Conversational AI in Metaverse: The Future of Digital InteractionsConversational AI in Metaverse: The Future of Digital Interactions
Conversational AI in Metaverse: The Future of Digital InteractionsRahulBansal965760
 
Metaverse - Introduction about the metaverse and its functionality
Metaverse - Introduction about the metaverse and its functionalityMetaverse - Introduction about the metaverse and its functionality
Metaverse - Introduction about the metaverse and its functionalityJothikaS18
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project reportsanamsanam7
 
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsb
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsbppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsb
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsbkrprasanna640
 
Exploring the Future With Metaverse Development Services a Comprehensive Guide
Exploring the Future With Metaverse Development Services a Comprehensive GuideExploring the Future With Metaverse Development Services a Comprehensive Guide
Exploring the Future With Metaverse Development Services a Comprehensive GuideFlexsin
 
Is Metaverse The Next Big Thing?
Is Metaverse The Next Big Thing?Is Metaverse The Next Big Thing?
Is Metaverse The Next Big Thing?101 Blockchains
 

Similar to Learn Basics & Advances of Metaverse - 101Blockchains (20)

seminaronmetaverse-221201163433-dced94ec.pptx
seminaronmetaverse-221201163433-dced94ec.pptxseminaronmetaverse-221201163433-dced94ec.pptx
seminaronmetaverse-221201163433-dced94ec.pptx
 
Develop Metaverse
Develop Metaverse Develop Metaverse
Develop Metaverse
 
New Trends of a Metaverse in 2022 | Technology Trends
New Trends of a Metaverse in 2022 | Technology TrendsNew Trends of a Metaverse in 2022 | Technology Trends
New Trends of a Metaverse in 2022 | Technology Trends
 
New Future of Metaverse App.pdf
New Future of Metaverse App.pdfNew Future of Metaverse App.pdf
New Future of Metaverse App.pdf
 
METAVERSE.docx
METAVERSE.docxMETAVERSE.docx
METAVERSE.docx
 
How Do I Access The Metaverse.pdf
How Do I Access The Metaverse.pdfHow Do I Access The Metaverse.pdf
How Do I Access The Metaverse.pdf
 
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdf
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdfMETAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdf
METAVERSE REIMAGINING THE WORLD BEYOND REALITY!.pdf
 
The 10 Best Examples Of The Metaverse Everyone Should Know About
The 10 Best Examples Of The Metaverse Everyone Should Know AboutThe 10 Best Examples Of The Metaverse Everyone Should Know About
The 10 Best Examples Of The Metaverse Everyone Should Know About
 
What is Metaverse? A Comprehensive Guide to the Future of Virtual Reality
What is Metaverse? A Comprehensive Guide to the Future of Virtual RealityWhat is Metaverse? A Comprehensive Guide to the Future of Virtual Reality
What is Metaverse? A Comprehensive Guide to the Future of Virtual Reality
 
Transform Your Digital Reality with Metaverse Development Solutions
Transform Your Digital Reality with Metaverse Development SolutionsTransform Your Digital Reality with Metaverse Development Solutions
Transform Your Digital Reality with Metaverse Development Solutions
 
Exploring the Metaverse: A Digital Universe of Infinite Possibilities
Exploring the Metaverse: A Digital Universe of Infinite PossibilitiesExploring the Metaverse: A Digital Universe of Infinite Possibilities
Exploring the Metaverse: A Digital Universe of Infinite Possibilities
 
Conversational AI in Metaverse: The Future of Digital Interactions
Conversational AI in Metaverse: The Future of Digital InteractionsConversational AI in Metaverse: The Future of Digital Interactions
Conversational AI in Metaverse: The Future of Digital Interactions
 
Metaverse - Introduction about the metaverse and its functionality
Metaverse - Introduction about the metaverse and its functionalityMetaverse - Introduction about the metaverse and its functionality
Metaverse - Introduction about the metaverse and its functionality
 
The Metaverse: A Glimpse Of The Future And Virtual Economy
The Metaverse: A Glimpse Of The Future And Virtual EconomyThe Metaverse: A Glimpse Of The Future And Virtual Economy
The Metaverse: A Glimpse Of The Future And Virtual Economy
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsb
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsbppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsb
ppt.pptx ghjkklksbshdjndbsbbnbdbbbnsbbsb
 
AN OVERVIEW OF THE METAVERSE
AN OVERVIEW OF THE METAVERSEAN OVERVIEW OF THE METAVERSE
AN OVERVIEW OF THE METAVERSE
 
Exploring the Future With Metaverse Development Services a Comprehensive Guide
Exploring the Future With Metaverse Development Services a Comprehensive GuideExploring the Future With Metaverse Development Services a Comprehensive Guide
Exploring the Future With Metaverse Development Services a Comprehensive Guide
 
Is Metaverse The Next Big Thing?
Is Metaverse The Next Big Thing?Is Metaverse The Next Big Thing?
Is Metaverse The Next Big Thing?
 
