6. Usability Testing
What Does Usability Means?
The ExtentTo Which A Product Can
Be Used By Specified UsersTo Achieve
Specified Goals With Effectiveness,
Efficiency, And Satisfaction In A
Specified Context Of Use.
ISO, the International Organization for Standardization
8. Usability Testing
What Does UsabilityTesting Means?
UsabilityTesting Is ATechnique Used
In User-Centered Interaction DesignTo
Evaluate A Product ByTesting It On
Users. It Gives Direct Input About How
Real Users UseThe System.
10. Usability Testing
Methods of UsabilityTesting
Moderated In-Person UsabilityTesting
• Provides most reliable insights
• It has least number of distractions
• UT can be controlled spontaneously
Supported with Retrospective Probing Moderation
Moderated Remote Usability Testing
Unmoderated Usability Testing
11. Usability Testing
Getting Prepared for UsabilityTesting
Short Initerview with Stakeholders
Hiring a Usability Lab
Recruiting Participants
Creating Scenarios
Creating Tasks
Pre-Test Questions
Post-Test Questions
Note Taking Template for Observers
QUIS Questionnaire
Creating Templates For Facilitator
Arranging Incentive for Participants
Conducting Test
Analysis of QUIS, Observer’s Records
& Videos
13. Usability Testing
Short Interview with Stakeholders
“Users are reluctant to use the DivineIT
search in place of classic search form.”
14. Usability Testing
Short Interview with Stakeholders
“Users are reluctant to use the DivineIT
search in place of classic search form.”
“In the coming time, touch based devices will
dominate. S0, we have to be ready with a
highly usable touched based application for
our recruiters”
17. Usability Testing
Hiring a Usability Lab
was shortlisted as a UT lab as it was equipped
with required apparatus and software.
18. Usability Testing
Hiring a Usability Lab
was shortlisted as a UT lab as it was equipped
with required apparatus and software.
Also, our major clientele is there in Bangalore
& we got the access to diversified user profiles
19. Usability Testing
Hiring a Usability Lab
UsabilityTesting Lab Included Below:
User’s Room EquippedWith
• User’s device & Morae installed on it
• A Recording Camera
• A Voice Transfer Speaker
20. Usability Testing
Hiring a Usability Lab
UsabilityTesting Lab Included Below:
User’s Room EquippedWith
• User’s device & Morae installed on it
• A Recording Camera
• A Voice Transfer Speaker
Observer’s Room Equipped With
• One Way Mirror
• Display screen to replicate user’s computer screen
• Voice Receiver
34. Usability Testing
CreatingTest Scenarios
Scenario 1:
Recruiter has been asked to shortlist a candidate from IT background. He has never
worked on that kind of position. He has very little knowledge about this functional
area. Job description is also inadequate to search the candidate.
Normally given to recruiters with less experience (0 - 1)
35. Usability Testing
CreatingTest Scenarios
Scenario 1:
Recruiter has been asked to shortlist a candidate from IT background. He has never
worked on that kind of position. He has very little knowledge about this functional
area. Job description is also inadequate to search the candidate.
Normally given to recruiters with less experience (0 - 1)
Scenario 2:
User has worked on that kind of profile before and has some knowledge about this
functional area but the job description is inadequate to search the candidate.
Normally given to recruiters with moderate experience (1 - 3)
36. Usability Testing
CreatingTest Scenarios
Scenario 1:
Recruiter has been asked to shortlist a candidate from IT background. He has never
worked on that kind of position. He has very little knowledge about this functional
area. Job description is also inadequate to search the candidate.
Normally given to recruiters with less experience (0 - 1)
Scenario 2:
User has worked on that kind of profile before and has some knowledge about this
functional area but the job description is inadequate to search the candidate.
Normally given to recruiters with moderate experience (1 - 3)
Scenario 3:
User has worked on that kind of profile before and the information provided in the
job description is also sufficient to search for the candidate.
Normally given to recruiters with high experience (3+ years of exp)
38. Usability Testing
CreatingTasks for All Scenarios
We Created 10 tasks for 3 different scenarios
based on the prerequisites of the each
scenario.
Each recruiter was allocated the scenario and
related task based on his recruiting
experience.
