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12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 1
Copyright 2015 UX Design Edge. All rights reserved.
The Emperor’s New Lean UX
Why I’m not using lean UX and
perhaps you shouldn’t either
Everett McKay
UX Design Edge
uxdesignedge.com
@uxdesignedge
UX Speakeasy VT, December 2015
Who is this guy?
Copyright 2015 UX Design Edge. All rights reserved.
 Principal of UX Design Edge (from Vermont, USA)
 Offer UI design classes, workshops, and consulting
services, primarily to software teams that don’t have
(sufficient) design talent and resources
 Previously was a Windows PM at Microsoft, where I
owned Windows Server security UI and wrote the
Windows UX Guidelines (but not for Windows 8)
 Before that, was a developer of Windows and Mac UIs
 As a UX consultant, I have experienced lean UX
vicariously
 Have taken Jeff Gothelf’s Lean UX Workshop
Today’s agenda
Copyright 2015 UX Design Edge. All rights reserved.
 Major lean principles
 Secondary lean principles
 My lean alternative
 Group discussion
Ground rules
Copyright 2015 UX Design Edge. All rights reserved.
 I want to get through the material quickly, so let’s save
most discussions for the Group discussion section
Sup?
Introduction
Copyright 2015 UX Design Edge. All rights reserved.
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 2
A quick survey
Copyright 2014 UX Design Edge. All rights reserved.
5 minutes  Are you using lean UX now (or plan to)?
 If yes, how is it working?
 If not, why not?
 Can anyone claim that lean UX leads to
better product design (based on shipping
better products!)
Why this subject?
Copyright 2015 UX Design Edge. All rights reserved.
 Lean UX is a hot topic now
 Several of my customers are adapting or considering
 I believe the foundation of lean is weak, but nobody is
challenging it
 I see many promises, but not results
The goal of lean UX is great
Copyright 2015 UX Design Edge. All rights reserved.
 The goal: Build the right product, avoid wasting time
 Who doesn’t want that?
 But often methodologies boil down to practices and
steps—the goals behind them tend to get lost!
Everett’s Law of Processes
Copyright 2015 UX Design Edge. All rights reserved.
 Any process can and will be misused…once
practitioners lose sight of the goals behind the process
 Over time, rituals and dogma take over
 That’s not really agile!
 But that’s what you are supposed to do!
Lean UX in a nutshell
Copyright 2015 UX Design Edge. All rights reserved.
 In theory
 More efficient, collaborative, user/evidence-driven design
 Build -> Measure -> Learn, using an MVP as a test vehicle
 Objective: Avoid shipping big product that nobody wants
 In practice
 Used to justify weak design process
 Code -> pretend to measure -> code some more
What successful lean UX looks like
Copyright 2015 UX Design Edge. All rights reserved.
 Start a project
 Determine significant hypotheses
 Validate them immediately (without production code)
 Significantly change direction as a result
That is as good as it gets
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 3
Groupthink
Copyright 2015 UX Design Edge. All rights reserved.
 People are embarrassed to admit if they aren’t using
 People are embarrassed if it doesn’t work
 If it doesn’t work, you aren’t doing it right!
 Nobody is questioning agile or lean
 UX South Africa informal survey, Dr. Eric Schaffer
Program from an upcoming UX conference
Copyright 2015 UX Design Edge. All rights reserved.
 Keynote: Great UX in an agile world
 Session 1: Making agile UX work
 Session 2: Making agile UX work in the real world
 Session 3: Agile and lean UX
 Session 4: Making agile and lean UX work in the real
world
Session 5: WTF—why isn’t this working?
 Session 6: Trust us, it’s still better than waterfall
Why we must question lean
Copyright 2015 UX Design Edge. All rights reserved.
 If lean (and agile) work so well, where are the results?
Imagine a lean UX restaurant
Copyright 2015 UX Design Edge. All rights reserved.
 No “heroes” (expert chef or skilled cooks), no clear roles
 Decisions are made in collaborative, closely working teams
 All meals are a hypothesis with evidence-based learning
 No cookbooks or recipes
 Cook -> eat -> learn
 No written “deliverables”, whiteboard notes and
conversations instead
 Q: What would you expect the results to be?