Metaverse made easy
Metaverse made easy Metaverse made easy
Metaverse made easy
 

More from JackSmith435850

Learn The Disadvantages Of Blockchain - 101 Blockchains
Learn The Disadvantages Of Blockchain - 101 BlockchainsLearn The Disadvantages Of Blockchain - 101 Blockchains
Learn The Disadvantages Of Blockchain - 101 BlockchainsJackSmith435850
 
Learn Basics & advances of Hyperledger - 101-Blockchains
Learn Basics & advances of Hyperledger - 101-BlockchainsLearn Basics & advances of Hyperledger - 101-Blockchains
Learn Basics & advances of Hyperledger - 101-BlockchainsJackSmith435850
 
Learn The Fundamentals of Corda Development at 101Blockchains
Learn The Fundamentals of Corda Development at 101BlockchainsLearn The Fundamentals of Corda Development at 101Blockchains
Learn The Fundamentals of Corda Development at 101BlockchainsJackSmith435850
 
Learn the Fundamentals of Web3.0 at 101Blockchains
Learn the Fundamentals of Web3.0 at 101BlockchainsLearn the Fundamentals of Web3.0 at 101Blockchains
Learn the Fundamentals of Web3.0 at 101BlockchainsJackSmith435850
 
A Comprehensive Guide on Tokenization - 101Blockchains
A Comprehensive Guide on Tokenization - 101BlockchainsA Comprehensive Guide on Tokenization - 101Blockchains
A Comprehensive Guide on Tokenization - 101BlockchainsJackSmith435850
 
Learn Fundamentals of Decentralized Finance - 101blockchains
Learn Fundamentals of Decentralized Finance - 101blockchainsLearn Fundamentals of Decentralized Finance - 101blockchains
Learn Fundamentals of Decentralized Finance - 101blockchainsJackSmith435850
 
Digital Transformation of Blockchain - 101Blockchains
Digital Transformation of Blockchain - 101BlockchainsDigital Transformation of Blockchain - 101Blockchains
Digital Transformation of Blockchain - 101BlockchainsJackSmith435850
 
Learn Blockchain-Basics - 101Blockchains
Learn Blockchain-Basics - 101BlockchainsLearn Blockchain-Basics - 101Blockchains
Learn Blockchain-Basics - 101BlockchainsJackSmith435850
 
What is bitcoin and How Does it Work
What is bitcoin and How Does it WorkWhat is bitcoin and How Does it Work
What is bitcoin and How Does it WorkJackSmith435850
 

More from JackSmith435850 (9)

Learn The Disadvantages Of Blockchain - 101 Blockchains
Learn The Disadvantages Of Blockchain - 101 BlockchainsLearn The Disadvantages Of Blockchain - 101 Blockchains
Learn The Disadvantages Of Blockchain - 101 Blockchains
 
Learn Basics & advances of Hyperledger - 101-Blockchains
Learn Basics & advances of Hyperledger - 101-BlockchainsLearn Basics & advances of Hyperledger - 101-Blockchains
Learn Basics & advances of Hyperledger - 101-Blockchains
 
Learn The Fundamentals of Corda Development at 101Blockchains
Learn The Fundamentals of Corda Development at 101BlockchainsLearn The Fundamentals of Corda Development at 101Blockchains
Learn The Fundamentals of Corda Development at 101Blockchains
 
Learn the Fundamentals of Web3.0 at 101Blockchains
Learn the Fundamentals of Web3.0 at 101BlockchainsLearn the Fundamentals of Web3.0 at 101Blockchains
Learn the Fundamentals of Web3.0 at 101Blockchains
 
A Comprehensive Guide on Tokenization - 101Blockchains
A Comprehensive Guide on Tokenization - 101BlockchainsA Comprehensive Guide on Tokenization - 101Blockchains
A Comprehensive Guide on Tokenization - 101Blockchains
 