45. Usability Testing
Conducting the UsabilityTest
Ice Melting Session and pre-test Questionnaire
Same tasks analysis on DivineIT & Classic Search
46. Usability Testing
Conducting the UsabilityTest
Ice Melting Session and pre-test Questionnaire
Same tasks analysis on DivineIT & Classic Search
Contextual Enquiry through post-test questionnaire
57. Usability Testing
“For searching IT candidates
DivineIT is the best in Industry”
“Divine IT provides the best matching resume for IT
candidates ”
58. Usability Testing
“For searching IT candidates
DivineIT is the best in Industry”
“Divine IT provides the best matching resume for IT
candidates ”
“ Comparing with Naukri & Monster quality of
candidates is really good on DivineIT ”
69. Usability Testing
What Does Usability Means?
The ExtentTo Which A Product Can
Be Used By Specified UsersTo Achieve
Specified Goals With Effectiveness,
Efficiency, And Satisfaction In A
Specified Context Of Use.
ISO, the International Organization for Standardization
72. Usability Testing
Learnability
It is the degree to which a user interface can be learned quickly and effectively.
In software testing learnability, according to ISO/IEC 9126, is the capability of a
software product to enable the user to learn how to use it.
73. Usability Testing
Learnability
It is the degree to which a user interface can be learned quickly and effectively.
Success Parameter:
A recruitment software should have a very high level of lernability i.e. should be
very easy to learn and intuitive to use
In software testing learnability, according to ISO/IEC 9126, is the capability of a
software product to enable the user to learn how to use it.
75. Usability Testing
Learnability
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 7 8 9 6 4 3 2 3 3
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
7
8
9
6
4
3
2
3 3
0
1
2
3
4
5
6
7
8
9
10
Scale
Learnability
0 - 4 Low | 5 - 7 Moderate | 8 - 9 High
DivineIT Analysis:
6 users suffered moderate to high level of difficult in learning the usage of
DivineIT and 3 users found it easy to learn DivineIT
76. Usability Testing
Learnability
How a novice user interacted with the system
Name Gender Age DivineIT Exp. Total Experience
Monica Female 22 0 months 1 yrs 7 months
87. Usability Testing
Learnability
DivineIT Analysis:
6 users suffered moderate to high level of difficult in learning the usage of
DivineIT and 3 users found it easy to learn DivineIT
Conclusion:
Complexity of InformationArchitecture & User Interface is driving the recruiters
away from repeated use of DivineIT.
90. Usability Testing
Efficiency
Ability to perform the specific task in least possible time through optimum use of
motor activity, cognitive process & environmental elements?
91. Usability Testing
Efficiency
Ability to perform the specific task in least possible time through optimum use of
motor activity, cognitive process & environmental elements?
Success Parameter:
A recruiter should be able to reach desired candidate’s resume in the minimum
possible time as compared to the competition(Classic Search)
92. Usability Testing
Efficiency
Ability to perform the specific task in least possible time through optimum use of
motor activity, cognitive process & environmental elements?
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score
(Classic Search)
5.3 4.1 1.1 5.38 3.5 5 4.5 4.82 3
Score
(DivineIT)
8.4 10 2.52 4 8 4 2.3 3.53 5.57
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
5.3
4.1
1.1
5.38
3.5
5
4.5 4.82
3
8.4
10
2.52
4
8
4
2.3
3.53
5.57
0
2
4
6
8
10
12
TimeScale
Efficiency – Classic Search Vs DivineIT
93. Usability Testing
Efficiency
Ability to perform the specific task in least possible time through optimum use of
motor activity, cognitive process & environmental elements?
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score
(Classic Search)
5.3 4.1 1.1 5.38 3.5 5 4.5 4.82 3
Score
(DivineIT)
8.4 10 2.52 4 8 4 2.3 3.53 5.57
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
5.3
4.1
1.1
5.38
3.5
5 4.5 4.82
3
8.4
10
2.52
4
8
4
2.3
3.53
5.57
0
2
4
6
8
10
12
TimeScale
Efficiency – Classic Search Vs DivineIT
DivineIT Analysis:
Recruiter is taking longer time in DivineIT to search & find the right candidate.
94. Usability Testing
Efficiency
Role to key skills mapping is not intuitive
Name Gender Age DivineIT Exp. Total Experience
Vandana Female 26 2 yrs 6 months 3 yrs 4 months
96. Usability Testing
Efficiency
An eye opener about exploration mode embedded in DivineIT
Name Gender Age DivineIT Exp. Total Experience
Ajay Male 26 7 months 7 months
98. Usability Testing
Efficiency
DivineIT Analysis:
Recruiter is taking longer time in DivineIT to search & find the right candidate.
Conclusion:
DivineIT’s Functionalities, UI elements, Interaction Design &Transitions need to be
optimized to make it the best efficient recruitment application.
100. Usability Testing
Satisfaction Level
Is the product generally enjoyable to operate? Is it nice to look at? Does the user
leave with a positive or negative impression after using it?
