Alquimétricos - Toys for quarantine. Open Education Awards
1. Extract from the presentation showcased at the
Open Education for a Better World Project - June 30, 2020
Toys for Quarantine
Created by Fernando Daguanno and Tatiana Tabak with support from
Viviane Vladimirschi and Werner Westermann Juárez, and coordinated
by Tel Amiel.
illustrations by Tarik Raiss and Beatriz Quadros.
ALQUIMÉTRICOS
Toys for Quarantine
This presentation is openly licensed with a CC BY 4.0 International License
This initiative is supported by the Creative Commons Global Network Community Activities Fund.
2. ● Alquimétricos is movement, an international, interdisciplinary
and collaborative network for the design, production and
dissemination of affordable educational technologies.
● We develop educational toys of low cost and high effectiveness
that bring the STEAM disciplines and the DIY culture to the
public in an intuitive, simple and fun way.
● Our technical designs, content, sustainability model and
branding are open-source and hackeable. We believe that this
is a strategy that democratizes knowledge and emancipates
communities.
● We are a team of 2 partners, 10 close collaborators and a
community of more than 60 casual participants including
educators, makers, artists, designers, communicators,
translators, and more..
“Toys should be free for the
children and for the planet”
photo by Léo Melo
3. ● Brazilian operation since April 2016
● Facilitators trained at 12 cities around the world
● 1.000 Trained teachers
● 11.000 Children played with Alquimétricos
● 150 workshops and courses given
Alquimétricos hubs active in 4 cities
● Buenos Aires
● Rio de Janeiro
● São Paulo
● Lisbon
● Ativities (map legends)
○ Partnerships, facilitators and representatives
○ Workshops and courses
○ Artistic interventions
○ Congresses and presentations
○ Visits
Map created by Fernando Daguanno at Google Maps
6. Program details
“Alquimétricos - Toys for Quarantine” is a platform that
provides a set of tutorials and methodologies to build
STEAM toys, creative, challenging, playful, to make at
home.
Aimed at students, teachers and families not exclusively
but focused on vulnerable communities affected by
COVID19 pandemic lockdown.
This is our proposal for immediate action on a question that
has become even more evident: how to create affordable
and highly impactful solutions in remote maker
education?
The platform offers simple designs and methodologies,
which allow the use of recycled materials or found in
supermarkets, such as barbecue sticks, creating an
accessible option for the general public.
design by Tatiana Tabakvideos by Fernando Daguanno photo by Léo Melo
7. photo by Léo Melo
OER Design
● 6 prototyped units out of 30 planned can be accessed via a
working alpha version available at
http://alquimetricos.com/cursos/alquimetricos101/
● Google Drive repository including texts, full course syllabus,
open graphic guides, editable videos and legacy materials
can be downloaded.
● Github technical repository including blueprints, code,
project roadmap, and collaborative
https://github.com/Open-Hardware-Leaders/Alquimetricos/
● A Crowdfunding campaign achieved the first round’s goal
and it’s going for optimal funding until August 22rd
● Collaborators’ call: The project accepts new participants
through http://alquimetricos.com/collaborators-call/
8. Process
● Starting Point: The project is 5 years-old. It had some tutorials but just the basics, with
no platform, poor documentation and licensing detail.
● Challenges: To develop a production system that was effective, with quality aesthetics
and finishing to be widely accepted internationally without being too time-expensive.
To join an actual working team
● Role of Mentors: They mainly helped organizing the syllabus, defining the platform,
insisting in taking care of the licensing scheme and keeping it neat.
● Solutions: a home made video studio, LearnPress plugin installation over our existing
website, finding a talented available and a responsable co-equiper like Tatiana Tabak =).
● Lessons Learned: Interesting audiencies are not always nearby. Licensing is
fundamental to show potential students and teachers a pathway to your content.
● Role of OE4BW: Helped validating once again our project is of international interest,
putting lot of light on OER licensing and state of the art, putting an objective and a
good excuse to enter a production sprint. Networking
9. Intended Learning Outcomes and plans
● To recognize is the platform potential, audience size,
effectiveness, viability, and scalability.
● To plan, and refine our platform and content
syllabus.
● To identify students and teachers preferences and
expectations, possibilities, ideal content focus, and
public demands.
● To recognize the crowdsourcing potential of an
interactive instructional platform like ours.
● Basically, we expect that Toys for Quarantine to be
a sandbox that delivers actual value to users while it
teaches us new things from our audience produces
new content (apart from the one we publish).
photo by Léo Melo
10. photo by Léo Melo
Future plans
● To Complete 15 more units during the next 2 months
● To raise some resources to finish the complete curriculum and to improve platform
● To add at least 4 more resources to the team: developer, web designer, instructional
designer, social media manager
● To establish connections with possible content users like teachers and educational
institutions (including FabLabs, libraries, refugees centers, etc.)
● To launch Italian, Portuguese and Spanish versions (under development)
● To translate the whole material to french, arabic, and or russian.
● To better organize documentation, repositories and community guidelines
11. Credits
● Fernando Daguanno (original idea, instructional
design, photo and video)
● Tatiana Tabak (instructional, video and graphic
design)
● Rudá Cordaro (video)
● The Connective collective (communication)
● Tarik Raiss (madNess) and Beatriz Quadros
(illustration)
● Marcela Basch and Paula Martini (communication
advisors)
● Original work based upon previous developed
content in collaboration with Sebastián Leonhardt
and supervised by MIT Media Labs’ Lifelong
Kindergarten fellowship
● Inspired in Buckminster Fuller’s geodesic
structures and Seymour Papert’s
constructionism principles.
● Supported by the Creative Commons Global
Network Community Activities Fund
photo by Fernando Daguanno