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Systems Neurology
Functions of the Human Brain
A Proposed Simplified Functional-Architecture of the Human Brain
Based on a Perspective of Dynamic Systems Theory
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Eng. Emad Farag HABIB
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Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Please Note:
This Presentation is NOT a summary presentation from a
Professional Author at all !
But rather it is exactly the opposite !!
This Presentiation is Just “Draft Proposed Ideas” !!!!
Stated just to ease Ideas & Notions Discussions :
And it rises more questions than providing answers,
Intended to be used among those interested, specialists and/or
professionals.
If You happen to be scientifically interested in such “Inter-disciplinary” topic of science : you
will find such presentation useful . If this is not the case , you can simply skip it ( with Author’s
apology for any inconvinience )
( Apology: the PDF “one-page shift” problem: is still being tackled )
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Conclusion ! :
- Brain Systems-Neurology Links to the “Information” and Information
Theoretic Perspectives.
- Brain Functions Study : is much easier if we classified the Brain’s
“Hypothetical Constructs” into a 2 Dimensional “Conceptual Map” ! ,
based on Behavior vs Dispositions. Notions like “Needs”, “Motivation”,
“Affective Behavior”, and “Learned Behaviors “ are amazingly clarified
when stuffed on such 2-D Diagram.
- Some Recent Notable Researches entails the a/m 2 Perspectives: namely:
PCT, CCN, ADC, and the like .
- The Information Perspective can also be addressed via the “FCBPSS” and
“VSCS” Frameworks and Models .…
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
[Reward/ Punishment]
BA47.R05: Reward Manager
BA32.02: R. Decision Making
Environ
(Nourishment,
Needs)
OTHERNESS
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
[ Needs / Affective
Behavior ] cf
ADAPTATION:
LTM
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
Instinctual
Algorithms
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
STM
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
I/P
Inputs
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Threats
Personal-DEVELOPMENT:
Skills, ,Tacit Knowledge
IV. Adaptation Controller(Cooperation)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Social
Action
Behaviors
Mental & Intellectual Constructs
Thoughts
Values
Social Interaction
Social Facts
[Actions/Reactions]
BA47.15 Social Norms
BA10.R05 Risk vs benefit
BA46.09: Intention/conflict
detection
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
Needs *Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
6. Social Interaction: (Incl. Personality & Traits)
Social Norms
Personal
Developmen
Behaviors
Social Behavior – Concordance
(Facts, Norms, and Culture)
Societal Culture
Judgment, Learning, Language, Memory
Desires
Behavior:
[6 Domains]
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Afflictive
Behaviors
Empathy
Conflict-of-Wills
Motivation
Personal
[
Developmental
/
Adapt
]
Balance
Behavior [ Inhibitory / Excitatory ] Balance
Learned Behavior(s)
Perception
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
Emotions
[ Positive/ Negative ]
Cognitive, Affective, and Volitional Constructs
Learned Behavior(s)
[Reinforce/ Avoid ]
Needs
(as a Structure)
[ Maslow/ ERG/ ..]
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Fulfilled the Need?
[ Y/N ]
C4: Behavior
Efficacy?
[ Effective / Ineffective ]
C3: Need
Urgency/ Importance
Satisfied
[ Y/ N ]
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Moods
C5: Need
Necessitates
Caged-Emotions ?
[ Y/ N ]
Attitudes
This is NOT “Graphics” nor “Art” , but “Systems-Neurology” :
This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! ,
rather: Items are arranged as-per the a/m “2-D Perspective” .
Abbrev. : C = “Controller, Regulator”
Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational
Constructs :
Learned Behavior(s)
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
- These 4 Slides : show that: Stuffing the well-known
“Hypothetical Constructs” : like *Needs”, “Motivation”,
“Affective Behavior”, “Learned Behaviors “, Values, Thoughts,
Attitudes, Emotion, Moods,.. ] : in a 2D Structure: may be
useful …
- End of Conclusion ! :
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
TOC
- Citations
- Functions of the Brain
( ”Grand” Functions only, usually plotted on Whole-brain Anatomical-illustrations : for Pathology & Diagnosis )
- Brodmann’s Areas
- 2D Diagram : “To-Do” VERSUS “To-Be”
- Details of “Affective Behavior”: Motivation
- MOTIVATION: in Different Contexts
- ((PCT : Perceptual Control Theory ))
- FCBPSS Systems Model / VSCS
- Abbreviations, Quotes, References, Versions.
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Executive Functions / Memory / Motor/ Emotional Regulation/ Olfactory
Attention/ visual/ sound/ Somatosensory/ Not well understood
Brodmann’s Areas : [ olfaction 34 / auditory 22, 41,42 / visual 17,18,19 / attention 7, 39 /
memory 21,20,37 , 36, 28, 23 / motor 4,6,8, 32 / somatosensory 3,1,2 , 5, 40, 43, 31 /
emotional 38, 11,12, 47,25 , 13 / executive 44,45, 46, 10, 9 ]
This Article focuses more on Higher Functions :
Hence, Areas-groups are prioritized as follows :
Executive Functions / Emotional Regulation/ Attention/
Memory / visual/ sound/ Olfactory/ Somatosensory/ Motor/ Not well understood
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Brodmann’s functions : 1+6 Fns : (Temperature, Pain) + [[[ Reflexes/ 5-Senses/ Awareness / Posture &
Movement / SomatoSensory / Higher (Emotions/Intellect) ]]]
Intellect:
Thinking Styles: MSG 13 : [ Legislative/ Executive/ Judicial/ Monarchic/ Hierarchic/ Oligarchic/ Anarchic/
Global (Abstract)/ Local (Concrete)/ Internal/ External/ Conservative/ Liberal ]
[[[Volition]]]
Individual Volition : 5: General + 4 [ Future/ Action/ Antagonism/ Result]
Intersocial Volition : 4: General + 3 [ Special / Conditional / Possessive Relations] (, incl. Behavior) .
{ links to: RIT }
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
2D Diagram
For Brain Functions
“To-Do” VERSUS “To-Be”
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Needs *Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Behavioral [ Inhibitory / Excitatory ] Balance
Next Slides :
Proposed Idea of
Sketching The Brain Functions
In a 2D Diagram :
“To-Do X To-Be” !
Behavior X Needs
Action X Learn
Flow X Fountain
Cash X Credit
Causality X Dominance
( FCBPSS X Maslow )
Where the well- Known “Neurological Constructs “
Like [ Beliefs/ Values/ Attitudes/ Motives ]
are laid in a 2D Arrangement
that works as a “Conceptual Map”
Personal
[
Developmental
/
Adaptation
]
Balance
More Accurately:
Behavior X Needs = System (Oranism-Envirom)
( To-Do X To-Be ) = Essence
Action X Learn = Growth
Flow X Fountain = Homo sapiens
Cash X Credit = Personality, Character
Causality X Dominance = Shortterm, Longterm
( Complexity X Maslow ) = FCBPSS
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
OTHERNESS
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
I/P
Inputs Brain Functions :
2D Diagram : Causality X Complexity (Dominance)
The “2D-Structure” of the next diagram :
2D : Axes-Captions (colored in Blue) and Axes-Extremes (colored in Green-Red, Blue-Cyan)
7 Functions :
1:2 Physiological 3 Emotional/ 4 Cognitive/ 5 Afflictive 6 Social / 7 Volitional
BEHAVIOR : 6 Behavior Domains :
[Bio/ Survival/ Affective/ Afflictive/ Social / Developmental] Fns
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
Social
Action
Behaviors
Personal
Developmen
Behaviors
Afflictive
Behaviors
Behavioral [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adaptation
]
Balance
Needs *Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
OTHERNESS
6 Behavior
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Social Interaction
Behavior: ~6 Domains
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Behavior [ Inhibitory / Excitatory ] Balance
(Sub-”Behavior”: *Connection/ Tract/ Pathway/ Circuit/ Network+ )
i.e. sub-system sub-behavior: (substrates, substances,..) , detected by Analytical Investigation Methods [ lab, imaging,, ]
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
Social
Action
Behaviors
Personal
Developmen
Behaviors
Afflictive
Behaviors
Personal
[
Developmental
/
Adapt
]
Balance
Instinctual
Algorithms
#1: #2 Physiological Fns: [Physical]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
#5 Affiliation Fns: [Friendship, Acquaintances]
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
6. Social Interaction: (Incl. Personality & Traits)
I/P
Inputs
Knowledge, Information, Data
STM
Needs *Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
[ Needs / Affective
Behavior ] cf
Environ
(Nourishment,
Needs)
Threats
LTM
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
[Reward/ Punishment]
BA47.R05: Reward Manager
BA32.02: R. Decision Making
Environ
(Nourishment,
Needs)
OTHERNESS
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
[ Needs / Affective
Behavior ] cf
ADAPTATION:
LTM
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
Instinctual
Algorithms
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
STM
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
I/P
Inputs
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Threats
Personal-DEVELOPMENT:
Skills, ,Tacit Knowledge
IV. Adaptation Controller(Cooperation)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Social
Action
Behaviors
Mental & Intellectual Constructs
Thoughts
Values
Social Interaction
Social Facts
[Actions/Reactions]
BA47.15 Social Norms
BA10.R05 Risk vs benefit
BA46.09: Intention/conflict
detection
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
Needs *Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
6. Social Interaction: (Incl. Personality & Traits)
Social Norms
Personal
Developmen
Behaviors
Social Behavior – Concordance
(Facts, Norms, and Culture)
Societal Culture
Judgment, Learning, Language, Memory
Desires
Behavior:
[6 Domains]
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Afflictive
Behaviors
Empathy
Conflict-of-Wills
Motivation
Personal
[
Developmental
/
Adapt
]
Balance
Behavior [ Inhibitory / Excitatory ] Balance
Learned Behavior(s)
Perception
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Notes
1- “MARGINAL” Constructs = Constructs related to the Organism/Environment border region
= those that directly affect the organism’s observed behavior. Marginal Constructs are marked
by a “Gray” colored background, and are 5: * Perceptions/ Skills / Attitudes / “Learned
Behavior(s)” / Values +
2- Mental & Intellectual Constructs : incl. Conceptual Constructs.
3- AKAS: Instinctual Algorithms = Genetic Endowment = ..
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Next Slides :
Details of “Affective Behavior”
Reward System : Affective Behavior : The Motivation Process :
Motivation Process 5 Diagrams : [ Internal/ External/ Both/ Both (detailed) / Akas! ]
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
“Affective Behavior”
Aka: The Motivation Process (6)
Diagram #1: INTRNALS: Intra-Motivational Constructs : 6
Items :
[ Need (as a state) / Search (for Remedial Actions )
Choice (Action Selection)/ Enact (Implementation)/
Experience (Experiencing Consequences) / Reassess (Reinforcement) ]
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Needs
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Need
[ Maslow/ ERG/ ..]
Moods
“Affective Behavior”
Aka: The Motivation Process
Behavior / Action
Regulators , Controllers
Needs / Behaviors
Diagram #2: EXTRNALS: Extra-Motivational Constructs : 4
Groups:
[ Input (needs) / Output (Behavior + Learned B.)
Affected By (Cognitive Controllers)/ Affects (Emotions, Moods + Attitudes)]
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Cognitive, Affective, and Volitional Constructs
Emotions
[ Positive/ Negative ]
Attitudes
Learned Behavior(s)
[Reinforce/ Avoid ]
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Moods
Behavior / Action
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Emotions
[ Positive/ Negative ]
Attitudes
Learned Behavior(s)
[Reinforce/ Avoid ]
Search Choice Enact
Experience
Reassess
Need
(DRIVE)
Need
[ Maslow/ ERG/ ..]