Learn Fundamentals of Decentralized Finance - 101blockchains
Learn Fundamentals of Decentralized Finance - 101blockchainsLearn Fundamentals of Decentralized Finance - 101blockchains
Learn Fundamentals of Decentralized Finance - 101blockchains
 
Digital Transformation of Blockchain - 101Blockchains
Digital Transformation of Blockchain - 101BlockchainsDigital Transformation of Blockchain - 101Blockchains
Digital Transformation of Blockchain - 101Blockchains
 
Learn Blockchain-Basics - 101Blockchains
Learn Blockchain-Basics - 101BlockchainsLearn Blockchain-Basics - 101Blockchains
Learn Blockchain-Basics - 101Blockchains
 
What is bitcoin and How Does it Work
What is bitcoin and How Does it WorkWhat is bitcoin and How Does it Work
What is bitcoin and How Does it Work
 

Recently uploaded

CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfngoud9212
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxnull - The Open Security Community
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Neo4j
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 

Recently uploaded (20)

The transition to renewables in India.pdf
The transition to renewables in India.pdfThe transition to renewables in India.pdf
The transition to renewables in India.pdf
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdf
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping Elbows
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptxVulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 

Learn Basics & Advances of Metaverse - 101Blockchains

  • 2. 1 101 Blockchains Ltd © 2022. All rights reserved. 1. Metaverse The metaverse is a massive 3D world including various shared digital spaces where users can participate as digital avatars. Metaverse emerged from the realm of sci-fi novels and films into reality as a 3D iteration of the internet. Just like browsing through different web pages in a 2D manner, the metaverse will allow users to interact with web pages in 3D environments. Imagine shopping for clothes in a virtual 3D fashion store in the metaverse. 2. Avatars The notion of a three-dimensional virtual world is not enough to build the metaverse. Avatars are the instruments that can bridge the gap between users and the metaverse. Avatars are the 3D counterparts of users in the metaverse. Users can develop their own customized avatars by tailoring different physical characteristics and traits according to their preferences. The avatars help users interact with the metaverse and other metaverse participants. 3. Realism Realism is one of the mandatory traits required for developing a metaverse. Users should develop a real emotional connection with the experiences in the metaverse to drive engagement. One of the foremost aspects for ensuring realism is through a lucid translation of users’ actions to their avatars. In a world where visual effects and high-quality computer graphics dominate the visual experience, realism makes the metaverse more rational. Learn the core concepts of Metaverse through Metaverse flashcards to extend your knowledge and get ahead of the crowd!
  • 3. 2 101 Blockchains Ltd © 2022. All rights reserved. 4. Metaverse Design The design of the metaverse is highly complex, unlike many imagine it to be. There are various components in the complex digital environment known as the metaverse. The essential elements for designing the metaverse include connectivity, interface, decentralization, 3D visualization, and experiences. In addition, the metaverse also needs a content engine and a creator economy. All these elements work in sync together to offer the functionalities envisioned for the metaverse. 5. Augmented Reality Augmented Reality or AR is one of the foundational elements in the design of the metaverse. The technology enables people to add information to the visual environment surrounding them. Some of the examples of AR applications include identifying and adding information to objects, or the use of digital holograms in physical spaces. Augmented Reality presents a slight contrast to Virtual Reality (VR) in the fact that the latter is an immersive experience. 6. Virtual Reality Virtual Reality or VR is a common term you must have come across in the tech space. It is the technology that helps users become completely immersed in virtual worlds. With the help of advanced VR headsets, users can dive into a completely immersive virtual world experience. VR is different from Augmented Reality as the latter focuses on layering 3D virtual environments on the physical world surrounding users. 7. Creator Economy Creator economy is the concept of bringing marketplaces and software together to enable and empower creators to add content to the metaverse. The creator economy can include a massive assortment of assets ranging from individual assets to whole ecosystems such as virtual worlds, games, or crafted experiences. The virtual economies in the virtual worlds could help participants create virtual assets and customize avatars.
