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The Global Platform for Collective Intelligence
PRESENTATION
Summer 2019
1 Collective Intelligence & Visual Management
2 UpRooM
4
5
Business Model
Business Case
TABLE OF CONTENTS
3 Team & Timeline
1
COLLECTIVE
INTELLIGENCE &
VISUAL MANAGEMENT
REAL-TIME PROJECT PERFORMANCE
WORKSPACE ORGANIZATION & VISUAL
INFORMATION
Collective Intelligence
Collective intelligence fosters innovation and secures projects.
When designing products and services, making decision and animate meetings, corporate
leaders must inspire and engage their teams. Everyone knows about boring meetings,
especially when done with videoconference tools because people are remote.
Remote work is a reality for many organizations. People work in offices spread over the planet.
More and more, they work at home.
Usually, collective Intelligence tools are very manual and work fine when people are co-
located. People feel more committed when having a common work experience in a physical
place. The momentum that comes out of these serious games and visual management
workspace is lost when doing remotely.
Working with surface screens and laptops does not create the same experience as colocation.
We believe that augmented / mixed reality will solve this issue by recreating the same thrilling
moments of work, but remotely. UpRooM provides this capability.
SERIOUS GAMES & COLLABORATIVE
TEAMWORKS
Visual Management for better decision making
UpRooM creates a virtual environment for all stakeholders and members of a team to
constantly understand the situation of an initiative, a product design, a project.
Lack of communication is one major pitfalls in a team. Building an easy to share visual
environment dramatically changes the way an initiative can be a success. Decision-making
becomes collective, more secure. Ideas can more easily be expressed.
For instance, a project manager can organize his/her project status report using XR widgets
provided by UpRooM. Data is located in boards that can be hung on the walls of a room like
real ones. Any member can organize his/her visual environment according to the geography of
the place where he/she has the UpRooM meeting.
Different view modes can be combined in real time to deliver an experience that highlights
the key elements of a process, be it a digital solution implementation, an innovative product
design or a change management operation.
UpRooM can also be connected to agile project management solutions on the market, so that
it ca be seen as a new front-office device for these solutions.
Serious Games & Collaborative Teamwork
Corporations promote agile management to unite their teams, create group commitment
and social perceptiveness.
Design Thinking & Design Sprints, Scrum, Lean start-up, SAFe... : all these frameworks are
concentrated on serious games and visual management.
Serious Games allow people to stay focused during creative meetings. They optimize idea
management and project performance for colocated people. UpRoom provides all of them.
UpRooM implements multi-participants serious games and a virtual project management
environment. It helps keeping the positive impact of collaborative moments.
UpRooM can also be used for regular meetings, shifting from “being physically present
but intellectually absent” to “being physically absent but intellectually committed”
Workspace sustainability and Idea saving
Working with Serious Games and Visual Management, people usually produce sticky notes
on different boards.
Boards and post-its must be cleaned once the meeting is over. Sometimes they fall and are
lost. The physical workplace must be released for new meetings. Data must be tracked into
reports.
All these repetitive practices are tedious and UpRooM does it for you :
• UpRoom keeps a trace of every idea of any team member. As soon as a post-it is
produced, the idea is stored into a blockchain to certify the author.
• Post-its can be produced in advance, before a meeting, using a mixed reality device or a
smartphone.
• A the end of any meeting, UpRoom produces a visual PDF report. These data will be
integrated into the visual management environment so that you will keep making
decisions with them. In future versions, this report will be generated in natural language.
• When the meeting is over, UpRoom remembers the place where the boards were hung
in the room. You can reactivate this space at any time in the same room or in another.
2
UPROOM
UpRooM
UpRooM is a B2B solutions for large and mid-size multi-site organizations
that wants to improve the efficiency of meetings and the commitments
of their teams.
It creates a virtual work environment where remotely working people
can manipulate the same virtual items as if they were working in the
same room.
UpRooM is a Collaborative Computing experience that fosters Collective
Intelligence and Idea Management.
UpRooM promotes Project Management standards and Agile principles
through a 3D Visual Management toolkit and Mixed reality. With
UpRooM, companies are able to manage their projects more efficiently.
