How we leveraged Google's App Campaigns to double our monthly revenue in mobile sports category. How to drive growth and find high value users? Session is covering the best practices, lessons learned on the way and will be helpful if you want to scale your UA outside Facebook.
3. Challenges / Limiting Factors
1. Web based / Facebook canvas games
- 3 generations of web browser games (Manager, Duel, Mania)
- no native mobile application
- web based game ported into mobile
- lower retention
4.
5.
6. How to deal with Limiting Factors
1. Web based / Facebook canvas games
BM - Web BM - Android SJM3 - Web SJM3 - Android
D1 Retention 24.94% 24.00% 20.25% 21.72%
D1 LTV 0.0167€ 0.0025€ 0.0384€ 0.0088€
D30 Retention 5.63% 1.3% 8.64% 2.62%
D30 LTV 0.401€ 0.0383€ 0.8598€ 0.1132€
D90 Retention 3.7% 0.46% 6.36% 1.00%
D90 LTV 0.9669€ 0.0727€ 2.5398€ 0.2241€
7. Challenges / Limiting Factors
2. Sports category
- Smaller segment
- Niche markets within segment
(Biathlon vs Football vs Golf..)
Source: Playliner.com, April 2018
9. - Hard to target and retain users
- Little organic traffic
- Strict targeting
- Best possible CPI
- 90% of the UA budget outside of Google
- Majority in Facebook
UA in the past