  • 4. 3 101 Blockchains Ltd © 2022. All rights reserved. 8. Experiences Experiences are one of the essential elements in designing the metaverse. They are just the VR counterparts of real-life activities and experiences. Anything you do in the metaverse is an experience. Some of the notable examples of experiences in the metaverse include immersive social media experiences, games, virtual workspaces, and live concerts. For example, American rapper Travis Scott organized a virtual concert on the online gaming platform Fortnite. 9. Extended Reality Extended Reality or XR is basically an umbrella term that encompasses almost anything immersive. The name implies that the technology could extend the reality experienced by people through the blend of real and virtual worlds. It brings together the different components of virtual, augmented, and mixed reality in one place. With the potential for a $209 billion market size in 2022, XR is an inevitable component of the metaverse. 10. Decentralization in Metaverse The metaverse has been envisioned as a democratic space where users are free of any centralized control. Therefore, decentralization is an essential requirement for building metaverse while enabling users to interact across different spaces without restrictions. A virtual world like metaverse also needs independent currency like native crypto tokens and NFTs to verify asset ownership, which brings decentralization into the picture. 11. Decentraland Decentraland is one of the early pioneers in the field of metaverse applications with its Ethereum-based utopian world. The platform helps users engage with different types of games and activities and also features the option to create your own environments, applications, and marketplaces. In a recent auction of a virtual estate on Decentraland, the total auction sales amounted to almost $2.4 million, indicating favorable prospects for metaverse development.
  • 5. 4 101 Blockchains Ltd © 2022. All rights reserved. 12. Sandbox Sandbox is a blockchain-based gaming platform where users can create and share unique experiences and assets. Users can make the most of NFTs for exercising ownership over their in-game assets. Creators, designers, and explorers can interact with the Sandbox and use different tools for building the virtual world. The Sandbox has also started gaining popularity in the NFT sales of virtual land, thereby presenting competition to Decentraland. 13. 5G 5G is a broad term referring to the fifth stage in the evolution of wireless networks that would introduce enhancements in latency. The technology would improve speed alongside the number of transactions you can execute at one time. 5G technology can provide effective improvements in the performance of congested networks alongside applications such as video telephony and real-time gaming, as well as edge-computing applications. 14. Second Life Second Life is a 3D virtual world where users can create avatars and virtual environments for different social networking and educational objectives. Users can explore the virtual environments, interact with other residents alongside socializing and participating in different individual and group activities. The platform also enables users to create and trade virtual assets and services with each other. 15. MMORPG MMORPG is an acronym for Massively Multiplayer Online Role-playing Game, which are basically online video games with the elements of role-playing games. MMORPGs are different from other online video games because of the distinct role-playing and social elements such as character generation and the progress of players in the game. Another important feature associated with MMORPGs is the facility for open-world exploration.
  • 6. 5 101 Blockchains Ltd © 2022. All rights reserved. 16. Mixed Reality Mixed Reality refers to the technology or systems that combine the physical world with virtual worlds alongside digital information. Basically, a blend of the physical and digital domains, Mixed Reality or MR, helps in unlocking a wide range of intuitive and natural three- dimensional computer, environmental and human interactions. MR relies on innovative developments in computer vision, cloud computing, and graphical processing. 17. Skeuomorphic Design Skeuomorphic design is a vital concept in user experience (UX) design that can mimic the different elements of real-life products and features. It is a design style that involves precise 3D emulation of the real interactions and experiences of users in the real world. UX designers utilize skeuomorphic design approaches to offer a better sense of familiarity to users in 3D virtual platforms, thereby driving better engagement. 18. Mirrorworld Mirrorworld is a concept emphasizing creating a virtual counterpart of the real world in a three-dimensional environment. It would have 3D representations of objects, places, and people in the real world, linked to their counterparts in the real world. In technical terms, it is an invisible digital data layer associated spatially with spaces, objects, and people. Basically, mirrorworld is a one-to-one map of the real world in digital form. 19. Neal Stephenson Neal Stephenson is the author of the famous sci-fi novel “Snow Crash” that was published in 1994. He coined the term ‘metaverse’ for the first time in the novel, with a staggeringly similar depiction of the immersive virtual world. Neal Stephenson imagined the metaverse as a virtual world where people could escape from the real world and navigate the metaverse in the form of digital avatars.
  • 7. 6 101 Blockchains Ltd © 2022. All rights reserved. 20. Brain-Computer Interface (BCI) Brain-Computer Interface or BCI refers to an interface that enables users to interface their thoughts directly through a computer system. For example, a BCI system designed in 2021 focuses on supporting individuals with medical conditions that restrict the use of their hands. The two distinct categories of BCI systems include invasive and non-invasive systems. BCI has the potential for maximizing the use of different interfaces. 21. Cybernetics Cybernetics refers to the technology that bridges the gaps between machines and human interactions. You can think of a game controller as a basic example of cybernetics. Some of the other examples of cybernetics applications include wearable technology, VR headsets, and smart glasses. The developments in cybernetics emerge primarily from large-scale innovation in machine intelligence and the introduction of more intuitive interfaces. 