The foundation of lean UX
Major lean principles
Copyright 2015 UX Design Edge. All rights reserved.
Get out of the deliverables business
Copyright 2015 UX Design Edge. All rights reserved.
 Top goal is to reduce waste
 Traditional deliverables such as UI specs are
considered waste
 Who wants to write (or read) a 200 page UI spec?
 Lean UX teams don’t write any specs, terrified of
sinning
 It’s all on whiteboards, so it’s OK!
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 4
But…
Copyright 2015 UX Design Edge. All rights reserved.
 Q: What would you do if you needed to have your
team deliver a well-designed product or feature as
quickly as possible?
 I would write a spec!!! Learn a tremendous amount quickly!
 Lean assumes specs are mostly about paper and typing
 Good specs are about making design decisions and
communicating them efficiently
 Only poorly written, unnecessary deliverables are
wasteful—the others exist for a reason!
The prototype as the design doc
Copyright 2015 UX Design Edge. All rights reserved.
 Using a prototype to document the design is a lean
recommendation
 This is the worst way to prototype
Discrepancies…
Copyright 2015 UX Design Edge. All rights reserved.
 In lean, “learning” (and therefore failure) is supposed
to be good
 But apparently only if do through group activities,
code, MVP…
 Traditional design tools are considered pure waste
All designs are a hypothesis
Copyright 2015 UX Design Edge. All rights reserved.
 For evidence-based design, you need to validate your
designs through some kind of test
 Build -> Measure -> Learn
 Designs are not based on expertise of designers, but
the output of a evidence-based collaborative process
But…
Copyright 2015 UX Design Edge. All rights reserved.
 This simply isn’t true…assumes we know nothing about good
design or our customers
 Need a much higher bar on things to test—we don’t have to
learn everything
 UX design is hard, evidence-based user research is much, much,
much harder
 Creating meaningful tests and metrics, creating something to
test, performing the test, analyzing the results, drawing the
correct conclusions, making the right changes—is extremely
difficult for people without a UX background
 More likely to be mislead as to be informed
Discrepancies…
Copyright 2015 UX Design Edge. All rights reserved.
 Lean UX is just rediscovering the need for user
research and user testing
 Except lean teams lack the expertise to do well
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 5
A/B Testing
Copyright 2015 UX Design Edge. All rights reserved.
 A favorite evaluation technique for lean UX
 Normally, A/B tests are scientifically valid tests
performed on a very large sample to measure
conversion
 For lean, A/B tests are performed on a small sample to
measure usability and preference
But…
Copyright 2015 UX Design Edge. All rights reserved.
 Evidence-based != flawed test with arbitrary metrics
 If you don’t know how to do scientifically valid
experiments or set meaningful metrics and you do the
test anyway, what do the results mean?
 …but it’s science!!
Discrepancies
Copyright 2015 UX Design Edge. All rights reserved.
 Validating everything wastes a lot of time, but our goal
was to avoid waste
 Skeptical that lean UX teams actually learn anything
 Key: Do lean teams throw away working code?
 Do lean teams really abandon designs if the test results
don’t support them?
 In practice: lean teams either don’t do the hypothesis
testing, or make the minimal chances to code to
address problems (never starting over)
Minimal viable products
Copyright 2015 UX Design Edge. All rights reserved.
 A minimal viable product (MVP) has sufficient features
to satisfy early adaptors (Eric Ries)
But…
Copyright 2015 UX Design Edge. All rights reserved.
 For most teams, lean boils down to creating the MVP
 They don’t actually test anything to validate hypotheses
 And for most teams, that MVP consists of working
code (not wireframes, demos, etc.)
 But what exactly is an MVP, and how do you prevent
it from being crap (Minimal Vcrappy Product)?
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 6
From Gothelf’s Lean UX
Copyright 2015 UX Design Edge. All rights reserved.
 MVPs are used to validate assumptions to minimize
waste
 The smallest thing to validate each hypothesis to
decide to proceed
 -or- the simplest product that delivers value to the
market
 Could be a sketch, wireframe, prototype, demo,
preview—or—a working product
 Design only what you need, deliver it quickly, and get
meaningful feedback fast
From Klein’s UX for Lean Startups
Copyright 2015 UX Design Edge. All rights reserved.
