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Systems Neurology
Functions of the Human Brain
A Proposed Simplified Functional-Architecture of the Human Brain
Based on a Perspective of Dynamic Systems Theory
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Eng. Emad Farag HABIB
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Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Please Note:
This Presentation is NOT a summary presentation from a
Professional Author at all !
But rather it is exactly the opposite !!
This Presentiation is Just “Draft Proposed Ideas” !!!!
Stated just to ease Ideas & Notions Discussions :
among those interested, specialists and/or professionals
If You happen to be scientifically interested in such “Inter-
disciplinary” topic of science : you will find such non-professional
draft presentation useful . If this is not the case , you can simply
skip it and please accept my apologies.
( Apology: the PDF “one-page shift” problem: is still being tackled )
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Conclusion ! :
- Brain Systems-Neurology Links to “Information” .
- Brain Functions Study : Behavior .VERSUS. Dispositions
- Brain Functions Study : is much easier if we classified the
Brain’s “Hypothetical Constructs” into such Behavior <>
Dispositions !. Notions like “Needs”, “Motivation”, “Affective
Behavior”, and “Learned Behaviors “ are amazingly clarified
when stuffed on such 2-D Diagram.
- The Information Perspective can be achieved via “FCBPSS” and
the “VSCS” Frameworks and Models .…
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
“Affective Behavior”
Aka: The Motivation Process (6)
Diagram #1: INTRNALS: Intra-Motivational Constructs : 6
Items :
[ Need (as a state) / Search (for Remedial Actions )
Choice (Action Selection)/ Enact (Implementation)/
Experience (Experiencing Consequences) / Reassess (Reinforcement) ]
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Needs
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
Emotions
[ Positive/ Negative ]
Cognitive, Affective, and Volitional Constructs
Learned Behavior(s)
[Reinforce/ Avoid ]
Needs
(as a Structure)
[ Maslow/ ERG/ ..]
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Fulfilled the Need?
[ Y/N ]
C4: Behavior
Efficacy?
[ Effective / Ineffective ]
C3: Need
Urgency/ Importance
Satisfied
[ Y/ N ]
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Moods
C5: Need
Necessitates
Caged-Emotions ?
[ Y/ N ]
Attitudes
This is NOT “Art” but “Systems-Neurology” :
This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! ,
rather: Items are arranged as-per the a/m “2-D Perspective” .
Abbrev. : C = “Controller, Regulator”
Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational
Constructs :
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
[Reward/ Punishment]
BA47.R05: Reward Manager
BA32.02: R. Decision Making
Environ
(Nourishment,
Needs)
OTHERNESS
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
[ Needs / Affective
Behavior ] cf
ADAPTATION:
LTM
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
Instinctual
Algorithms
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
STM
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
I/P
Inputs
O/P
Outputs
Causality: Survival, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Threats
Personal-DEVELOPMENT:
IV. Adaptation Controller (Cooperation ,,)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Social
Action
Behaviors
Mental & Intellectual Constructs
Thoughts
Values
Social Interaction
Social Facts
[Actions/Reactions]
BA47.15 Social Norms
BA10.R05 Risk vs benefit
BA46.09: Intention/conflict
detection
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
Needs *Structure: Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
6. Social Interaction: (Incl. Personality & Traits)
Social Norms
Personal
Developmen
Behaviors
Behavior:
Social Behavior – Concordance
(Facts, Norms, and Culture)
Societal Culture
Judgment, Learning, Language, Memory
Desires
[6 Domains]
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Afflictive
Behaviors
Empathy
Conflict-of-Wills
Motivation
Personal
[
Developmental
/
Adapt
]
Balance
Behavior [ Inhibitory / Excitatory ] Balance
Skills
,Tacit
Knowledge
Attitudes
Habits
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
Mental & Intellectual Constructs
Thoughts
Reward Sys.
ReInforcement
Desires
ADAPTATION:
Knowledge, Information, Data
Beliefs
Personal-DEVELOPMENT:
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
MSG
Thinking Styles Portfolio
Values
Past Episodes
6. Social Interaction: (Incl. Personality & Traits)
Social Behavior – Concordance
(Facts, Norms, and Culture)
Judgment, Learning, Language, Memory
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Empathy
Conflict-of-Wills
Motivation
Mental & Intellectual Constructs
Feeling & Affective Constructs
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Needs
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
1: Survival Behavior
2: Affective-Behavior
3: “Ultimate-Motivation” Behavior
4: Behavior-Change
5: Cognitive-Dissonance Behavior
5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo :
5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode
(70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
Completely MORAL ETHICAL Respectful
Polite Files
Eng. Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
- These 4 Slides : show that: Stuffing the well-known
“Hypothetical Constructs” : like *Needs”, “Motivation”,
“Affective Behavior”, “Learned Behaviors “, Values, Thoughts,
Attitudes, Emotion, Moods,.. ] : in a 2D Structure: may be
useful …
- End of Conclusion ! :
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
TOC
- Functions of the Brain
( ”Grand” Functions only, usually plotted on Whole-brain Anatomical-illustrations : for Pathology & Diagnosis )
- Brodmann’s Areas
- 2D Diagram : “To-Do” VERSUS “To-Be”
- Details of “Affective Behavior”: Motivation
- MOTIVATION: in Different Contexts
- FCBPSS Systems Model / VSCS
- Abbreviations, Quotes, References, Versions.