22. Decentralized Autonomous Organization (DAO) Decentralized Autonomous Organization or DAO is an approach for on-chain governance which allows the DAO token holders to guide the organization. Members of the network with DAO tokens would have the privilege of voting on the proposals for the future direction of the organization. Some of the notable examples of the use cases of DAOs include software projects, governance in companies, and protocols. 23. Digital Hologram A hologram represents the digital overlay of a specific image in a physical space. Digital holograms refer to the simulation of holograms in the virtual space, including the projection of objects or user interfaces. You can add an object mapped into the space with AR experiences or project the screens on VR or AR spaces. Digital holograms overcome the conventional barriers for displaying holograms on fixed hardware displays.
  • 8. 7 101 Blockchains Ltd © 2022. All rights reserved. 24. Digital Identity Digital Identity basically includes all the terms that showcase how you can establish proper identification in all online applications alongside interacting with the applications. Digital identity also includes software to enable authentication of identity in a specific software application. In addition, software for projecting user identity into virtual environments in the form of avatars also comes under the scope of digital identity. 25. Digital Twin Digital twin refers to any digital object in the metaverse that can easily replicate the real-time properties associated with physical objects. The digital twin can include all the visual traits, such as an accurate 3D representation of the existing state of the source. In addition, the digital twin could also include data fees from the sensors embedded in source objects. The digital twin of a phone would include its 3D image and information about its specifications. 26. Distributed Network The concept of a distributed network relates closely to the original vision associated with the internet. With a distributed network of computers, decentralization can offer the advantage of safety from natural disasters and nuclear strikes. Over time, the pursuit of a distributed network gave birth to cloud computing for the remote storage of data. Now, blockchain networks are redefining the use of distributed networks. 27. Esports Esports refers to the collective term for video games organized in highly competitive environments. The games can include the popular, team-based multiplayer online battle arenas or survival battle royales and single-player first-person shooters. Competitors or teams face off each other while millions of fans watch the events online. Some of the examples of top games played in Esports include Fortnite, League of Legends, and Counter- Strike.
  • 9. 8 101 Blockchains Ltd © 2022. All rights reserved. 28. Free to Play Free to Play or F2P is a unique monetization approach followed across a massive assortment of online games. The Free to Play games offer virtual economies where participants can start playing for free. In addition, the F2P games also have features for players to achieve different types of virtual assets or currency. Some of the items and currency tokens in the F2P games are available for purchase with real money to facilitate revenue. 29. Future of Work Future of Work refers to the philosophy of empowering the workforce to collaborate with each other without the need for physical presence. Some of the earliest examples of the Future of Work philosophy refer to the applications such as work hangouts or video teleconferencing. The innovation in use cases of Future of Work also points towards more immersive collaboration experiences through AR and VR. 30. Game Tech Game Tech or game technology is the technology responsible for making modern video gaming possible. The Game Tech stack will be largely responsible for enabling the immersive experiences in the metaverse and emotion-driven game designs alongside storytelling. You can discover 3D engines for rendering immersive graphics and persistent virtual worlds as the top examples of game tech. 31. Graphics Processing Unit Graphics Processing Units or GPUs are advanced computing resources tailored specifically for highly concurrent tasks such as artificial intelligence and 3D graphics rendering. The use of GPUs for rendering spatial environments alongside driving new innovations in machine intelligence will evolve as key highlights in the development of the metaverse. GPUs can very well be the basic enablers for the creation of the metaverse.
  • 10. 9 101 Blockchains Ltd © 2022. All rights reserved. 32. Human Interface Human interface basically refers to the hardware you can use to connect to the metaverse. The most evident example of human interface hardware is the traditional computer screen or your smartphone screen. In addition, human interface technologies also include VR and augmented reality alongside newly emerging technologies such as brain-computer interfaces. Human interfaces are basically the gateway to the metaverse. 33. Immersive Social Immersive social is a collective term allocated to a specific type of experience in the metaverse tailored for achieving enhanced social interaction. In other words, you can also think of immersive social experiences as the immersive, real-time evolution of different social networks and interactions. Some of the notable examples of immersive social experiences refer to Rec Room and VRchat, that people can enjoy in Roblox. 34. Live Services Live Services refer to the internet-based software platforms which are generally cloud-based, tailored for enabling sophisticated communities and economies in online games and virtual worlds. You can find software for inventory management in virtual economies, online tournaments and events, social features, and regular updates. Live Services can offer many other features necessary for driving a wide range of metaverse experiences. 35. Low Code Platform Low Code Platform clearly gives away its meaning, especially with the “low code” part. The low code platforms enable creators to develop applications without extensive knowledge of computing coding. Low code, as well as no-code platforms, have spurred an exponential rise in the number of individuals aspiring to create applications and experiences. Such platforms are crucial for the growth of metaverse by empowering creators and contributors.
