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STORYBOARDING
(TMM0292)
Management & Science University
CHAPTER 1
INTRODUCTION
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
CONTENT
 Elements of Storytelling
 Showing versus Telling and Script Formatting
 Industry ‘s Use of Storyboard
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
INTRODUCTION
 Visual Storytelling
 Storyboarding the visual flow of a narrative is relatively new
concept, but visual storytelling is not.
 Over the last century, visual storytelling has been taken to new
heights with emergence of photography, television, film and
computers.
 Graphic illustration such s photographs, comic and magazines
communicate their message without motion.
 Movies and animation are linear forms of visual storytelling where
the audience listen and watches passively.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
INTRODUCTION
 Games and multimedia applications are interactive programs where
the user both actively views and manipulates the program.
 A storyteller’s effectiveness is based on drawing an audience into
the story and capturing their attention.
 This is often accomplished by the message that the story and the
visuals deliver.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Visual vs The Story
If you tell a story, you try to entice the audience into imagining its
content.
However, if you are going to show the audience, you must rely less
on telling and more showing .
Example :
Refer page no 4 (Exploring Storyboarding; Wendy Tumminello)
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Elements of A Story
 Most of story start out as an idea without structure.
 They often begins as abstract images that take form over tine, as
structure and order are later added to the mix.
 Dramatic structure is usually defined as the beginning, middle and
end, or if it is a screenplay, act one, act two and act three.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Elements of A Story
 Flow a story is needed to give it meaning.
ACT 1
Beginning
ACT 2
Middle
ACT 3
End
Setup
Conflict
Characters
Location
Confrontation
Complication
Obstacles
Resolution
Climax
Resolution
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 The simplest building blocks of a good story are found in the Three-
Act Structure.
 Commonly touted by Hollywood screenwriters
 Basic structure of a story is really quite simple
 This structure separated by Plot Points;
 Act 1 (Beginning)
 Act 2 (Middle)
 Act 3 (End)
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 A story must have a beginning, a middle and an end.
 Each must be done properly for the story to be effective
End
Three-Act Structure
Beginning
Act I
•Capture Attention
•Introduce Problem
Middle
Act II
•Provide Tension
•Present Obstacles
Act III
•Provide Closure
•Resolve Problem
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 The Beginning :
 Capture audience attention and involve them
in the story quickly
 Most begin by placing the audience into
story’s action/drama
 Back-story and background events are
introduced later as needed
 Introduce to the audience challenge as
quickly as possible.
Beginning
Act I
•Capture Attention
•Introduce Problem
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 Timing:
 Philosophy 1 : Action first
 Game starts with the problem introduced immediately at its
beginning
 Back-story and/or background information filled in later as
needed
 Philosophy 2 : Background first
 Present the back-story before the problem is introduced
 Audience can become acquainted with and bond with their
character
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 The Middle:
 Presents a series of obstacles that stand in
the way of the characters /actors to overcome
the problem introduced in the first act.
 Actor must overcome each obstacles to bring
the story to a successful conclusion.
 Provide back-story and background
information as needed.
Middle
Act II
•Provide Tension
•Present Obstacles
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 Obstacles
 Provide new obstacles throughout the middle of the story.
 Each time one is overcome, a new and harder one arises.
 Good obstacles require the hero to deal with inner conflicts and
challenges. Overcoming these involves growth.
 While story challenges the audience mentally and physically.
 Story-driven conflict challenges the audience on emotional
levels.
 Types of obstacles:
 Linear
 Non-linear
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 The End
 The story ends when the actors overcomes
the problems introduced in the first act
 The last part of a story should tie together
the themes and issues introduced throughout
the movie
End
Act III
•Provide Closure
•Resolve Problem
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
The Three-Act Structure
 Multiple endings
 Just as non-linearity in a game can provide multiple paths
through the middle act, it can also provide multiple endings to a
game
 Each ending should make sense to the audience in light of their
actions throughout the story
 These endings can embody varying degrees of success and
failure depending on what the audience understand from the
story.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Script Formatting
 The script is the blueprint for a production.
