The effects of virtual reality on destination image formation
1. The Effects of Virtual Reality on
Destination Image Formation
Ashelle McFee, Tanja Mayrhofer, Andrea Barátová, Barbara Neuhofer,
Mattia Rainoldi and Roman Egger
Salzburg University of Applied Sciences, Austria
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Does viewing a 360-
degree video through
VR goggles lead to an
increased intention to
visit a destination in
comparison to a
computer platform?
3. 3 Types of Destination Image
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Conative
Image
Cognitive
Image
Affective
Image
Gartner (1994)
4. Virtual Reality (VR) and 360-degree video
• VR requires a high level of involvement by users (Gutierrez et
al, 2008).
• The level of involvement during the information gathering
process benefits the destination image of potential visitors
(Frías et al, 2008).
• VR has the potential to transit information with low
equivocation and low uncertainty (Punj and Moor, 2009) via
virtual tours.
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5. Virtual Reality (VR) and 360-degree video
• Virtual tours convey richer information
about a destination, which increases the
destination’s image quality (Vogt and
Fesenmaier, 1998).
• VR creates a seemingly stronger affective
image (Diemer et al, 2015) and the
information is more likely to be recalled
later (Marchiori et al, 2017).
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6. Model of Research Processes & Hypotheses
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H1: Virtual Reality (high level of involvement) has a positive impact on cognitive image.
H2: Virtual Reality (high level of involvement) has a positive impact on affective image.
H3: A favourable cognitive image has a positive impact on overall image.
H4: A favourable cognitive image has a positive impact on affective image.
H5: A favourable affective image has a positive impact on overall image.
H6: A favourable overall image has a positive impact on tourists’ intention to visit.
Molinillo et al. (2018)
7. Methodology
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Purposive
Convenience
Sampling
• Email
• Personal Approach
Madrid 360-
degree video
• VR Goggles
Novelty
• Computer
Quantitative
Questionnaire
• All 126
Participants
RQ: Does viewing a 360-degree video through VR googles lead to an increased intention
to visit a destination in comparison to a computer platform?
8. Tools Used
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vs.
72 54
Random Assignment
9. Quantitative Survey
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VR Goggles or Computer
Molinillo et al. (2018)
Cognitive image: 7 items
Affective image: 4 items
Involvement: 3 items
Overall image: 1 item
Intention to visit: 4 items
Demographic data
13. Conclusion and Implications
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• VR has a positive impact on the affective and cognitive images
• Users of the VR goggles felt more involved in comparison to the
computer group
• The device used to absorb information is what impacts the formation
of destination image
14. Conclusion and Implications
• Practical Implications
• Travel agents can use VR to present destinations to potential customers
• Content production companies are encouraged VR compatible 360-degree
videos
• Can be used by destinations to manage overcrowding and seasonality
• Theoretical Implications
• Validates Molinillo’s et al (2018) model and expands that it is reliable across
various platforms
• Proves that VR is a useful tool for the tourism industry
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15. Limitations and Future Research
• Limitations
• The purposive convenience sampling led to a limited generalisability of results
• The age range 18-34 was dominant throughout the research
• Uneven distribution between VR and computer groups
• Future Research
• Test model and content across a wider range of platforms and devices
• Expand the model to include interesting dimensions e.g. concept of flow
• Include the sensory dimensions of the VR user and test the effect on image
formation
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16. Thank You!
Ashelle McFee, Tanja Mayrhofer, Andrea Barátová, Barbara Neuhofer, Mattia
Rainoldi and Roman Egger
Contact: Barbara.Neuhofer@fh-Salzburg.ac.at
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