  • 11. 10 101 Blockchains Ltd © 2022. All rights reserved. 36. Machine Intelligence Machine Intelligence or artificial intelligence or AI refers to a branch of computer science focused on infusing machines with intelligence. Machines are capable of using deep learning technologies to expand their capabilities in examples of image recognition, natural language interpretation, and autonomous vehicle driving. Machine intelligence is an essential aspect for the metaverse to create adaptive interfaces that respond to real-world behavior. 37. Modding Modding refers to the process of creating “mods” or modifications in a virtual world or a game. Generally, developers create “mods” without any cost as creative projects. However, in some cases, the “mods” are actually put on sale as enhancements to the game. When mods are put on sale, modding can be a part of a creator economy in the concerned game or virtual world. The notable examples of modding are Counter-Strike and DOTA. 38. Network Effects Network Effects points out the collection of different theories regarding the ways in which networks can grow in value. Metcalfe’s Law showcases how the value of a network grows as the square of the number of users. Reed’s Law states that large networks grow in value with lower adoption friction in subgroups. An understanding of network effects laws can help in perceiving the future direction of the metaverse. 39. Open Platforms Open Platforms basically point towards permissionless technology that can help creators develop applications or content without any restrictions. Developers can have the freedom to create applications with decentralized dependencies and complete ownership control. The scope of open platforms brings many decentralized public domain projects such as decentralized applications based on smart contracts.
  • 12. 11 101 Blockchains Ltd © 2022. All rights reserved. 40. OpenXR OpenXR or WebAssembly (WASM) refers to the application programming interface or API specification used for delivering 3D, VR, and AR software. It is basically a royalty-free API standard that offers engines with native access to a wide range of devices in the domain of mixed reality. OpenXR can help in building engines to target holographic devices as well as immersive VR devices such as headsets. 41. Play to Earn Play to Earn or P2E is a new economic model employed in different blockchain-based games, which facilitate the development of a virtual economy. Participants can earn virtual currency or assets by playing the game. All the items and the currency in the Play to Earn games are a part of the virtual economy. Players can trade the items and currency among each other through decentralized marketplaces and by using NFTs. 42. Self-Sovereign Identity Self-Sovereign Identity is a term depicting a special form of digital identity granted to a user with complete control and ownership of the identity. Any centralized authority could not take control of the Self-Sovereign Identity. Zero knowledge proofs enable self-sovereign identity owners to choose selective information disclosure for third-party applications. Many blockchain-based self-sovereign identity solutions are already under development. 43. Simulating Reality Simulating Reality is a new and innovative trend in the world of technology that offers the ability for accurate simulation of the real world in computers or digital environments. The introduction of new technologies such as 3D engines, access to digital twins, and physics- based modeling tools such as ray tracing have spurred a massive growth of the trend. Simulations of reality can mirror the real world precisely in the metaverse.
  • 13. 12 101 Blockchains Ltd © 2022. All rights reserved. 44. Smartglasses Smartglasses are basically augmented reality headsets combining different technologies to provide an immersive experience. They combine the speakers for audio, cameras for observing and recording the surrounding environment, and microphones for recording and responding to voice commands. In addition, smartglasses also have the features for projecting digital holograms in the view of the user’s physical space. 45. Spatial Computing Spatial computing points out the technology approach for creating immersive experiences for humans in a computing environment. It involves the addition of computing in objects where you can find the spatial environment surrounding an individual. Spatial computing involves technologies to generate outputs, image recognition, and advanced user interfaces for synthesizing data from virtual worlds and geospatial information. 46. Telepresence Telepresence is basically another name for digital teleportation, the ability to travel to remote physical locations through virtual reality and augmented reality technologies. The common examples of telepresence include live music concerts in virtual worlds, collaboration in virtual workspaces, and esports events. In the long term, telepresence would focus on applications in virtual tourism with the support of drones to visit remote locations. 47. Virtual Being A virtual being, as the name clearly implies, is any character or entity in a virtual world or a game. The definition of virtual beings would encompass different characters and digital avatars under the control of a human user. In addition, the characters in the game, which are controlled by machine intelligence or the non-player characters, are also examples of virtual beings. Virtual beings are the essential building blocks of the metaverse.