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Executive Functions / Memory / Motor/ Emotional Regulation/ Olfactory
Attention/ visual/ sound/ Somatosensory/ Not well understood
Brodmann’s Areas : [ olfaction 34 / auditory 22, 41,42 / visual 17,18,19 / attention 7, 39 /
memory 21,20,37 , 36, 28, 23 / motor 4,6,8, 32 / somatosensory 3,1,2 , 5, 40, 43, 31 /
emotional 38, 11,12, 47,25 , 13 / executive 44,45, 46, 10, 9 ]
This Article focuses more on Higher Functions :
Hence, Areas-groups are prioritized as follows :
Executive Functions / Emotional Regulation/ Attention/
Memory / visual/ sound/ Olfactory/ Somatosensory/ Motor/ Not well understood
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
2D Diagram
For Brain Functions
“To-Do” VERSUS “To-Be”
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Needs *Structure: Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Behavioral [ Inhibitory / Excitatory ] Balance
Next Slides :
Proposed Idea of
Sketching The Brain Functions
In a 2D Diagram :
“To-Do X To-Be” !
Behavior X Needs
Action X Learn
Flow X Fountain
Cash X Credit
Causality X Dominance
( FCBPSS X Maslow )
Where the well- Known “Neurological Constructs “
Like [ Beliefs/ Values/ Attitudes/ Motives ]
are laid in a 2D Arrangement
that works as a “Concept Map”
Personal
[
Developmental
/
Adaptation
]
Balance
More Accurately:
Behavior X Needs = System (Oranism-Envirom)
( To-Do X To-Be ) = Essence
Action X Learn = Growth
Flow X Fountain = Homo sapiens
Cash X Credit = Personality, Character
Causality X Dominance = Shortterm, Longterm
( Complexity X Maslow ) = FCBPSS
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
OTHERNESS
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
I/P
Inputs Brain Functions :
2D Diagram : Causality X Complexity (Dominance)
The “2D-Structure” of the next diagram :
2D : Axes-Captions (colored in Blue) and Axes-Extremes (colored in Green-Red, Blue-Cyan)
7 Functions :
1:2 Physiological 3 Emotional/ 4 Cognitive/ 5 Afflictive 6 Social / 7 Volitional
BEHAVIOR : 6 Behavior Domains :
[Bio/ Survival/ Affective/ Afflictive/ Social / Developmental] Fns
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
Social
Action
Behaviors
Personal
Developmen
Behaviors
Afflictive
Behaviors
Behavioral [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adaptation
]
Balance
Needs *Structure: Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
OTHERNESS
6 Behavior
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Social Interaction
Behavior: ~6 Domains
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Behavior [ Inhibitory / Excitatory ] Balance
(Sub-”Behavior”: *Connection/ Tract/ Pathway/ Circuit/ Network+ )
i.e. sub-system sub-behavior: (substrates, substances,..) , detected by Analytical Investigation Methods [ lab, imaging,, ]
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
Social
Action
Behaviors
Personal
Developmen
Behaviors
Afflictive
Behaviors
Personal
[
Developmental
/
Adapt
]
Balance
Instinctual
Algorithms
#1: #2 Physiological Fns: [Physical]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
#5 Affiliation Fns: [Friendship, Acquaintances]
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
6. Social Interaction: (Incl. Personality & Traits)
I/P
Inputs
Knowledge, Information, Data
STM
Needs *Structure: Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
[ Needs / Affective
Behavior ] cf
Environ
(Nourishment,
Needs)
Threats
LTM
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
[Reward/ Punishment]
BA47.R05: Reward Manager
BA32.02: R. Decision Making
Environ
(Nourishment,
Needs)
OTHERNESS
Dynamic Systems Theory : Functional-Architecture of the Human Brain:
3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators
[ Needs / Affective
Behavior ] cf
ADAPTATION:
LTM
Knowledge, Information, Data
Beliefs
Attitudes
Habits
V. Being Controller (Constructive Memory)
Instinctual
Algorithms
0. Temperature & Pain
1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
STM
Basic
Biological
Behaviors
Threats-Survival
Responses
Affective
Behaviors
I/P
Inputs
O/P
Outputs
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Threats
Personal-DEVELOPMENT:
Skills
,Tacit
Knowledge
IV. Adaptation Controller (Cooperation ,,)
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
MSG
Thinking Styles Portfolio
Social
Action
Behaviors
Mental & Intellectual Constructs
Thoughts
Values
Social Interaction
Social Facts
[Actions/Reactions]
BA47.15 Social Norms
BA10.R05 Risk vs benefit
BA46.09: Intention/conflict
detection
Reward Sys.