101. Usability Testing
Satisfaction Level
Is the product generally enjoyable to operate? Is it nice to look at? Does the user
leave with a positive or negative impression after using it?
Success Parameter:
A user should feel high degree of satisfaction after using a system.
102. Usability Testing
Satisfaction Level
Is the product generally enjoyable to operate? Is it nice to look at? Does the user
leave with a positive or negative impression after using it?
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 8 6 8 7 8 7 6 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
8
6
8
7
8
7
6
8
0
1
2
3
4
5
6
7
8
9
SatisfactionScore
Satisfaction Level
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
103. Usability Testing
Satisfaction Level
Is the product generally enjoyable to operate? Is it nice to look at? Does the user
leave with a positive or negative impression after using it?
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 8 6 8 7 8 7 6 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
8
6
8
7
8
7
6
8
0
2
4
6
8
10
SatisfactionScore
Satisfaction Level
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
DivineIT Analysis:
Recruiters displayed high degree of satisfaction and interest while using it.
104. Usability Testing
Satisfaction Level
DivineIT Analysis:
Recruiters displayed high degree of satisfaction and interest while using it.
Conclusion:
People like the new and innovative approach towards searching and shortlisting
candidates.
106. Usability Testing
Speed of the System
How fast a system reacts to actions triggered by the User
Success Parameter:
Response to an action triggered by user should be delivered before user’s flow of
thought gets interrupted.
107. Usability Testing
Speed of the System
How fast a system reacts to actions triggered by the User
Success Parameter:
Response to an action triggered by user should be delivered before user’s flow of
thought gets interrupted.
Response within 0.1 second: User feels that the response is instant.
Response within 1 second: User doesn’t feel distracted.
Response within 10 second: User’s focus moves to the dialogue box
By Jokob Nielsen
Source: https://www.nngroup.com/articles/response-times-3-important-limits/
108. Usability Testing
Speed of the System
How fast a system reacts to actions triggered by the User
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 5 8 9 9 5 8 7 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
5
8
9 9
5
8
7
8
0
1
2
3
4
5
6
7
8
9
10
SpeedScore
Speed of DivineIT
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
109. Usability Testing
Speed of the System
How fast a system reacts to actions triggered by the User
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 5 8 9 9 5 8 7 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
5
8
9 9
5
8
7
8
0
1
2
3
4
5
6
7
8
9
10
SpeedScore
Speed of DivineIT
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
DivineIT Analysis:
Most of the users felt that DivineIT gave the response instantaneously.
110. Usability Testing
Speed of the System
How fast a system reacts to actions triggered by the User
DivineIT Analysis:
Most of the users felt that DivineIT gave the response instantaneously
Conclusion:
Speed of the system is as per user’s expectations
112. Usability Testing
User Interface Noise
A lot of information is presented in a small space which makes it difficult for user
to find, classify, comprehend and operation upon them.
Success Parameter:
User should be able to comprehend the page information with minimum
cognitive load.
113. Usability Testing
User Interface Noise
A lot of information is presented in a small space which makes it difficult for user
to find, classify, comprehend and operation upon them.
Success Parameter:
User should be able to comprehend the page information with minimum
cognitive load.
114. Usability Testing
User Interface Noise
A lot of information is presented in a small space which makes it difficult for user
to find, classify, comprehend and operation upon them.
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 8 5 5 5 6 5 5 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
8
5 5 5
6
5 5
8
0
1
2
3
4
5
6
7
8
9
UINoiseScore
UI Noise
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
115. Usability Testing
User Interface Noise
A lot of information is presented in a small space which makes it difficult for user
to find, classify, comprehend and operation upon them.
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 8 5 5 5 6 5 5 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
8
5 5 5
6
5 5
8
0
2
4
6
8
10
UINoiseScore
UI Noise
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
DivineIT Analysis:
Most of the users felt that the interface is workable but it takes a bit more effort
to work around all the functionalities.
116. Usability Testing
User Interface Noise
How much efforts a user has to put in to select education?
Name Gender Age DivineIT Exp. Total Experience
Prejith Male 29 2 yrs 6 months 5 yrs 7 months
127. Usability Testing
User Interface Noise
A lot of information is presented in a small space which makes it difficult for user
to find, classify, comprehend and operation upon them.
DivineIT Analysis:
Most of the users felt that the interface is workable but it takes a bit more effort
to work around all the functionalities.
Conclusion:
A lot of functionalities have been cramped into a small space which makes it
difficult for the user to find and work on them for refining the search result.