Regulators , Controllers
Needs / Behaviors
Cognitive, Affective, and Volitional Constructs
Diagram #3: BOTH : INTRA & EXTRA -Motivational Constructs:
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
Emotions
[ Positive/ Negative ]
Cognitive, Affective, and Volitional Constructs
Learned Behavior(s)
[Reinforce/ Avoid ]
Needs
(as a Structure)
[ Maslow/ ERG/ ..]
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Fulfilled the Need?
[ Y/N ]
C4: Behavior
Efficacy?
[ Effective / Ineffective ]
C3: Need
Urgency/ Importance
Satisfied
[ Y/ N ]
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Moods
C5: Need
Necessitates
Caged-Emotions ?
[ Y/ N ]
Attitudes
This is NOT “Graphics” nor “Art” , but “Systems-Neurology” :
This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! ,
rather: Items are arranged as-per the a/m “2-D Perspective” .
Abbrev. : C = “Controller, Regulator”
Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational
Constructs :
Learned Behavior(s)
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Search
Remedial Actions ,
Alternatives, Ways
Certain Outcomes Attractive
Choice,
Goal-directed Behavior,
Will, Intentions
Action Selection
Enact,
Implementation
Experiencing
Probing :
Behavior Consequences
Reassess,
Reinforcement
Feedback
Behavior/ Actio
Need
(Desire/ Tension/ Drive )
Felt-Deprivation
Emotions
[ Positive/ Negative ]
[ Happiness: ~2: Pride, Joy / Non- : n-emotions ]
Cognitive, Affective, and Volitional (Existing) Dispositions / (observed) Constructs
[Judgment ]
Reasoning, Judgment, Perceptions/
Beliefs, Concepts / Values, Morals//
Moods and Emotions Affects, Emotions//
Will
Learned Behavior(s)
Past Episodes
[Reinforce/ Avoid ]
Needs
(as a Structure)
Wants / Dreams/ Interests
4 CONTENT + 3 PROCESS + 4 INFORCEMENT Theories
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Continue/ Cease
[ Y/N ]
C4: Behavior
Reward/ Punishment (Conflict)
C3: Need
Satisfaction/ Dissatisfaction
Tension/Drive Reduced?
Extent of S.
[ Y/ N ]
Moods = Longterm Emotions-Abstraction
C5: Need
Necessitates
Behavioral Apathy
[ Y/ N ]
Attitudes = meta Caged-emotions ~ Behavioral Apathy
Diagram #5: BOTH: INTRA & EXTRA -Motivational Constructs : AKAS
( with apology for smaller-font )
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
MOTIVATION: in Different Contexts: 20230400
MOTIVATION: in Different Contexts : Motivational Processes 6: [ Need / Search / Choice/ Enact / ~Experiencing / Reassess ]: 20230400
Apology: "Sparse-table = Obligatory SmallFonts" !
A: Motivation:
Psychology-Context:
1 2 3 4 5 6
Need Search Choice Enact Experience Reassess
Akas1 (Common) Desires Alternatives/
Remedies
Will Implement Experiencing
(Rewards vs
Punishment)
Reinforcement
Inbetweens!, Details Inclination? / Tentative
Action
B: Motivation: Business-
Context: Employee
4 Steps 4: Goal (Wants) (~Attitude?) 1: Effort 2: Performance 3: Reward
Inbetweens!, Details "Goal-
directed
BHX"
Opportunity ? [ Abilities / OBJECTIVE
Performance Evaluation System
] // Competence //
Involvement // Mobilization,
Participatory // Devotion ,
Confidence in Others
Performance
Evaluation
Criteria
Dominant
Needs
By?, Action By Whom? DIYK Employee-
Environ
Employee Workplace
setting , Work-
Environ
Company,
Administration
C: Motivation: Business-
Context: Company
3: [Expectancy,
Instrumentality, Valence]
1. Expectancy 2. Instrumentality 3. Valence
Employee Queries Can I ACHIEVE the
desired level of
Performance?
What work
OUTCOMES will
be received as
a result of the
Performance?
How Highely do
I VALUE Work
outcomes?
more Motivation = E x I x V Match [ Needs -
Rewards ] :
Employee-
needs vs
Company-
Rewards
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]
Notes :
Affective Behavior : There is also Other (Advanced) Cases :
[ Ultimate-Motivation / Behavior Change / Cognitive Dissonance ]
* How to “motivate yourself” / How to plan a change of Behavior / How to eliminate Cognitive
Dissonance ]
#1: 6 Means to achieve it : [[ Stay Positive / Create Goals / Visualize {future} Success / Keep
Good company / Track Your {previous/ongoing} Success / Remember why {what motivates} ]]
, Ref: “www.HolisticLifeCoaching.Org”
DRAFT: Basic Info :
~ Behaviors List ( Listed by Percent ToBe.vs.ToDo !!, “%” ) : [ Survival Mode (Innate, 0%)/
Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) /
Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%) ]
Noting: the notion of “ToBe.vs.ToDo” here : in the sense of To gain more “CLTM, Learned, .. “ ( not “to survive” ) .vs. “To Voluntary do” (
not to “innately do” ) … 0414
The Organism-Environment System-Element : the “Environment” was skipped to avoid
complicating the diagram .
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo :
5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode
(70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Needs
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Causality: Adaptation, Action, to-do
ADAPTATION:
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
Causality: Adaptation, Action, to-do
Personal-DEVELOPMENT:
Skills, ,Tacit Knowledge
IV. Adaptation Controller(Cooperation)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Mental & Intellectual Constructs
Thoughts
Values
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
6. Social Interaction: (Incl. Personality & Traits)
Social Behavior – Concordance
(Facts, Norms, and Culture)
Judgment, Learning, Language, Memory
Desires
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Empathy
Conflict-of-Wills
Motivation
Learned Behavior(s)
Perception
Causality: Adaptation, Action, to-do
ADAPTATION:
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
Causality: Adaptation, Action, to-do
Personal-DEVELOPMENT:
Skills, ,Tacit Knowledge
IV. Adaptation Controller(Cooperation)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Mental & Intellectual Constructs
Thoughts
Values
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
6. Social Interaction: (Incl. Personality & Traits)
Social Behavior – Concordance
(Facts, Norms, and Culture)
Judgment, Learning, Language, Memory
Desires
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Empathy
Conflict-of-Wills
Motivation
Learned Behavior(s)
Perception
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Needs
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Completely MORAL ETHICAL Respectful
Polite Files
Eng. Emad Farag HABIB
1: Survival Behavior
3: Affective-Behavior
4: “Ultimate-Motivation” Behavior
5: Behavior-Change
6: Cognitive-Dissonance Behavior
7 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo :
5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode
(70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
2: Reward-based, ERG#2, .. -Behavior
7: ~ Pure Personal-Development Behavior ?
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
(( PCT : Perceptual Control Theory ))
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
((PCT : Perceptual Control Theory ))
PCT.11 : in Narrative Format: Living Creatures Brain
is organized in a very Logical way that enables them
be able to deal effectively with the environment :
For Human Beings: when faced by a “Change” in
their environment :
FIRST The “Percipient” Collects from its
Environment all possible easy “Sensory”
information (Signals) relevant to the Perceived
Object : then collects 4 other important information
then SECOND : the percipient uses these 6 Info to
reach 3 logical and Rational conclusions:
( starting by “Classifying” or Classing the Object)
then the Percipient THIRD engages in two final
higher Functions related to its own environment :
seeking guiding Principles that possibly governs the
situation (Western “Social Norms”) in addition to
pursing Adaptation to match the behaviors with the
Whole Cultural system.
At the Neuronal Level: the Living Creature achieves
all this by having its “Actuating Signal” equal to the
Difference between Two Signals : ( Reference S. –
Perception S. ), rather than ( Reference S. – Output-
Feedback S. ) in non-living systems.
#
PCT Order Name Name Aka
Perception
PARTY
Examples
1
Intensities Scale Signal Brightness, loudness
2
Sensations Quality Signal
Color Green,
cantaloupe odor
3
Configurations Pattern
Object.
Configuration
Extent of Limb-Bend,
Weather, Road Strait &
Narrowness
4
Transitions Threat
Object.
Potentiality
Rising, rotating
5
Events Hostility
Object
.Hostility!
Syllable or Word
6
Relationships Prepositon
Object/
Environ
Under, inside, adjacent,
equal
7
Categories Species
Object/
Class
Generalization,
abstraction, analogy
8
Sequences Action Percipient
Recipe steps, map
directions
9
Programs
Contingencie
s
Percipient/
Environ
choosing menu item,
driving to a venue
10
Principles Guidence
Percipient/
Environ
the precept “honesty"
11
System
Concepts
Conformity
Percipient/
Environ-
"Systems"
Physics, Government
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
NOTES on ((PCT : Perceptual Control Theory )): 0422
PCT.11.Relationship {Layer#6 of 11}: The Term “Relationship” : Under, inside, adjacent,
equal, etc. { ~simple = “Prepositions” sort of “Relationships” only! : hence regrading :
Guilford’s Intelligence: No contradiction with Guilford’s “ Class << Relationship ” : because
the term “Relationship” here: refers to locating/describing some unique discrete SINGLE-
object with respect to its environment/adjacency : rather than being a MULTIPLE-objects
relationship in Guilford’s Context (similar to the one found in ICT.OOP.Objects.Relations ) }
Guilford: Intelligence: Products 6: [ Units/ Classes/ Relations/ Systems/ Transformations/
Implications ]
Note: PPT text is the MAIN text: VS : DOC5: is the copy only .. 0422
PCT.11: VIMP: The “Perception-Process Party” Column: proved to be very illustrative !
The “ENTITY” type (5) & Properties: 5: [ Signal/ Object/ Environ/ Percipient/ System]
Entity: aka: Perception [ Party, Side, .. ]
PCT.11.1: Signal = Communication, Links to : Environ, Media, Space, ..
PCT.11.1: Keyword : can have 2 columns, +ve and –ve (not just one col)
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
# PCT Order Name Links To :
Quotes
11 3 Our Brain Tackles ANY Perception Process in that Order : from 1 to 11
1 Intensities Scale
COMPARE apple to apple
( Unknown )
2 Sensations Quality
“NOT everything that can be counted counts,
and NOT everything that counts can be counted.”
( Albert Einstein :1879-1955 )
3 Configurations Pattern
Mouse PERCIEVES cat as a Lion
( Unknown )
4 Transitions Threat
Life is the DYNAMIC, Creative Edge of Reality
( Eric Parslow )
5 Events Hostility
"A man should keep his little brain attic stocked with all the furniture that he is likely to USE,
and the rest he can put away in the lumber-room of his library .. “
Sir Arthur Konan Doyle
6 Relationships ~Prepositons
The MULTITUDE of sheep frightens not the wolf
( Unknown )
7 Categories Species
Science is the systematic CLASSIFICATION of experience
( George Henry Lewes )
8 Sequences Action
PREPARATIONS wins half the battle
( Unknown )
9 Programs Contingencies
“The GAP between ape and man
is immeasurably greater than
the one between amoeba and ape. “
( Stephen Fleming )
10 Principles Guidence
The Value of a PRINCIPLE in the number of things it will explain
( Ralph Waldo Emerson )
11 System Concepts Conformity
A good system shortens the road to the GOAL
( Orison Swett Marden )
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and e
Hierarchic
al level:
PCT Order
Name
Examples Type of perception Bill Powers' Campfire Ex. McClelland (2011) notes
1 First
Order
Intensities Brightness, loudness Magnitudes, amounts Brightness Scalar {Analogue} variables Intensitie
2 Second
Order
Sensations Color Green,
cantaloupe odor
Attributes, weighted
sums
yellow, crackling Scalar {Analogue} variables
3 Third
Order
Configuration
s
Extent of Limb-
Bend, Weather,
Collections of
attributes
fire vs unburnt wood Scalar {Analogue} variables
4 Fourth
Order
Transitions Rising, rotating Paths, rates of change flickering Contrasts Scalar {Analogue} variables
5 Fifth
Order
Events Syllable or Word Temporal
segmentations
stoking, placing firewood increasingly Discrete {Digital.Binary}
6 Sixth
Order
Relationships Under, inside,
adjacent, equal
Co-variations lots of kindling, near
frame
increasingly Discrete {Digital.Binary}
7 Seventh
Order
Categories Generalization,
abstraction, analogy
Class memberships sputtering vs roaring
campfire
Discrete, but changeable / symbols .. Guilford-w
8 Eighth
Order
Sequences Recipe steps, map
directions
Serial orderings bigger fire, boiling water/
hot coffee
Discrete: and "the whole of the
sequence is either completed or not" /
"And prog
9 Ninth
Order
Programs choosing menu
item, driving to a
Networks of
contingencies
if no bubling water, more
heat
Discrete: and "the whole of the
sequence is either completed or not" /
Contingen
10 Tenth
Order
Principles the precept
“honesty"
Guiding heuristics a nice evening Rule?