 An MVP is minimal, viable, and a product…that isn’t
crappy
 What is crappy?
 A crappy product often tries to do too many things at once,
and it doesn’t do any of those things particularly well
 Excuse me, but WTF?
 Recommends a fake landing page as an MVP!
Nobody knows what an MVP is!!
Copyright 2015 UX Design Edge. All rights reserved.
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 I challenge you to apply either book to determine if
something is an MVP (vs. a non-MVP prototype, etc.)
 And determine if it is an effective MVP
 Is Zombo.com a good MVP?
Nobody knows how to evaluate an MVP
Copyright 2015 UX Design Edge. All rights reserved.
 Great design doesn’t sell itself
 Examples from popular culture: books, actors,
musicians
 Best tech example: What was the MVP for the iPad?
Copyright 2015 UX Design Edge. All rights reserved.
“It's not the
customer’s job to
know what they
want.”
Steve Jobs
Copyright 2015 UX Design Edge. All rights reserved.
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 7
A visualization
Copyright 2015 UX Design Edge. All rights reserved.
© Projectcartoon.com, http://projectcartoon.com/cartoon/516243
No UX heroes or rockstars
Copyright 2015 UX Design Edge. All rights reserved.
 Instead, all roles must collaborate, and beautiful
mockups are downplayed
 Shouldn’t have one authority bottleneck
But…
Copyright 2015 UX Design Edge. All rights reserved.
 UX design is much easier if someone on the team
actually knows what they are doing
 Way to easy to misinterpret as: no ux design talent or
having those dreaded unicorns
 Instead should be: no design bottlenecks
Lean and agile go together well
Copyright 2015 UX Design Edge. All rights reserved.
 Radical claim: Lean and agile are a lousy combination
 Why?
 Effective lean: avoid writing code until hypotheses proven
 Agile manifesto: Working code is the ultimate measure of
progress
 Gothelf’s MVP revision (purely an assumption)
 Lean + agile = working code MVP -> not really agile or lean
 Let’s just get something out there!
 Translation: Let’s just get the code to work—and worry about the
UX later
My two insights to successful lean UX
Copyright 2015 UX Design Edge. All rights reserved.
 Everybody: Build -> Measure -> Learn
 Joshua Kerievsky: Learn -> Measure -> Build
 This is the right order!!
 Insight 1: Critical learning -> meaningful metrics ->
MNPCE*
 *Minimal non-production-code experiment
 Insight 2: Critical learning is almost always a question
of delivering value
 This makes total sense to me!
x
Copyright 2015 UX Design Edge. All rights reserved.
 x
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 8
Still more promises…
Secondary concepts
Copyright 2015 UX Design Edge. All rights reserved.
Shared understanding
Copyright 2015 UX Design Edge. All rights reserved.
 Gothelf: Shared understanding is the currency of lean
UX
 My Lean UX workshop experience
 My conclusion: this is only an aspiration
Collaborative, cross-functional teams
Copyright 2015 UX Design Edge. All rights reserved.
 Constantly hear (in theory): Need to break down the
silos!
 Constantly hear (in practice): More stakeholders makes
things worse rather than better
 Small core teams work best, involving everybody is
overrated, leads to design by committee
Working with many stakeholders
Copyright 2015 UX Design Edge. All rights reserved.
“…a horse designed
by committee”
Sir Alec Issigonis
Brainstorming vs. crazy eights, 10+10
Copyright 2015 UX Design Edge. All rights reserved.
 …also called Design Studio
 To brainstorm, Gothelf recommends individuals come
up with 8 sketches in 10 minutes (so, 1.25 minutes per)
 I love brainstorming, but
 Visual brainstorming limits thinking
 Arbitrarily small time limit focuses on trivial/obvious ideas
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 9
Get out of the building (GOOB)
Copyright 2015 UX Design Edge. All rights reserved.
 Steve Blank: There are no facts inside the building
 Me: Bullshit!
 Problem: Talking to users is extremely difficult to do
well
 If you don’t know how to do it, likely to be mislead
Topics conspicuously missing from Lean UX
Copyright 2015 UX Design Edge. All rights reserved.