130. Usability Testing
Relevance
Are recruiters able to find out the candidates they are searching for?
Success Parameter:
Application should build the confidence in user that it is intelligent enough to
understand & follow their instructions.
132. Usability Testing
Relevance
Are recruiters able to find out the candidates they are searching for?
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 7 7 8 8 9 7 5 8
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
7 7
8 8
9
7
5
8
0
1
2
3
4
5
6
7
8
9
10
RelevanceScore
Relevance
0 - 4 Low | 5 - 7 Moderate | 8 - 9 High
DivineIT Analysis:
DivineIT helped recruiters in finding the right candidate with high degree of
relevance.The relevance is far better than classic search.
133. Usability Testing
Relevance
Are recruiters able to find out the candidates they are searching for?
DivineIT Analysis:
DivineIT helped recruiters in finding the right candidate with high degree of
relevance.The relevance is far better than classic search.
Conclusion:
Recruiters are highly satisfied with the application intelligence.
135. Usability Testing
Ease of Use
The overall perception of the user about using an application. Is it difficult, easy
or not usable at all
136. Usability Testing
Ease of Use
The overall perception of the user about using an application. Is it difficult, easy
or not usable at all
Success Parameter:
The application should be as near to the user’s mental model as possible.
137. Usability Testing
Ease of Use
The overall perception of the user about using an application. Is it difficult, easy
or not usable at all
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 7 6 9 8 5 8 3 7
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
7
6
9
8
5
8
3
7
0
1
2
3
4
5
6
7
8
9
10
EaseofUseScore
Ease of Use
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
138. Usability Testing
Ease of Use
The overall perception of the user about using an application. Is it difficult, easy
or not usable at all
Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Score 7 6 9 8 5 8 3 7
Total Exp 3.4 0.7 5 1 5.7 1 1.7 3 6
DivineIT Exp 2.6 0.6 1 1 2.6 0.6 0.1 0.3 1.5
7
6
9
8
5
8
3
7
0
2
4
6
8
10
EaseofUseScore
Ease of Use
0 - 3 Low | 4 - 6 Moderate | 7 - 9 High
DivineIT Analysis:
Recruiters struggled to find and use various functionalities.
139. Usability Testing
Ease of Use
Trying to find and use the “and, or, not functionality”
Name Gender Age DivineIT Exp. Total Experience
Surya Female 31 1 year 1 yr
149. Usability Testing
DivineIT Analysis:
Recruiters struggled to find and use various functionalities.
Conclusion:
Recruiters are reluctant to use DivineIT because they find it difficult to create their
required search criteria on it.
Ease of Use
The overall perception of the user about using an application. Is it difficult, easy
or not usable at all
152. Usability Testing
Cross Analysis: Learnability & Ease of Use
An application which can be learnt quickly and used easily has high propensity of
getting repeat users and being in the favorite list.
Success Parameter:
Application should be high on learnability as well as ease of use scale.
153. Usability Testing
Cross Analysis: Learnability & Ease of Use
An application which can be learnt quickly and used easily has high propensity of
getting repeat users and being in the favorite list.
Name Vandana Ajay Mohit Surya Prejith Alok Monica Prashant Ishvinder
Learnability Ok High High Ok Low Low Low Low Low
Ease of Use Low Ok Easy Low Ok Easy Low Low Ok
156. Usability Testing
What Actually Happened?
An innovative approach of candidate search got
wrapped in a traditionally featured and complex looking
user interface
157. Usability Testing
What Actually Happened?
An innovative approach of candidate search got
wrapped in a traditionally featured and complex looking
user interface further supported by the error prone &
inconsistently responding scripting structure
158. Usability Testing
What Actually Happened?
An innovative approach of candidate search got
wrapped in a traditionally featured and complex looking
user interface further supported by the error prone &
inconsistently responding scripting structure along with
some good work in creating the high degree relevance
to recruiter’s requirements
159. Usability Testing
What Actually Happened?
An innovative approach of candidate search got
wrapped in a traditionally featured and complex looking
user interface further supported by the error prone &
inconsistently responding scripting structure along with
some good work in creating the high degree relevance
to recruiter’s requirements put forward for the usage of
our recruiters without any kind of help & motivational
mechanism available at their end.
160. Usability Testing
What Actually Happened?
An innovative approach of candidate search got
wrapped in a traditionally featured and complex looking
user interface further supported by the error prone &
inconsistently responding scripting structure along with
some good work in creating the high degree relevance
to recruiter’s requirements put forward for the usage of
our recruiters without any kind of help & motivational
mechanism available at their end.