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1




business
plan


           dot   dot   dot
introducing



dot dot dot...
												what’s next...
4




dot dot dot team...




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                                        in Jesu
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    publ                   managin                        consum                research




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                                                                  r
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                                                                di
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                              Vim elop
                                            m




           i                            v                        ke
        des                product
                                   de                         mar
5




dot dot dot...
        what’s next...


                                              ...we are what’s next!



Who we are                                  Mission
dot dot dot is a global powerhouse          	        We exist to push humanity forward
                                            through the application of strategic technology

of visionaries and innovators. Our
                                            with an elevated human purpose. We use cre-
                                            ativity to provide innovative applications and
                                            enhance existing technologies with progressive
multidisciplinary group was conceived as    thinking to ultimately revolutionize the digital
                                            industry.
the perfect balance of creative mavericks
and business masterminds.                   Vision
                                            	        Our aim is to design a smarter virtual
                                            world, where technology and human nature ex-
                                            ist in harmony . We strive to better the future by
                                            pushing the boundaries of the status quo. We are
                                            what’s next…
6




executive
summary...
7




Executive Summary...

                                                                               uni is an online platform
                                                                               that facilitates an enhanced
                                                                               simultaneous multi-user,
                                                                               experience.

	        The virtual arena is rapidly evolving    	       uni is a web platform that address hu-        	       Referred to by Wired Magazine as the
with constant technological innovation and        mans’ need for “connectivity.” UNI was built as a     “Great Tech War of 2012” Facebook, Google,
increased adoption. Our knowledge of the          response to changes in human behavior brought         Apple and Amazon, are fighting to dominate the
end users relationships with these technolo-      on by the digital age. Our goal is to facilitate an   next phase of the Internet. These companies are
gies is also extending. As the digital industry   emotional exchange that strengthen value of the       getting into each other’s territories: social media,
                                                  relationships in people’s lives through enhanced      hardware, media and entertainment, consump-
prepares for what’s next, we conceive UNI as
                                                  virtual experiences.                                  tion, and the borders that differentiated them
the next level of virtual platform based on our                                                         from each other are now disappearing. What
findings of two key convergent points:            	       Based on extensive research and obser-
                                                                                                        and how the internet provides information and
1) Change in Human Behavior: The amount           vation uni was developed as the future of how
                                                                                                        services is at a turning point. With this shift the
of people who use the Internet and their fre-     people will utilize and interact online. As our
                                                                                                        futures wide open, and we believe the previ-
quency of use of is an a consistent incline.      behavior changes so does the surrounding infra-
                                                                                                        ous successes of these 4 industry giants are the
2) Evolution of the Internet: As Internet tech-   structure and our needs within it. Similar to how
                                                                                                        pieces that tell the story of what is yet to come.
                                                  social networking sites disrupted the space oc-
nologies and user behavior continue to evolve,                                                          This element of ambiguity provides a window of
                                                  cupied by chat, email and SMS-uni will redefine       opportunity that we can we tap into.
new challenges emerge for existing businesses
                                                  the virtual experience in our daily lives.
and new opportunities are created.
8




the
problem...
9




The Problem...




                 	        As an effect of the digital age human
                 behavior is rapidly evolving. How we operate
                 on a daily basis has entered a new territory.
                 The tools, processes and routines we normally
                 utilize to address our basic needs are no longer
                 relevant. Technology is now the entry point
                 into all aspects of society. It is how we connect
                 to our family, friends and neighbors. Therefore,
                 based on Maslow’s model our biological and
                 physiological needs: self-actualization, esteem,
                 belonging and love, safety wouldn’t be met
                 without social connectivity and collaboration.
                 	        The question or problem rather is how
                 do we adjust? In a world where we’re required
                 to be “connected,” weather it’s related to our
                 work or personal lives, how do we use this new
                 platform to enhance our quality of life? How do
                 these new means of communication measure
                 up?
10




The Problem...




                                             	        Based on the following research we’ve
The applications currently available         determined the applications currently available
                                             do not effectively engage or enhance the lives of
do not effectively engage or enhance         it’s users.
                                             	        The Increase in Internet usage vs. a

the lives of it’s users in a manner that’s   decrease in Facebook users suggests that the
                                             current model for Social Networking Sites is not

sustainable as we move deeper into the       sustainable. Using Maslow’s Model, if Facebook
                                             effectively serviced our needs this division

digital age .
                                             would not occur.
                                             	        These needs are not met through
                                             communicative connections alone. The source
                                             of fully realized connection and emotion is
                                             memory, which comes from experience and
                                             feeling.
11
12




the
opportunity...
13




An Opportunity for innovation...




                    By identifying the following three
                    	   statements we reveal the opportunity.
                    Changes in human behavior -
                    	    Shift in peoples daily routine dependent on the Internet to
                    to be connected in order to communicate effectively personally and
                    professionally.

                    Gaps in the current technology -
                    	     Facilitate an enhanced connection and means of collaborating
                    that satisfies our basics needs

                    Changes in the industry -
                    	    These changes set the stage for innovation and weaken the
                    position for those who currently dominate.
14




the
solution...
15




The Solution...
swot
analysis...
17




SWOT Infographic...


   Strengths
   •	   Presents a simple idea: “doing life together”
                                                                        Weaknesses
                                                                        •	   No cash on hand - financing needed for startup
   •	   Easy concept to understand and relate to                        •	   Current content model dependent on alliances and
   •	   User friendly, leverages existing online behaviors                   partnerships
   •	   On the cutting edge of e-commerce technology /                  •	   New interface design might encounter user resistance
        trends                                                               in early adoption
   •	   On the cutting edge of video streaming technology
        trends
   •	   On the leading edge of media consumption
   •	   On the leading edge of the digital marketing industry




   Opportunities
   •	   Leverages existing online behaviors
                                                                        Threats
                                                                        •	   Indirect competition in the form of existing
   •	   Original functionalities potential to expand in other arenas:        technologies that perform similar functions
        work & education                                                     independently, such as platforms for video-chatting or
   •	   Could gain from current global political unrest and economic         shared music listening
        instability. Such environment could provide a disruptive        •	   Misunderstanding or misconception of usage could
        window of opportunity in the case of a major event or other          lead to decreased interest (if value offering is not good
        major global events such as wars (i.e. Occupy Wall Street)           enough in form or execution)
   •	   Advantage through constant technological evolutions, moving
        to smart phones, smart TV’s, tablets, and everything digital.
18




how
does it work?
19




How does it work?

 “ uni is a web application that
 provides it’s users with value not
 offered by other products.”
                                                                         Features
                                                                         •	 Facilitate remote, real-time, shared
                                                                            experiences such as: going to the movies,
                                                                            shopping with friends, exercising with a
                                                                            trainer or learning how to cook.
                                                                         •	 A new way of interacting with others
                                                                            though “active” stimulation and enhanced
                     uni is a web application that provides it’s users      engagement.
                     with value not offered by other products. uni’s     •	 Provide added services that enrich
                     unique offering is achieved by combining               experiences through e-commerce.
                     experiential video conferencing enhanced by         •	 Generate and save post-event content to
                     e-commerce components. These experiences are           build an “emotional archive” of memories.
                     later archived and used to build and improve        •	 Allow for relationships built over time by
                     existing relationships.                                suggesting activities users can do every
                                                                            week and with whom identifying the roles of
                     By giving people who are geographically                people in the users’ life according to shared
                     or physically separated the ability to share           activities.
                     an experience that simulates the same type          •	 A personal space system that allows the user
                     of connection normally limited to physical             to personalize their dashbord by saving their
                     closeness, uni allows users to make memories           favorite content (YouTube videos, blog posts,
                     they will have for a lifetime.                         pictures).
20




industry
overview...
21




Industry Overview...




                                      Based on our analysis of the industry we would
                                      like to highlight the following:


 uni leverages existing SNS to
                                      •	 Social Networking and Internet services are
                                          rapidly evolving with constantly changing
                                          needs and solutions.

 enhance it’s offering and increase
                                      •	 Increased use of smart phones and tablets
                                          create new revenue opportunities.
                                      •	 Index search (google, yahoo) has dropped

 the value it provides to it users.       significantly has been replaced by
                                          applications.
                                      •	 Emerging video technologies
                                      •	 HTML 5
22




Competitors...



                 Some similar products, are:
                 	  not widely known,
                 •	 Path - sns used to connect with users to 50 of
                    their closest contact
                 •	 Facetime - live video calling for mac
                    products only (imac, ipad, iphone).
                 •	 Skype - downloadable desktop application
                    for person-to-person video, voice and analog
                    chat.
                 •	 Turntable.Fm - online platform where
                    users can listen to music together through
                    facebook
                 •	 Google hangout - google plug-in for group
                    video calling through google platforms.
                 •	 Seetoo - video sharing application tailored to
                    businesses.
                 •	 Adobe connect pro - web conferencing
                    solution tailored to corporate & academic
                    users.
23




Competitive Landscape...




                     Where does unilandscape?
                     	 fit in current
                     The social networking market is flushed
                     with applications, plug-ins, platforms
                     and programs. Our analysis of previous
                     and existing products has identified our
                     space for opportunity in combining these
                     technologies in an enhanced offering.
24




competitive
advantage...
Competitive Advantage...




               A design guided in the mission/need for this product.
               uni multiple functions for a complete 360º experience that guides and
               facilities the user experience from planning to post-archiving.

               A hybrid functionality and competitive differentiation.
               Outside of uni, the features contained within its functionality only exist as
               independent platforms, not widely known or do not exist.

               A unique product platform that creates new revenue opportunities
               Just as social network platforms, such as Facebook, have opened a wide
               variety of new offerings in the forms of apps, and services since its launch in
               2004; we see the potential for a platform like uni to open a new market for
               entertainment and service industries, allowing for sustained innovation.

               A web-based product built in response to real-life experiences.
               Empathy is a large inspired the ideation for therefore this component will be
               ingrained into uni’s form, function and usage. This will come to life through
               the expression of its design, brand and marketing, and the features offered.
audience...
27




Audience...




              	 uni leverages existing digital
              behaviors, and the target market
              will have an existing and diverse
              group of contacts spread across
              many geographic boundaries.
              These are people comfortable with
              the social networking platforms
              and protocol.
28




Audience Analysis...
Online mobile activities



                                  Target Audience identified by demographic data
                                  for existing digital behaviors in U.S. Population:


                                  - Online and Mobile activities

Online video viewer penetration   - Online Video viewer penetration
                                  - Friend composition of Facebook users
                                  - Most used Social Networks sites
                                  - US Smartphone owners
                                  - US Tablet users

                                  *Retrieved from e-Marketer.com via Blast Radius.com Research
                                  Department
29




Audience Analysis...