Past Episodes
ReInforcement
Mental & Intellectual Constructs
Feeling & Affective Constructs
III. Affective Controller
Needs *Structure: Maslow, ERG, … +
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
6. Social Interaction: (Incl. Personality & Traits)
Social Norms
Personal
Developmen
Behaviors
Behavior:
Social Behavior – Concordance
(Facts, Norms, and Culture)
Societal Culture
Judgment, Learning, Language, Memory
Desires
[6 Domains]
[Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Friendship Controller
Afflictive
Behaviors
Empathy
Conflict-of-Wills
Motivation
Personal
[
Developmental
/
Adapt
]
Balance
Behavior [ Inhibitory / Excitatory ] Balance
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Next Slides :
Details of “Affective Behavior”
Reward System : Affective Behavior : The Motivation Process :
5 Diagrams : [ Internal/ External/ Both/ Both (detailed) / Akas! ]
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
“Affective Behavior”
Aka: The Motivation Process (6)
Diagram #1: INTRNALS: Intra-Motivational Constructs : 6
Items :
[ Need (as a state) / Search (for Remedial Actions )
Choice (Action Selection)/ Enact (Implementation)/
Experience (Experiencing Consequences) / Reassess (Reinforcement) ]
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Needs
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Need
[ Maslow/ ERG/ ..]
Moods
“Affective Behavior”
Aka: The Motivation Process
Behavior / Action
Regulators , Controllers
Needs / Behaviors
Diagram #2: EXTRNALS: Extra-Motivational Constructs : 4
Groups:
[ Input (needs) / Output (Behavior + Learned B.)
Affected By (Cognitive Controllers)/ Affects (Emotions, Moods + Attitudes)]
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Cognitive, Affective, and Volitional Constructs
Emotions
[ Positive/ Negative ]
Attitudes
Learned Behavior(s)
[Reinforce/ Avoid ]
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Moods
Behavior / Action
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Emotions
[ Positive/ Negative ]
Attitudes
Learned Behavior(s)
[Reinforce/ Avoid ]
Search Choice Enact
Experience
Reassess
Need
(DRIVE)
Need
[ Maslow/ ERG/ ..]
Regulators , Controllers
Needs / Behaviors
Cognitive, Affective, and Volitional Constructs
Diagram #3: BOTH : INTRA & EXTRA -Motivational Constructs:
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic
Search Choice Enact
Experience
Reassess
Behavior
Need
(DRIVE)
Emotions
[ Positive/ Negative ]
Cognitive, Affective, and Volitional Constructs
Learned Behavior(s)
[Reinforce/ Avoid ]
Needs
(as a Structure)
[ Maslow/ ERG/ ..]
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Fulfilled the Need?
[ Y/N ]
C4: Behavior
Efficacy?
[ Effective / Ineffective ]
C3: Need
Urgency/ Importance
Satisfied
[ Y/ N ]
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Moods
C5: Need
Necessitates
Caged-Emotions ?
[ Y/ N ]
Attitudes
This is NOT “Art” but “Systems-Neurology” :
This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! ,
rather: Items are arranged as-per the a/m “2-D Perspective” .
Abbrev. : C = “Controller, Regulator”
Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational
Constructs :
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Search
Remedial Actions ,
Alternatives, Ways
Certain Outcomes Attractive
Choice,
Goal-directed Behavior,
Will, Intentions
Action Selection
Enact,
Implementation
Experiencing
Probe Behavior Consequences
Reassess, Reinforcement
Feedback
Behavior/ Actio
Need
(Desire/ Tension/ Drive )
Felt-Deprivation
Dreams, Interests
Emotions
[ Positive/ Negative ]
[ Happiness: 2: Pride, Joy / Non- : n-emotions ]
Cognitive, Affective, and Volitional (Existing) Dispositions / (observed) Constructs
[Judgment ]
Reasoning, Judgment, Perceptions/
Beliefs, Concepts / Values, Morals//
Moods and Emotions Affects, Emotions//
Will
Learned Behavior(s)
Past Episodes
[Reinforce/ Avoid ]
Needs
(as a Structure)
4 CONTENT + 3 PROCESS + 4 INFORCEMENT Theories
Wants / Dreams/
C1: Need
Exists?