 Traditional user research
 Leveraging existing knowledge through design
principles, guidelines, and patterns
What to do instead…
My lean alternative
Copyright 2015 UX Design Edge. All rights reserved.
My problem with lean UX
Copyright 2015 UX Design Edge. All rights reserved.
 The root cause of our biggest UX design problems:
using code-driven, feature-based, requirements-based
design
 Both agile and lean attempt to solve this problem—
with code-driven, feature-based, requirements-based
design!
 See the problem?
Things to not do
Copyright 2015 UX Design Edge. All rights reserved.
 Avoid fads or trends
 Don’t adapt your project to a process—should be the
other way around
 If something doesn’t work, fix it or stop it
 Don’t assume that it’s your teams fault
 Don’t be dogmatic (write some specs!)
 Question everything before committing your project to it
 Don’t overdesign
 Ship small releases to stay on target
Things to do
Copyright 2015 UX Design Edge. All rights reserved.
 Be very clear on the process/design problems you are
trying to solve
 Don’t lose sight of the goal: the best product developed
with the least waste
 Use Learn -> Measure -> Experiment, only to determine if
you are delivering value
 Production code is the least lean way of making most
design decisions
 Train your team!! (knowledge and skill beats process)
 Communicate well: devs oppose what they don’t
understand
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 10
Key questions to ask
Copyright 2015 UX Design Edge. All rights reserved.
 Are you really shipping awesome user experiences that
meet users’ goals?
 Are you really minimizing waste?
 Does your team make important design decisions
quickly and confidently?
 Are you really validating hypotheses, and significantly
changing direction as a result?
If your answer to any of these questions is “no”, you’re
only pretending to be lean
So, what do you think?
Group discussion
Copyright 2015 UX Design Edge. All rights reserved.
Ground rules
Copyright 2015 UX Design Edge. All rights reserved.
 Any mention of waterfall is not allowed!
Group discussion
Copyright 2014 UX Design Edge. All rights reserved.
 So, what do you think?
Wrap up
Copyright 2015 UX Design Edge. All rights reserved.
Got feedback?
Copyright 2015 UX Design Edge. All rights reserved.
 Would love to hear it!
 Please send it to everettm@uxdesignedge.com
 Let’s connect on LinkedIn
12/14/2015
Copyright 2015 UX Design Edge. All rights
reserved. 11
Thank you!
Copyright 2015 UX Design Edge. All rights reserved.

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The Emperor's New Lean UX: Why I'm not using lean UX, and perhaps why you shouldn't either

  • 1. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 1 Copyright 2015 UX Design Edge. All rights reserved. The Emperor’s New Lean UX Why I’m not using lean UX and perhaps you shouldn’t either Everett McKay UX Design Edge uxdesignedge.com @uxdesignedge UX Speakeasy VT, December 2015 Who is this guy? Copyright 2015 UX Design Edge. All rights reserved.  Principal of UX Design Edge (from Vermont, USA)  Offer UI design classes, workshops, and consulting services, primarily to software teams that don’t have (sufficient) design talent and resources  Previously was a Windows PM at Microsoft, where I owned Windows Server security UI and wrote the Windows UX Guidelines (but not for Windows 8)  Before that, was a developer of Windows and Mac UIs  As a UX consultant, I have experienced lean UX vicariously  Have taken Jeff Gothelf’s Lean UX Workshop Today’s agenda Copyright 2015 UX Design Edge. All rights reserved.  Major lean principles  Secondary lean principles  My lean alternative  Group discussion Ground rules Copyright 2015 UX Design Edge. All rights reserved.  I want to get through the material quickly, so let’s save most discussions for the Group discussion section Sup? Introduction Copyright 2015 UX Design Edge. All rights reserved.