Relationshipsusers
             of
	   facebook



                     Social networks used
                     	   that are most
30




 Audience Analysis...



Smartphone users in the US   Tablet users in the US
                              Demographic Profile of US Tablet Users, Aug 2011
                              % of total
                              Gender
                              Male                                                              54.7%
                              Female                                                            45.3%
                              Age
                              13-17                                                              6.5%
                              18-24                                                             13.7%
                              25-34                                                             29.3%
                              35-44                                                             21.6%
                              45-54                                                             14.6%
                              55-64                                                              8.3%
                              65+                                                                6.0%
                              Income
                              <$25K                                                              6.3%
                              $25K-$50K                                                         13.6%
                              $50K-$75K                                                         18.3%
                              $75K-$100K                                                        15.9%
                              $100K+                                                            45.9%
                              Note: three-month average ending Aug 2011
                              Source: comScore MobiLens, "How Tablets, Smartphones and Connected
                              Devices Are Changing US Digital Media Consumption Habits," Oct 10, 2011
                              133526                                                www.eMarketer.com
31
32
33
marketing
strategy...
35




Overview...




              The marketing strategy will be defined
              	     under a ripple effect approach allowing
              •	 Constant feedback as platform begins to be adopted by
                 users
              •	 A consistent in-depth analysis of uni ’s analytics related
                 to user behavior and demographics will be key to our
                 success. The user experience is the most important
                 component to our product. uni will use this information
                 collected through user behavior to quantify the emotional
                 value it’s able to provide.
              •	 Integration and further development of new technologies
                 as product begins adoption (new or improve technologies,
                 e-commerce).
              •	 Further adjustments to new business model based on
                 partnerships and e-commerce
36




UNI positioning...




uni is       •	 uni is a product for all but will be marketed with a niche approach.
             •	 uni is tailored to address emotional needs not currently serviced by the


about
                products offered by competitors, making uni innovative, unique.
             •	 uni leverages memory and emotion. People’s lives are more than a succession
                of experiences built over memories based on the emotions created by those
                experiences.

doing life   •	 uni is about real-time, real-life, rather than the before and after an
                experience.
             •	 uni is active, playful, emotional, real you, real people in your life.

together.    •	 uni expresses feelings.
37




Goals & Objectives...


Application Phases

                        •	 Build brand awareness as the trendsetter in
                           the marketplace
                        •	 Gain recognition as a desirable product
                        •	 Solidify strategic partnerships and achieve
                           sustainable revenue
38




Marketing Tactics...

Social Engineering
                       uni will
                       advertise
                       through tactical,
                       digital and
                       experiential
                       media.
39




Public Relations for launch...

Generate Interest

                           •	 An exclusive, experiential event with curated
                              guest list (industry trend-setters, and other
                              influencers from general audience per key
                              market).
                           •	 Product launch will highlight new
                              technologies and capture early adopters
                              emotions and reactions.
                           •	 Specialized “trend-setting” media coverage
                              such as TheCoolHunter.net, Wired Magazine
                              and Fast Company
40




Promotions to capture them once in...


Engage

                             Online events for members only:

                             •	 Free live unplugged concerts (i.e. Lady Gaga)
                             •	 On Black Friday and Cyber Monday host
                                special deals and flash deals with major
                                partners.
                             •	 Exclusive branded movie premiers and
                                targeted movie releases
                             •	 “Bring a friend” promotions for e-commerce
                                portal
41




Grass roots to attract new users...


Entice
                                Branded teaser
                                campaign
                                introducing uni
                                in key spots (online
                                and offline) to
                                generate buzz,
                                intrigue, and drive
                                people to online.
42




Digital to promote virality and spread usage...



      Spread Usage
                                   Viral teaser app
                                   to generate Buzz
                                   and drive people
                                   to uni. Teaser
                                   video with “Send
                                   to friends” option.
43




Fosdick’s curve...




                     In the current technological landscape uni
                     appears to be at the beginning of a new wave:
                     the video wave. The industry projections show
                     an increased integration of video in our online
                     activities as we move towards 2015. uni is only
                     the beginning and major companies moving in
                     this same direction lead us to believe there is
                     high potential for innovation in this arena.
44




design &
development plan...
45




Scope & Overview...




                                           The cost and development plan should

uni will integrate existing technologies   consider the following:


with established networks, video, chat,
                                           •	 Custom e-commerce aggregration
                                              technology
                                           •	 Custom video sharing
SNS, e-commerce, new media, in one         •	 X-factors of new technological
                                              developments
singular platform.
46




Development...

                                Phases           Cost
             Finalize Concept Proposal
  Partnerships In Place (Amazon, Facebook)




                                             =
                Tech Director Advisory
 Architecture Development For Website
                                                 Site Production 	   $900k
                                                                     $150k
                        User Experience
               Tech Director Advisory 2          Mobile extensions
                                  Design
                             Production
     Mobile App Architecture(Ux/Design)
                                                 Total		             $1,050k
                                     Beta
                Mobile App Production
                        Product Launch
47




Sustained Innovation...




                                        Phase 1
We see the potential for a platform     Living & Entertainment
                                        Additional functions will be gradually

like uni to open a new market for
                                        incorporated throughout UNI’s lifecycle



entertainment and service industries,
allowing for sustained innovation.
                                        Phase 2
                                        Work & Education
                                        Potential areas of expansion.
48




Management...

    ...dot dot dot will hire a
    digital agency to ensure the
    calendar of activities and
    promotions on uni.
                                                                              The main functions that will ensure the
                                                                              success of uni’s operation are:

Expenses for                      dot dot dot will ensure to put in place a
                                  strategic team to manage uni Once we
                                                                              •	 Secure equitable partnerships to ensure sales
                                                                                 goals are met.
	      first year of operations                                               •	 Establish internal procedures for efficient
                                  move from the start-up stage, our team         planning, management and execution of
Salaries
                         $650k    will be comprised of the following:            campaigns and campaign deliverables.
                                                                              •	 Seek out and establish new business
Web Hosting              $50k     •	   Strategy
                                                                                 relationships.
                                                                              •	 Create marketing strategies for the UNI
                                  •	   Clients Service
Equipment
                         $50k     •	   Research & Development
                                                                                 brand and the future development of the
                                                                                 product.
Office Rental/ General
Expenses                 $60k     •	
                                  •	
                                       Marketing
                                       Technology & Innovation
                                                                              •	 Effectively manage product development and
                                                                                 functionality.
                                  •	   Operations

                         $810k
TOTAL                                                                         •	 Excellent customer service.
                                  •	   IT
49




Financial Requirements...



     DEVELOPMENT
                   $1,050k
     1ST YEAR
     OPERATIONS    $ 810k
     TOTAL         $1,860k
50




financial
strategy...
51




Financial Plan...



                uni will tap into industry
                trends to offer a platform for
                new opportunities. Its unique
                offering of personal space ,
                entertainment and services
                create an attractive market
                solution for giants in the league
                of Amazon and Google.
52




Industry Trends will tap into...




Serving-up                                                      Socializing                                                     Facilitating
	 more media                                                    	everything                                                     	consumption
“In the post-Apple world, all devices encourage                 “They look at these media services as enhance-                  “But it’s not just digital media; they will also
and facilitate consumption, in just about every                 ments to lonely hours as well as socializing                    make the consumption of everything easier (i.e.
form. So, the expectation by industry analysts                  everything, so people can enjoy it with friends or              the Kindle, model isn’t just about better reading
and experts is that giants like Apple, Amazon,                  meet new ones.”                                                 but about selling Amazon’s products). Wherever
Google and Facebook will deepen their efforts                                                                                   and whenever you are online, they want to be
to serve up media--books, music, movies, TV                     *(Retrieved from: Fast Company, “The Great Tech War 2012”,      there to assist you in your transaction.”
                                                                October, 2011 - http://www.fastcompany.com/magazine/160/tech-
shows, games, and anything else that might                      wars-2012-amazon-apple-google-facebook)
brighten people’s lives.”                                                                                                       *(Retrieved from: Fast Company, “The Great Tech War 2012”,
                                                                                                                                October, 2011 - http://www.fastcompany.com/magazine/160/tech-
                                                                                                                                wars-2012-amazon-apple-google-facebook)
*(Retrieved from: Fast Company, “The Great Tech War 2012”,
October, 2011 - http://www.fastcompany.com/magazine/160/tech-
wars-2012-amazon-apple-google-facebook)
53




Industry Trends will tap into...


                                                                                                                                   The wealth
                                                                                                                                   	 of data
                                                                                                                                   “Data not only fuels new and better advertising



Video 2015 	T.v the next
                                                                                                                                   systems, but better insights into what people
                                                                                                                                   would like to buy next, new needs and inven-
                                                                                                                                   tions.”


	 everything  big thing                                                                                                            *(Retrieved from: Fast Company, “The Great Tech War 2012”,
                                                                                                                                   October, 2011 - http://www.fastcompany.com/magazine/160/tech-
                                                                                                                                   wars-2012-amazon-apple-google-facebook)
“As first described in Gilder’s 1990 book Life                     “Television is seen as the most important mass



                                                                                                                                   Content, not
After Television, there’s a broad paradigm of                      medium that hadn’t yet been breached by the
video moving out of the broadcast mode and                         digital world. Some industry giants like Google
into the narrowcast, multicast, and consumer-                      are already flirting with the idea of bringing web
driven models of the Net. In this third phase of                   and TV together. Four billion people watch TV.
Net evolution, network architectures and com-
mercial business plans reflect the dominance of
                                                                   In the U.S. alone, the medium generates $70 bil-
                                                                   lion a year in advertising revenue.”
                                                                                                                                   	campaigns:
rich video and media traffic..”
                                                                   *(Retrieved from: Fast Company, “The Great Tech War 2012”,      “Consumers looking for more information,
(Retrieved from: http://www.reelseo.com/rise-online-video-break-   October, 2011 - http://www.fastcompany.com/magazine/160/tech-   experience and activity. Traditional campaign
internet/#ixzz1fWzqfX91)                                           wars-2012-amazon-apple-google-facebook)                         model in digital marketing will be replaced by a
                                                                                                                                   whenever, wherever approach.”
                                                                                                                                   (Retrieved from: http://blog.nrf.com/2010/03/04/3-digital-trends-
                                                                                                                                   for-2010/)
54




Strategic Alliances...




                         All these trends validate potential interest in our
                         offering. It proves the potential to attract the
                         following strategic alliances:

                         Media:
                         •	 Sony Entertainment (Music, Movies) -
                            Global Partner
                         •	 Hulu - US Partner
                         •	 Netflix - US Partner
                         •	 All facebook partnerships:
                         •	 Nike -Nike Training Club program
                         •	 News

                         e-Commerce:
                         •	 Amazon.com
55




Partnership strategy for e-commerce...