11 Eleventh
Order
System
Concepts
Physics,
Government
Sense of organized
unities
enriching marriage by
enjoyiing time together
System/ Statistics cf PPT "OR
The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: getting 6 info @ the Threat: (2 signal'+4 Object)// 3 RATIONAL: Abstracting the Info// then SOCIAL
Abbrev. : DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// 4 different symbols: [ "," list of items/ "=" m
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and earlier) : 20
PCT
Order
LinksTo : Perception
PARTY
VIMP: SOC!,
Misperception
~Abstraction,
Meta, macro-
macro meso micro notes
1 Intensitie
s
Scale Signal S. Quantity
~Amplitude
Engg - S. Disproportionate prx n Points 1st abstraction couting!, .. Quantitative Intensiti
2 Sensation
s
Quality Signal S. Quality
~Frequency
Engg - S. Different: [Variety,
sort, nature] prx
n Entities:
observations
Attributes aka: Sensations! Neuronal
weighted sums
3 Configura
tions
Pattern Object.
Configuratio
n
O. Pattern
~Shape
ICT - O. Vaugness: Different
"Item"
(Uncertainity.easy)
n Attributes/
Sensations ( =
1 Discrete
Preliminary
"PATTERN" ?
Configurations,
entites-
topographies
Combinatorial
Pattern Coding
4 Transition
s
Threat Object.
Potentiality
O. Transitions
~Moves
Dynamics[Point
and Rigid-body]
- O. Static, status-quo
- O. Non harming, neutral
n Transactions
in time =
dynamics
path,
trajectories
rates (time:
distances/
generally any
retinotopic &
tonotopic maps
// command
5 Events Hostility Object
.Hostility!
O. n-transitions
~Scenario
Dynamics
[Elasticity, Flow,
n-Objects
Scenarios ]
- O. Solid, firm
- O. Stable, robust
- O. Affiliative, friendly
n Entites
dynamics (
~endo-
scenario,
drama,
episodes, ..
events = n
segments
Temporal
segmentations,
durations
??
6 Relations
hips
~Prepositi
ons
Object/
Environ
O. Relationship
~Preposition
Liguistics/ Logic - O. Isolated
- O. Non-Related, Non-
Contained
n Entites
Relationships
Relationships Co-variations r= .. // Instances
? (Topographical
mapping)
7 Categorie
s
Species Object/
Class
O. Item
.Set
Maths/ Biology - O. Ambiguity: Different
"Set" (Uncertainity.hard)
n Sets/
n Species
set abstraction disambiguity element to set
relation
Guilford
8 Sequence
s
Action Percipient P. Action
.Sequence
ICT
.Programming
- P. Inaction
- P. Incorrect action
n
Actions/steps
~ ACTIONS
order ( p 693 )
~Algorithms ,
ordered sets
"sequence
makes all the
"And pro
9 Programs Contingen
cies
Percipient/
Environ
P. Plan
.Contingencies
Planning, DM. - P. Haphazard,
unplanned, ad hoc
Actions
n RVAR, n POZ ~ Modes ?
enumerations
mult-variate
random-var !!
Node-Edge NE of
RVAR
Continge
10 Principles Guidence Percipient/
Environ
P. Self-organized Probability,
Random-var
- P. Anomalous, lawless
- P. Norms violating/
Law breaking
n
Experiences?
(= Learned
Rules)
Plan,
Roadmap,
rule, law, .. //
~(approximate,
Enacting a
principle
~ counter-
random? , de-
Entropy!,
Principle.vs.Conti
11 System
Concepts
Conformity Percipient/
Environ-
"Systems"
P. Self-organized
Criticality
SystemsEngg/
Complexity
Science
- P. (Over)-Selfish
- P. Frenzied, chaos
- P. Alien
n-Entities
Principles
="Concept" )
ORDD: Ordred
Disorder
System Rules Statistics cf PPT "O
The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: info @ the Threat: (2 signal+4 Object)// 3 RATIONAL: Abstracting the Info// then 2 SOCIAL: Principles, Norms : plu
Abbrev. : Prx Perception// SOC Self-organized Criticality // DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// VIMP Ver
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and earlier)
# Hierarchic
al level:
(from
periphery
)
PCT Order Name LinksTo : Type of perception Perception
PARTY
VIMP: SOC!, Misperception
1 First
Order
Intensities Scale Magnitudes,
amounts
Signal - S. Disproportionate prx
2 Second
Order
Sensations Quality Attributes,
weighted sums
Signal - S. Different: [Variety, sort, nature] prx
3 Third
Order
Configurations Pattern Collections of
attributes
Object.
Configuration
- O. Vaugness: Different "Item"
(Uncertainity.easy)
4 Fourth
Order
Transitions Threat Paths, rates of
change
Object.
Potentiality
- O. Static, status-quo
- O. Non harming, neutral
5 Fifth
Order
Events Hostility Temporal
segmentations
Object
.Hostility!
- O. Solid, firm
- O. Stable, robust
- O. Affiliative, friendly
?
Conflict Malignancy Will-related
Manipulation
Object
.Rivalry
- O/P Independent Disturbance
- O/P Unmanipulated Outputs
6 Sixth
Order
Relationships ~Prepositions Co-variations Object/
Environ
- O. Isolated
- O. Non-Related, Non-Contained
7 Seventh
Order
Categories Species Class memberships Object/
Class
- O. Ambiguity: Different "Set"
(Uncertainity.hard)
8 Eighth
Order
Sequences Action Serial orderings Percipient - P. Inaction
- P. Incorrect action
9 Ninth
Order
Programs Contingencies Networks of
contingencies
Percipient/ Environ - P. Haphazard, unplanned, ad hoc Actions
10 Tenth
Order
Principles Guidence Guiding heuristics Percipient/ Environ - P. Anomalous, lawless
- P. Norms violating/ Law breaking
11 Eleventh
Order
System Concepts Conformity Sense of organized
unities
Percipient/ Environ-
"Systems"
- P. (Over)-Selfish
- P. Frenzied, chaos
- P. Alien
The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: info @ the Threat: (2 signal+4 Object)// 3 RATIONAL: Abstracting the Info// then 2 SOCIAL: Principles, Norm
Abbrev. : Prx Perception// SOC Self-organized Criticality // DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// VIM
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
A Proposed Opinion : Some PCT : Perceptual Control Theory ”Missing Layer?”
A higher levels Perception Layer of ( Conflict of Wills ) ? Very Draft Notes: 0427
“... While many computer demonstrations of principles have been developed, the proposed
higher levels are difficult to model because too little is known about how the brain works at
these levels. Isolated higher-level control processes can be investigated, but models of an
extensive hierarchy of control are still only conceptual, or at best rudimentary … ”
( Ref: wikipedia PCT )
A Missing Perception Layer of ( Conflict of Wills )
= Perception of some “meta ( Threat and Hostility ) “ Adversary
= Perception of a “Manipulative” Disturbing Object !
= The Percipient perceives the Error Signal E (= R – P ) as the Difference Signal between : the
Reference Signal & the disturbance stemming from an (Intentionally Deliberately) (Counter
Anti) Object
= Comparing ( Output Behavior ) to the ( Already-learned Behaviors ) = the “Reassessment
Signal”, ReInforcement in Motivation Theory : indicates the existence of some
“Manipulative” Disturbance.
= A Situation of (Self-organized Criticality ) in Complexity Theory
= Hence follows: the well-known Motive for the Emergence of a new Abstraction Layer
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
DAC
Distributed Adaptive Control (DAC)
DAC
Conforms Reasonably
with a Months-ago Self-developed
Similar Diagram
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
((FCBPSS Modeling Framework ))
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406
Example: Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic
System (,Brain Stem) ( cf next slide )
FCBPSS:
Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406
Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems-Neurology: Functional-Architecture of the Human Brain: FCBPSS, VSC Models: 20230406 draft, Eng. E. F. HABIB
FCBPSS S (SubStr) S P B C F VSC
(( Personal-Development Gonstructs ))
II: Cognitive
I: Emotional
II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio/ Values/ Beliefs/ ..
I. Emotions/ Moods/ Habbits/ Attitudes/ Social Behavior/ ,,
Intrinsic Algorithms ( Needs )
Organism-Environment Interactions
System-Structures, "Hypothetical Constructs" :
System-Structures(Physical): [ Brain/ Senses&Motor/ Glandular Control/ Body! ] 0410
System-Structures("Hypothetical Constructs") : (cf)
System-States: Need, Desires, Tensions, .. :
System-Principle(s): ~Motivation Theory: Priorization of a Motivation-Principles (cf)
( B. ) System-Behaviors: more (Elements & System) than (Organism/Environ) Behavior : TODO0409 so the 6-listed
System-Contexts:
(Fns) System-Functions :
FCBPSS.SubConstructs: 0409 // also: linked notion
~ 2 TYPES 3 TYPES = 11 SubTypes 4 Contexts:"Brain States" // plus? [Body, Environ] contexts/states?
2: [Satisfaction/ Dissatisfaction(Deprivation)] ? 0409 , of the a/m needs
3: [ CONTENT/ PROCESS/ REINFORCEMENT ] = MTX-theories-types
11: [[[ Hierarchy (Maslow) / ERG/ two-factor/ Acquired Needs // Equity/ Goal-setting/ Expectancy // Positive/ Avoid
4: [ Alert(aroused)/ Awake/ DMN(defauly-mode Network, relaxed)/ asleep] ? , aka "Brai
Motivations: [[[ KINDS 4 // How to (get) Ultimate Motivation 6 // CHANGE_BHX 5 //
SubProcess(es): 0410
~Motivation Theory: ~Principles Priorization 6: [ Need/ Search/ Choice/ Enact/ Experience/ Reasses] : NSCEER , 0410
# Maslow Pyramid ( N. = Need )
5 Self-Actualization N. for Self-Actualization
is Personal-Development B. Personal-Development Fns.
4 Esteem N. for Esteem to Social B. Social Fns.
3 Affliations N. for Affliationsseek Affliations B. Affliations Fns.
( Links to )
'~ Need for Voluntry Action
needs- Voluntry Action B. Cognitive Fns. II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio
Emotional Fns. I. Emotions/ Moods/ Habbits/ Attitudes/ Socia
2 Safety & Security N. for Safety & Security
Satisfaction Survivial B. ( Spontaneous & Instinctive )
1 Basic Bioloical Needs N. for Basic Bioloical Needs
As-much-as-possible Biological B. Biological Fns.
( Number of ) 5 6 n 6 n 7
Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems-Neurology: ~ FCBPSS.Information-wise ~ Notions Layout~, "Hypothetical Constructs" , Eng. E. F. HABIB / : 20230408 draft, / links ~ Brain Fns
FCBPSS S S P B C F
???? : ( former) (( Personal-Development Gonstructs )) ( Links to )
todo: Stuctures VS "Hypothetical Constructs" : Master-details 0409
???? : Information Issues ?
