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Report_Final.pptx
1.
2.
3. What is a computer?
is an electronic device that manipulates information, or
data. It has the ability to store, retrieve, and process data.
the process of receiving or giving systematic instruction, especially
at a school or university.
What is education?
4. What is COMPUTER EDUCATION?
• Computer education means gaining basic knowledge and skills
to operate computers in order to perform desired jobs.
Computer Education not only involves basic knowledge about
computer, computer education extends to various branches of
study in various fields and sectors.
5. The Advantages of the Computer in Education
• Though there are many advantages of the computer in education. Some
of the advantages of the computer in education are as follows:
• Convenience. Student’s life has been made very easy and convenient
with the help of the computer. Students can search many information and
their work online with the help of computers. Also, during the Сovid-19
pandemic, it helps a lot to get online classes safely.
• Online resources. It helps the students to decide a topic for their
presentations, essays etc. Also, it helps them to get information and
relevant data of their topic. Furthermore, it provides the facilities to get
information of admission dates and also to submit online admission
forms.
6. • Study schedules. When students decide to choose particular courses,
they need to see the real time information, updates, and the computer
can help them to find it. The computer helps them to find the right
timing of the course.
• Better opportunities. Though the use of technology and the Internet
combined, students come across a lot of different opportunities. They
can find detailed information about them, see what fits best for their
aspirations and success, and decide accordingly.
• Quick communication. The computer provides quick communication
between students, teacher and parents.
7. The Disadvantages of the Computer in
Education
• Despite the clear advantages of using the computer in
education, it also has disadvantages. Excessive use of the
computer by students lacks the verbal and non-verbal cues
necessary for the development of social and emotional skills.
When computers are being used in teaching, there are
tendencies that the effective teaching will disappear between
the teacher and the learner; it can become a barrier in
communication between them. The computer can reduce the
effectiveness of classroom learning and cause problems in
the child’s school system. The gap between rich and poor can
also be caused by the fact that computers are rarely available
to poor students.
8. What is Technology?
• Technology is the application of science to solve problems.
• Technology is the making, usage and knowledge of tools, machine,
techniques, crafts and system of organization to solve problems.
9. What is Educational Technology?
• Educational Technology is the field of study that investigates the process
of analyzing, designing, developing, implementing, and evaluating the
instructional environment, learning materials, learners, and the learning
process in order to improve teaching and learning.
• Educational technology is the study and ethical practice of facilitating
learning and improving performance by creating, using and managing
appropriate technological processes and resources.
10. The Role of Education Technology
• Educational technology in education is important
because it helps today's teachers to integrate new
technologies and tools into their classroom. Teachers
are able to upgrade and improve the learner-centeredness
of their classroom. It enables teachers to engage their
students in unique, innovative, and equitable ways.
11. Technology Adoption Models
• The technology adoption models refer to the theories and
frameworks that explain why people accept and utilize modern
technology. It also describes how people adopt modern
technology and use them in communication, business, health,
education, and other sectors. Technology adoption means
accepting and utilizing modern technology confidently.
12. The Models of Technology Adoption are:
1. Technology Acceptance Model(TAM)-1986
2. Extended Technology Acceptance Model (TAM 2) (ETAM)- 2002
3. Unified Theory of Acceptance and Use of Technology (UTAUT)- 2003
4. Technology Acceptance Model-3 (TAM 3)-2008
5. Extending Unified Theory of Acceptance and Use of Technology (UTAUT2 (2012)
6. Motivational Model (MM)-1992
7. Motivational Model of Microcomputer Usage-1996
8. Uses and Gratification Theory (U&G)-1974
9. Diffusion of Innovation Theory- 1962
10.Perceived Characteristics of Innovating Theory (PCIT)
11.The Model of PC Utilization (MPCU)-1991
18. Technology Acceptance Model 3 (2008)
• Technology Acceptance Model (TAM3) was introduced by
Venkatesh and Bala in 2008. TAM-3 provides valuable rational
explanations of how and why individuals make a decision about the
adoption and use of ITs, particularly the work on the determinants
of perceived usefulness and perceived ease of use.
19. Extending Unified Theory of Acceptance and
Use of Technology (UTAUT2) (2012)
• Venkatesh, Thong, and Xu established the Extending Unified
Theory of Acceptance and Use of Technology (UTAUT2) in
2012. They added three additional variables, including hedonic
motivation, price value, and habit, to the UTAUT in order to
explain customer technology adoption. The Extending Unified
Theory of Acceptance and Use of Technology contains age,
gender, and experience to moderate variables; however, it
excludes the variable of voluntariness.
20. Motivation Model (MM) (1992)
• Davis, Bagozzi, and Warshaw introduced the motivational model
(MM) in 1992. The Motivational Model describes the external and
natural stimulants that integrate users’ behaviors. According to the
Motivation Model, the two crucial elements of motivation are
extrinsic and intrinsic motivation. Firstly, extrinsic motivation
includes perceived usefulness, ease of use, and subjective norm. It
is the acknowledgment that stimulates the users to perform the
action. On the other hand, intrinsic motivation includes the
magnitude of enjoyment derived from recreating with a computer.
22. Uses and Gratifications Theory (1974)
• Katz, Blumler, and Gurevitch established the uses and
gratifications theory in 1974. It explains why people utilize certain
kinds of communication media. It also describes the gratification of
the people using these media compared to others. The U & G theory
explains why people utilize certain media and what benefits they
get from it. The U&G theory includes three constructs; motivations,
behavioral usage, and gratifications/ satisfaction.
24. Perceived Characteristics of Innovating
Theory (PCIT) (1991)
• Moore and Benbasat introduced the perceived characteristics and
innovation theory in 1991. Perceived Characteristics of Innovating
Theory is certainly developed from Rogers’s perceived Attributes
Innovation (PAI) theory. Perceived Characteristics of Innovating
Theory added two additional factors: Image and voluntariness. It
also separates the constructs of observability into Visibility and
Results Demonstrability. Additionally, PCI renamed Rogers’
complexity to ease of use and remained other characteristics the
same as before.
26. Conclusion
• Summarizing all of the above, we can safely say that the
computer is a useful and powerful device that is an important
part of the modern digital world. Despite some shortcomings, it
plays an essential role in modern education.