Our unique
offering has the
power to capture
                       Uni offerings:                                     Partner offerings:
                       •	 Customized web products tailored to each        •	 Brand leader in their category
an audience. with         partners needs.
                       •	 Multi-Media ad platform
                                                                          •	 Existing digital systems/strategies that align
                                                                             to UNI’s real-time experience offering

uni serving as         •	 One of a kind branded user experience
                       •	 Opportunity to engage target demographic
                       •	 Data
                                                                          •	 For media: ensures delivery of tailored
                                                                             content based on strategic plan with UNI
                                                                             (licensing arrangements, etc.)
a platform to          •	 Channel of entry
                       •	 Opportunity for additional services, lines or
                                                                          •	 For e-commerce: oversees e-commerce
                                                                             operations, order fulfillment and customer

leverage the virtual      expansion for partners
                       •	 Oversees experiences and promotions that
                                                                             service

                          drive usage
marketplace.
56




Partnership strategy for e-commerce...




                             The 4 P’sworld:
                                       of the
                             	 virtual
                             Personalization: Feeling attached emotionally to
                             the product

                             Performance: Fitting the product to the user
                             needs and demand

                             Position: 24 hours 7 days a week availability

                             Participation: Partnering with the user in order
                             to spread out the product/massage by making
                             him/her part of the experience.
57




Profitability...
“This year, 60% of marketers report
that they plan to spend more money
on content marketing during the year-
compared with 51% saying so in 2011.”

uni will serve as an experience driven
                                                                                                     Future include:
                                                    •	 Traditional banner advertising (IAB stan-
                                                       dard units, dropdowns/expandables, site
platform focused on two main streams of
revenue
                                                       roadblocks, site skins)
                                                    •	 Customized and original sponsored content
                                                                                                            Clients
•	 Online advertising
•	 E-commerce
                                                    •	 Sponsored events                              	 may
                                                    e-Commerce:                                      Progressive brands that coincide with UNI’s
Digital Advertising and Custom Branded              •	 With affiliate partnerships uni will retain
Content                                                                                              Target Audience and Market Positioning in the
                                                       the standard 10% of sales generated though
                                                                                                     following categories
In addition to traditional banner advertising,         uni .
uni will also offer exclusive sponsored content.                                                     •	 Entertainment Companies
                                                    •	 Sponsored offers and promotions promoted
This offering is highly customized depending on                                                      •	 Clothing brands and retailers (Zara, Gap,
                                                       through e-commerce portal.
the specific needs of the advertiser and will be    •	 uni will also obtain revenues from Virtual        Levis)
built in conjunction with strategic partnerships.      Goods                                         •	 Services & Other (Food, Beverages, Package
                                                                                                         goods, Candy) (Skittles, Coke, etc.)
uni s offerings include:
58
60




strategic technology
criteria analysis...
61




ST criteria analysis...

  “...The increased humanity in our relationship
  with technology is and will be a key aspect in the
  form and function of uni.”
Social relationships-                               also provides high value with an offering based    uni’s ultimate goal is to create a product that will
	       As designers, we conceive uni by first      on content /experience /online retail that is      enhance individuals and with that society as a
understanding peoples needs, how they are           increasingly in demand.                            whole.
different as the role of the web becomes a larger                                                      	       From a profitability standpoint, we
part of their daily lives. uni was born from a      Commercial viability –                             ensured to accommodate uni into a business
primarily human aspect.                             	      Industry research indicates uni is viable   model that also responds to market trends and
                                                    and has a immense potential for high profit        needs, creating a highly desirable offering to
Barriers of entry -                                 margins. This is based on profit projections for   attract users and clients.
	      People are often slow to accepting change    content, digital marketing and e-commerce
especially when it comes to activities they         consumption.                                       Ethical / Moral factors -
engage in on a daily basis. As designers we’re                                                         	     uni promotes richer human values such
faced with the challenge of creating a product      Sustainable innovation –                           as friendship, love and family relationships. We
that people enjoy using and enhance their lives     	        uni considers the environment, starting   attempt to minimize any ethical implications
on a daily basis.                                   by us, the users. The human aspect is the root     that may come from the misuse of our product,
                                                    of this product. uni’s offerings are tailored      starting with its design and functionality.
Economic metrics / measurements –                   to satisfy needs not currently fulfilled by it’s
	      Industry trends and needs are all            competitors. The increased need for humanity       Relationship to users –
indicators that allowed us to craft a business      in our relationship with technology is and will    	      uni is a highly emotional product and
model that not only suits human needs, but          be a key aspect in the form and function of uni.   brand. The intention is to bring it to life in the
62




ST criteria analysis...
same way, and the expectation is a high level                                                           	        We understand the importance of
of empathy with its users. uni is like you &         “...Timing is a key strategic                      awareness of use and immediate perception
like them. uni has feelings, emotions, needs         move in the creation,                              of value for a product’s success, that’s why we
                                                                                                        created uni in a way that will leverages existing
intimacy, needs care, admiration, esteem. uni is
like your best friend.
                                                     development and launch of                          digital behaviors, existing networks that users
                                                     uni. The timing is now.”                           may have, and existing technologies, offering
Timing -                                                                                                an immediate added value in the recognition
	        Timing is a key strategic move in the                                                          of what’s new within the existing: simultaneous
creation, development and launch of uni.
                                                     Purposeful Application –                           vide, multiple users, experiences that mimic
                                                     	       The purpose of UI is inherent in its       real-life, etc.
Our product was conceived within a specific
                                                     relationship to user, therefore the adoption
landscape, and tailored to it. The timing is now.
                                                     strategy we are proposing (ripple effect where     Inherent value to others –
This product is extremely relevant right now and
                                                     we gain adoption in stages) is our way to          	      For the same reasons stated in
has the potential of loosing relevancy if someone
                                                     ensure we will be able to understand how users     “informed comprehension”, uni is: immediately
appears in the market with a similar offering.
                                                     are integrating the product in their lives and     consumable with no instructions, offers
Timing will be everything, and if the strategic
                                                     make adjustments as needed with their input        immediate value, does what it says, and users
criteria of timing is recognized, this product can
                                                     to achieve our ultimate purpose of intimacy,       can immediately benefit from its offering.
be extremely powerful with limitless potential.
                                                     engagement and emotion.

Differentiation –                                                                                       Displacement factor –
                                                     Sustained Funding –                                	       Its unique combination of technologies
	       uni engages users in an way that goes        	        uni’s partnership model accounts for
                                                                                                            uni’s unique combination of
beyond what current Social Networking Sites          solid financial performance, informed in market
(SNS) and other web services are presently           trends, projections and needs. Also, looking
capable of providing. uni redefines how people       at the bigger picture, as John Kao states in his       technologies and its 360 offering
use the Internet and their virtual interactions      book “Innovation Nation”, technology remains           that facilitates user experience
with the outside world in a personal level. In
its function, uni combines exiting technologies
                                                     the key engine of U.S. economic growth and its         and engagement from planning
                                                     competitive edge.
shaping a combination that takes that collective                                                            to post-archiving are key
to an enhanced level.                                Informed comprehension –                               elements that will prompt
                                                                                                            disruption.
63




ST criteria analysis...
“We intend to enable values/outcomes inherent to                                                           Innovation ability –
                                                                                                           	       In this context of “the video wave”, we
the idea behind UNI, such as strengthening real                                                            believe simultaneous video streaming and
                                                                                                           activity sharing is only the beginning. We see the
life relationships, deeper human connection,                                                               potential for a platform like uni to open a new
                                                                                                           market for entertainment and service industries,
facilitator of engagement and memory.”                                                                     allowing for sustained innovation.

                                                                                                           Design acceptance –
and its 360 offering that guides and facilitates the   and strengthening real life relationships, deeper   	uni’s adoption model is design to
user experience from planning to post-archiving        human connection, facilitator of engagement         account for observation, feedback and retro-
are key elements that will prompt disruption           and memory. We don’t discard unintended uses,       feeding our design to adapt to user’s experience
                                                                                                           if needed. We believe our offering is informed
in the marketplace and in users lives, offering        so in its design and form and function uni will
a product with enhanced features that may                                                                  in the perceived flaws of existing offerings,
                                                       remain flexible to user input and may be able
substitute current offerings or be added to users                                                          therefore our expectation is to obtain immediate
                                                       to incorporate positive input or remedy for any
                                                                                                           design acceptance and engagement.
digital habits.                                        flaw as we move through the different adoption
                                                       phases.
                                                                                                           Engagement and Experience –
Brand Sustainability –                                                                                     	         There are the core values of our product
We have created an inspired marketing plan             Lifecycle longevity –
                                                                                                           offering. Engagement and experience are the
for uni, born from the same sensibility that           	      In the current technological landscape
                                                                                                           heart and soul of uni, its brand and functions
the product was conceived. We believe in uni’s         uni appears to be at the beginning of a new
                                                                                                           it facilitates. Our expectation is to create
humanity, and will reinforce brands actions that       wave: the video wave. The industry projections
                                                       show an increased integration of video in our       immediate empathy and for uni to become a
stand to the values of intimacy, emotion and                                                               platform and facilitator of real relationships,
depth in human relations.                              online activities as we move towards 2015. uni
                                                                                                           emotion and feelings; and with that our users to
                                                       is only the beginning and major companies
                                                       moving in this same direction lead us to believe    offer the same feelings in reciprocity to uni.
Enablement –                                                                                               uni loves you! uni makes you happy….
                                                       there is high potential in this arena.
	      There are intended values/outcome
inherent to the idea behind uni such as building
64
65




dot dot dot Advisors...