???? : Matter-Energy Issues ?
???? : Information-Hierarchy ? [ Organelles, .. Neurons, .. Systems, .. Organism, .. ], Macro-meso-micro
???? : (Gestalt, Systems-theory Perspective) vs ( Reductionism )
# ~Advanced Notions of: Wholism ( Nature-wise) / Teleology / CZL / ....
9 Universals Universal Principles: Organism Strive to (Organism <> Environment) : [ UNIFORMITY/ P.Distr, PowerLaws/ MAS , CAS, SO
8 Organism/(Society, Otherness, Affiliation, ....) :
Affliation (SOX) // some Aspects of BHX ? // .. .. // Non-standard: Subjectivity ??! //
7 Organism/Environment Suvival : incl (Memory Links Experience links Processing !) / .. ) // standard Notions: Interaction: Awareness, Alterness,
6 Organism Experience = Surival ??
Repeated Pattern Information : Organism uses "Memory" ?? [ Flip-flop // .. ]
Learning, Memory, Habituation, Conditioning, Priming, ..
Draft List of ((ASPECTS)) : VIMP: [ notion of "Motivated Behavior" BHX, MTX theories-types 3 // "Affective Behavior" //Self-awareness , Attention, Alterness // REINF, Suje
PCT.11 : 11 levels of perceptions : * intensity/ sensation/ configuration/ transition/ event/ relationship/ category/ sequence/ program/ principle/ system concept + /// VIM
Suvival : PCT, LOOP: Perception.(scope, concern, Representative Sample, relevant ..) regrading the ("vast" = huge =mass
5 System Info.sys Notions : incl * Information.TOC, “VSCS” : Aspects/Manifestations : 7 / CNS Features 5 / ..
4 Organ: Population, .. Info.Sys.HW: Information.Carriers ? (4: Circuits&Signals) / Information.
3 Tissue [ Glia, all support Cells, .. ] N. = Living Cell ! Support Functions: ~Norishment/ Growth, Developmental / ..
2 Cell: Neurons : N. [Number/ Type/ Connections] = CMX 3D Perspective !! , D#3 in parti
1 Organelles / SubCellular: [ {VIMP: includes : ) Synapses, Gap Junctions, .. ] / MacroMolecules / Molcular
Electrical Conduction ( as a mandate for Electric Info Propagation)
Info.Sys.Components Tactics: Saltatory Conduction , Summation , //
( Number of ) 9 ?? ?? ?? ?? ??
Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
NOTES on ((FCBPSS applied on EMX)): 0325 :
FCBPSS is more suitable than the simplified FBS . May also consider the “Situatedness” FBS
Framework.
1- Emergence : As a typical example on Emergence: : Emotions are an Emergent Property of
the Complex System, which was NOT present in any of its component/structures .
2- the Limbic System produces both Drives and Emotions in the a/m sequence
3- the Reinforcement : +ve from Limbic System, -ve from Brain Stem.
4- Emotions: Among the whole set of possible emotions: Positives are few (~2) , while
Negatives are plenty .
Clarification: difference: simplified “FBS” VERSUS yet the x-axis of the 2-D is “FSB” : former B
is the Element Behavior, while latter B is the Whole-Organism Behavior .
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Systems Neurology :
Systems & Complexity Theory Approaches :
FCBPSS Framework : applied on Emotions : proved to yield good results
( Then the Framework was tested for all Maslow 5 Needs ).
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ]
An Example on the FCBPSS Model :
Such Modeling Approach: when applied to “EMOTIONS” : proved to be very promising :
Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System
(,Brain Stem) :
Details:
Function: Satisfaction of Needs  Having the Organism in a certain Context: the
Organism/Environment interaction: Generates Drives (Linked to Motive, Internal Drive
Directed Behavior ( +/-) ( approach/avoid) some behavior that promotes homeostatic
regulation  The Reinforcement system provides the Feedback (+/-) :
(reward/punishment&conflcit)regarding that directed behavior , based on past episodes 
Emotions are subconsciously generated based on the degree of need satisfaction
(satisfied/thwarted) Limbic System (,Brain Stem) .
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Personality VS Character :
Personality: Notions of Traits & Attitudes
relates more to the Social & Adaptation Aspects of Behavior
Character: Notions of Beliefs & Values .
relates more to the Self (Personal ! ) & Developmental Aspects of Behavior
:0327
Awareness VS Self-Awareness :
Needless to say ..
DRAFT: Awareness State as one of the 4 Brain States,
VS Self-Awareness : which links also to Subjectivity , .. Reinforcement
Afflictive Behavior VS Affective Behaviors :
Needless to say ..
Afflictive Behavior <> Affective Behaviors :
A = Maslow#4 / B= Maslow# 2.5 ( Voluntary, non-innate, .. )
Friendship, Acquaintances / Empathy
VS: Needs Fulfilling Behavior (Limbic )
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Examples on ongoing GROUPING of Brodmann’s Areas : BA## ..
ATTENTION Functions : OS-based <> CONTENT-based <> CONTROL-based ?? : , 0320
Similar notion are common ICT.Software.Programming:
OS-based (in multi-tasking OS’s), CONTENT-based =: event-driven , CONTROL-based =: algorithm-driven , :
OS-based: [[[Emotions (+ve, -ve), Monitor unattended information , Orientation-selective A. , .. ]]]
CONTENT-based: [[[sensory, Feature, speech, phonemes]]]
CONTROL-based : [[[Divided / Multitasking/ Shift / Sustain / Focused]]]
~ Multi-Role, Dynamic-Configuration, Meta-Adaptive System , Circular-Causation ?? : 0402
Mere-draft idea stating // for more checking and reading :TODO0402
FCBPSS : VIMP Issue of ( Model.Aspect X “ACTING AS” Model.Aspect Y !! :
Clear example #1: Book “Core Ideas” , Ch5 ( Information ) : ”Information carriers” are both “Signals and Circuits” : * AP+NT /
Neurons + Synapses ] , information is contained in the 4 items !
example #2: EMX: Needs acts as [ str, .. ] // past episodes: as Reinforcement, .. //
Example #3: “instances” , mapping /
{ in addition to : Variable-Structure Control (VSC), and its synonyms}
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
NOTES on ((Information Aspects: the Brain as a Variable-Strucuture Control-System)): 0403 :
Draft Notes:
~ Information.Aspects : ~ [[[ VSCS akas / Information.Forms/ “Information.Coding” / “Information.Processing” / Information
Pyramid (quantity, amount) / .. ]]] VSCS = Variable Structure Control System.
VSCS akas : [[[ Routing (of information I/O flow), gating / Plasticity Mechanisms: 5 @ : [ T. /
C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] (Mem.storage)/
Combinatorial pattern coding (Sensory.Mem.storage)/ dynamic self-organizing process (
SLFO , CRTCL @ Information.Reconstruction (image) ) (Mem.retrieval) / “shifting hierarchy”
SemiautonomousSubsystems / overlapped-Role FCBPSS-wise(General Modeling) /
Neuronal "Programmed Development" CellDivision/Differentiation”, (Development) ]]]
0403
Information.Forms : 4 : *molecular recognition / “fluctuations”/ “Information.Coding” / “coherent firing” + : Author’s Terms 0403
“Information.Coding”, “Information.Sensory”, “Information.Sensory.Coding”, “Coding.Modulations” : 3 ~Modulations : * Frequency
/ duty-cycle / pattern ]
“Information.Processing” , “Information.Processing.Schemes”: : 4 (Levels, Types / Evolution, Development~species-wise!)
Information Pyramid (quantity, amount) : [real / modality / considered / unconsciously/ consciously/ stored ]
Plasticity Mechanisms: 5 : @ [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] // needless to mention: all relates
to N. // abbrev.: * Topographical Maps T./ Neuron Circuits C. / Neurons N. / “Processes” P. (axonal and dendritic P.) / and Synapses S.
] 0404
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Abbreviations
Abbreviations:
CNS Central Nervous System
BA Brodmann Areas
MSG: Mental Self Government
PCT: Perceptual Control Theory
CCN: Collective Control Networks
ADC: Adaptive Distributed Control
STM: Short Term Memory
LTM: Long Term Memory
CLTM: Constructive Memory
BMR: Basal Metabolic Rate
RIT: Roget International Thesaurus
Abbreviations: (continued)
Sys: System
Ctrl: Controller (Regulator)
Fn, Fns: Function, Functions
VSCS, VSC: Variable-Structure Control-System Model
FCBPSS: [ Function/ Context/ Behavior/ Principle/ State/ Structure ] Model
Ref: Reference
K: Knowledge
OS: Operating System
(ICT-context : Information, Communication, Technology)
cf: Refer to, please turn over to
e.g.: For Example
a/m: afore-mentioned
Incl.: Including
RCA: Root-cause Analysis
PPT: PowerPoint Presentation ( also PDF file format)
VIMP: Very Important (issue or point)
[ Item#1/ Item#2/ Item#3/ .. ]: Lists of Items
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Quotes ( non-cited quotes are Author’s DIY mockups )
HumanBrain-wise:
“The gap between ape and man
is immeasurably greater than
the one between amoeba and ape. “
Stephen Fleming,
Quantity and Quality :
“Not everything that can be counted counts,
and not everything that counts can be counted.”
Albert Einstein (1879-1955)
Brain & Library :
"A man should keep his little brain attic stocked with all the furniture that he is likely to use,
and the rest he can put away in the lumber-room of his library .. “
Sir Arthur Konan Doyle
Exploration ( Un-mentored Trial & Error .. ) :
“Exploration is not an Efficient Process”
Diagrams & Ideas :
“A Picture Speaks a thousand Words,
a DIAGRAM speaks a thousand IDEAS”
54
Brodmann K (1909). "Vergleichende Lokalisationslehre der Grosshirnrinde" (in German).
Leipzig: Johann Ambrosius Barth.
( “Brodmann’s Areas”, Korbinian Brodmann,1909, yes 1909  )
Klemm, William R., “Core Ideas in Neuroscience”,
2013, 2016, Texas A&M University
Hemmen, J. L, van, et al, “23 Problems in Systems Neuroscience”,
OXFORD UNIVERSITY PRESS, 2005 , ISBN-13: 978-0-19-514822-0, ISBN-10: 0-19-514822-3
Sternberg, R. J. (1988). Mental Self-Government: A Theory of Intellectual Styles and Their Development.
https://doi.org/10.1159/000275810
William T. Powers … . Perceptual Control Theory: { Apology, doi details will be added after surviving drowsy toture
by microwaver ray }
Ganong, William F., 1995, “Review of Medical Physiology”,
17th edition, LANGE books
Despopoulos, Agamemmon, 2003, “Color Atlas of Physiology”,
5th Edition, Thieme Flexibooks
Bertalanffy, Ludvig von, 1968, “General System Theory” : Foundations, Development,
and Applications”, Revised Edition, George Braziller, New York
Haefner, James W. , 1996, “Modeling Biological Systems” : Principles and Applications”
Chapman & Hall Pub.
References :
Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag
55
Ver 0.1 20230305
Ver 0.2 20230308
Ver 0.3 20230317 { Celebrating JUSTICE for Humanity }
Ver 0.4 20230417 { “ }
Ver 0.5 20230417 { “ }
Ver 0.6 20230424 { “ }
Ver 0.7 20230427 { “ }
Your CRITICISM is Highly Required
SystemThinking@Inbox.LV
This Version of the Presentation is draft, ongoing major elaborations,
will be updated and uploaded later.