  • 2. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 2 A quick survey Copyright 2014 UX Design Edge. All rights reserved. 5 minutes  Are you using lean UX now (or plan to)?  If yes, how is it working?  If not, why not?  Can anyone claim that lean UX leads to better product design (based on shipping better products!) Why this subject? Copyright 2015 UX Design Edge. All rights reserved.  Lean UX is a hot topic now  Several of my customers are adapting or considering  I believe the foundation of lean is weak, but nobody is challenging it  I see many promises, but not results The goal of lean UX is great Copyright 2015 UX Design Edge. All rights reserved.  The goal: Build the right product, avoid wasting time  Who doesn’t want that?  But often methodologies boil down to practices and steps—the goals behind them tend to get lost! Everett’s Law of Processes Copyright 2015 UX Design Edge. All rights reserved.  Any process can and will be misused…once practitioners lose sight of the goals behind the process  Over time, rituals and dogma take over  That’s not really agile!  But that’s what you are supposed to do! Lean UX in a nutshell Copyright 2015 UX Design Edge. All rights reserved.  In theory  More efficient, collaborative, user/evidence-driven design  Build -> Measure -> Learn, using an MVP as a test vehicle  Objective: Avoid shipping big product that nobody wants  In practice  Used to justify weak design process  Code -> pretend to measure -> code some more What successful lean UX looks like Copyright 2015 UX Design Edge. All rights reserved.  Start a project  Determine significant hypotheses  Validate them immediately (without production code)  Significantly change direction as a result That is as good as it gets
  • 3. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 3 Groupthink Copyright 2015 UX Design Edge. All rights reserved.  People are embarrassed to admit if they aren’t using  People are embarrassed if it doesn’t work  If it doesn’t work, you aren’t doing it right!  Nobody is questioning agile or lean  UX South Africa informal survey, Dr. Eric Schaffer Program from an upcoming UX conference Copyright 2015 UX Design Edge. All rights reserved.  Keynote: Great UX in an agile world  Session 1: Making agile UX work  Session 2: Making agile UX work in the real world  Session 3: Agile and lean UX  Session 4: Making agile and lean UX work in the real world Session 5: WTF—why isn’t this working?  Session 6: Trust us, it’s still better than waterfall Why we must question lean Copyright 2015 UX Design Edge. All rights reserved.  If lean (and agile) work so well, where are the results? Imagine a lean UX restaurant Copyright 2015 UX Design Edge. All rights reserved.  No “heroes” (expert chef or skilled cooks), no clear roles  Decisions are made in collaborative, closely working teams  All meals are a hypothesis with evidence-based learning  No cookbooks or recipes  Cook -> eat -> learn  No written “deliverables”, whiteboard notes and conversations instead  Q: What would you expect the results to be? The foundation of lean UX Major lean principles Copyright 2015 UX Design Edge. All rights reserved. Get out of the deliverables business Copyright 2015 UX Design Edge. All rights reserved.  Top goal is to reduce waste  Traditional deliverables such as UI specs are considered waste  Who wants to write (or read) a 200 page UI spec?  Lean UX teams don’t write any specs, terrified of sinning  It’s all on whiteboards, so it’s OK!
  • 4. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 4 But… Copyright 2015 UX Design Edge. All rights reserved.  Q: What would you do if you needed to have your team deliver a well-designed product or feature as quickly as possible?  I would write a spec!!! Learn a tremendous amount quickly!  Lean assumes specs are mostly about paper and typing  Good specs are about making design decisions and communicating them efficiently  Only poorly written, unnecessary deliverables are wasteful—the others exist for a reason! The prototype as the design doc Copyright 2015 UX Design Edge. All rights reserved.  Using a prototype to document the design is a lean recommendation  This is the worst way to prototype Discrepancies… Copyright 2015 UX Design Edge. All rights reserved.  