           Michael Park                                     Jeff Canzona
           VP of Technology                                 Partner
           Blast Radius, NYC                                Goodday Monsters Digital Agency
           www.blastradius.com                              gooddaymonsters.com
                                                            Chicago – Bangkok
           Ricardo Burgos
           Innovation Agent at BigStar Group San Juan, PR   Rainer Pumpido
           VP Content & Creative                            CEO / Partner
           Wireless Idea Corp Latin America                 Contactica Interactive
           www.wirelessidea.com                             http://contactica-i.com
                                                            San Juan – Miami - Latinamerica
           Lloyd Solly
           CEO                                              Ricardo Hernandez
           Phluent Inc. www.phluent.com                     Information & Visual Interface Designer
           Creative Director
           Solly Communications                             Micah Goldston
           VP Content & Creative
                                                            Manager, Finance at Subports

           Chad Hutson
                                                            Kevin Dalias
           Executive Producer
                                                            Associate Account Manager at Commission
           leviathan - Chicago, IL
           http://lvthn.com                                 Junction
66




bibliography
& appendix...
67




Bilbliography...
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ideas and people meet | Fast Company. Retrieved November 23, 2011, from http://         American Life Project . (n.d.). Pew Research Center’s Internet & American Life
www.fastcompany.com/magazine/160/tech-wars-2012-amazon-apple-google-face-               Project . Retrieved November 27, 2011, from http://www.pewinternet.org/Trend-
book                                                                                    Data/Whos-Online.aspx

The Rise Of Online Video Will Break The Internet. (n.d.). ReelSEO: The Online           Demographic profile of online shoppers @ IT Facts. (n.d.). @ IT Facts. Retrieved
Video Guide for Video Marketers & Producers. Retrieved November 23, 2011, from          November 27, 2011, from http://www.itfacts.biz/demographic-profile-of-online-
http://www.reelseo.com/rise-online-video-break-internet/#ixzz1fWzqfX91                  shoppers/10049

Rand, S., Director, S., & NRF. (n.d.). Retail’s BIG Blog | 3 digital trends for         Facebook Demographics Revisited – 2011 Statistics | Web Business by Ken Burbary.
2010. Retail’s Big Blog. Retrieved November 23, 2011, from http://blog.nrf.             (n.d.). Web Business by Ken Burbary. Retrieved November 27, 2011, from http://
com/2010/03/04/3-digital-trends-for-2010/                                               www.kenburbary.com/2011/03/facebook-demographics-revisited-2011-statistics-2/

The Rise Of Online Video Will Break The Internet. (n.d.). ReelSEO: The Online           2011 Facebook Demographics and Statistics – Including Federal Employees and
Video Guide for Video Marketers & Producers. Retrieved November 23, 2011, from          Gays in the Military | iStrategyLabs - A Social Experiential Agency. (n.d.). iStrat-
http://www.reelseo.com/rise-online-video-break-internet/#ixzz1fWzqfX91                  egyLabs = Social Media Marketing, Experiential Marketing, Innovation Design,
                                                                                        Content Creation. Retrieved November 27, 2011, from http://www.istrategylabs.
Mello, J. P. (n.d.). Social Network Users’ Main Focus is Staying in Touch | PCWorld.    com/2011/01/2011-facebook-demographics-and-statistics-including-federal-em-
Reviews and News on Tech Products, Software and Downloads | PCWorld. Re-                ployees-and-gays-in-the-military/
trieved December 7, 2011, from http://www.pcworld.com/article/243902/
                                                                                        almer77. (n.d.). eCommerce Evolution - YouTube . YouTube - Broadcast Yourself.
Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.).          . Retrieved November 28, 2011, from http://www.youtube.com/watch?v=IZp_
Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/           X5IQgIU&feature=related&fb_source=message
amazon.com

Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.).          eCommerce Business Plan - Amazon To The Rescue - YouTube . (n.d.). YouTube -
Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/           Broadcast Yourself. . Retrieved November 28, 2011, from http://www.youtube.com/
hulu.com                                                                                watch?v=el8EpIDf1_M&feature=related

Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.).          ECommerce Partners | Ebusiness & Web Site Design Agency, New York. (n.d.).
Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/           ECommerce Partners | Ebusiness & Web Site Design Agency, New York. Retrieved
skype.com                                                                               November 28, 2011, from http://www.ecommercepartners.net/
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E-Commerce Models - YouTube . (n.d.). YouTube - Broadcast Yourself. . Re-
trieved November 28, 2011, from http://www.youtube.com/watch?v=JK1-                   Ad Spending Shift to Digital Continues | Local marketing solutions for national
6jswWpc&feature=related                                                               brands. (n.d.). Local marketing solutions for national brands - JGSullivan Interac-
                                                                                      tive. Retrieved November 28, 2011, from http://www.jgsullivan.com/2011/07/28/
Trends & Data - Internet Retailer. (n.d.). Industry Strategies for Online Merchants   ad-spending-shift-to-digital-continues/
- Internet Retailer. Retrieved November 27, 2011, from http://www.internetretailer.
com/trend                                                                             Protalinski, E. (n.d.). Facebook to grab 72% of social network ad revenue in 2012
                                                                                      | ZDNet . Technology News, Analysis, Comments and Product Reviews for IT
Going Viral Visualized. (n.d.). Social Media News and Web Tips – Mashable –           Professionals | ZDNet. Retrieved November 28, 2011, from http://www.zdnet.
The Social Media Guide. Retrieved November 28, 2011, from http://mashable.            com/blog/facebook/facebook-to-grab-72-of-social-network-ad-revenue-in-
com/2011/12/03/viral-infographic/                                                     2012/5010?tag=content;siu-container

Going Viral Visualized. (n.d.). Social Media News and Web Tips – Mashable –           Top 15 Most Popular Social Networking Sites. (n.d.). eBizMBA - The eBusiness
The Social Media Guide. Retrieved November 28, 2011, from http://mashable.            Knowledgebase. Retrieved November 23, 2011, from http://www.ebizmba.com/ar-
com/2011/12/03/viral-infographic/                                                     ticles/social-networking-websites

eMarketer: E-Commerce Expected To Grow Double Digits Through 2012 | paid-             Facebook sees big traffic drops in US and Canada as it nears 700 million users –
Content . (n.d.). The Economics of Digital Content | paidContent . Retrieved No-      Retrieved November 27, 2011, from http://www.insidefacebook.com/2011/06/12/
vember 28, 2011, from http://paidcontent.org/article/419-emarketer-e-commerce-        facebook-sees-big-traffic-drops-in-us-and-canada-as-it-nears-700-million-users-
expected-to-grow-double-digits-through-2012/                                          worldwide/

                                                                                      Internet World Stats – Retrieved November 27, 2011, from http://www.internet-
Retailer Digital Marketing Spending to Increase Across All Channels in 2012 Ac-       worldstats.com/stats.htm
cording to e-tailing group Survey | EON: Enhanced Online News. (n.d.). Online
Press Release Distribution | EON: Enhanced Online News. Retrieved November            world internet usage: http://www.internetworldstats.com/stats.htm
28, 2011, from http://eon.businesswire.com/news/eon/20111107005147/en/Bronto/
Bronto-Software/Email

Digital Marketing Spending Trends for 2012. (n.d.). Email Marketing Software
& Bulk SMS Service | Mass Email Software: Bulk Email Sender, Email Harvester
and Other Email Extractors, Email Verifier, List Manager and More Bulk Mail
Software. Retrieved November 28, 2011, from http://www.massmailsoftware.com/
blog/2011/11/digital-marketing-spending-trends-for-2012/
69




Appendix...



              Index:
              Appendix 1 : Primary Target Interview 1
              Appendix 2: Primary Target Interview 2
              Appendix 3: Secondary Target Interview
              Appendix 4: Surveys
              Appendix 5: Estimates
              Appendix 6: Charts
70




Appendix 1...



  Interviews - Primary Target
                    Name: Laura Lachman
                    Age: 25
                    Occupation: foreign student

                    Laura moved to NYC a year ago (2010) and is a foreign student. She contacts
                    her family on the average of every two days via telephone or Skype. She is
                    also working with groups of fellow students who either meet on campus, or
                    try to connect with one another via conference calls. This latter mode of com-
                    munication has serious drawbacks. As she points out, “A Skype conference call
                    does not promote authentic dialogue; it is very frustrating because I do not
                    feel that we are really having a conversation”. The members of her group use
                    the following media of communication: Google docs, Facebook, Gmail, Skype
                    and Mobile phone. Laura also says that her conversations with her parents
                    lack spontaneity. She can’t really convey her thoughts and feelings, “It seems
                    as though I am giving a report rather than truly sharing my life here”.
71




Appendix 2...



  Interviews - Primary Target
                    Name: Ayoub Qanir
                    Age: 32
                    Occupation: Creative director & entrepreneur

                    Ayoub’s occupation demands that he travel most of the time. He contacts his
                    colleagues from work via company email and through video calls. He stays
                    in touch with his family through Skype. Ayoub’s friends constantly seek his
                    advice about new projects. However, he often finds the process of communi-
                    cation singularly agonizing, “It like a Walkie Talkie conversation”, he says. His
                    friends will send him either a picture or a URL address. He then offers his judg-
                    ment about the possible ideas or collaborations. Then they reply to his state-
                    ment until they reach agreement. “It kind of like a tennis match”, he adds. “I
                    am always feeling a sense of isolation or detachment. I get moved or excited
                    by an experience and don’t have the means to share it with family or friends”.
72




Appendix 3...



  Interviews - Secondary Target
                    Name: Rachel Israeli
                    Age: 48
                    Occupation: Digital photo archive

                    Rachel has relatives all over the world. She says: “We had a very short con-
                    versation throughout G-talk, but it never gave the entire picture and lacked
                    any excitement”. Rachel mentions that today she is familiar with Skype which
                    she from time to time, but that this medium does not meet her emotional
                    need. “I was introduced by my cousin to Skype while he was in China”. Today
                    Rachel uses Skype regularly and informs us that it is always open on her desk
                    top. Rachel explains: “Once I was a passive user; however today it is the tool I
                    use more often than a phone to connect with friends and family around the
                    world.”
73




Appendix 4...

Survey
Age________
                                                                 TOP 5 Websites you visit on a weekly basis and what for?
Gender________                                                   1)
                                                                 2)
City_________________                                            3)
                                                                 4)
City or Country where you are from_____________________          5)

TOP 5 things Facebook does for you                               Main things you use Internet for? (Mark X 3)
1)                                                               __Music
2)                                                               __Movies/TV/Videos
3)                                                               __Fashion
4)                                                               __Gossip
5)                                                               __News
                                                                 __Education/Research
TOP 5 things Facebook doesn’t do for you                         __Photography
1)                                                               __Work/Professional
2)                                                               __General searches
3)                                                               __Other___________________
4)
5)                                                               Main digital tools you use when online: (Mark X 3)
                                                                 __Social Networks
TOP 5 entertainment activities you did this month and with who   __Chat/Instant Messaging
1)                                                               __Email
2)                                                               __Blog
3)                                                               __Video Call
4)                                                               __Forums/Reviews
5)                                                               __Shopping
                                                                 __Other___________________
TOP 5 purchases you did this month $20+ (Includes eating out)
1)
2)
3)
4)
5)
74




Appendix 4...
Survey Answers
WHAT EXISTING SOCIAL MEDIA DOES FOR YOU?                                                   WHAT EXISTING SOCIAL MEDIA DOES NOT DO FOR YOU?

