PathFit 3 : Ultimate Frisbee , Rules , Spirit of the Game , Fouls , Calling a Foul , Infraction and Violations , History of Frisbee , Status of the Disc , Turnovers , Pull, Starting a Game
2. At the end of the lesson, the students will be able to:
1. acquire knowledge of the origin, history and development
of the game
2. identify the measurement and areas of the playing field
3. identify the size and physical make-up of the disc
4. recognize playerโs position and function/s in the playing
field
5. distinguish terminologies use in the game
6. master the game rules such as the scoring, turnovers,
violations, fouls, infractions, time-outs and substitutions
3. Topics
1. Origin, History and Development
2. Playing field and the Disc
3. Number of players, Function/s, Positions
4. Object of the game and Scoring
5. Terminologies
6. Game rules - turnovers, violations, fouls, infractions,
and substitutions
5. Origin
A baker named William Russel Frisbie, of Warren,
Connecticut, and later of Bridgeport, came up with a clever
marketing idea back in the 1870s. He put the family name in
relief on the bottom of the light tin pans in which his companyโs
homemade pies were sold. The pans were reusable, but every
time a housewife started to bake a pie in one, she would see the
name Frisbie and, it was hoped, think, "How much easier to buy
one". Eventually Mr. Frisbieโs pies were sold throughout much
of Connecticut, including New Haven. There, sometime in the
1940s, Yale students began sailing the pie tins through the air
and catching them.
6. A decade later, out in California, a flying-saucer enthusiast
named Walter Frederick Morrison designed a saucer-like disk for
playing catch. It was produced by a company named Wham-O.
On a promotional tour of college campuses, the president of
Wham-O encountered the pie-plate-tossing craze at Yale. And so
the flying saucer from California was renamed after the pie plate
from Connecticut. Of course the name was changed from Frisbie
to Frisbee to avoid any legal problems.
7.
8. History
Walter Fredrick Morrison
(January 16, 1920-February 9, 2010)
He was an American inventor.
In 1948 he invented a plastic flying
disc which is durable and flight-
worthy called
Wham-O flying saucer which is
inspired by the UFOโs flying.
9. โ Steadyโ Ed Headrick
He was an American toy inventor.
He got promoted in Wham-O
where he experimented with
plastics and rubbers.
He was assigned to re-evaluate
Wham-Oโs flying saucer created
by Morrison.
10. His Frisbee design was awarded US
patent in 1966.
Father of Frisbee.
He founded the International Frisbee
Association (IFA).
His great skills with Frisbee earned
his nickname โSteadyโ.
Inventor of the Modern Day Frisbee
and the Disc Golf Basket.
11. Joel Silver
He attended Columbia High School,
Maplewood, New Jersey.
He is a son of a writer.
Created rules in 1968 for what he called
โUltimate Frisbeeโ.
The name Ultimate is said to have arisen
due to him referring to the game as the
ultimate game experience.
12. Development
Pie tins from William Russell Frisbie's Connecticut bakery entertain Yale
undergrads after they've quelled their munchies.
1958 Wham-O produces the Pluto Platter, then renames it the
Frisbee and goes on to sell more than 100 million of the
flying discs.
1968 Ultimate Frisbee was born at Columbia High School in
Maplewood, New Jersey.
Creator Joel Silver introduced the idea of
Ultimate Frisbee.
The first game took place between the School Council and
the Colombian Newspaper which was won by a score of 11-7
13. 1969 A team had been formed at the school and they played
in a parking lot. The only lines that existed were the
goal lines, usually marked by telephone poles or piles of
the playersโ coat.
1970 Joel Silver, 18, codifies the rules and forms the
first team.
1972 Princeton and Rutgers play the first intercollegiate
game in the same place as the first college football
game, 103 years earlier.
14. First game was first played between groups of students, then inter-
school, then at the college level and finally,
1975 The first organized tournament which was held at Yale
University.
1983 The first World Ultimate Championship was held
in Sweden.
15. 1991 Kenny Dobyns makes "the Catch" at the world
championships. Suddenly, people realize that serious
athletes play.
2007 There are four million U.S. players. UPA
(Ultimate Players Association) president Mike Payne
thinks Ultimate can be "a peer with other second-tier
sports.โ
2008 Ultimate is bigger than lacrosse and rugby. The
college championships, in May, are broadcast by CBS
Sports for the first time.
16. Nature of the game
Ultimate frisbee is like a combination of non-stop movement and athletic
endurance of soccer with the aerial passing skills of football.