 Its provide the writer with a means of communication that is intended
for the project’s director and crewmembers.
 Purpose of formatting
1. Formatting is screenplay helps with the rhythm of a story
through the choice of camera positions, narrations, dialogue
and the juxtaposition of scene.
2. Guides the producer or director with visualizing the writer’s
concepts and idea.
3. Is it make ease for director to have it broken down into
numbered scene, schedule and prop list.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Script Formatting
 Script is formatted either a standard screenplay format or as a two
column-script.
1. Standard screen play format
 Includes several elements such as slug line, scene
description and dialogue.
 Slug line – scene heading that describe the location of a
scene.
 Description – includes where the action takes place and the
elements of a scene such as the characters and objects.
 Dialogue – use a dialogue when you want to express a
character’s emotions, explore the interactions between
characters and the environment.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Script Formatting
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Script Formatting
2. Two-column script
 Frequently used for corporate videos, documentaries,
multimedia and news.
 The script broken into two columns; for video and audio.
 The left column contains video information, with audio on the
right.
 Every visual and audio element is specified in the appropriate
column.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Storyboards
 Storyboard are a series of sketches that are used as a planning tool
visually show how the action of a story unfolds.
 The closest visual relation to the storyboard is the comic strip minus
the dialogue balloons.
 But whereas comic strips entertain, the storyboard is a tool that
facilitates productions.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Storyboard
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Comic strips
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Storyboards
 The purposes of storyboard:
 To clearly convey the narrative flow of a story by defining the
challenges and problems of a project.
 Assist in the timing of a sequence, experimenting with camera
angles, movement and continuity amongst the elements within
the frame.
 Storyboards are revised and adjusted to accommodate the
industry for which they are being used.
 Production storyboard – shooting or editorial board
 Presentation storyboard – used to sells ideas to client or to
evaluate existing campaigns.
Management & Science University
STORYBOARDING
(TMM0292)
Chapter 1
Introduction
Storyboards
 Who uses storyboard?
 Advertising campaign
 Video games
 Television series
 Multimedia
 Web design
 Industrial and government videos

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Chapter 1 - Intro.pptx

  • 1. STORYBOARDING (TMM0292) Management & Science University CHAPTER 1 INTRODUCTION
  • 2. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction CONTENT  Elements of Storytelling  Showing versus Telling and Script Formatting  Industry ‘s Use of Storyboard
  • 3. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction INTRODUCTION  Visual Storytelling  Storyboarding the visual flow of a narrative is relatively new concept, but visual storytelling is not.  Over the last century, visual storytelling has been taken to new heights with emergence of photography, television, film and computers.  Graphic illustration such s photographs, comic and magazines communicate their message without motion.  Movies and animation are linear forms of visual storytelling where the audience listen and watches passively.
  • 4. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction INTRODUCTION  Games and multimedia applications are interactive programs where the user both actively views and manipulates the program.  A storyteller’s effectiveness is based on drawing an audience into the story and capturing their attention.  This is often accomplished by the message that the story and the visuals deliver.
  • 5. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Visual vs The Story If you tell a story, you try to entice the audience into imagining its content. However, if you are going to show the audience, you must rely less on telling and more showing . Example : Refer page no 4 (Exploring Storyboarding; Wendy Tumminello)
  • 6. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Elements of A Story  Most of story start out as an idea without structure.  They often begins as abstract images that take form over tine, as structure and order are later added to the mix.  Dramatic structure is usually defined as the beginning, middle and end, or if it is a screenplay, act one, act two and act three.