[ Y/N ]
C2: Behavior
Continue/ Cease
[ Y/N ]
C4: Behavior
Reward/ Punishment (Conflict)
C3: Need
Satisfaction/ Dissatisfaction
Tension/Drive Reduced?
[ Y/ N ]
Moods = Longterm Emotions-Abstraction
C5: Need
Necessitates
Behavioral Apathy
[ Y/ N ]
Attitudes = Caged-emotions ~ Behavioral Apathy
Diagram #5: BOTH: INTRA & EXTRA -Motivational Constructs : AKAS
( with apology for smaller-font )
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
MOTIVATION: in Different Contexts: 20230400
MOTIVATION: in Different Contexts : Motivational Processes 6: [ Need / Search / Choice/ Enact / ~Experiencing / Reassess ]: 20230400
Apology: "Sparse-table = Obligatory SmallFonts" !
A: Motivation:
Psychology-Context:
1 2 3 4 5 6
Need Search Choice Enact Experience Reassess
Akas1 (Common) Desires Alternatives/
Remedies
Will Implement Experiencing
(Rewards vs
Punishment)
Reinforcement
Inbetweens!, Details Inclination? / Tentative
Action
B: Motivation: Business-
Context: Employee
4 Steps 4: Goal (Wants) (~Attitude?) 1: Effort 2: Performance 3: Reward
Inbetweens!, Details "Goal-
directed
BHX"
Opportunity ? [ Abilities / OBJECTIVE
Performance Evaluation System
] // Competence //
Involvement // Mobilization,
Participatory // Devotion ,
Confidence in Others
Performance
Evaluation
Criteria
Dominant
Needs
By?, Action By Whom? DIYK Employee-
Environ
Employee Workplace
setting , Work-
Environ
Company,
Administration
C: Motivation: Business-
Context: Company
3: [Expectancy,
Instrumentality, Valence]
1. Expectancy 2. Instrumentality 3. Valence
Employee Queries Can I ACHIEVE the
desired level of
Performance?
What work
OUTCOMES will
be received as
a result of the
Performance?
How Highely do
I VALUE Work
outcomes?
more Motivation = E x I x V Match [ Needs -
Rewards ] :
Employee-
needs vs
Company-
Rewards
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]
Notes :
Affective Behavior : Other 3 (Advanced) Cases :
[ Ultimate-Motivation / Behavior Change / Cognitive Dissonance ]
* How to “motivate yourself” / How to plan a change of Behavior / How to eliminate Cognitive
Dissonance ]
#1: 6 means [[ Stay Positive / Create Goals / Visualize {future} Success / Keep Good company /
Track Your {previous/ongoing} Success / Remember why {what motivates} ]] , Ref:
“www.HolisticLifeCoaching.Org”
DRAFT: Basic Info :
~ Behaviors List ( Listed by Percent ToBe.vs.ToDo !!, “%” ) : 5: [ Survival Mode (Innate,
0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) /
Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%) ]
Noting: the notion of “ToBe.vs.ToDo” here : in the sense of To gain more “CLTM, Learned, .. “ ( not “to survive” ) .vs. “To Voluntary do” (
not to “innately do” ) … 0414
The Organism-Environment System-Element : the “Environment” was skipped to avoid
complicating the diagram .
Attitudes
Habits
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
Mental & Intellectual Constructs
Thoughts
Reward Sys.
ReInforcement
Desires
ADAPTATION:
Knowledge, Information, Data
Beliefs
Personal-DEVELOPMENT:
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
MSG
Thinking Styles Portfolio
Values
Past Episodes
6. Social Interaction: (Incl. Personality & Traits)
Social Behavior – Concordance
(Facts, Norms, and Culture)
Judgment, Learning, Language, Memory
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Empathy
Conflict-of-Wills
Motivation
Mental & Intellectual Constructs
Feeling & Affective Constructs
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo :
5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode
(70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Needs
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Attitudes
Habits
2. Survival
#1: #2 Physiological Fns: [Physical]
I. Basal Controller (BMR) :
II. Threats-Survival Ctrl. (Innate) :
4. Cognitive
3. Emotional
#3: #4 Emotional-Cognitive Fns: [Affective Action]
Moods
Feeling & Affective Constructs
Mental & Intellectual Constructs
Thoughts
Reward Sys.