( A Self-effort for self-Career Issues, ONLY , ONLY ! : and ALL this presentation is a SOLE, LONE Self Effort of the Author:
Eng. Emad Farag HABIB)
( Version 0.2 done under Non-relenting pack of TORTURES , by remote microwave ray : Directed Energy Weapon in Egypt)
( Version 0.3 deleted Useless and Repeated Items that were included accidentally and under a/m unusual conditions)
( Version 0.4, 0.5 went online earlier than Version date by 4-days!, due to being “ahead-of schedule”, in addition to a/m  )

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Brain Functions Conceptual Map

  • 1. Systems Neurology Functions of the Human Brain A Proposed Simplified Functional-Architecture of the Human Brain Based on a Perspective of Dynamic Systems Theory Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Eng. Emad Farag HABIB Presentation is Downloadable (for free) for Non-members (and is : Virus, Malignancy, and Macro Free) VERSION 0.7 , April 27th 2023 To get the Latest Version: Open https://www.slideshare.net/EmadfHABIB2/ You will Find ONLY ONE File Named : “UPDATED (Version <whatever>) Systems Neurology … “ , While other files are named “Outdated” or have a Completely Different Name (Other Presentations)
  • 2. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Please Note: This Presentation is NOT a summary presentation from a Professional Author at all ! But rather it is exactly the opposite !! This Presentiation is Just “Draft Proposed Ideas” !!!! Stated just to ease Ideas & Notions Discussions : And it rises more questions than providing answers, Intended to be used among those interested, specialists and/or professionals. If You happen to be scientifically interested in such “Inter-disciplinary” topic of science : you will find such presentation useful . If this is not the case , you can simply skip it ( with Author’s apology for any inconvinience ) ( Apology: the PDF “one-page shift” problem: is still being tackled )
  • 3. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Conclusion ! : - Brain Systems-Neurology Links to the “Information” and Information Theoretic Perspectives. - Brain Functions Study : is much easier if we classified the Brain’s “Hypothetical Constructs” into a 2 Dimensional “Conceptual Map” ! , based on Behavior vs Dispositions. Notions like “Needs”, “Motivation”, “Affective Behavior”, and “Learned Behaviors “ are amazingly clarified when stuffed on such 2-D Diagram. - Some Recent Notable Researches entails the a/m 2 Perspectives: namely: PCT, CCN, ADC, and the like . - The Information Perspective can also be addressed via the “FCBPSS” and “VSCS” Frameworks and Models .…
  • 4. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB [Reward/ Punishment] BA47.R05: Reward Manager BA32.02: R. Decision Making Environ (Nourishment, Needs) OTHERNESS Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators [ Needs / Affective Behavior ] cf ADAPTATION: LTM Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) Instinctual Algorithms 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : STM Basic Biological Behaviors Threats-Survival Responses Affective Behaviors I/P Inputs O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Threats Personal-DEVELOPMENT: Skills, ,Tacit Knowledge IV. Adaptation Controller(Cooperation) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Social Action Behaviors Mental & Intellectual Constructs Thoughts Values Social Interaction Social Facts [Actions/Reactions] BA47.15 Social Norms BA10.R05 Risk vs benefit BA46.09: Intention/conflict detection Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller Needs *Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological 6. Social Interaction: (Incl. Personality & Traits) Social Norms Personal Developmen Behaviors Social Behavior – Concordance (Facts, Norms, and Culture) Societal Culture Judgment, Learning, Language, Memory Desires Behavior: [6 Domains] [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Afflictive Behaviors Empathy Conflict-of-Wills Motivation Personal [ Developmental / Adapt ] Balance Behavior [ Inhibitory / Excitatory ] Balance Learned Behavior(s) Perception
  • 5. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Search Choice Enact Experience Reassess Behavior Need (DRIVE) Emotions [ Positive/ Negative ] Cognitive, Affective, and Volitional Constructs Learned Behavior(s) [Reinforce/ Avoid ] Needs (as a Structure) [ Maslow/ ERG/ ..] C1: Need Exists? [ Y/N ] C2: Behavior Fulfilled the Need? [ Y/N ] C4: Behavior Efficacy? [ Effective / Ineffective ] C3: Need Urgency/ Importance Satisfied [ Y/ N ] Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Moods C5: Need Necessitates Caged-Emotions ? [ Y/ N ] Attitudes This is NOT “Graphics” nor “Art” , but “Systems-Neurology” : This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! , rather: Items are arranged as-per the a/m “2-D Perspective” . Abbrev. : C = “Controller, Regulator” Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational Constructs : Learned Behavior(s)
  • 6. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB - These 4 Slides : show that: Stuffing the well-known “Hypothetical Constructs” : like *Needs”, “Motivation”, “Affective Behavior”, “Learned Behaviors “, Values, Thoughts, Attitudes, Emotion, Moods,.. ] : in a 2D Structure: may be useful … - End of Conclusion ! :
  • 7. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB TOC - Citations - Functions of the Brain ( ”Grand” Functions only, usually plotted on Whole-brain Anatomical-illustrations : for Pathology & Diagnosis ) - Brodmann’s Areas - 2D Diagram : “To-Do” VERSUS “To-Be” - Details of “Affective Behavior”: Motivation - MOTIVATION: in Different Contexts - ((PCT : Perceptual Control Theory )) - FCBPSS Systems Model / VSCS - Abbreviations, Quotes, References, Versions.
  • 8. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 9. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 10. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 11. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 12. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 13. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 14. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 15. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Executive Functions / Memory / Motor/ Emotional Regulation/ Olfactory Attention/ visual/ sound/ Somatosensory/ Not well understood Brodmann’s Areas : [ olfaction 34 / auditory 22, 41,42 / visual 17,18,19 / attention 7, 39 / memory 21,20,37 , 36, 28, 23 / motor 4,6,8, 32 / somatosensory 3,1,2 , 5, 40, 43, 31 / emotional 38, 11,12, 47,25 , 13 / executive 44,45, 46, 10, 9 ] This Article focuses more on Higher Functions : Hence, Areas-groups are prioritized as follows : Executive Functions / Emotional Regulation/ Attention/ Memory / visual/ sound/ Olfactory/ Somatosensory/ Motor/ Not well understood
  • 16. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Brodmann’s functions : 1+6 Fns : (Temperature, Pain) + [[[ Reflexes/ 5-Senses/ Awareness / Posture & Movement / SomatoSensory / Higher (Emotions/Intellect) ]]] Intellect: Thinking Styles: MSG 13 : [ Legislative/ Executive/ Judicial/ Monarchic/ Hierarchic/ Oligarchic/ Anarchic/ Global (Abstract)/ Local (Concrete)/ Internal/ External/ Conservative/ Liberal ] [[[Volition]]] Individual Volition : 5: General + 4 [ Future/ Action/ Antagonism/ Result] Intersocial Volition : 4: General + 3 [ Special / Conditional / Possessive Relations] (, incl. Behavior) . { links to: RIT }
  • 17. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB 2D Diagram For Brain Functions “To-Do” VERSUS “To-Be”
  • 18. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Needs *Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological Behavioral [ Inhibitory / Excitatory ] Balance Next Slides : Proposed Idea of Sketching The Brain Functions In a 2D Diagram : “To-Do X To-Be” ! Behavior X Needs Action X Learn Flow X Fountain Cash X Credit Causality X Dominance ( FCBPSS X Maslow ) Where the well- Known “Neurological Constructs “ Like [ Beliefs/ Values/ Attitudes/ Motives ] are laid in a 2D Arrangement that works as a “Conceptual Map” Personal [ Developmental / Adaptation ] Balance More Accurately: Behavior X Needs = System (Oranism-Envirom) ( To-Do X To-Be ) = Essence Action X Learn = Growth Flow X Fountain = Homo sapiens Cash X Credit = Personality, Character Causality X Dominance = Shortterm, Longterm ( Complexity X Maslow ) = FCBPSS
  • 19. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators OTHERNESS O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be I/P Inputs Brain Functions : 2D Diagram : Causality X Complexity (Dominance) The “2D-Structure” of the next diagram : 2D : Axes-Captions (colored in Blue) and Axes-Extremes (colored in Green-Red, Blue-Cyan) 7 Functions : 1:2 Physiological 3 Emotional/ 4 Cognitive/ 5 Afflictive 6 Social / 7 Volitional BEHAVIOR : 6 Behavior Domains : [Bio/ Survival/ Affective/ Afflictive/ Social / Developmental] Fns Basic Biological Behaviors Threats-Survival Responses Affective Behaviors Social Action Behaviors Personal Developmen Behaviors Afflictive Behaviors Behavioral [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adaptation ] Balance Needs *Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological
  • 20. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators OTHERNESS 6 Behavior O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Social Interaction Behavior: ~6 Domains [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Behavior [ Inhibitory / Excitatory ] Balance (Sub-”Behavior”: *Connection/ Tract/ Pathway/ Circuit/ Network+ ) i.e. sub-system sub-behavior: (substrates, substances,..) , detected by Analytical Investigation Methods [ lab, imaging,, ] Basic Biological Behaviors Threats-Survival Responses Affective Behaviors Social Action Behaviors Personal Developmen Behaviors Afflictive Behaviors Personal [ Developmental / Adapt ] Balance Instinctual Algorithms #1: #2 Physiological Fns: [Physical] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] #5 Affiliation Fns: [Friendship, Acquaintances] 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 6. Social Interaction: (Incl. Personality & Traits) I/P Inputs Knowledge, Information, Data STM Needs *Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological [ Needs / Affective Behavior ] cf Environ (Nourishment, Needs) Threats LTM
  • 21. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB [Reward/ Punishment] BA47.R05: Reward Manager BA32.02: R. Decision Making Environ (Nourishment, Needs) OTHERNESS Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators [ Needs / Affective Behavior ] cf ADAPTATION: LTM Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) Instinctual Algorithms 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : STM Basic Biological Behaviors Threats-Survival Responses Affective Behaviors I/P Inputs O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Threats Personal-DEVELOPMENT: Skills, ,Tacit Knowledge IV. Adaptation Controller(Cooperation) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Social Action Behaviors Mental & Intellectual Constructs Thoughts Values Social Interaction Social Facts [Actions/Reactions] BA47.15 Social Norms BA10.R05 Risk vs benefit BA46.09: Intention/conflict detection Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller Needs *Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological 6. Social Interaction: (Incl. Personality & Traits) Social Norms Personal Developmen Behaviors Social Behavior – Concordance (Facts, Norms, and Culture) Societal Culture Judgment, Learning, Language, Memory Desires Behavior: [6 Domains] [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Afflictive Behaviors Empathy Conflict-of-Wills Motivation Personal [ Developmental / Adapt ] Balance Behavior [ Inhibitory / Excitatory ] Balance Learned Behavior(s) Perception
  • 22. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Notes 1- “MARGINAL” Constructs = Constructs related to the Organism/Environment border region = those that directly affect the organism’s observed behavior. Marginal Constructs are marked by a “Gray” colored background, and are 5: * Perceptions/ Skills / Attitudes / “Learned Behavior(s)” / Values + 2- Mental & Intellectual Constructs : incl. Conceptual Constructs. 3- AKAS: Instinctual Algorithms = Genetic Endowment = ..