This solution breaks the barriers of remote working. It can also be used to
train people on Project Management and simply renew the management
experience between managers and their teams.
Innovation
SustainabilityOpportunity
Designs the future of work in a
global workplace
Less travel expenses
Lower carbon footprint
Saved square meters
Efficiency
More productivity, all ideas tracked and
traced, never a data loss out of a
meeting
New generation solution that makes
people more creative
UpRooM
What does UpRoom provide?
Tools can be sorted into 2 groups: Widgets and Serious Games.
 Widgets provide views over a project information and performance. The project
manager can use several widgets on a scene and organize them the way he/she
wants to create a visual project management environment that can be retrieved on
demand.
 Serious Games are gamification techniques dedicated to collaborative idea
management workshops. They are relatively short moments (60 to 120 minutes)
compliant with the current use of XR technologies. The manager can run one
Serious Game at a time so that everybody stays focused on the workshop.
At the end of a workshop, the content created is summarized through a widget which
becomes part of the project visual environment.
Product PACKAGES
UpRooM offers 4 different packages and two extensions (plug-ins) :
• People Management is a set of visual tools taken from HR frameworks such
as Management 3.0 or Host Leadership, dedicated to renew the practice of
Management.
• Change Management is used to drive cultural transformation projects that
includes communication, training and coaching. It relies on the Lean Change
Management framework.
• Innovation Management is dedicated to product design and idea
management processes, embedding, among others, the Lean Start-Up and
Design-Thinking frameworks. A Design Sprint extension is provided
separately.
• Project Management eases the Project Management practice. Techniques
are taken from the best standards in the market, including Agile and Scrum. A
Kanban extension is provided separately.
OBEYA
In addition to the 4 packages, UpRooM offers a display mode called “Obeya”.
Obeya means “large room” in Japanese and refers to the use of the four walls of a workspace for
visual management and collaborative project management.
Each wall is used to display panels, labelled as “PLAN”, “DO”, “CHECK” and “ACT”, that display
categories of information : vision, plans, actions to be taken, problems to solve.
The project status and performance is given through these 4 panels visually organized by the
manager to work with his/her team locally and remotely through the use of UpRooM.
• Scrumboard
• Kanban
• Problems
DO
• Status report
• Bugs
• Glove diagram
CHECK
• Retrospective
• Risk management
• Action plan
ACT
• Product Vision
• Personas
• Lean Canvas
• Story mapping
• Backlog
PLAN
Example
Devices
UpRooM is developed for Extended Reality platforms composed of :
• Mixed Reality : The HoloLens, a mixed-reality computer, embedded in a headset that
is designed and built by Microsoft). This is the main use case, because you can play
with the topology of a physical room to hang virtual boards on the walls or place
virtual objects on a real table or a real chair.
UpRooM has been designed with Hololens 1.0. Hiololens version 2.0 must be shipped bby
Microsoft by the end of summer 2019. It will offer a better experience : lighter, more
autonomous, with a broader field of view.
Also, Kinect will be included in the proposed configuration to display avatars during virtual
meetings.
• Virtual Reality : Virtual reality headsets (using the Holographic Platform by Microsoft),
might provide an alternative version for distant workers working from home.
We have selected technologies such as Unity 3D, so that the application is accessible on several
platforms and will not be mono-headset.
UpRooM is also a platform for third-party provider and developers.
We open the development of new widgets and serious games to a community of developers
worldwide and leverage the capability of UpRooM to continuously provide new components
to its end users.
These new Boards and Serious Games will be integrated to the core features and interact with
them. The UpRooM ecosystem team is in charge of managing this community. Through our
R&D team, it will provide the requirements to comply with:
• The set of features provided by UpRooM internal core features,
• The UI layout.
New components provided by the community will be qualified and assessed by the UpRooM
R&D team, that will validate if a new Board or Serious Game is mature enough to be
integrated into one package.
Platform-Orientation
Certification
Blockchain brings collective intelligence to the next level. By certifying all the data
throughout the history of a project, it ensures trust and consistency between partners
involved in a given set of projects.
It also allows the respect of project management processes on which partners agree.
