The document discusses using gamification to engage customers rather than just attracting customers. It notes that current customer loyalty programs only focus on transactions, not engagement. Gamification can boost engagement, multiply company incomes, provide customer feedback, generate brand awareness, and allow differentiation. Specific benefits mentioned include increased traffic, sales, social media engagement, and redemption of loyalty points for purchases. The document argues that gamification can help build long-term customer relationships and engagement rather than just focus on short-term revenue. It provides examples of metrics from using gamification, like 75% of loyalty points leading to purchases and a 60% increase in targeted offers. In conclusion, it states that gamification can save customer loyalty programs.