  • 23. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Next Slides : Details of “Affective Behavior” Reward System : Affective Behavior : The Motivation Process : Motivation Process 5 Diagrams : [ Internal/ External/ Both/ Both (detailed) / Akas! ]
  • 24. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Search Choice Enact Experience Reassess Behavior Need (DRIVE) “Affective Behavior” Aka: The Motivation Process (6) Diagram #1: INTRNALS: Intra-Motivational Constructs : 6 Items : [ Need (as a state) / Search (for Remedial Actions ) Choice (Action Selection)/ Enact (Implementation)/ Experience (Experiencing Consequences) / Reassess (Reinforcement) ] Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Needs
  • 25. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Need [ Maslow/ ERG/ ..] Moods “Affective Behavior” Aka: The Motivation Process Behavior / Action Regulators , Controllers Needs / Behaviors Diagram #2: EXTRNALS: Extra-Motivational Constructs : 4 Groups: [ Input (needs) / Output (Behavior + Learned B.) Affected By (Cognitive Controllers)/ Affects (Emotions, Moods + Attitudes)] Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Cognitive, Affective, and Volitional Constructs Emotions [ Positive/ Negative ] Attitudes Learned Behavior(s) [Reinforce/ Avoid ]
  • 26. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Moods Behavior / Action Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Emotions [ Positive/ Negative ] Attitudes Learned Behavior(s) [Reinforce/ Avoid ] Search Choice Enact Experience Reassess Need (DRIVE) Need [ Maslow/ ERG/ ..] Regulators , Controllers Needs / Behaviors Cognitive, Affective, and Volitional Constructs Diagram #3: BOTH : INTRA & EXTRA -Motivational Constructs:
  • 27. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Search Choice Enact Experience Reassess Behavior Need (DRIVE) Emotions [ Positive/ Negative ] Cognitive, Affective, and Volitional Constructs Learned Behavior(s) [Reinforce/ Avoid ] Needs (as a Structure) [ Maslow/ ERG/ ..] C1: Need Exists? [ Y/N ] C2: Behavior Fulfilled the Need? [ Y/N ] C4: Behavior Efficacy? [ Effective / Ineffective ] C3: Need Urgency/ Importance Satisfied [ Y/ N ] Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Moods C5: Need Necessitates Caged-Emotions ? [ Y/ N ] Attitudes This is NOT “Graphics” nor “Art” , but “Systems-Neurology” : This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! , rather: Items are arranged as-per the a/m “2-D Perspective” . Abbrev. : C = “Controller, Regulator” Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational Constructs : Learned Behavior(s)
  • 28. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Search Remedial Actions , Alternatives, Ways Certain Outcomes Attractive Choice, Goal-directed Behavior, Will, Intentions Action Selection Enact, Implementation Experiencing Probing : Behavior Consequences Reassess, Reinforcement Feedback Behavior/ Actio Need (Desire/ Tension/ Drive ) Felt-Deprivation Emotions [ Positive/ Negative ] [ Happiness: ~2: Pride, Joy / Non- : n-emotions ] Cognitive, Affective, and Volitional (Existing) Dispositions / (observed) Constructs [Judgment ] Reasoning, Judgment, Perceptions/ Beliefs, Concepts / Values, Morals// Moods and Emotions Affects, Emotions// Will Learned Behavior(s) Past Episodes [Reinforce/ Avoid ] Needs (as a Structure) Wants / Dreams/ Interests 4 CONTENT + 3 PROCESS + 4 INFORCEMENT Theories C1: Need Exists? [ Y/N ] C2: Behavior Continue/ Cease [ Y/N ] C4: Behavior Reward/ Punishment (Conflict) C3: Need Satisfaction/ Dissatisfaction Tension/Drive Reduced? Extent of S. [ Y/ N ] Moods = Longterm Emotions-Abstraction C5: Need Necessitates Behavioral Apathy [ Y/ N ] Attitudes = meta Caged-emotions ~ Behavioral Apathy Diagram #5: BOTH: INTRA & EXTRA -Motivational Constructs : AKAS ( with apology for smaller-font )
  • 29. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB MOTIVATION: in Different Contexts: 20230400 MOTIVATION: in Different Contexts : Motivational Processes 6: [ Need / Search / Choice/ Enact / ~Experiencing / Reassess ]: 20230400 Apology: "Sparse-table = Obligatory SmallFonts" ! A: Motivation: Psychology-Context: 1 2 3 4 5 6 Need Search Choice Enact Experience Reassess Akas1 (Common) Desires Alternatives/ Remedies Will Implement Experiencing (Rewards vs Punishment) Reinforcement Inbetweens!, Details Inclination? / Tentative Action B: Motivation: Business- Context: Employee 4 Steps 4: Goal (Wants) (~Attitude?) 1: Effort 2: Performance 3: Reward Inbetweens!, Details "Goal- directed BHX" Opportunity ? [ Abilities / OBJECTIVE Performance Evaluation System ] // Competence // Involvement // Mobilization, Participatory // Devotion , Confidence in Others Performance Evaluation Criteria Dominant Needs By?, Action By Whom? DIYK Employee- Environ Employee Workplace setting , Work- Environ Company, Administration C: Motivation: Business- Context: Company 3: [Expectancy, Instrumentality, Valence] 1. Expectancy 2. Instrumentality 3. Valence Employee Queries Can I ACHIEVE the desired level of Performance? What work OUTCOMES will be received as a result of the Performance? How Highely do I VALUE Work outcomes? more Motivation = E x I x V Match [ Needs - Rewards ] : Employee- needs vs Company- Rewards
  • 30. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ] Notes : Affective Behavior : There is also Other (Advanced) Cases : [ Ultimate-Motivation / Behavior Change / Cognitive Dissonance ] * How to “motivate yourself” / How to plan a change of Behavior / How to eliminate Cognitive Dissonance ] #1: 6 Means to achieve it : [[ Stay Positive / Create Goals / Visualize {future} Success / Keep Good company / Track Your {previous/ongoing} Success / Remember why {what motivates} ]] , Ref: “www.HolisticLifeCoaching.Org” DRAFT: Basic Info : ~ Behaviors List ( Listed by Percent ToBe.vs.ToDo !!, “%” ) : [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%) ] Noting: the notion of “ToBe.vs.ToDo” here : in the sense of To gain more “CLTM, Learned, .. “ ( not “to survive” ) .vs. “To Voluntary do” ( not to “innately do” ) … 0414 The Organism-Environment System-Element : the “Environment” was skipped to avoid complicating the diagram .
  • 31. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB 5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)] Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Needs 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological Causality: Adaptation, Action, to-do ADAPTATION: Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : Causality: Adaptation, Action, to-do Personal-DEVELOPMENT: Skills, ,Tacit Knowledge IV. Adaptation Controller(Cooperation) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Mental & Intellectual Constructs Thoughts Values Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller 6. Social Interaction: (Incl. Personality & Traits) Social Behavior – Concordance (Facts, Norms, and Culture) Judgment, Learning, Language, Memory Desires Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Empathy Conflict-of-Wills Motivation Learned Behavior(s) Perception
  • 32. Causality: Adaptation, Action, to-do ADAPTATION: Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : Causality: Adaptation, Action, to-do Personal-DEVELOPMENT: Skills, ,Tacit Knowledge IV. Adaptation Controller(Cooperation) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Mental & Intellectual Constructs Thoughts Values Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller 6. Social Interaction: (Incl. Personality & Traits) Social Behavior – Concordance (Facts, Norms, and Culture) Judgment, Learning, Language, Memory Desires Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Empathy Conflict-of-Wills Motivation Learned Behavior(s) Perception Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Needs 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological Completely MORAL ETHICAL Respectful Polite Files Eng. Emad Farag HABIB 1: Survival Behavior 3: Affective-Behavior 4: “Ultimate-Motivation” Behavior 5: Behavior-Change 6: Cognitive-Dissonance Behavior 7 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)] 2: Reward-based, ERG#2, .. -Behavior 7: ~ Pure Personal-Development Behavior ?
  • 33. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB (( PCT : Perceptual Control Theory ))
  • 34. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB ((PCT : Perceptual Control Theory )) PCT.11 : in Narrative Format: Living Creatures Brain is organized in a very Logical way that enables them be able to deal effectively with the environment : For Human Beings: when faced by a “Change” in their environment : FIRST The “Percipient” Collects from its Environment all possible easy “Sensory” information (Signals) relevant to the Perceived Object : then collects 4 other important information then SECOND : the percipient uses these 6 Info to reach 3 logical and Rational conclusions: ( starting by “Classifying” or Classing the Object) then the Percipient THIRD engages in two final higher Functions related to its own environment : seeking guiding Principles that possibly governs the situation (Western “Social Norms”) in addition to pursing Adaptation to match the behaviors with the Whole Cultural system. At the Neuronal Level: the Living Creature achieves all this by having its “Actuating Signal” equal to the Difference between Two Signals : ( Reference S. – Perception S. ), rather than ( Reference S. – Output- Feedback S. ) in non-living systems. # PCT Order Name Name Aka Perception PARTY Examples 1 Intensities Scale Signal Brightness, loudness 2 Sensations Quality Signal Color Green, cantaloupe odor 3 Configurations Pattern Object. Configuration Extent of Limb-Bend, Weather, Road Strait & Narrowness 4 Transitions Threat Object. Potentiality Rising, rotating 5 Events Hostility Object .Hostility! Syllable or Word 6 Relationships Prepositon Object/ Environ Under, inside, adjacent, equal 7 Categories Species Object/ Class Generalization, abstraction, analogy 8 Sequences Action Percipient Recipe steps, map directions 9 Programs Contingencie s Percipient/ Environ choosing menu item, driving to a venue 10 Principles Guidence Percipient/ Environ the precept “honesty" 11 System Concepts Conformity Percipient/ Environ- "Systems" Physics, Government
  • 35. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: NOTES on ((PCT : Perceptual Control Theory )): 0422 PCT.11.Relationship {Layer#6 of 11}: The Term “Relationship” : Under, inside, adjacent, equal, etc. { ~simple = “Prepositions” sort of “Relationships” only! : hence regrading : Guilford’s Intelligence: No contradiction with Guilford’s “ Class << Relationship ” : because the term “Relationship” here: refers to locating/describing some unique discrete SINGLE- object with respect to its environment/adjacency : rather than being a MULTIPLE-objects relationship in Guilford’s Context (similar to the one found in ICT.OOP.Objects.Relations ) } Guilford: Intelligence: Products 6: [ Units/ Classes/ Relations/ Systems/ Transformations/ Implications ] Note: PPT text is the MAIN text: VS : DOC5: is the copy only .. 0422 PCT.11: VIMP: The “Perception-Process Party” Column: proved to be very illustrative ! The “ENTITY” type (5) & Properties: 5: [ Signal/ Object/ Environ/ Percipient/ System] Entity: aka: Perception [ Party, Side, .. ] PCT.11.1: Signal = Communication, Links to : Environ, Media, Space, .. PCT.11.1: Keyword : can have 2 columns, +ve and –ve (not just one col)
  • 36. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB # PCT Order Name Links To : Quotes 11 3 Our Brain Tackles ANY Perception Process in that Order : from 1 to 11 1 Intensities Scale COMPARE apple to apple ( Unknown ) 2 Sensations Quality “NOT everything that can be counted counts, and NOT everything that counts can be counted.” ( Albert Einstein :1879-1955 ) 3 Configurations Pattern Mouse PERCIEVES cat as a Lion ( Unknown ) 4 Transitions Threat Life is the DYNAMIC, Creative Edge of Reality ( Eric Parslow ) 5 Events Hostility "A man should keep his little brain attic stocked with all the furniture that he is likely to USE, and the rest he can put away in the lumber-room of his library .. “ Sir Arthur Konan Doyle 6 Relationships ~Prepositons The MULTITUDE of sheep frightens not the wolf ( Unknown ) 7 Categories Species Science is the systematic CLASSIFICATION of experience ( George Henry Lewes ) 8 Sequences Action PREPARATIONS wins half the battle ( Unknown ) 9 Programs Contingencies “The GAP between ape and man is immeasurably greater than the one between amoeba and ape. “ ( Stephen Fleming ) 10 Principles Guidence The Value of a PRINCIPLE in the number of things it will explain ( Ralph Waldo Emerson ) 11 System Concepts Conformity A good system shortens the road to the GOAL ( Orison Swett Marden )