Data can be shared to auditors in order to build statistics and understand the maturity
of project management. Partners receive utility tokens when sharing their data.
Uproom
internal use
Utility Tokens
Certified
Project Data
Project Data Marketplace
Project Audit Track
Internal use
within a
company
External use
between
coopetitors
Internal Core features
User & Sites
Directory
Certified Project Data
Package Manager
Project Data
Protected Data
Project Audit Track
Application Data
Network & Traffic Controller
Azure Speech
External Core features
Azure Spatial
AnchorsData Management Services
Obeya
Azure Vision
Kinect
Azure
Blockchain
Workbench
Customer
Manager
Back-
office
console
User 2
Paris
Virtual
Room 2
Company 1
UpRooM DataUpRooM App
User 3
Singapore
Virtual
Room 3
Company 2
UpRooM DataUpRooM App
Common Front ServicesDedicated Front Services
Virtual
Assistant
Report GeneratorVisual Toolbox
Boards Canvases Serious Games
Connectors to third-party
apps
History Notifications
The Global Platform for Collective Intelligence

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The Global Platform for Collective Intelligence

  • 1. The Global Platform for Collective Intelligence PRESENTATION Summer 2019
  • 2. 1 Collective Intelligence & Visual Management 2 UpRooM 4 5 Business Model Business Case TABLE OF CONTENTS 3 Team & Timeline
  • 4. REAL-TIME PROJECT PERFORMANCE WORKSPACE ORGANIZATION & VISUAL INFORMATION Collective Intelligence Collective intelligence fosters innovation and secures projects. When designing products and services, making decision and animate meetings, corporate leaders must inspire and engage their teams. Everyone knows about boring meetings, especially when done with videoconference tools because people are remote. Remote work is a reality for many organizations. People work in offices spread over the planet. More and more, they work at home. Usually, collective Intelligence tools are very manual and work fine when people are co- located. People feel more committed when having a common work experience in a physical place. The momentum that comes out of these serious games and visual management workspace is lost when doing remotely. Working with surface screens and laptops does not create the same experience as colocation. We believe that augmented / mixed reality will solve this issue by recreating the same thrilling moments of work, but remotely. UpRooM provides this capability. SERIOUS GAMES & COLLABORATIVE TEAMWORKS
  • 5. Visual Management for better decision making UpRooM creates a virtual environment for all stakeholders and members of a team to constantly understand the situation of an initiative, a product design, a project. Lack of communication is one major pitfalls in a team. Building an easy to share visual environment dramatically changes the way an initiative can be a success. Decision-making becomes collective, more secure. Ideas can more easily be expressed. For instance, a project manager can organize his/her project status report using XR widgets provided by UpRooM. Data is located in boards that can be hung on the walls of a room like real ones. Any member can organize his/her visual environment according to the geography of the place where he/she has the UpRooM meeting. Different view modes can be combined in real time to deliver an experience that highlights the key elements of a process, be it a digital solution implementation, an innovative product design or a change management operation. UpRooM can also be connected to agile project management solutions on the market, so that it ca be seen as a new front-office device for these solutions.
  • 6. Serious Games & Collaborative Teamwork Corporations promote agile management to unite their teams, create group commitment and social perceptiveness. Design Thinking & Design Sprints, Scrum, Lean start-up, SAFe... : all these frameworks are concentrated on serious games and visual management. Serious Games allow people to stay focused during creative meetings. They optimize idea management and project performance for colocated people. UpRoom provides all of them. UpRooM implements multi-participants serious games and a virtual project management environment. It helps keeping the positive impact of collaborative moments. UpRooM can also be used for regular meetings, shifting from “being physically present but intellectually absent” to “being physically absent but intellectually committed”
  • 7. Workspace sustainability and Idea saving Working with Serious Games and Visual Management, people usually produce sticky notes on different boards. Boards and post-its must be cleaned once the meeting is over. Sometimes they fall and are lost. The physical workplace must be released for new meetings. Data must be tracked into reports. All these repetitive practices are tedious and UpRooM does it for you : • UpRoom keeps a trace of every idea of any team member. As soon as a post-it is produced, the idea is stored into a blockchain to certify the author. • Post-its can be produced in advance, before a meeting, using a mixed reality device or a smartphone. • A the end of any meeting, UpRoom produces a visual PDF report. These data will be integrated into the visual management environment so that you will keep making decisions with them. In future versions, this report will be generated in natural language. • When the meeting is over, UpRoom remembers the place where the boards were hung in the room. You can reactivate this space at any time in the same room or in another.