•	   Keep in touch with people                                                             •	   It only functions in the form of words/texts/photos. I couldn’t do things physi-
•	   Long distance relations                                                                    cally, like cooking food.
•	   Understand more about society, how people think deep down                             •	   Offer trustworthy or reliable information (i.e. news)
•	   Open my mind to new people                                                            •	   Direct communication
•	   See other’s people picture to know how they’re doing                                  •	   Human touch
•	   Brings back my old friends                                                            •	   Face to face communication
•	   Catch up with all the news about my hometown conditions, from serious                 •	   Context - People don’t know the tone and can misinterpret
     issues, like politics, natural disaster and relaxed topics, like celebrity gossips,   •	   Deeper human level
     popular soap dramas and trendy fashions                                               •	   Provide food
•	   Update for the new situations of my friends or events                                 •	   Provide shelter
•	   Share websites, videos, or music I like to friends.                                   •	   Provide medicine
•	   Promote business                                                                      •	   See/ hear
•	   Chat with friends and family                                                          •	   A clear chat
•	   Communicate with colleagues                                                           •	   Calendar schedule and reminders
•	   Share thoughts immediately                                                            •	   Keep my concentration at work
•	   Send a one/ two-way(s) message to my girlfriend.                                      •	   Organization - Loose information in the posts
•	   General news updates                                                                  •	   Keeps my privacy
•	   Birthday alerts                                                                       •	   I don’t pay bill through FB
•	   e-socialization                                                                       •	   I don’t shop through FB
•	   Look to my friend status, update and other entertainment stuff                        •	   I don’t order delivery thru FB
•	   Invitations to activities                                                             •	   I don’t get directions (GPS) from FB
•	   Organize activities and monitored them through FB                                     •	   Don’t get books, magazines or newspapers access through FB
•	   Stores photos for me                                                                  •	   Too constant changing
•	   Learn about trends                                                                    •	   Layouts of pages, windows, etc. lack wow effect
•	   Kill time                                                                             •	   Not personal - Allows public to know about my life
•	   Entertainment                                                                         •	   Make me productive
•	   Conversation topics in real-life                                                      •	   Motivate me to call/see friends
	                                                                                          •	   Enhance personal relationships
                                                                                           •	   More a marketing tool than friendship
                                                                                           •	   Bombarded with irrelevant information
75




Appendix 5...

UNI
Social Portal
First Look/ROM
Version ‘x’


Rough Order of Magnitude

Leviathan is pleased to give a preliminary assessment of the new UNI social media platform con-
cept. While accurate costs, specs or production timeline cannot be produced at this early stage of
development, we’d like to express our interest by sharing some preliminary thoughts.

First Look Notes

At first glance, UNI appears to be a fantastic and ambitious business venture; a new social experi-
ence in the vein of Facebook or Google+. When analyizing the UNI creative brief, we broke the site
down into 3 comparable components:

  • Facebook-like wall
  • E-commerce site
  • Live video messenger/chat

For the front-end, we’ll develop using HTML (possibly HTML5), cross-platform CSS, and the jQuery
library. HTML and CSS will determine the look and layout of the site, while javascript and jQuery
script the user interactions. Flash may be best solution for audio/video messenger communication.

Tying all these together will be a rather significant PHP-based CMS and SQL database for user data
and pull additional info with a custom API.

Server-side considerations include integration or development of a payment gateway. As Flash may
be required for audio/video communication, a server-side conversion/compression tool would also
be needed.

Though this appears to be a social platform to compete with the likes of Facebook, it’s possible to
also include Facebook Connect or Twitter’s API for additional sharing options.

Though there are some functions of this site that could translate to mobile, we’ve not focused on this
aspect at this time and chose to instead concentrate on a PC-based experience.




 chadh @              42       x           .
76




Appendix 5...
77




Appendix 6...
78




Appendix 7...
79




Appendix 8...
80




Appendix 9...
Document attached below.
81




Thank you-
		           ...dot dot dot.