  • 37. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and e Hierarchic al level: PCT Order Name Examples Type of perception Bill Powers' Campfire Ex. McClelland (2011) notes 1 First Order Intensities Brightness, loudness Magnitudes, amounts Brightness Scalar {Analogue} variables Intensitie 2 Second Order Sensations Color Green, cantaloupe odor Attributes, weighted sums yellow, crackling Scalar {Analogue} variables 3 Third Order Configuration s Extent of Limb- Bend, Weather, Collections of attributes fire vs unburnt wood Scalar {Analogue} variables 4 Fourth Order Transitions Rising, rotating Paths, rates of change flickering Contrasts Scalar {Analogue} variables 5 Fifth Order Events Syllable or Word Temporal segmentations stoking, placing firewood increasingly Discrete {Digital.Binary} 6 Sixth Order Relationships Under, inside, adjacent, equal Co-variations lots of kindling, near frame increasingly Discrete {Digital.Binary} 7 Seventh Order Categories Generalization, abstraction, analogy Class memberships sputtering vs roaring campfire Discrete, but changeable / symbols .. Guilford-w 8 Eighth Order Sequences Recipe steps, map directions Serial orderings bigger fire, boiling water/ hot coffee Discrete: and "the whole of the sequence is either completed or not" / "And prog 9 Ninth Order Programs choosing menu item, driving to a Networks of contingencies if no bubling water, more heat Discrete: and "the whole of the sequence is either completed or not" / Contingen 10 Tenth Order Principles the precept “honesty" Guiding heuristics a nice evening Rule? 11 Eleventh Order System Concepts Physics, Government Sense of organized unities enriching marriage by enjoyiing time together System/ Statistics cf PPT "OR The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: getting 6 info @ the Threat: (2 signal'+4 Object)// 3 RATIONAL: Abstracting the Info// then SOCIAL Abbrev. : DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// 4 different symbols: [ "," list of items/ "=" m
  • 38. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and earlier) : 20 PCT Order LinksTo : Perception PARTY VIMP: SOC!, Misperception ~Abstraction, Meta, macro- macro meso micro notes 1 Intensitie s Scale Signal S. Quantity ~Amplitude Engg - S. Disproportionate prx n Points 1st abstraction couting!, .. Quantitative Intensiti 2 Sensation s Quality Signal S. Quality ~Frequency Engg - S. Different: [Variety, sort, nature] prx n Entities: observations Attributes aka: Sensations! Neuronal weighted sums 3 Configura tions Pattern Object. Configuratio n O. Pattern ~Shape ICT - O. Vaugness: Different "Item" (Uncertainity.easy) n Attributes/ Sensations ( = 1 Discrete Preliminary "PATTERN" ? Configurations, entites- topographies Combinatorial Pattern Coding 4 Transition s Threat Object. Potentiality O. Transitions ~Moves Dynamics[Point and Rigid-body] - O. Static, status-quo - O. Non harming, neutral n Transactions in time = dynamics path, trajectories rates (time: distances/ generally any retinotopic & tonotopic maps // command 5 Events Hostility Object .Hostility! O. n-transitions ~Scenario Dynamics [Elasticity, Flow, n-Objects Scenarios ] - O. Solid, firm - O. Stable, robust - O. Affiliative, friendly n Entites dynamics ( ~endo- scenario, drama, episodes, .. events = n segments Temporal segmentations, durations ?? 6 Relations hips ~Prepositi ons Object/ Environ O. Relationship ~Preposition Liguistics/ Logic - O. Isolated - O. Non-Related, Non- Contained n Entites Relationships Relationships Co-variations r= .. // Instances ? (Topographical mapping) 7 Categorie s Species Object/ Class O. Item .Set Maths/ Biology - O. Ambiguity: Different "Set" (Uncertainity.hard) n Sets/ n Species set abstraction disambiguity element to set relation Guilford 8 Sequence s Action Percipient P. Action .Sequence ICT .Programming - P. Inaction - P. Incorrect action n Actions/steps ~ ACTIONS order ( p 693 ) ~Algorithms , ordered sets "sequence makes all the "And pro 9 Programs Contingen cies Percipient/ Environ P. Plan .Contingencies Planning, DM. - P. Haphazard, unplanned, ad hoc Actions n RVAR, n POZ ~ Modes ? enumerations mult-variate random-var !! Node-Edge NE of RVAR Continge 10 Principles Guidence Percipient/ Environ P. Self-organized Probability, Random-var - P. Anomalous, lawless - P. Norms violating/ Law breaking n Experiences? (= Learned Rules) Plan, Roadmap, rule, law, .. // ~(approximate, Enacting a principle ~ counter- random? , de- Entropy!, Principle.vs.Conti 11 System Concepts Conformity Percipient/ Environ- "Systems" P. Self-organized Criticality SystemsEngg/ Complexity Science - P. (Over)-Selfish - P. Frenzied, chaos - P. Alien n-Entities Principles ="Concept" ) ORDD: Ordred Disorder System Rules Statistics cf PPT "O The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: info @ the Threat: (2 signal+4 Object)// 3 RATIONAL: Abstracting the Info// then 2 SOCIAL: Principles, Norms : plu Abbrev. : Prx Perception// SOC Self-organized Criticality // DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// VIMP Ver
  • 39. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Human Brain Functions: 11 Layers ( Orders) : "Perceptual Control Theory" PCT : William Powers, 2013 (and earlier) # Hierarchic al level: (from periphery ) PCT Order Name LinksTo : Type of perception Perception PARTY VIMP: SOC!, Misperception 1 First Order Intensities Scale Magnitudes, amounts Signal - S. Disproportionate prx 2 Second Order Sensations Quality Attributes, weighted sums Signal - S. Different: [Variety, sort, nature] prx 3 Third Order Configurations Pattern Collections of attributes Object. Configuration - O. Vaugness: Different "Item" (Uncertainity.easy) 4 Fourth Order Transitions Threat Paths, rates of change Object. Potentiality - O. Static, status-quo - O. Non harming, neutral 5 Fifth Order Events Hostility Temporal segmentations Object .Hostility! - O. Solid, firm - O. Stable, robust - O. Affiliative, friendly ? Conflict Malignancy Will-related Manipulation Object .Rivalry - O/P Independent Disturbance - O/P Unmanipulated Outputs 6 Sixth Order Relationships ~Prepositions Co-variations Object/ Environ - O. Isolated - O. Non-Related, Non-Contained 7 Seventh Order Categories Species Class memberships Object/ Class - O. Ambiguity: Different "Set" (Uncertainity.hard) 8 Eighth Order Sequences Action Serial orderings Percipient - P. Inaction - P. Incorrect action 9 Ninth Order Programs Contingencies Networks of contingencies Percipient/ Environ - P. Haphazard, unplanned, ad hoc Actions 10 Tenth Order Principles Guidence Guiding heuristics Percipient/ Environ - P. Anomalous, lawless - P. Norms violating/ Law breaking 11 Eleventh Order System Concepts Conformity Sense of organized unities Percipient/ Environ- "Systems" - P. (Over)-Selfish - P. Frenzied, chaos - P. Alien The 11-Orders are divided into 3-Levels: [[[ 6 PHYSICAL: info @ the Threat: (2 signal+4 Object)// 3 RATIONAL: Abstracting the Info// then 2 SOCIAL: Principles, Norm Abbrev. : Prx Perception// SOC Self-organized Criticality // DM Decision Making // n many, poly// RVAR Random Variable, POZ: Possibilities (Probability Sc.)// VIM
  • 40. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB A Proposed Opinion : Some PCT : Perceptual Control Theory ”Missing Layer?” A higher levels Perception Layer of ( Conflict of Wills ) ? Very Draft Notes: 0427 “... While many computer demonstrations of principles have been developed, the proposed higher levels are difficult to model because too little is known about how the brain works at these levels. Isolated higher-level control processes can be investigated, but models of an extensive hierarchy of control are still only conceptual, or at best rudimentary … ” ( Ref: wikipedia PCT ) A Missing Perception Layer of ( Conflict of Wills ) = Perception of some “meta ( Threat and Hostility ) “ Adversary = Perception of a “Manipulative” Disturbing Object ! = The Percipient perceives the Error Signal E (= R – P ) as the Difference Signal between : the Reference Signal & the disturbance stemming from an (Intentionally Deliberately) (Counter Anti) Object = Comparing ( Output Behavior ) to the ( Already-learned Behaviors ) = the “Reassessment Signal”, ReInforcement in Motivation Theory : indicates the existence of some “Manipulative” Disturbance. = A Situation of (Self-organized Criticality ) in Complexity Theory = Hence follows: the well-known Motive for the Emergence of a new Abstraction Layer
  • 41. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB DAC Distributed Adaptive Control (DAC) DAC Conforms Reasonably with a Months-ago Self-developed Similar Diagram
  • 42. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB ((FCBPSS Modeling Framework ))
  • 43. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406 Example: Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System (,Brain Stem) ( cf next slide ) FCBPSS: Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
  • 44. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406 Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
  • 45. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Systems-Neurology: Functional-Architecture of the Human Brain: FCBPSS, VSC Models: 20230406 draft, Eng. E. F. HABIB FCBPSS S (SubStr) S P B C F VSC (( Personal-Development Gonstructs )) II: Cognitive I: Emotional II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio/ Values/ Beliefs/ .. I. Emotions/ Moods/ Habbits/ Attitudes/ Social Behavior/ ,, Intrinsic Algorithms ( Needs ) Organism-Environment Interactions System-Structures, "Hypothetical Constructs" : System-Structures(Physical): [ Brain/ Senses&Motor/ Glandular Control/ Body! ] 0410 System-Structures("Hypothetical Constructs") : (cf) System-States: Need, Desires, Tensions, .. : System-Principle(s): ~Motivation Theory: Priorization of a Motivation-Principles (cf) ( B. ) System-Behaviors: more (Elements & System) than (Organism/Environ) Behavior : TODO0409 so the 6-listed System-Contexts: (Fns) System-Functions : FCBPSS.SubConstructs: 0409 // also: linked notion ~ 2 TYPES 3 TYPES = 11 SubTypes 4 Contexts:"Brain States" // plus? [Body, Environ] contexts/states? 2: [Satisfaction/ Dissatisfaction(Deprivation)] ? 0409 , of the a/m needs 3: [ CONTENT/ PROCESS/ REINFORCEMENT ] = MTX-theories-types 11: [[[ Hierarchy (Maslow) / ERG/ two-factor/ Acquired Needs // Equity/ Goal-setting/ Expectancy // Positive/ Avoid 4: [ Alert(aroused)/ Awake/ DMN(defauly-mode Network, relaxed)/ asleep] ? , aka "Brai Motivations: [[[ KINDS 4 // How to (get) Ultimate Motivation 6 // CHANGE_BHX 5 // SubProcess(es): 0410 ~Motivation Theory: ~Principles Priorization 6: [ Need/ Search/ Choice/ Enact/ Experience/ Reasses] : NSCEER , 0410 # Maslow Pyramid ( N. = Need ) 5 Self-Actualization N. for Self-Actualization is Personal-Development B. Personal-Development Fns. 4 Esteem N. for Esteem to Social B. Social Fns. 3 Affliations N. for Affliationsseek Affliations B. Affliations Fns. ( Links to ) '~ Need for Voluntry Action needs- Voluntry Action B. Cognitive Fns. II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio Emotional Fns. I. Emotions/ Moods/ Habbits/ Attitudes/ Socia 2 Safety & Security N. for Safety & Security Satisfaction Survivial B. ( Spontaneous & Instinctive ) 1 Basic Bioloical Needs N. for Basic Bioloical Needs As-much-as-possible Biological B. Biological Fns. ( Number of ) 5 6 n 6 n 7 Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
  • 46. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Systems-Neurology: ~ FCBPSS.Information-wise ~ Notions Layout~, "Hypothetical Constructs" , Eng. E. F. HABIB / : 20230408 draft, / links ~ Brain Fns FCBPSS S S P B C F ???? : ( former) (( Personal-Development Gonstructs )) ( Links to ) todo: Stuctures VS "Hypothetical Constructs" : Master-details 0409 ???? : Information Issues ? ???? : Matter-Energy Issues ? ???? : Information-Hierarchy ? [ Organelles, .. Neurons, .. Systems, .. Organism, .. ], Macro-meso-micro ???? : (Gestalt, Systems-theory Perspective) vs ( Reductionism ) # ~Advanced Notions of: Wholism ( Nature-wise) / Teleology / CZL / .... 9 Universals Universal Principles: Organism Strive to (Organism <> Environment) : [ UNIFORMITY/ P.Distr, PowerLaws/ MAS , CAS, SO 8 Organism/(Society, Otherness, Affiliation, ....) : Affliation (SOX) // some Aspects of BHX ? // .. .. // Non-standard: Subjectivity ??! // 7 Organism/Environment Suvival : incl (Memory Links Experience links Processing !) / .. ) // standard Notions: Interaction: Awareness, Alterness, 6 Organism Experience = Surival ?? Repeated Pattern Information : Organism uses "Memory" ?? [ Flip-flop // .. ] Learning, Memory, Habituation, Conditioning, Priming, .. Draft List of ((ASPECTS)) : VIMP: [ notion of "Motivated Behavior" BHX, MTX theories-types 3 // "Affective Behavior" //Self-awareness , Attention, Alterness // REINF, Suje PCT.11 : 11 levels of perceptions : * intensity/ sensation/ configuration/ transition/ event/ relationship/ category/ sequence/ program/ principle/ system concept + /// VIM Suvival : PCT, LOOP: Perception.(scope, concern, Representative Sample, relevant ..) regrading the ("vast" = huge =mass 5 System Info.sys Notions : incl * Information.TOC, “VSCS” : Aspects/Manifestations : 7 / CNS Features 5 / .. 4 Organ: Population, .. Info.Sys.HW: Information.Carriers ? (4: Circuits&Signals) / Information. 3 Tissue [ Glia, all support Cells, .. ] N. = Living Cell ! Support Functions: ~Norishment/ Growth, Developmental / .. 2 Cell: Neurons : N. [Number/ Type/ Connections] = CMX 3D Perspective !! , D#3 in parti 1 Organelles / SubCellular: [ {VIMP: includes : ) Synapses, Gap Junctions, .. ] / MacroMolecules / Molcular Electrical Conduction ( as a mandate for Electric Info Propagation) Info.Sys.Components Tactics: Saltatory Conduction , Summation , // ( Number of ) 9 ?? ?? ?? ?? ?? Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
  • 47. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: NOTES on ((FCBPSS applied on EMX)): 0325 : FCBPSS is more suitable than the simplified FBS . May also consider the “Situatedness” FBS Framework. 1- Emergence : As a typical example on Emergence: : Emotions are an Emergent Property of the Complex System, which was NOT present in any of its component/structures . 2- the Limbic System produces both Drives and Emotions in the a/m sequence 3- the Reinforcement : +ve from Limbic System, -ve from Brain Stem. 4- Emotions: Among the whole set of possible emotions: Positives are few (~2) , while Negatives are plenty . Clarification: difference: simplified “FBS” VERSUS yet the x-axis of the 2-D is “FSB” : former B is the Element Behavior, while latter B is the Whole-Organism Behavior .
