2. 10/10s
What the fuck and How the fuck…
• A 10/10 is an escalation found by • A message pops up on your screen and a
completing hordes and patrols in the note will be added to your expeditions
drone regions. telling you where to go
• They are sites designed to be completed • 10/10s expire after 24 hours however
in small groups of complimentary ships they can be refreshed by warping to it
• They yield approx 400 mil in loot
• They can not be scanned down, however
YOU can be once inside it
3. Ok, I Got one! Now, Where the
fuck is it….
• 10/10s are always created 4 jumps from Open your journal to the expeditions tab and
the system of origin you will see any active escalations.
• Right click on your escalation and select If you allow the escalation to expire (24 hours)
“set destination” it will be lost forever.
4. Can I tank it?
• There are two ways to tank: with or • The most important aspect of tanking a
without logistics site is to know what your specific job is
• The most popular ships to tank without and how to do it in each individual room
logistics are the Tengu and the • This includes knowing what to primary,
Rattlesnake. which ships will web and scram, what
• A heavily tanked Ishtar, Dominix or even a ranges you will be neuted and how to
Drake can handle it with logistics mitigate damage.
• Ensure your fleet is either Shield or Armor • This information will be covered later in
• The more DPS your fleet can bring to bear the presentation on a room by room basis
on the target, the easier it will be to tank • Knowing the type of incoming damage is
only a small piece of the pie
5. The Way I Tank It
T2 Heavy Missile Launcher X5
Gist X-Type Large Booster
Medium CCC X3
Corelum C-Type 10mm AB
T2 Boost Amp
Dissolution Sequencer
T2 Photon
Amplification Node T2 Invuln X2
Cap Regeneration Matrix
Accelerated Ejection Bay
Intercalated Nanofibers
Cap Flux Coil II X2
CN BCU X2
Nanofiber T2
6. My DPS…Did It Died?
• The vast majority of Rats in a drone 10/10 • The End boss (The Strain Mother) is weak
are weak to EM damage and as a result, to Kinetic damage. This is where your
the Nightmare dishes out amazing DPS Tengus shine. Ensure to splurge on T2
• Other popular ships are T3 variants and ammo.
the Machariel • The Elite Drone Parasites and Overseers
• The Shinier your ships, the fewer of them are also weak to Kinetic Damage
you have to bring along, and the larger • The Strain Mother requires an almost
your overall cut will be retarded amount of damage to kill and
reps like she’s snorted a pound of coke.
Trial and error will serve you here
7. Show Me
• The Rogue Drone 10/10 consists of 7 • The shortcut can only be accessed by
main rooms and a bonus room that acts pilots who have trained plasma physics
as a shortcut between room 2 and to lvl 4 AND who are in possession of a
room 6. Zbikoki's Hacker Card
8. Room 1
• This room is fairly straightforward
• The strain decimator is the only
web/scram
• The structure near the acceleration gate
contains the 9th tier overseer’s effects
when destroyed
9. Room 2
• This is the only room that contains two • If using the shortcut, you may proceed
acceleration gates. The “Surging” gate is directly to the surging gate without firing
the shortcut and may only be used by a shot. The majority of the room will not
pilots who have trained plasma physics to automatically aggress you.
level 4. Only one key is required per fleet • If not, primary any web/scram frigates and
if the gate is activated within 10 seconds then proceed in any order you like
of initial activation however all pilots • The Kuari Drone is an Overseer and
wishing to pass through must have trained potentially has T2 salvage when salvaged.
the skill
• Tanks that are on the borderline will want
to consider killing the Overseer Battleship
immediately after the web scram frigates
due to the amount of DPS it puts out
11. Room 3
• Upon warp in, orbit the gate beacon @
2500
• Primary all web/scram frigates
• Ensure that you do not move from the
warp in until you have destroyed the
neutralization tower in this room. It will
decimate an active tank.
• Simply orbit the beacon at the warp in if
you speed tank
• The structure contains the 11th tier
Overseer’s effects
12. Room 4
• Primary all web/scram frigates
• The Kuari Swarm Parasite has the
potential to give T2 salvage when salvaged
• Nothing too terribly dangerous in this
room
13. Room 5
• Primary all web/scram frigates
• The Kauri Drone Defense Battery drops
the 19th tier Overseer’s Effects when
destroyed.
14. Room 6
• Upon warp in from room 5, orbit the gate
beacon @ 2500.
• Primary the web/scram frigs
• The Overseer Battleship drops the 19th tier
overseer’s effects and has the potential to
give T2 salvage when salvaged
• Ensure that the tank does not warp into
room 7 until the rest of the fleet is at the
gate, reloaded, with full cap and tank.
15. Bonus Room
• This room acts as a shortcut between
room 2 and room 6.
• Warning* If you use this shortcut you will
miss out on the 11th and one of the 19th
tier overseers effects (~55mil loss)
• This room has a 100% chance of spawning
a Sentient drone battleship.
• Upon warp in, primary the web/scram
frigates
• Take out the Sentient drone second
• The loot in the cans is worthless, don’t
waste your time
• All rats must be cleared before proceeding
• When you exit the bonus room and warp
into room 6 you will be deposited directly
onto 2-3 scramming frigates. Be prepared
to deal with them immediately.
16. Room 7
Upon warp in, orbit the beacon @ 2500.
Primary targets are the web/scram frigates
followed by the energy neutralizer tower.
The neut tower has a retarded amount of
HP, hit it hard!
After clearing all rats, DPS that depends on
missiles will want to close to within 0
meters of the boss as her Defender
missiles won’t be able to intercept yours at
that range.
The Mother is weak to Kinetic damage,
pack T2 ammo or faction ammo to knock
her down quickly. Mom begins to web @
45km.
The Strain Mother drops the 23rd Tier
Overseer’s Effects as well as a smattering
of T2 Salvage.