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uni business plan

  • 1. 1 business plan dot dot dot
  • 2.
  • 4. 4 dot dot dot team... tor ctor an irec tor tor in Jesu s pm on hen nt d dire op aul irec irec oo ce is D nK aP C e me sd sd e cc l ess Gra lati yan bus enti insig Reb deve ht e D Qu ic r g& er & publ managin consum research tor e om irec re nek fer or ec t Po td a a au tor vi vip yL M en r Jahn gn di Gu ting di c Vim elop m i v ke des product de mar
  • 5. 5 dot dot dot... what’s next... ...we are what’s next! Who we are Mission dot dot dot is a global powerhouse We exist to push humanity forward through the application of strategic technology of visionaries and innovators. Our with an elevated human purpose. We use cre- ativity to provide innovative applications and enhance existing technologies with progressive multidisciplinary group was conceived as thinking to ultimately revolutionize the digital industry. the perfect balance of creative mavericks and business masterminds. Vision Our aim is to design a smarter virtual world, where technology and human nature ex- ist in harmony . We strive to better the future by pushing the boundaries of the status quo. We are what’s next…
  • 7. 7 Executive Summary... uni is an online platform that facilitates an enhanced simultaneous multi-user, experience. The virtual arena is rapidly evolving uni is a web platform that address hu- Referred to by Wired Magazine as the with constant technological innovation and mans’ need for “connectivity.” UNI was built as a “Great Tech War of 2012” Facebook, Google, increased adoption. Our knowledge of the response to changes in human behavior brought Apple and Amazon, are fighting to dominate the end users relationships with these technolo- on by the digital age. Our goal is to facilitate an next phase of the Internet. These companies are gies is also extending. As the digital industry emotional exchange that strengthen value of the getting into each other’s territories: social media, relationships in people’s lives through enhanced hardware, media and entertainment, consump- prepares for what’s next, we conceive UNI as virtual experiences. tion, and the borders that differentiated them the next level of virtual platform based on our from each other are now disappearing. What findings of two key convergent points: Based on extensive research and obser- and how the internet provides information and 1) Change in Human Behavior: The amount vation uni was developed as the future of how services is at a turning point. With this shift the of people who use the Internet and their fre- people will utilize and interact online. As our futures wide open, and we believe the previ- quency of use of is an a consistent incline. behavior changes so does the surrounding infra- ous successes of these 4 industry giants are the 2) Evolution of the Internet: As Internet tech- structure and our needs within it. Similar to how pieces that tell the story of what is yet to come. social networking sites disrupted the space oc- nologies and user behavior continue to evolve, This element of ambiguity provides a window of cupied by chat, email and SMS-uni will redefine opportunity that we can we tap into. new challenges emerge for existing businesses the virtual experience in our daily lives. and new opportunities are created.
  • 9. 9 The Problem... As an effect of the digital age human behavior is rapidly evolving. How we operate on a daily basis has entered a new territory. The tools, processes and routines we normally utilize to address our basic needs are no longer relevant. Technology is now the entry point into all aspects of society. It is how we connect to our family, friends and neighbors. Therefore, based on Maslow’s model our biological and physiological needs: self-actualization, esteem, belonging and love, safety wouldn’t be met without social connectivity and collaboration. The question or problem rather is how do we adjust? In a world where we’re required to be “connected,” weather it’s related to our work or personal lives, how do we use this new platform to enhance our quality of life? How do these new means of communication measure up?
  • 10. 10 The Problem... Based on the following research we’ve The applications currently available determined the applications currently available do not effectively engage or enhance the lives of do not effectively engage or enhance it’s users. The Increase in Internet usage vs. a the lives of it’s users in a manner that’s decrease in Facebook users suggests that the current model for Social Networking Sites is not sustainable as we move deeper into the sustainable. Using Maslow’s Model, if Facebook effectively serviced our needs this division digital age . would not occur. These needs are not met through communicative connections alone. The source of fully realized connection and emotion is memory, which comes from experience and feeling.
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  • 13. 13 An Opportunity for innovation... By identifying the following three statements we reveal the opportunity. Changes in human behavior - Shift in peoples daily routine dependent on the Internet to to be connected in order to communicate effectively personally and professionally. Gaps in the current technology - Facilitate an enhanced connection and means of collaborating that satisfies our basics needs Changes in the industry - These changes set the stage for innovation and weaken the position for those who currently dominate.
  • 17. 17 SWOT Infographic... Strengths • Presents a simple idea: “doing life together” Weaknesses • No cash on hand - financing needed for startup • Easy concept to understand and relate to • Current content model dependent on alliances and • User friendly, leverages existing online behaviors partnerships • On the cutting edge of e-commerce technology / • New interface design might encounter user resistance trends in early adoption • On the cutting edge of video streaming technology trends • On the leading edge of media consumption • On the leading edge of the digital marketing industry Opportunities • Leverages existing online behaviors Threats • Indirect competition in the form of existing • Original functionalities potential to expand in other arenas: technologies that perform similar functions work & education independently, such as platforms for video-chatting or • Could gain from current global political unrest and economic shared music listening instability. Such environment could provide a disruptive • Misunderstanding or misconception of usage could window of opportunity in the case of a major event or other lead to decreased interest (if value offering is not good major global events such as wars (i.e. Occupy Wall Street) enough in form or execution) • Advantage through constant technological evolutions, moving to smart phones, smart TV’s, tablets, and everything digital.
  • 19. 19 How does it work? “ uni is a web application that provides it’s users with value not offered by other products.” Features • Facilitate remote, real-time, shared experiences such as: going to the movies, shopping with friends, exercising with a trainer or learning how to cook. • A new way of interacting with others though “active” stimulation and enhanced uni is a web application that provides it’s users engagement. with value not offered by other products. uni’s • Provide added services that enrich unique offering is achieved by combining experiences through e-commerce. experiential video conferencing enhanced by • Generate and save post-event content to e-commerce components. These experiences are build an “emotional archive” of memories. later archived and used to build and improve • Allow for relationships built over time by existing relationships. suggesting activities users can do every week and with whom identifying the roles of By giving people who are geographically people in the users’ life according to shared or physically separated the ability to share activities. an experience that simulates the same type • A personal space system that allows the user of connection normally limited to physical to personalize their dashbord by saving their closeness, uni allows users to make memories favorite content (YouTube videos, blog posts, they will have for a lifetime. pictures).
  • 21. 21 Industry Overview... Based on our analysis of the industry we would like to highlight the following: uni leverages existing SNS to • Social Networking and Internet services are rapidly evolving with constantly changing needs and solutions. enhance it’s offering and increase • Increased use of smart phones and tablets create new revenue opportunities. • Index search (google, yahoo) has dropped the value it provides to it users. significantly has been replaced by applications. • Emerging video technologies • HTML 5
  • 22. 22 Competitors... Some similar products, are: not widely known, • Path - sns used to connect with users to 50 of their closest contact • Facetime - live video calling for mac products only (imac, ipad, iphone). • Skype - downloadable desktop application for person-to-person video, voice and analog chat. • Turntable.Fm - online platform where users can listen to music together through facebook • Google hangout - google plug-in for group video calling through google platforms. • Seetoo - video sharing application tailored to businesses. • Adobe connect pro - web conferencing solution tailored to corporate & academic users.
  • 23. 23 Competitive Landscape... Where does unilandscape? fit in current The social networking market is flushed with applications, plug-ins, platforms and programs. Our analysis of previous and existing products has identified our space for opportunity in combining these technologies in an enhanced offering.
  • 25. Competitive Advantage... A design guided in the mission/need for this product. uni multiple functions for a complete 360º experience that guides and facilities the user experience from planning to post-archiving. A hybrid functionality and competitive differentiation. Outside of uni, the features contained within its functionality only exist as independent platforms, not widely known or do not exist. A unique product platform that creates new revenue opportunities Just as social network platforms, such as Facebook, have opened a wide variety of new offerings in the forms of apps, and services since its launch in 2004; we see the potential for a platform like uni to open a new market for entertainment and service industries, allowing for sustained innovation. A web-based product built in response to real-life experiences. Empathy is a large inspired the ideation for therefore this component will be ingrained into uni’s form, function and usage. This will come to life through the expression of its design, brand and marketing, and the features offered.
  • 27. 27 Audience... uni leverages existing digital behaviors, and the target market will have an existing and diverse group of contacts spread across many geographic boundaries. These are people comfortable with the social networking platforms and protocol.
  • 28. 28 Audience Analysis... Online mobile activities Target Audience identified by demographic data for existing digital behaviors in U.S. Population: - Online and Mobile activities Online video viewer penetration - Online Video viewer penetration - Friend composition of Facebook users - Most used Social Networks sites - US Smartphone owners - US Tablet users *Retrieved from e-Marketer.com via Blast Radius.com Research Department
  • 29. 29 Audience Analysis... Relationshipsusers of facebook Social networks used that are most
  • 30. 30 Audience Analysis... Smartphone users in the US Tablet users in the US Demographic Profile of US Tablet Users, Aug 2011 % of total Gender Male 54.7% Female 45.3% Age 13-17 6.5% 18-24 13.7% 25-34 29.3% 35-44 21.6% 45-54 14.6% 55-64 8.3% 65+ 6.0% Income <$25K 6.3% $25K-$50K 13.6% $50K-$75K 18.3% $75K-$100K 15.9% $100K+ 45.9% Note: three-month average ending Aug 2011 Source: comScore MobiLens, "How Tablets, Smartphones and Connected Devices Are Changing US Digital Media Consumption Habits," Oct 10, 2011 133526 www.eMarketer.com
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  • 35. 35 Overview... The marketing strategy will be defined under a ripple effect approach allowing • Constant feedback as platform begins to be adopted by users • A consistent in-depth analysis of uni ’s analytics related to user behavior and demographics will be key to our success. The user experience is the most important component to our product. uni will use this information collected through user behavior to quantify the emotional value it’s able to provide. • Integration and further development of new technologies as product begins adoption (new or improve technologies, e-commerce). • Further adjustments to new business model based on partnerships and e-commerce
  • 36. 36 UNI positioning... uni is • uni is a product for all but will be marketed with a niche approach. • uni is tailored to address emotional needs not currently serviced by the about products offered by competitors, making uni innovative, unique. • uni leverages memory and emotion. People’s lives are more than a succession of experiences built over memories based on the emotions created by those experiences. doing life • uni is about real-time, real-life, rather than the before and after an experience. • uni is active, playful, emotional, real you, real people in your life. together. • uni expresses feelings.
  • 37. 37 Goals & Objectives... Application Phases • Build brand awareness as the trendsetter in the marketplace • Gain recognition as a desirable product • Solidify strategic partnerships and achieve sustainable revenue
  • 38. 38 Marketing Tactics... Social Engineering uni will advertise through tactical, digital and experiential media.
  • 39. 39 Public Relations for launch... Generate Interest • An exclusive, experiential event with curated guest list (industry trend-setters, and other influencers from general audience per key market). • Product launch will highlight new technologies and capture early adopters emotions and reactions. • Specialized “trend-setting” media coverage such as TheCoolHunter.net, Wired Magazine and Fast Company
  • 40. 40 Promotions to capture them once in... Engage Online events for members only: • Free live unplugged concerts (i.e. Lady Gaga) • On Black Friday and Cyber Monday host special deals and flash deals with major partners. • Exclusive branded movie premiers and targeted movie releases • “Bring a friend” promotions for e-commerce portal
  • 41. 41 Grass roots to attract new users... Entice Branded teaser campaign introducing uni in key spots (online and offline) to generate buzz, intrigue, and drive people to online.
  • 42. 42 Digital to promote virality and spread usage... Spread Usage Viral teaser app to generate Buzz and drive people to uni. Teaser video with “Send to friends” option.
  • 43. 43 Fosdick’s curve... In the current technological landscape uni appears to be at the beginning of a new wave: the video wave. The industry projections show an increased integration of video in our online activities as we move towards 2015. uni is only the beginning and major companies moving in this same direction lead us to believe there is high potential for innovation in this arena.