  • 14. 13 101 Blockchains Ltd © 2022. All rights reserved. 48. Virtual Currency Virtual currency is basically digital currency or a unit of account for certain aspects of a virtual economy. The example of gold players can win in online games such as World of Warcraft shows the use of virtual currency. Players can use the gold to purchase other virtual assets in the in-game economy. New blockchain-based environments and experiences offer virtual currency that can be traded within the platform and on decentralized exchanges. 49. Virtual Economy Virtual economy refers to a system that can allow users to exert control over virtual currency and assets in a digital world or other metaverse domains. The examples of free-to-play games show the use of economies that help players earn some items through participation. On the other hand, such economies also include assets that users have to purchase with real money, thereby presenting different approaches for designing virtual economies. 50. Virtual Item Virtual item basically refers to any in-game object under the possession of a player in a game or any other metaverse experience. In most cases, users don’t exactly have ownership of virtual items. On the contrary, they have licenses for using the items in ways decided by the game or the virtual world. However, NFTs can help in proving the ownership of items alongside enabling the transfer of ownership of virtual items to other people. 51. Virtual Mainstreaming Virtual mainstreaming is an overall trend geared towards encouraging the adoption of digital identity and virtual assets as equivalents of physical identity and property. The growing involvement of the general public in online environments and experiences calls for exercising precise standards of digital identity and asset ownership. Virtual mainstreaming can empower new prospects for making virtual assets and digital identity more mainstream.
  • 15. 14 101 Blockchains Ltd © 2022. All rights reserved. 52. Virtual World Virtual worlds are persistent and sometimes shared environments that can help in empowering persistence and interaction among multiple people. The virtual worlds include non-graphical environments in bulletin board games and even in the MMORPGs with high- end graphics. Virtual worlds have their unique ecosystems with virtual economies, assets, and currencies alongside customization opportunities for creators. 53. WASM WASM or WebAssembly is the open standard required for the delivery of binary executable code in web browsers. The main purpose of WASM is the creation of an open application environment running in parallel to the app store environments you can find on mobile phones. However, the focus would primarily turn towards standardized development and the freedom from a centralized walled garden, thereby adding flexibility. 54. Walled Gardens Walled gardens are the specific domains in the metaverse where people can create content only according to specific rules, tools, and permissions. The different walled gardens have prominent advantages, and the tools are generally easy to use. However, the tools take a substantial share of the revenue garnered by creators. Many platforms developed in the web 2.0 trends are walled gardens with profound competition from open platforms. 55. Web 3 Web 3 refers to the collection of design patterns, methods, and trends that would shape up the development of web-based applications. The main focus of the third generation of the internet would be on standards for using peer-to-peer or blockchain-based platforms for data storage. For example, a Web 3 wallet can serve as a browser plug-in for allowing users to access cryptocurrencies and engage with smart contracts.
  • 16. 15 101 Blockchains Ltd © 2022. All rights reserved. 101 Blockchains is the world’s leading research-based platform built for Enterprise Blockchain Professionals, with a thriving community of over 30,000 professionals. 101 Blockchains offers world-class training courses and industry- recognized certification programs that are helping professionals all over the world upgrade their skills and accelerate their career growth. Check out our collection of 101 Blockchains Flashcards. Gain further knowledge about blockchain technology with in-depth guides and blogs. Find world-class professional training courses. 101 Blockchains Ltd © 2022. All rights reserved. This document may not be distributed, transmitted or reproduced in any form or by any means without 101 Blockchains’ prior written permission. While the information contained in this document has been obtained from sources believed to be reliable, 101 Blockchains disclaims all warranties as to the completeness or accuracy. Although 101 Blockchains research may address business, financial, investment and legal issues, 101 Blockchains does not provide any business, financial, legal or investment advice and this document should not be construed or used as such. 101 Blockchains shall not be responsible for any loss sustained by any person who relies on this publication.