  • 48. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Systems Neurology : Systems & Complexity Theory Approaches : FCBPSS Framework : applied on Emotions : proved to yield good results ( Then the Framework was tested for all Maslow 5 Needs ). FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] An Example on the FCBPSS Model : Such Modeling Approach: when applied to “EMOTIONS” : proved to be very promising : Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System (,Brain Stem) : Details: Function: Satisfaction of Needs  Having the Organism in a certain Context: the Organism/Environment interaction: Generates Drives (Linked to Motive, Internal Drive Directed Behavior ( +/-) ( approach/avoid) some behavior that promotes homeostatic regulation  The Reinforcement system provides the Feedback (+/-) : (reward/punishment&conflcit)regarding that directed behavior , based on past episodes  Emotions are subconsciously generated based on the degree of need satisfaction (satisfied/thwarted) Limbic System (,Brain Stem) .
  • 49. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Personality VS Character : Personality: Notions of Traits & Attitudes relates more to the Social & Adaptation Aspects of Behavior Character: Notions of Beliefs & Values . relates more to the Self (Personal ! ) & Developmental Aspects of Behavior :0327 Awareness VS Self-Awareness : Needless to say .. DRAFT: Awareness State as one of the 4 Brain States, VS Self-Awareness : which links also to Subjectivity , .. Reinforcement Afflictive Behavior VS Affective Behaviors : Needless to say .. Afflictive Behavior <> Affective Behaviors : A = Maslow#4 / B= Maslow# 2.5 ( Voluntary, non-innate, .. ) Friendship, Acquaintances / Empathy VS: Needs Fulfilling Behavior (Limbic )
  • 50. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Examples on ongoing GROUPING of Brodmann’s Areas : BA## .. ATTENTION Functions : OS-based <> CONTENT-based <> CONTROL-based ?? : , 0320 Similar notion are common ICT.Software.Programming: OS-based (in multi-tasking OS’s), CONTENT-based =: event-driven , CONTROL-based =: algorithm-driven , : OS-based: [[[Emotions (+ve, -ve), Monitor unattended information , Orientation-selective A. , .. ]]] CONTENT-based: [[[sensory, Feature, speech, phonemes]]] CONTROL-based : [[[Divided / Multitasking/ Shift / Sustain / Focused]]] ~ Multi-Role, Dynamic-Configuration, Meta-Adaptive System , Circular-Causation ?? : 0402 Mere-draft idea stating // for more checking and reading :TODO0402 FCBPSS : VIMP Issue of ( Model.Aspect X “ACTING AS” Model.Aspect Y !! : Clear example #1: Book “Core Ideas” , Ch5 ( Information ) : ”Information carriers” are both “Signals and Circuits” : * AP+NT / Neurons + Synapses ] , information is contained in the 4 items ! example #2: EMX: Needs acts as [ str, .. ] // past episodes: as Reinforcement, .. // Example #3: “instances” , mapping / { in addition to : Variable-Structure Control (VSC), and its synonyms}
  • 51. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB NOTES on ((Information Aspects: the Brain as a Variable-Strucuture Control-System)): 0403 : Draft Notes: ~ Information.Aspects : ~ [[[ VSCS akas / Information.Forms/ “Information.Coding” / “Information.Processing” / Information Pyramid (quantity, amount) / .. ]]] VSCS = Variable Structure Control System. VSCS akas : [[[ Routing (of information I/O flow), gating / Plasticity Mechanisms: 5 @ : [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] (Mem.storage)/ Combinatorial pattern coding (Sensory.Mem.storage)/ dynamic self-organizing process ( SLFO , CRTCL @ Information.Reconstruction (image) ) (Mem.retrieval) / “shifting hierarchy” SemiautonomousSubsystems / overlapped-Role FCBPSS-wise(General Modeling) / Neuronal "Programmed Development" CellDivision/Differentiation”, (Development) ]]] 0403 Information.Forms : 4 : *molecular recognition / “fluctuations”/ “Information.Coding” / “coherent firing” + : Author’s Terms 0403 “Information.Coding”, “Information.Sensory”, “Information.Sensory.Coding”, “Coding.Modulations” : 3 ~Modulations : * Frequency / duty-cycle / pattern ] “Information.Processing” , “Information.Processing.Schemes”: : 4 (Levels, Types / Evolution, Development~species-wise!) Information Pyramid (quantity, amount) : [real / modality / considered / unconsciously/ consciously/ stored ] Plasticity Mechanisms: 5 : @ [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] // needless to mention: all relates to N. // abbrev.: * Topographical Maps T./ Neuron Circuits C. / Neurons N. / “Processes” P. (axonal and dendritic P.) / and Synapses S. ] 0404
  • 52. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Abbreviations Abbreviations: CNS Central Nervous System BA Brodmann Areas MSG: Mental Self Government PCT: Perceptual Control Theory CCN: Collective Control Networks ADC: Adaptive Distributed Control STM: Short Term Memory LTM: Long Term Memory CLTM: Constructive Memory BMR: Basal Metabolic Rate RIT: Roget International Thesaurus Abbreviations: (continued) Sys: System Ctrl: Controller (Regulator) Fn, Fns: Function, Functions VSCS, VSC: Variable-Structure Control-System Model FCBPSS: [ Function/ Context/ Behavior/ Principle/ State/ Structure ] Model Ref: Reference K: Knowledge OS: Operating System (ICT-context : Information, Communication, Technology) cf: Refer to, please turn over to e.g.: For Example a/m: afore-mentioned Incl.: Including RCA: Root-cause Analysis PPT: PowerPoint Presentation ( also PDF file format) VIMP: Very Important (issue or point) [ Item#1/ Item#2/ Item#3/ .. ]: Lists of Items
  • 53. Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Quotes ( non-cited quotes are Author’s DIY mockups ) HumanBrain-wise: “The gap between ape and man is immeasurably greater than the one between amoeba and ape. “ Stephen Fleming, Quantity and Quality : “Not everything that can be counted counts, and not everything that counts can be counted.” Albert Einstein (1879-1955) Brain & Library : "A man should keep his little brain attic stocked with all the furniture that he is likely to use, and the rest he can put away in the lumber-room of his library .. “ Sir Arthur Konan Doyle Exploration ( Un-mentored Trial & Error .. ) : “Exploration is not an Efficient Process” Diagrams & Ideas : “A Picture Speaks a thousand Words, a DIAGRAM speaks a thousand IDEAS”
  • 54. 54 Brodmann K (1909). "Vergleichende Lokalisationslehre der Grosshirnrinde" (in German). Leipzig: Johann Ambrosius Barth. ( “Brodmann’s Areas”, Korbinian Brodmann,1909, yes 1909  ) Klemm, William R., “Core Ideas in Neuroscience”, 2013, 2016, Texas A&M University Hemmen, J. L, van, et al, “23 Problems in Systems Neuroscience”, OXFORD UNIVERSITY PRESS, 2005 , ISBN-13: 978-0-19-514822-0, ISBN-10: 0-19-514822-3 Sternberg, R. J. (1988). Mental Self-Government: A Theory of Intellectual Styles and Their Development. https://doi.org/10.1159/000275810 William T. Powers … . Perceptual Control Theory: { Apology, doi details will be added after surviving drowsy toture by microwaver ray } Ganong, William F., 1995, “Review of Medical Physiology”, 17th edition, LANGE books Despopoulos, Agamemmon, 2003, “Color Atlas of Physiology”, 5th Edition, Thieme Flexibooks Bertalanffy, Ludvig von, 1968, “General System Theory” : Foundations, Development, and Applications”, Revised Edition, George Braziller, New York Haefner, James W. , 1996, “Modeling Biological Systems” : Principles and Applications” Chapman & Hall Pub. References : Systems Neurology Ver 0.7 Apr. 27th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag
  • 55. 55 Ver 0.1 20230305 Ver 0.2 20230308 Ver 0.3 20230317 { Celebrating JUSTICE for Humanity } Ver 0.4 20230417 { “ } Ver 0.5 20230417 { “ } Ver 0.6 20230424 { “ } Ver 0.7 20230427 { “ } Your CRITICISM is Highly Required SystemThinking@Inbox.LV This Version of the Presentation is draft, ongoing major elaborations, will be updated and uploaded later. ( A Self-effort for self-Career Issues, ONLY , ONLY ! : and ALL this presentation is a SOLE, LONE Self Effort of the Author: Eng. Emad Farag HABIB) ( Version 0.2 done under Non-relenting pack of TORTURES , by remote microwave ray : Directed Energy Weapon in Egypt) ( Version 0.3 deleted Useless and Repeated Items that were included accidentally and under a/m unusual conditions) ( Version 0.4, 0.5 went online earlier than Version date by 4-days!, due to being “ahead-of schedule”, in addition to a/m  )