  • 45. 45 Scope & Overview... The cost and development plan should uni will integrate existing technologies consider the following: with established networks, video, chat, • Custom e-commerce aggregration technology • Custom video sharing SNS, e-commerce, new media, in one • X-factors of new technological developments singular platform.
  • 46. 46 Development... Phases Cost Finalize Concept Proposal Partnerships In Place (Amazon, Facebook) = Tech Director Advisory Architecture Development For Website Site Production $900k $150k User Experience Tech Director Advisory 2 Mobile extensions Design Production Mobile App Architecture(Ux/Design) Total $1,050k Beta Mobile App Production Product Launch
  • 47. 47 Sustained Innovation... Phase 1 We see the potential for a platform Living & Entertainment Additional functions will be gradually like uni to open a new market for incorporated throughout UNI’s lifecycle entertainment and service industries, allowing for sustained innovation. Phase 2 Work & Education Potential areas of expansion.
  • 48. 48 Management... ...dot dot dot will hire a digital agency to ensure the calendar of activities and promotions on uni. The main functions that will ensure the success of uni’s operation are: Expenses for dot dot dot will ensure to put in place a strategic team to manage uni Once we • Secure equitable partnerships to ensure sales goals are met. first year of operations • Establish internal procedures for efficient move from the start-up stage, our team planning, management and execution of Salaries $650k will be comprised of the following: campaigns and campaign deliverables. • Seek out and establish new business Web Hosting $50k • Strategy relationships. • Create marketing strategies for the UNI • Clients Service Equipment $50k • Research & Development brand and the future development of the product. Office Rental/ General Expenses $60k • • Marketing Technology & Innovation • Effectively manage product development and functionality. • Operations $810k TOTAL • Excellent customer service. • IT
  • 49. 49 Financial Requirements... DEVELOPMENT $1,050k 1ST YEAR OPERATIONS $ 810k TOTAL $1,860k
  • 51. 51 Financial Plan... uni will tap into industry trends to offer a platform for new opportunities. Its unique offering of personal space , entertainment and services create an attractive market solution for giants in the league of Amazon and Google.
  • 52. 52 Industry Trends will tap into... Serving-up Socializing Facilitating more media everything consumption “In the post-Apple world, all devices encourage “They look at these media services as enhance- “But it’s not just digital media; they will also and facilitate consumption, in just about every ments to lonely hours as well as socializing make the consumption of everything easier (i.e. form. So, the expectation by industry analysts everything, so people can enjoy it with friends or the Kindle, model isn’t just about better reading and experts is that giants like Apple, Amazon, meet new ones.” but about selling Amazon’s products). Wherever Google and Facebook will deepen their efforts and whenever you are online, they want to be to serve up media--books, music, movies, TV *(Retrieved from: Fast Company, “The Great Tech War 2012”, there to assist you in your transaction.” October, 2011 - http://www.fastcompany.com/magazine/160/tech- shows, games, and anything else that might wars-2012-amazon-apple-google-facebook) brighten people’s lives.” *(Retrieved from: Fast Company, “The Great Tech War 2012”, October, 2011 - http://www.fastcompany.com/magazine/160/tech- wars-2012-amazon-apple-google-facebook) *(Retrieved from: Fast Company, “The Great Tech War 2012”, October, 2011 - http://www.fastcompany.com/magazine/160/tech- wars-2012-amazon-apple-google-facebook)
  • 53. 53 Industry Trends will tap into... The wealth of data “Data not only fuels new and better advertising Video 2015 T.v the next systems, but better insights into what people would like to buy next, new needs and inven- tions.” everything big thing *(Retrieved from: Fast Company, “The Great Tech War 2012”, October, 2011 - http://www.fastcompany.com/magazine/160/tech- wars-2012-amazon-apple-google-facebook) “As first described in Gilder’s 1990 book Life “Television is seen as the most important mass Content, not After Television, there’s a broad paradigm of medium that hadn’t yet been breached by the video moving out of the broadcast mode and digital world. Some industry giants like Google into the narrowcast, multicast, and consumer- are already flirting with the idea of bringing web driven models of the Net. In this third phase of and TV together. Four billion people watch TV. Net evolution, network architectures and com- mercial business plans reflect the dominance of In the U.S. alone, the medium generates $70 bil- lion a year in advertising revenue.” campaigns: rich video and media traffic..” *(Retrieved from: Fast Company, “The Great Tech War 2012”, “Consumers looking for more information, (Retrieved from: http://www.reelseo.com/rise-online-video-break- October, 2011 - http://www.fastcompany.com/magazine/160/tech- experience and activity. Traditional campaign internet/#ixzz1fWzqfX91) wars-2012-amazon-apple-google-facebook) model in digital marketing will be replaced by a whenever, wherever approach.” (Retrieved from: http://blog.nrf.com/2010/03/04/3-digital-trends- for-2010/)
  • 54. 54 Strategic Alliances... All these trends validate potential interest in our offering. It proves the potential to attract the following strategic alliances: Media: • Sony Entertainment (Music, Movies) - Global Partner • Hulu - US Partner • Netflix - US Partner • All facebook partnerships: • Nike -Nike Training Club program • News e-Commerce: • Amazon.com
  • 55. 55 Partnership strategy for e-commerce... Our unique offering has the power to capture Uni offerings: Partner offerings: • Customized web products tailored to each • Brand leader in their category an audience. with partners needs. • Multi-Media ad platform • Existing digital systems/strategies that align to UNI’s real-time experience offering uni serving as • One of a kind branded user experience • Opportunity to engage target demographic • Data • For media: ensures delivery of tailored content based on strategic plan with UNI (licensing arrangements, etc.) a platform to • Channel of entry • Opportunity for additional services, lines or • For e-commerce: oversees e-commerce operations, order fulfillment and customer leverage the virtual expansion for partners • Oversees experiences and promotions that service drive usage marketplace.
  • 56. 56 Partnership strategy for e-commerce... The 4 P’sworld: of the virtual Personalization: Feeling attached emotionally to the product Performance: Fitting the product to the user needs and demand Position: 24 hours 7 days a week availability Participation: Partnering with the user in order to spread out the product/massage by making him/her part of the experience.
  • 57. 57 Profitability... “This year, 60% of marketers report that they plan to spend more money on content marketing during the year- compared with 51% saying so in 2011.” uni will serve as an experience driven Future include: • Traditional banner advertising (IAB stan- dard units, dropdowns/expandables, site platform focused on two main streams of revenue roadblocks, site skins) • Customized and original sponsored content Clients • Online advertising • E-commerce • Sponsored events may e-Commerce: Progressive brands that coincide with UNI’s Digital Advertising and Custom Branded • With affiliate partnerships uni will retain Content Target Audience and Market Positioning in the the standard 10% of sales generated though following categories In addition to traditional banner advertising, uni . uni will also offer exclusive sponsored content. • Entertainment Companies • Sponsored offers and promotions promoted This offering is highly customized depending on • Clothing brands and retailers (Zara, Gap, through e-commerce portal. the specific needs of the advertiser and will be • uni will also obtain revenues from Virtual Levis) built in conjunction with strategic partnerships. Goods • Services & Other (Food, Beverages, Package goods, Candy) (Skittles, Coke, etc.) uni s offerings include:
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  • 61. 61 ST criteria analysis... “...The increased humanity in our relationship with technology is and will be a key aspect in the form and function of uni.” Social relationships- also provides high value with an offering based uni’s ultimate goal is to create a product that will As designers, we conceive uni by first on content /experience /online retail that is enhance individuals and with that society as a understanding peoples needs, how they are increasingly in demand. whole. different as the role of the web becomes a larger From a profitability standpoint, we part of their daily lives. uni was born from a Commercial viability – ensured to accommodate uni into a business primarily human aspect. Industry research indicates uni is viable model that also responds to market trends and and has a immense potential for high profit needs, creating a highly desirable offering to Barriers of entry - margins. This is based on profit projections for attract users and clients. People are often slow to accepting change content, digital marketing and e-commerce especially when it comes to activities they consumption. Ethical / Moral factors - engage in on a daily basis. As designers we’re uni promotes richer human values such faced with the challenge of creating a product Sustainable innovation – as friendship, love and family relationships. We that people enjoy using and enhance their lives uni considers the environment, starting attempt to minimize any ethical implications on a daily basis. by us, the users. The human aspect is the root that may come from the misuse of our product, of this product. uni’s offerings are tailored starting with its design and functionality. Economic metrics / measurements – to satisfy needs not currently fulfilled by it’s Industry trends and needs are all competitors. The increased need for humanity Relationship to users – indicators that allowed us to craft a business in our relationship with technology is and will uni is a highly emotional product and model that not only suits human needs, but be a key aspect in the form and function of uni. brand. The intention is to bring it to life in the
  • 62. 62 ST criteria analysis... same way, and the expectation is a high level We understand the importance of of empathy with its users. uni is like you & “...Timing is a key strategic awareness of use and immediate perception like them. uni has feelings, emotions, needs move in the creation, of value for a product’s success, that’s why we created uni in a way that will leverages existing intimacy, needs care, admiration, esteem. uni is like your best friend. development and launch of digital behaviors, existing networks that users uni. The timing is now.” may have, and existing technologies, offering Timing - an immediate added value in the recognition Timing is a key strategic move in the of what’s new within the existing: simultaneous creation, development and launch of uni. Purposeful Application – vide, multiple users, experiences that mimic The purpose of UI is inherent in its real-life, etc. Our product was conceived within a specific relationship to user, therefore the adoption landscape, and tailored to it. The timing is now. strategy we are proposing (ripple effect where Inherent value to others – This product is extremely relevant right now and we gain adoption in stages) is our way to For the same reasons stated in has the potential of loosing relevancy if someone ensure we will be able to understand how users “informed comprehension”, uni is: immediately appears in the market with a similar offering. are integrating the product in their lives and consumable with no instructions, offers Timing will be everything, and if the strategic make adjustments as needed with their input immediate value, does what it says, and users criteria of timing is recognized, this product can to achieve our ultimate purpose of intimacy, can immediately benefit from its offering. be extremely powerful with limitless potential. engagement and emotion. Differentiation – Displacement factor – Sustained Funding – Its unique combination of technologies uni engages users in an way that goes uni’s partnership model accounts for uni’s unique combination of beyond what current Social Networking Sites solid financial performance, informed in market (SNS) and other web services are presently trends, projections and needs. Also, looking capable of providing. uni redefines how people at the bigger picture, as John Kao states in his technologies and its 360 offering use the Internet and their virtual interactions book “Innovation Nation”, technology remains that facilitates user experience with the outside world in a personal level. In its function, uni combines exiting technologies the key engine of U.S. economic growth and its and engagement from planning competitive edge. shaping a combination that takes that collective to post-archiving are key to an enhanced level. Informed comprehension – elements that will prompt disruption.
  • 63. 63 ST criteria analysis... “We intend to enable values/outcomes inherent to Innovation ability – In this context of “the video wave”, we the idea behind UNI, such as strengthening real believe simultaneous video streaming and activity sharing is only the beginning. We see the life relationships, deeper human connection, potential for a platform like uni to open a new market for entertainment and service industries, facilitator of engagement and memory.” allowing for sustained innovation. Design acceptance – and its 360 offering that guides and facilitates the and strengthening real life relationships, deeper uni’s adoption model is design to user experience from planning to post-archiving human connection, facilitator of engagement account for observation, feedback and retro- are key elements that will prompt disruption and memory. We don’t discard unintended uses, feeding our design to adapt to user’s experience if needed. We believe our offering is informed in the marketplace and in users lives, offering so in its design and form and function uni will a product with enhanced features that may in the perceived flaws of existing offerings, remain flexible to user input and may be able substitute current offerings or be added to users therefore our expectation is to obtain immediate to incorporate positive input or remedy for any design acceptance and engagement. digital habits. flaw as we move through the different adoption phases. Engagement and Experience – Brand Sustainability – There are the core values of our product We have created an inspired marketing plan Lifecycle longevity – offering. Engagement and experience are the for uni, born from the same sensibility that In the current technological landscape heart and soul of uni, its brand and functions the product was conceived. We believe in uni’s uni appears to be at the beginning of a new it facilitates. Our expectation is to create humanity, and will reinforce brands actions that wave: the video wave. The industry projections show an increased integration of video in our immediate empathy and for uni to become a stand to the values of intimacy, emotion and platform and facilitator of real relationships, depth in human relations. online activities as we move towards 2015. uni emotion and feelings; and with that our users to is only the beginning and major companies moving in this same direction lead us to believe offer the same feelings in reciprocity to uni. Enablement – uni loves you! uni makes you happy…. there is high potential in this arena. There are intended values/outcome inherent to the idea behind uni such as building