  • 7. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Elements of A Story  Flow a story is needed to give it meaning. ACT 1 Beginning ACT 2 Middle ACT 3 End Setup Conflict Characters Location Confrontation Complication Obstacles Resolution Climax Resolution
  • 8. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  The simplest building blocks of a good story are found in the Three- Act Structure.  Commonly touted by Hollywood screenwriters  Basic structure of a story is really quite simple  This structure separated by Plot Points;  Act 1 (Beginning)  Act 2 (Middle)  Act 3 (End)
  • 9. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  A story must have a beginning, a middle and an end.  Each must be done properly for the story to be effective End Three-Act Structure Beginning Act I •Capture Attention •Introduce Problem Middle Act II •Provide Tension •Present Obstacles Act III •Provide Closure •Resolve Problem
  • 10. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  The Beginning :  Capture audience attention and involve them in the story quickly  Most begin by placing the audience into story’s action/drama  Back-story and background events are introduced later as needed  Introduce to the audience challenge as quickly as possible. Beginning Act I •Capture Attention •Introduce Problem
  • 11. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  Timing:  Philosophy 1 : Action first  Game starts with the problem introduced immediately at its beginning  Back-story and/or background information filled in later as needed  Philosophy 2 : Background first  Present the back-story before the problem is introduced  Audience can become acquainted with and bond with their character
  • 12. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  The Middle:  Presents a series of obstacles that stand in the way of the characters /actors to overcome the problem introduced in the first act.  Actor must overcome each obstacles to bring the story to a successful conclusion.  Provide back-story and background information as needed. Middle Act II •Provide Tension •Present Obstacles
  • 13. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  Obstacles  Provide new obstacles throughout the middle of the story.  Each time one is overcome, a new and harder one arises.  Good obstacles require the hero to deal with inner conflicts and challenges. Overcoming these involves growth.  While story challenges the audience mentally and physically.  Story-driven conflict challenges the audience on emotional levels.  Types of obstacles:  Linear  Non-linear
  • 14. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  The End  The story ends when the actors overcomes the problems introduced in the first act  The last part of a story should tie together the themes and issues introduced throughout the movie End Act III •Provide Closure •Resolve Problem
  • 15. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction The Three-Act Structure  Multiple endings  Just as non-linearity in a game can provide multiple paths through the middle act, it can also provide multiple endings to a game  Each ending should make sense to the audience in light of their actions throughout the story  These endings can embody varying degrees of success and failure depending on what the audience understand from the story.
  • 16. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Script Formatting  The script is the blueprint for a production.  Its provide the writer with a means of communication that is intended for the project’s director and crewmembers.  Purpose of formatting 1. Formatting is screenplay helps with the rhythm of a story through the choice of camera positions, narrations, dialogue and the juxtaposition of scene. 2. Guides the producer or director with visualizing the writer’s concepts and idea. 3. Is it make ease for director to have it broken down into numbered scene, schedule and prop list.
  • 17. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Script Formatting  Script is formatted either a standard screenplay format or as a two column-script. 1. Standard screen play format  Includes several elements such as slug line, scene description and dialogue.  Slug line – scene heading that describe the location of a scene.  Description – includes where the action takes place and the elements of a scene such as the characters and objects.  Dialogue – use a dialogue when you want to express a character’s emotions, explore the interactions between characters and the environment.
  • 18. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Script Formatting
  • 19. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Script Formatting 2. Two-column script  Frequently used for corporate videos, documentaries, multimedia and news.  The script broken into two columns; for video and audio.  The left column contains video information, with audio on the right.  Every visual and audio element is specified in the appropriate column.
  • 20. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction
  • 21. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Storyboards  Storyboard are a series of sketches that are used as a planning tool visually show how the action of a story unfolds.  The closest visual relation to the storyboard is the comic strip minus the dialogue balloons.  But whereas comic strips entertain, the storyboard is a tool that facilitates productions.
  • 22. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Storyboard
  • 23. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Comic strips
  • 24. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Storyboards  The purposes of storyboard:  To clearly convey the narrative flow of a story by defining the challenges and problems of a project.  Assist in the timing of a sequence, experimenting with camera angles, movement and continuity amongst the elements within the frame.  Storyboards are revised and adjusted to accommodate the industry for which they are being used.  Production storyboard – shooting or editorial board  Presentation storyboard – used to sells ideas to client or to evaluate existing campaigns.
  • 25. Management & Science University STORYBOARDING (TMM0292) Chapter 1 Introduction Storyboards  Who uses storyboard?  Advertising campaign  Video games  Television series  Multimedia  Web design  Industrial and government videos