In lean, “learning” (and therefore failure) is supposed to be good  But apparently only if do through group activities, code, MVP…  Traditional design tools are considered pure waste All designs are a hypothesis Copyright 2015 UX Design Edge. All rights reserved.  For evidence-based design, you need to validate your designs through some kind of test  Build -> Measure -> Learn  Designs are not based on expertise of designers, but the output of a evidence-based collaborative process But… Copyright 2015 UX Design Edge. All rights reserved.  This simply isn’t true…assumes we know nothing about good design or our customers  Need a much higher bar on things to test—we don’t have to learn everything  UX design is hard, evidence-based user research is much, much, much harder  Creating meaningful tests and metrics, creating something to test, performing the test, analyzing the results, drawing the correct conclusions, making the right changes—is extremely difficult for people without a UX background  More likely to be mislead as to be informed Discrepancies… Copyright 2015 UX Design Edge. All rights reserved.  Lean UX is just rediscovering the need for user research and user testing  Except lean teams lack the expertise to do well
  • 5. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 5 A/B Testing Copyright 2015 UX Design Edge. All rights reserved.  A favorite evaluation technique for lean UX  Normally, A/B tests are scientifically valid tests performed on a very large sample to measure conversion  For lean, A/B tests are performed on a small sample to measure usability and preference But… Copyright 2015 UX Design Edge. All rights reserved.  Evidence-based != flawed test with arbitrary metrics  If you don’t know how to do scientifically valid experiments or set meaningful metrics and you do the test anyway, what do the results mean?  …but it’s science!! Discrepancies Copyright 2015 UX Design Edge. All rights reserved.  Validating everything wastes a lot of time, but our goal was to avoid waste  Skeptical that lean UX teams actually learn anything  Key: Do lean teams throw away working code?  Do lean teams really abandon designs if the test results don’t support them?  In practice: lean teams either don’t do the hypothesis testing, or make the minimal chances to code to address problems (never starting over) Minimal viable products Copyright 2015 UX Design Edge. All rights reserved.  A minimal viable product (MVP) has sufficient features to satisfy early adaptors (Eric Ries) But… Copyright 2015 UX Design Edge. All rights reserved.  For most teams, lean boils down to creating the MVP  They don’t actually test anything to validate hypotheses  And for most teams, that MVP consists of working code (not wireframes, demos, etc.)  But what exactly is an MVP, and how do you prevent it from being crap (Minimal Vcrappy Product)?
  • 6. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 6 From Gothelf’s Lean UX Copyright 2015 UX Design Edge. All rights reserved.  MVPs are used to validate assumptions to minimize waste  The smallest thing to validate each hypothesis to decide to proceed  -or- the simplest product that delivers value to the market  Could be a sketch, wireframe, prototype, demo, preview—or—a working product  Design only what you need, deliver it quickly, and get meaningful feedback fast From Klein’s UX for Lean Startups Copyright 2015 UX Design Edge. All rights reserved.  An MVP is minimal, viable, and a product…that isn’t crappy  What is crappy?  A crappy product often tries to do too many things at once, and it doesn’t do any of those things particularly well  Excuse me, but WTF?  Recommends a fake landing page as an MVP! Nobody knows what an MVP is!! Copyright 2015 UX Design Edge. All rights reserved.  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  I challenge you to apply either book to determine if something is an MVP (vs. a non-MVP prototype, etc.)  And determine if it is an effective MVP  Is Zombo.com a good MVP? Nobody knows how to evaluate an MVP Copyright 2015 UX Design Edge. All rights reserved.  Great design doesn’t sell itself  Examples from popular culture: books, actors, musicians  Best tech example: What was the MVP for the iPad? Copyright 2015 UX Design Edge. All rights reserved. “It's not the customer’s job to know what they want.” Steve Jobs Copyright 2015 UX Design Edge. All rights reserved.