  • 9. UpRooM UpRooM is a B2B solutions for large and mid-size multi-site organizations that wants to improve the efficiency of meetings and the commitments of their teams. It creates a virtual work environment where remotely working people can manipulate the same virtual items as if they were working in the same room. UpRooM is a Collaborative Computing experience that fosters Collective Intelligence and Idea Management. UpRooM promotes Project Management standards and Agile principles through a 3D Visual Management toolkit and Mixed reality. With UpRooM, companies are able to manage their projects more efficiently. This solution breaks the barriers of remote working. It can also be used to train people on Project Management and simply renew the management experience between managers and their teams.
  • 10. Innovation SustainabilityOpportunity Designs the future of work in a global workplace Less travel expenses Lower carbon footprint Saved square meters Efficiency More productivity, all ideas tracked and traced, never a data loss out of a meeting New generation solution that makes people more creative UpRooM
  • 11. What does UpRoom provide? Tools can be sorted into 2 groups: Widgets and Serious Games.  Widgets provide views over a project information and performance. The project manager can use several widgets on a scene and organize them the way he/she wants to create a visual project management environment that can be retrieved on demand.  Serious Games are gamification techniques dedicated to collaborative idea management workshops. They are relatively short moments (60 to 120 minutes) compliant with the current use of XR technologies. The manager can run one Serious Game at a time so that everybody stays focused on the workshop. At the end of a workshop, the content created is summarized through a widget which becomes part of the project visual environment.
  • 12. Product PACKAGES UpRooM offers 4 different packages and two extensions (plug-ins) : • People Management is a set of visual tools taken from HR frameworks such as Management 3.0 or Host Leadership, dedicated to renew the practice of Management. • Change Management is used to drive cultural transformation projects that includes communication, training and coaching. It relies on the Lean Change Management framework. • Innovation Management is dedicated to product design and idea management processes, embedding, among others, the Lean Start-Up and Design-Thinking frameworks. A Design Sprint extension is provided separately. • Project Management eases the Project Management practice. Techniques are taken from the best standards in the market, including Agile and Scrum. A Kanban extension is provided separately.
  • 13. OBEYA In addition to the 4 packages, UpRooM offers a display mode called “Obeya”. Obeya means “large room” in Japanese and refers to the use of the four walls of a workspace for visual management and collaborative project management. Each wall is used to display panels, labelled as “PLAN”, “DO”, “CHECK” and “ACT”, that display categories of information : vision, plans, actions to be taken, problems to solve. The project status and performance is given through these 4 panels visually organized by the manager to work with his/her team locally and remotely through the use of UpRooM. • Scrumboard • Kanban • Problems DO • Status report • Bugs • Glove diagram CHECK • Retrospective • Risk management • Action plan ACT • Product Vision • Personas • Lean Canvas • Story mapping • Backlog PLAN Example
  • 14. Devices UpRooM is developed for Extended Reality platforms composed of : • Mixed Reality : The HoloLens, a mixed-reality computer, embedded in a headset that is designed and built by Microsoft). This is the main use case, because you can play with the topology of a physical room to hang virtual boards on the walls or place virtual objects on a real table or a real chair. UpRooM has been designed with Hololens 1.0. Hiololens version 2.0 must be shipped bby Microsoft by the end of summer 2019. It will offer a better experience : lighter, more autonomous, with a broader field of view. Also, Kinect will be included in the proposed configuration to display avatars during virtual meetings. • Virtual Reality : Virtual reality headsets (using the Holographic Platform by Microsoft), might provide an alternative version for distant workers working from home. We have selected technologies such as Unity 3D, so that the application is accessible on several platforms and will not be mono-headset.