It is played by two teams with a flying disc on a field with zones similar to
football.
The object of the game is to score points by passing the disc to a player in
the opposing end-zone.
The outcome of a match is usually determined by one team achieving a
predetermined number of points first. This ensures that a team can only win by
scoring, rather than by running the clock down.
18. The purpose of the โbrick markโ is for calling a โbrickโ,
wherein brick happens when a freshly pulled disc goes out-
of-bounds.
The receiving team take the disc to the brick mark
which is centrally located and 20 yards in-field from the first
end zone line.
A brick is signified by clapping hands once over head or
by calling โbrickโ.
19. Official Disc
A flying disc is a disc-shaped
glider that is generally plastic and
roughly 20-25 cm. (7.9-9.8in.) in
diameter, with a lip. The shape of
the disc, an airfoil in cross-section,
allows it to fly by generating lift as it
moves through the air while
rotating.
The official weight of the disc is
175 grams.
21. A. Spirit of the game (SOTG)
It relies upon a spirit of sportsmanship that places
responsibility for fair play on the player.
Ultimate Frisbee is a non-contact, self-refereed sport. All
players are responsible for administering and adhering to the
rules.
Ultimate relies upon a Spirit of the Game (SOTG) that
places the responsibility for fair play on every player.
22. The following actions are examples of good spirit :
1. Informing a teammate if they have made a wrong or unnecessary
call or caused a foul or violation.
2. Retracting a call when you no longer believe the call was
necessary.
Sometimes the player calls a foul before the action itself so you can
retract a call if it is unnecessary.
23. 3. Complimenting an opponent for good play or spirit.
This is one of the best things to do to establish a positive
relationship between you and your opponent . Example, after a match,
players would shake each otherโs hand and say โgood gameโ.
Also handshakes are a signal and reminder for everyone to let go of
any hard feelings created because in the end, competition should be
friendly and fun. Shake hands with each person, make eye contact, smile
and say something like โnice gameโ or โgood jobโ.
Youngsters need to learn to acknowledge the efforts of others with
respect and civility.
24.
25. 4. Introducing yourself to your opponent.
When you introduce your nickname to your opponent and vice-
versa, the tension during the match wonโt be that overwhelming since
everyone would feel that you already know each other.
To show respect and friendship to the opponent.
5. Reacting calmly towards disagreement or provocation.
Always settle every disagreement in a calm and respectful manner.
Small tensions between individuals can over time develop into full blown
conflicts thatโs why to solve this situation, the key is to manage our
emotions. Calmly control our emotions to avoid conflict to achieve better
over-all performance of the team.
26.
27.
28. The following actions are clear violations of the spirit of the game
(SOTG) and must be avoided by all players:
1. Dangerous play and aggressive behavior.
In the heat of the game there will always be pressure and stress if
you continue to not score a goal, which leads us to be more aggressive
with our plays.
2. Intentional fouling or other intentional rule violations.
3. Taunting or intimidating opposing players.
29.
30. 4. Disrespectful celebration after scoring.
5. Making calls in retaliation to an opponentโs call.
6. Calling for a pass from an opposition player.
31. B. Teams
Each team will put a maximum of seven (7) players and a
minimum of five (5) players on the field during each point.
A team may make (unlimited) substitutions only after a goal is
scored and before the next pull, except for injury.
Each team will nominate a captain to represent the team.
The two major positions:
Handler: Is the one who handles the disc.
Cutter: To catch the disc at all costs.
32. C. Starting a game
The team captains of the two teams fairly determine which team
first chooses either:
1. Whether to receive or throw the initial pull; or
2. Which end zone they will defend.
The other team is given the remaining choice.
At the start of the second half, these initial selections are switched.
34. D. The Pull
At the start of the game, after half-time or after a score, play
commences with a throw off, called a pull.
The pull consists of a defensive player throwing the disc to begin
play, after the offense is ready.
The offensive team signals their readiness by having at least one
player raise a hand above the head.
35. After signaling readiness, all defensive players must keep their feet
entirely behind the vertical plane of the goal until the pull is released. If
a team breaches, the opposing team may call a violation (โOffsideโ). This
must be called before the offense touches the disc.
After signaling readiness, all offensive players must stand with one
foot on their defending goal line without changing location until the pull
is released.
A good puller does 3 things well. Throw the disc, far, high,
accurately.
36. Each time a goal scored, the teams switch their
direction of attack and โthe team that scored pulls to the
opposing teamโ.