  • 7. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 7 A visualization Copyright 2015 UX Design Edge. All rights reserved. © Projectcartoon.com, http://projectcartoon.com/cartoon/516243 No UX heroes or rockstars Copyright 2015 UX Design Edge. All rights reserved.  Instead, all roles must collaborate, and beautiful mockups are downplayed  Shouldn’t have one authority bottleneck But… Copyright 2015 UX Design Edge. All rights reserved.  UX design is much easier if someone on the team actually knows what they are doing  Way to easy to misinterpret as: no ux design talent or having those dreaded unicorns  Instead should be: no design bottlenecks Lean and agile go together well Copyright 2015 UX Design Edge. All rights reserved.  Radical claim: Lean and agile are a lousy combination  Why?  Effective lean: avoid writing code until hypotheses proven  Agile manifesto: Working code is the ultimate measure of progress  Gothelf’s MVP revision (purely an assumption)  Lean + agile = working code MVP -> not really agile or lean  Let’s just get something out there!  Translation: Let’s just get the code to work—and worry about the UX later My two insights to successful lean UX Copyright 2015 UX Design Edge. All rights reserved.  Everybody: Build -> Measure -> Learn  Joshua Kerievsky: Learn -> Measure -> Build  This is the right order!!  Insight 1: Critical learning -> meaningful metrics -> MNPCE*  *Minimal non-production-code experiment  Insight 2: Critical learning is almost always a question of delivering value  This makes total sense to me! x Copyright 2015 UX Design Edge. All rights reserved.  x
  • 8. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 8 Still more promises… Secondary concepts Copyright 2015 UX Design Edge. All rights reserved. Shared understanding Copyright 2015 UX Design Edge. All rights reserved.  Gothelf: Shared understanding is the currency of lean UX  My Lean UX workshop experience  My conclusion: this is only an aspiration Collaborative, cross-functional teams Copyright 2015 UX Design Edge. All rights reserved.  Constantly hear (in theory): Need to break down the silos!  Constantly hear (in practice): More stakeholders makes things worse rather than better  Small core teams work best, involving everybody is overrated, leads to design by committee Working with many stakeholders Copyright 2015 UX Design Edge. All rights reserved. “…a horse designed by committee” Sir Alec Issigonis Brainstorming vs. crazy eights, 10+10 Copyright 2015 UX Design Edge. All rights reserved.  …also called Design Studio  To brainstorm, Gothelf recommends individuals come up with 8 sketches in 10 minutes (so, 1.25 minutes per)  I love brainstorming, but  Visual brainstorming limits thinking  Arbitrarily small time limit focuses on trivial/obvious ideas
  • 9. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 9 Get out of the building (GOOB) Copyright 2015 UX Design Edge. All rights reserved.  Steve Blank: There are no facts inside the building  Me: Bullshit!  Problem: Talking to users is extremely difficult to do well  If you don’t know how to do it, likely to be mislead Topics conspicuously missing from Lean UX Copyright 2015 UX Design Edge. All rights reserved.  Traditional user research  Leveraging existing knowledge through design principles, guidelines, and patterns What to do instead… My lean alternative Copyright 2015 UX Design Edge. All rights reserved. My problem with lean UX Copyright 2015 UX Design Edge. All rights reserved.  The root cause of our biggest UX design problems: using code-driven, feature-based, requirements-based design  Both agile and lean attempt to solve this problem— with code-driven, feature-based, requirements-based design!  See the problem? Things to not do Copyright 2015 UX Design Edge. All rights reserved.  Avoid fads or trends  Don’t adapt your project to a process—should be the other way around  If something doesn’t work, fix it or stop it  Don’t assume that it’s your teams fault  Don’t be dogmatic (write some specs!)  Question everything before committing your project to it  Don’t overdesign  Ship small releases to stay on target Things to do Copyright 2015 UX Design Edge. All rights reserved.  Be very clear on the process/design problems you are trying to solve  Don’t lose sight of the goal: the best product developed with the least waste  Use Learn -> Measure -> Experiment, only to determine if you are delivering value  Production code is the least lean way of making most design decisions  Train your team!! (knowledge and skill beats process)  Communicate well: devs oppose what they don’t understand
  • 10. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 10 Key questions to ask Copyright 2015 UX Design Edge. All rights reserved.  Are you really shipping awesome user experiences that meet users’ goals?  Are you really minimizing waste?  Does your team make important design decisions quickly and confidently?  Are you really validating hypotheses, and significantly changing direction as a result? If your answer to any of these questions is “no”, you’re only pretending to be lean So, what do you think? Group discussion Copyright 2015 UX Design Edge. All rights reserved. Ground rules Copyright 2015 UX Design Edge. All rights reserved.  Any mention of waterfall is not allowed! Group discussion Copyright 2014 UX Design Edge. All rights reserved.  So, what do you think? Wrap up Copyright 2015 UX Design Edge. All rights reserved. Got feedback? Copyright 2015 UX Design Edge. All rights reserved.  Would love to hear it!  Please send it to everettm@uxdesignedge.com  Let’s connect on LinkedIn
  • 11. 12/14/2015 Copyright 2015 UX Design Edge. All rights reserved. 11 Thank you! Copyright 2015 UX Design Edge. All rights reserved.