  • 15. UpRooM is also a platform for third-party provider and developers. We open the development of new widgets and serious games to a community of developers worldwide and leverage the capability of UpRooM to continuously provide new components to its end users. These new Boards and Serious Games will be integrated to the core features and interact with them. The UpRooM ecosystem team is in charge of managing this community. Through our R&D team, it will provide the requirements to comply with: • The set of features provided by UpRooM internal core features, • The UI layout. New components provided by the community will be qualified and assessed by the UpRooM R&D team, that will validate if a new Board or Serious Game is mature enough to be integrated into one package. Platform-Orientation
  • 16. Certification Blockchain brings collective intelligence to the next level. By certifying all the data throughout the history of a project, it ensures trust and consistency between partners involved in a given set of projects. It also allows the respect of project management processes on which partners agree. Data can be shared to auditors in order to build statistics and understand the maturity of project management. Partners receive utility tokens when sharing their data. Uproom internal use Utility Tokens Certified Project Data Project Data Marketplace Project Audit Track Internal use within a company External use between coopetitors
  • 17. Internal Core features User & Sites Directory Certified Project Data Package Manager Project Data Protected Data Project Audit Track Application Data Network & Traffic Controller Azure Speech External Core features Azure Spatial AnchorsData Management Services Obeya Azure Vision Kinect Azure Blockchain Workbench Customer Manager Back- office console User 2 Paris Virtual Room 2 Company 1 UpRooM DataUpRooM App User 3 Singapore Virtual Room 3 Company 2 UpRooM DataUpRooM App Common Front ServicesDedicated Front Services Virtual Assistant Report GeneratorVisual Toolbox Boards Canvases Serious Games Connectors to third-party apps History Notifications

Editor's Notes

  1. Accompagné d’une baseline ? Logo en bonne qualité ?? R
  2. Collective intelligence fosters innovation and secures projects. Project Managers and Middle Managers may rely more on their teams to create value and manage risks. They need to build team trust and commitment on top of the constraints and myriad of processes they constantly deal with. That necessity might be hard to achieve when team members are spread over geographies and rarely meet. The lack of tools and visual information to collectively express and manage ideas may weaken the decision making by making it the sole action of the management. UpRooM solves this problem with the use of an Extended Reality device to operate agile and innovation use cases. With the Hololens on, team members can immerse into visual management scenes where they collaborate and discuss visual information as if they were sharing the same space. With this 360° vision of any project, all team members receive a better understanding of any stake, context or status. UpRooM assists and augments teams. It allows them to organize a project, a team dynamic or gamify the relationship between working people from the same company or from coopetitors.
  3. MANAGEMENT DE PROJET : OBSTACLES COYANCES EN L’AGILE : dire pourquoi on y croit tant etc ??
  4. MANAGEMENT DE PROJET : OBSTACLES COYANCES EN L’AGILE : dire pourquoi on y croit tant etc ??
  5. Un truc en 3D plus stylé ????
  6. Faire un truc en 3D plus stylé ??
  7. Collective intelligence fosters innovation and secures projects. Project Managers and Middle Managers may rely more on their teams to create value and manage risks. They need to build team trust and commitment on top of the constraints and myriad of processes they constantly deal with. That necessity might be hard to achieve when team members are spread over geographies and rarely meet. The lack of tools and visual information to collectively express and manage ideas may weaken the decision making by making it the sole action of the management. UpRooM solves this problem with the use of an Extended Reality device to operate agile and innovation use cases. With the Hololens on, team members can immerse into visual management scenes where they collaborate and discuss visual information as if they were sharing the same space. With this 360° vision of any project, all team members receive a better understanding of any stake, context or status. UpRooM assists and augments teams. It allows them to organize a project, a team dynamic or gamify the relationship between working people from the same company or from coopetitors.
  8. Faire un truc en 3D plus stylé ??
  9. Faire un truc en 3D plus stylé ??
  10. Faire un truc en 3D plus stylé ??
  11. Faire un truc en 3D plus stylé ??
  12. MANAGEMENT DE PROJET : OBSTACLES COYANCES EN L’AGILE : dire pourquoi on y croit tant etc ??
  13. Accompagné d’une baseline ? Logo en bonne qualité ?? R