• Mashme.io was founded in 2012 by Víctor Sánchez, Master’s Degree in ITM from
Illinois Institute of Technology.
• The company has users in 73 countries, surpassing the one million user mark in
• Our corporate client portfolio includes industry leaders Telefonica, Movistar,
Orange, Santillana, IE University/Business School, Catenon, Saïd Business School -
University of Oxford and The Valley Digital Business School.
• The company launched its third generation software platform Mashme.io in 2017,
designed specifically for EdTECH and B2B applications.
Mission & Vision
Our mission is to transform remote
education and training through seamless
interactive learning experiences.
Our vision is to be the standard for on-line
learning and training, facilitating a
universally accessible global education
• Mashme.io is a SaaS video collaboration platform which is delivered via a web browser
and requires no plug-ins or application installation on the clients’ desktop.
• Mashme.io software is based in HTML5 and WebRTC (Web Real Time Communications).
The application runs in a Google Chrome window making it one of the largest web
applications ever created.
• Its simple installation and easy to use features unifies connections with teams, clients and
colleagues globally. It solves the problem of fragmented tools and ephemeral discussions
by offering a complete real-time synchronised virtual meeting solution for sharing,
organising and storing documents; video chat; instant messaging; and leveraging
• Mashme.io is a modular platform that can be adapted to your business needs. We are able
to work with your organisation to develop and integrate the tools which can be an enabler
for Digital Transformation in the EdTECH vertical.
• Our platform integrates all of the features needed for successful video collaboration.
Patented shared memory
architecture enables real-time
sharing of applications & media
Unique Mashme file persistence
attributes allows users to save media
within a virtual room without the need
Exceptional video quality
Mashme.io Enterprise Connect
Our browser-based SaaS platform offers a rich video
collaboration experience, synchronised in real time,
with one click and no downloads, setups or
configuration. Users connect in seconds not minutes.
Room of the Future
A virtual training room designed to deliver an
interactive on-line class. Full HD delegates, graphical
feedback for the moderator and a seamless
experience for remote participants.
• The “Room of the Future” is a breakthrough in
education, e-learning and employee collaboration.
It offers the most immersive video collaboration
experience for organizations looking to transform
their learning environment.
• The “Room of the Future” is offered in solutions from
4 to 125 screens, configured into a HD video wall,
which includes video and audio systems all
operated by Mashme.io software.
• Using high quality video to host interactive sessions
that allow a moderator to engage with remote
employees and delegates all over the world, with
• Mashme.io also provides data analytics following
each session, tracking the delegates time spent
viewing material shown, and how effective the
materials were in conveying key messages.
• The “Room of the Future” uses the same technology
platform as our Enterprise Collaboration platform,
but has a number of changes to the User Interface
(UI) specifically for the EdTECH vertical.
Room of the
• Enriches online and blended learning experience
for e-learning environments for both students and
• Supports immersive and continuous virtual
• Not limited by Office hours.
• Enables remote interactive and collaborative study
• Coordinate different remote teams or venues.
• High quality recordings for tutorials, classes and
• Edit, create and share files with your team.
• Conduct meetings with both internal/external
common interest groups from anywhere in the
• Benefit from savings in infrastructure, time, travel
and physical space reservation.
• Easy access via URL, no software or download
• Presentation sharing, co-browsing of images, videos,
interactive maps, and virtual whiteboards.
• The ability to connect to external private or public
repositories (like YouTube or Flickr) and perform real-time
searches that can be included as interactive elements to a
• Polling & Survey Function.
• Embedded IM function.
• Hands up function for discrete control of delegate
• A robotic movement tracking video camera for moderator.
• Tactile screens for class management, applications and
whiteboards that can range from small tablets to 65” digital
• Remote moderator function.
• Capability for both local and remote delegates.
• Variety of configurable digital maps for different use cases.
Room of the
Future – features
Enables students to
communicate within the virtual
classroom with both the lecturere
and virtual classmates.
Enables the student to flag to the
lecturere that he/she has a
question that he/she would like
to address to the lecturere or the
Allows the lecturer to present
text based questions to the
classroom. The answers from the
students can then be saved for
future analysis or comparison.
The lecturer details, Room name
and session details are
displayed for validation
purposes. This pane also shows
the graphical representation of
the session recording function
and the classroom countdown
Voice control & recognition
Useability of our Room of the Future will be enhanced
with the introduction of the capability to control all
features via voice commands.
To allow remote/online delegates to feel as close to
campus as posible, we will offer the possibility to show
campus in 4k 360 degree video conference.
We will continue to enhance the moderators real time
awareness of the session with analytics such as facial
recognition which will monitor delegate engagement
Room of the Future
Enables more participants than the Wall has been
configured for to join a session in audio only mode.
Enables adhoc event seating plans populating from
the centre of the wall outward.
Real time analytics enable the
lecturer to automatically track
facial expressions related to
anxiety, confusion, engagement
and frustration. Lecturers would
also be able to identify
moments when students'
attention is broken, which could
help to improve teaching.