Nodebrick is a game company founded in 2018 with over 40 years of combined experience in the Korean game industry. They developed Infinity Star, an HTML5 RPG game currently in open beta. The game focuses on character customization, maintaining item prices, and providing an abundant growth process. Future updates will address the gold scarcity, support non-paying users, leverage unused characters, and include ranked battles, daily dungeons, achievements, guilds, friends system, and siege battles. The company plans to expand the game to more platforms and payment methods.
2. ABOUT NODEBRICK
ā¤ Nodebrick (established August 28, 2018) is currently operated by 10
members who have over 40 years of experience in the Korean game
industry. To date, the company has received investment from Dunamu &
Partners (an investment subsidiary of āUPBITā crypto currency
exchange), āNEPTUNE INC.ā a listed game company (LINE Puzzle Tantan),
and a global crypto accelerator ā#HASHEDā, and we are currently based in
the Hashed office.
3. KEY MEMBERS
ā¤ As for myself, in 2009 I joined a Korea-listed game company WEBZEN (former NHN
subsidiary) as a CFO and later became COO. In 2015, when I was in charge of
domestic and overseas operations as COO, then MU Origin made a great success
and recorded sales of 350 million USD in Korea alone.
ā¤ Jin, producer of Infinity Star, has over 15 years of experience in RPG production,
planning, business, management, analysis, etc. at various companies such as major
Korean game companies like Netmarble, Webzen, Joycity, and CCR.
8. STAGE, RANKED BATTLE AND DUNGEON
ā¤ Stage: Unlimited sectors and sectors by day of the week
ā¤ Ranked Match: A special honorary medal is given to the top 1 to 30 players.
ā¤ Dungeon: Earn Gold / Experience / Enhance Stone
10. PATCH HISTORY
1st (September 26): Compatible with mobile wallet app
2nd (September 26): Fixed network disconnection issue
3rd (September 27): Adjusted the difficulty of creating items
4th (September 30): Implementation of section repeat tickets
5th (October 2nd): Support game play on iPhone
6th (October 15): FAQ added
7th (October 23rd): Added new character "Magic Knight Luna"
8th (October 31): Implementation of PVP rank match!
9th (November 8): Dungeon system!
9 updates in 45 days!
Recently, priority is given to reinforcing new content, and patches for bugs and improvements which have been
put together on a weekly basis.
11. INTENTION OF EACH CONTENT
ā¤ Personalized customization ā”ļø Coloring system and costumes introduced (Santa costumes coming soon!)
ā¤ Maintaining item price ā”ļø High-grade items can be acquired only by crafting
ā¤ Providing an abundant growth process ā”ļø Introducing weapon, 6 types of armor, 5 types of runes, and 4
types of costumes
ā¤ High-speed and high-quality game play ā”ļø Use of off-chain (game server)
ā¤ Providing item ownership to users ā”ļø Infinity Gate introduced
ā¤ Introduction of character dispatch system (TBA) ā”ļø many characters can be collected and reused
ā¤ Social features ā”ļø Introduction of friend system and guild system (TBA)
ā¤ Introduction of book/index system (TBA)
12. UPDATE PLAN
1. Player š Environment
ā¤ Item farming, growth of individual characters
2. Player š Player (ranked battles)
ā¤ The higher the rank, the higher grade materials that can be used to craft high-grade items
ā¤ Providing enough incentives for top rankers to bring high-end items to market
ā¤ An incentive to distribute the produced high-grade items in the market.
3. Guild š Guild (Siege Battle)
ā¤ A guild battle will be introduced after the 1: 1 match becomes more active
ā¤ Grant specific permissions to the guild master
ā¤ Competing between guilds by introducing friend function and guild games
ā¤ Provide a reward of stage tax allocation to guilds that occupy a specific stage for a certain period of time
13. FUTURE IMPROVEMENT DIRECTION
š¤ŗ Addressing the game economy's gold scarcity
ā¤ The current level of production difficulty has risen due to a lack of gold circulation,
resulting in a shortage of items distributed in the external market.
ā¤ Daily gold mined is already doubled after introducing a dungeon system. (Gold
Dungeon, Exp Dungeon, Stone Dungeon)
ā¤ Currently in the open beta phase, the game economy will be continuously modified
and improved until the official launch.
14. FUTURE IMPROVEMENT DIRECTION
š¤ŗ Growth support for non paying users
ā¤ Currently, there is a huge gap between paying users and non-paying users.
ā¤ We will introduce achievement system and provide rewards for it.
ā¤ Plans to help non paying users grow if they spend enough time in the game.
15. FUTURE IMPROVEMENT DIRECTION
š¤ŗ Leverage existing and unused characters
ā¤ With the introduction of a dispatch system, we plan to create a mechanism that
allows users to continue using the character even if it is removed from the PvP deck.
ā¤ We are also considering a character grade (1, 2, 3 stars) system, but no decision has
been made yet if this will be implemented.
16. EXPECTED UPDATE SCHEDULE
š End of 2019
ā¤ Ranked battle (update completed!)
ā¤ Daily dungeon (gold, enhancement, EXP and item: updated!)
ā¤ Daily login reward (updated!)
ā¤ Character dispatch
š Early 2020 (Official launch)
ā¤ Achievements & Missions
ā¤ Guild
ā¤ Friend system
ā¤ Siege battle
ā¤ Event system
ā¤ Character grade (TBD)
17. PLATFORM EXPANSION PLAN
ā¤Diversification of payment methods such as credit cards
ā¤Collaboration with crypto exchanges (allowing immediate
payment via exchange)
ā¤Mobile application
ā¤Extensions to platforms such as Klaytn
ā¤IP collaboration (under discussion)