  • 64. 64
  • 65. 65 dot dot dot Advisors... Michael Park Jeff Canzona VP of Technology Partner Blast Radius, NYC Goodday Monsters Digital Agency www.blastradius.com gooddaymonsters.com Chicago – Bangkok Ricardo Burgos Innovation Agent at BigStar Group San Juan, PR Rainer Pumpido VP Content & Creative CEO / Partner Wireless Idea Corp Latin America Contactica Interactive www.wirelessidea.com http://contactica-i.com San Juan – Miami - Latinamerica Lloyd Solly CEO Ricardo Hernandez Phluent Inc. www.phluent.com Information & Visual Interface Designer Creative Director Solly Communications Micah Goldston VP Content & Creative Manager, Finance at Subports Chad Hutson Kevin Dalias Executive Producer Associate Account Manager at Commission leviathan - Chicago, IL http://lvthn.com Junction
  • 67. 67 Bilbliography... Manjoo, F. (n.d.). The Great Tech War Of 2012 | Fast Company. FastCompany.com - Where Who’s Online: Internet User Demographics | Pew Research Center’s Internet & ideas and people meet | Fast Company. Retrieved November 23, 2011, from http:// American Life Project . (n.d.). Pew Research Center’s Internet & American Life www.fastcompany.com/magazine/160/tech-wars-2012-amazon-apple-google-face- Project . Retrieved November 27, 2011, from http://www.pewinternet.org/Trend- book Data/Whos-Online.aspx The Rise Of Online Video Will Break The Internet. (n.d.). ReelSEO: The Online Demographic profile of online shoppers @ IT Facts. (n.d.). @ IT Facts. Retrieved Video Guide for Video Marketers & Producers. Retrieved November 23, 2011, from November 27, 2011, from http://www.itfacts.biz/demographic-profile-of-online- http://www.reelseo.com/rise-online-video-break-internet/#ixzz1fWzqfX91 shoppers/10049 Rand, S., Director, S., & NRF. (n.d.). Retail’s BIG Blog | 3 digital trends for Facebook Demographics Revisited – 2011 Statistics | Web Business by Ken Burbary. 2010. Retail’s Big Blog. Retrieved November 23, 2011, from http://blog.nrf. (n.d.). Web Business by Ken Burbary. Retrieved November 27, 2011, from http:// com/2010/03/04/3-digital-trends-for-2010/ www.kenburbary.com/2011/03/facebook-demographics-revisited-2011-statistics-2/ The Rise Of Online Video Will Break The Internet. (n.d.). ReelSEO: The Online 2011 Facebook Demographics and Statistics – Including Federal Employees and Video Guide for Video Marketers & Producers. Retrieved November 23, 2011, from Gays in the Military | iStrategyLabs - A Social Experiential Agency. (n.d.). iStrat- http://www.reelseo.com/rise-online-video-break-internet/#ixzz1fWzqfX91 egyLabs = Social Media Marketing, Experiential Marketing, Innovation Design, Content Creation. Retrieved November 27, 2011, from http://www.istrategylabs. Mello, J. P. (n.d.). Social Network Users’ Main Focus is Staying in Touch | PCWorld. com/2011/01/2011-facebook-demographics-and-statistics-including-federal-em- Reviews and News on Tech Products, Software and Downloads | PCWorld. Re- ployees-and-gays-in-the-military/ trieved December 7, 2011, from http://www.pcworld.com/article/243902/ almer77. (n.d.). eCommerce Evolution - YouTube . YouTube - Broadcast Yourself. Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.). . Retrieved November 28, 2011, from http://www.youtube.com/watch?v=IZp_ Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/ X5IQgIU&feature=related&fb_source=message amazon.com Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.). eCommerce Business Plan - Amazon To The Rescue - YouTube . (n.d.). YouTube - Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/ Broadcast Yourself. . Retrieved November 28, 2011, from http://www.youtube.com/ hulu.com watch?v=el8EpIDf1_M&feature=related Quantcast - Audience Measurement, Lookalike Modeling, Audience Buying. (n.d.). ECommerce Partners | Ebusiness & Web Site Design Agency, New York. (n.d.). Home | Quantcast. Retrieved November 27, 2011, from http://www.quantcast.com/ ECommerce Partners | Ebusiness & Web Site Design Agency, New York. Retrieved skype.com November 28, 2011, from http://www.ecommercepartners.net/
  • 68. 68 Bibliography... E-Commerce Models - YouTube . (n.d.). YouTube - Broadcast Yourself. . Re- trieved November 28, 2011, from http://www.youtube.com/watch?v=JK1- Ad Spending Shift to Digital Continues | Local marketing solutions for national 6jswWpc&feature=related brands. (n.d.). Local marketing solutions for national brands - JGSullivan Interac- tive. Retrieved November 28, 2011, from http://www.jgsullivan.com/2011/07/28/ Trends & Data - Internet Retailer. (n.d.). Industry Strategies for Online Merchants ad-spending-shift-to-digital-continues/ - Internet Retailer. Retrieved November 27, 2011, from http://www.internetretailer. com/trend Protalinski, E. (n.d.). Facebook to grab 72% of social network ad revenue in 2012 | ZDNet . Technology News, Analysis, Comments and Product Reviews for IT Going Viral Visualized. (n.d.). Social Media News and Web Tips – Mashable – Professionals | ZDNet. Retrieved November 28, 2011, from http://www.zdnet. The Social Media Guide. Retrieved November 28, 2011, from http://mashable. com/blog/facebook/facebook-to-grab-72-of-social-network-ad-revenue-in- com/2011/12/03/viral-infographic/ 2012/5010?tag=content;siu-container Going Viral Visualized. (n.d.). Social Media News and Web Tips – Mashable – Top 15 Most Popular Social Networking Sites. (n.d.). eBizMBA - The eBusiness The Social Media Guide. Retrieved November 28, 2011, from http://mashable. Knowledgebase. Retrieved November 23, 2011, from http://www.ebizmba.com/ar- com/2011/12/03/viral-infographic/ ticles/social-networking-websites eMarketer: E-Commerce Expected To Grow Double Digits Through 2012 | paid- Facebook sees big traffic drops in US and Canada as it nears 700 million users – Content . (n.d.). The Economics of Digital Content | paidContent . Retrieved No- Retrieved November 27, 2011, from http://www.insidefacebook.com/2011/06/12/ vember 28, 2011, from http://paidcontent.org/article/419-emarketer-e-commerce- facebook-sees-big-traffic-drops-in-us-and-canada-as-it-nears-700-million-users- expected-to-grow-double-digits-through-2012/ worldwide/ Internet World Stats – Retrieved November 27, 2011, from http://www.internet- Retailer Digital Marketing Spending to Increase Across All Channels in 2012 Ac- worldstats.com/stats.htm cording to e-tailing group Survey | EON: Enhanced Online News. (n.d.). Online Press Release Distribution | EON: Enhanced Online News. Retrieved November world internet usage: http://www.internetworldstats.com/stats.htm 28, 2011, from http://eon.businesswire.com/news/eon/20111107005147/en/Bronto/ Bronto-Software/Email Digital Marketing Spending Trends for 2012. (n.d.). Email Marketing Software & Bulk SMS Service | Mass Email Software: Bulk Email Sender, Email Harvester and Other Email Extractors, Email Verifier, List Manager and More Bulk Mail Software. Retrieved November 28, 2011, from http://www.massmailsoftware.com/ blog/2011/11/digital-marketing-spending-trends-for-2012/
  • 69. 69 Appendix... Index: Appendix 1 : Primary Target Interview 1 Appendix 2: Primary Target Interview 2 Appendix 3: Secondary Target Interview Appendix 4: Surveys Appendix 5: Estimates Appendix 6: Charts
  • 70. 70 Appendix 1... Interviews - Primary Target Name: Laura Lachman Age: 25 Occupation: foreign student Laura moved to NYC a year ago (2010) and is a foreign student. She contacts her family on the average of every two days via telephone or Skype. She is also working with groups of fellow students who either meet on campus, or try to connect with one another via conference calls. This latter mode of com- munication has serious drawbacks. As she points out, “A Skype conference call does not promote authentic dialogue; it is very frustrating because I do not feel that we are really having a conversation”. The members of her group use the following media of communication: Google docs, Facebook, Gmail, Skype and Mobile phone. Laura also says that her conversations with her parents lack spontaneity. She can’t really convey her thoughts and feelings, “It seems as though I am giving a report rather than truly sharing my life here”.
  • 71. 71 Appendix 2... Interviews - Primary Target Name: Ayoub Qanir Age: 32 Occupation: Creative director & entrepreneur Ayoub’s occupation demands that he travel most of the time. He contacts his colleagues from work via company email and through video calls. He stays in touch with his family through Skype. Ayoub’s friends constantly seek his advice about new projects. However, he often finds the process of communi- cation singularly agonizing, “It like a Walkie Talkie conversation”, he says. His friends will send him either a picture or a URL address. He then offers his judg- ment about the possible ideas or collaborations. Then they reply to his state- ment until they reach agreement. “It kind of like a tennis match”, he adds. “I am always feeling a sense of isolation or detachment. I get moved or excited by an experience and don’t have the means to share it with family or friends”.
  • 72. 72 Appendix 3... Interviews - Secondary Target Name: Rachel Israeli Age: 48 Occupation: Digital photo archive Rachel has relatives all over the world. She says: “We had a very short con- versation throughout G-talk, but it never gave the entire picture and lacked any excitement”. Rachel mentions that today she is familiar with Skype which she from time to time, but that this medium does not meet her emotional need. “I was introduced by my cousin to Skype while he was in China”. Today Rachel uses Skype regularly and informs us that it is always open on her desk top. Rachel explains: “Once I was a passive user; however today it is the tool I use more often than a phone to connect with friends and family around the world.”
  • 73. 73 Appendix 4... Survey Age________ TOP 5 Websites you visit on a weekly basis and what for? Gender________ 1) 2) City_________________ 3) 4) City or Country where you are from_____________________ 5) TOP 5 things Facebook does for you Main things you use Internet for? (Mark X 3) 1) __Music 2) __Movies/TV/Videos 3) __Fashion 4) __Gossip 5) __News __Education/Research TOP 5 things Facebook doesn’t do for you __Photography 1) __Work/Professional 2) __General searches 3) __Other___________________ 4) 5) Main digital tools you use when online: (Mark X 3) __Social Networks TOP 5 entertainment activities you did this month and with who __Chat/Instant Messaging 1) __Email 2) __Blog 3) __Video Call 4) __Forums/Reviews 5) __Shopping __Other___________________ TOP 5 purchases you did this month $20+ (Includes eating out) 1) 2) 3) 4) 5)
  • 74. 74 Appendix 4... Survey Answers WHAT EXISTING SOCIAL MEDIA DOES FOR YOU? WHAT EXISTING SOCIAL MEDIA DOES NOT DO FOR YOU? • Keep in touch with people • It only functions in the form of words/texts/photos. I couldn’t do things physi- • Long distance relations cally, like cooking food. • Understand more about society, how people think deep down • Offer trustworthy or reliable information (i.e. news) • Open my mind to new people • Direct communication • See other’s people picture to know how they’re doing • Human touch • Brings back my old friends • Face to face communication • Catch up with all the news about my hometown conditions, from serious • Context - People don’t know the tone and can misinterpret issues, like politics, natural disaster and relaxed topics, like celebrity gossips, • Deeper human level popular soap dramas and trendy fashions • Provide food • Update for the new situations of my friends or events • Provide shelter • Share websites, videos, or music I like to friends. • Provide medicine • Promote business • See/ hear • Chat with friends and family • A clear chat • Communicate with colleagues • Calendar schedule and reminders • Share thoughts immediately • Keep my concentration at work • Send a one/ two-way(s) message to my girlfriend. • Organization - Loose information in the posts • General news updates • Keeps my privacy • Birthday alerts • I don’t pay bill through FB • e-socialization • I don’t shop through FB • Look to my friend status, update and other entertainment stuff • I don’t order delivery thru FB • Invitations to activities • I don’t get directions (GPS) from FB • Organize activities and monitored them through FB • Don’t get books, magazines or newspapers access through FB • Stores photos for me • Too constant changing • Learn about trends • Layouts of pages, windows, etc. lack wow effect • Kill time • Not personal - Allows public to know about my life • Entertainment • Make me productive • Conversation topics in real-life • Motivate me to call/see friends • Enhance personal relationships • More a marketing tool than friendship • Bombarded with irrelevant information
  • 75. 75 Appendix 5... UNI Social Portal First Look/ROM Version ‘x’ Rough Order of Magnitude Leviathan is pleased to give a preliminary assessment of the new UNI social media platform con- cept. While accurate costs, specs or production timeline cannot be produced at this early stage of development, we’d like to express our interest by sharing some preliminary thoughts. First Look Notes At first glance, UNI appears to be a fantastic and ambitious business venture; a new social experi- ence in the vein of Facebook or Google+. When analyizing the UNI creative brief, we broke the site down into 3 comparable components: • Facebook-like wall • E-commerce site • Live video messenger/chat For the front-end, we’ll develop using HTML (possibly HTML5), cross-platform CSS, and the jQuery library. HTML and CSS will determine the look and layout of the site, while javascript and jQuery script the user interactions. Flash may be best solution for audio/video messenger communication. Tying all these together will be a rather significant PHP-based CMS and SQL database for user data and pull additional info with a custom API. Server-side considerations include integration or development of a payment gateway. As Flash may be required for audio/video communication, a server-side conversion/compression tool would also be needed. Though this appears to be a social platform to compete with the likes of Facebook, it’s possible to also include Facebook Connect or Twitter’s API for additional sharing options. Though there are some functions of this site that could translate to mobile, we’ve not focused on this aspect at this time and chose to instead concentrate on a PC-based experience. chadh @ 42 x .
  • 81. 81 Thank you- ...dot dot dot.