ReInforcement
Desires
ADAPTATION:
Knowledge, Information, Data
Beliefs
Personal-DEVELOPMENT:
7. VOLITON: ( incl. Character & Preferences )
#6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance]
MSG
Thinking Styles Portfolio
Values
Past Episodes
6. Social Interaction: (Incl. Personality & Traits)
Social Behavior – Concordance
(Facts, Norms, and Culture)
Judgment, Learning, Language, Memory
Wisdom, Sagaciousness
#5 Affiliation Fns: [Friendship, Acquaintances]
Empathy
Conflict-of-Wills
Motivation
Mental & Intellectual Constructs
Feeling & Affective Constructs
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Causality: Adaptation, Action, to-do
Functional
Abstraction
Layer/
Dominance/
Complexity/
to-be
Behavior [ Inhibitory / Excitatory ] Balance
Personal
[
Developmental
/
Adapt
]
Balance
Needs
5. Self Actualisation
4. Esteem
3. Affiliation
2. Safety & Security
1. Biological
Completely MORAL ETHICAL Respectful
Polite Files
Eng. Emad Farag HABIB
1: Survival Behavior
2: Affective-Behavior
3: “Ultimate-Motivation” Behavior
4: Behavior-Change
5: Cognitive-Dissonance Behavior
5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo :
5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode
(70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406
Example: Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic
System (,Brain Stem) ( cf next slide )
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406
Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems-Neurology: Functional-Architecture of the Human Brain: FCBPSS, VSC Models: 20230406 draft, Eng. E. F. HABIB
FCBPSS S (SubStr) S P B C F VSC
(( Personal-Development Gonstructs ))
II: Cognitive
I: Emotional
II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio/ Values/ Beliefs/ ..
I. Emotions/ Moods/ Habbits/ Attitudes/ Social Behavior/ ,,
Intrinsic Algorithms ( Needs )
Organism-Environment Interactions
System-Structures, "Hypothetical Constructs" :
System-Structures(Physical): [ Brain/ Senses&Motor/ Glandular Control/ Body! ] 0410
System-Structures("Hypothetical Constructs") : (cf)
System-States: Need, Desires, Tensions, .. :
System-Principle(s): ~Motivation Theory: Priorization of a Motivation-Principles (cf)
( B. ) System-Behaviors: more (Elements & System) than (Organism/Environ) Behavior : TODO0409 so the 6-listed
System-Contexts:
(Fns) System-Functions :
FCBPSS.SubConstructs: 0409 // also: linked notion
~ 2 TYPES 3 TYPES = 11 SubTypes 4 Contexts:"Brain States" // plus? [Body, Environ] contexts/states?
2: [Satisfaction/ Dissatisfaction(Deprivation)] ? 0409 , of the a/m needs
3: [ CONTENT/ PROCESS/ REINFORCEMENT ] = MTX-theories-types
11: [[[ Hierarchy (Maslow) / ERG/ two-factor/ Acquired Needs // Equity/ Goal-setting/ Expectancy // Positive/ Avoid
4: [ Alert(aroused)/ Awake/ DMN(defauly-mode Network, relaxed)/ asleep] ? , aka "Brai
Motivations: [[[ KINDS 4 // How to (get) Ultimate Motivation 6 // CHANGE_BHX 5 //
SubProcess(es): 0410
~Motivation Theory: ~Principles Priorization 6: [ Need/ Search/ Choice/ Enact/ Experience/ Reasses] : NSCEER , 0410
# Maslow Pyramid ( N. = Need )
5 Self-Actualization N. for Self-Actualization
is Personal-Development B. Personal-Development Fns.
4 Esteem N. for Esteem to Social B. Social Fns.
3 Affliations N. for Affliationsseek Affliations B. Affliations Fns.
( Links to )
'~ Need for Voluntry Action
needs- Voluntry Action B. Cognitive Fns. II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio
Emotional Fns. I. Emotions/ Moods/ Habbits/ Attitudes/ Socia
2 Safety & Security N. for Safety & Security
Satisfaction Survivial B. ( Spontaneous & Instinctive )
1 Basic Bioloical Needs N. for Basic Bioloical Needs
As-much-as-possible Biological B. Biological Fns.
( Number of ) 5 6 n 6 n 7
Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Systems-Neurology: ~ FCBPSS.Information-wise ~ Notions Layout~, "Hypothetical Constructs" , Eng. E. F. HABIB / : 20230408 draft, / links ~ Brain Fns:
FCBPSS S S P B C F
???? : ( former) (( Personal-Development Gonstructs )) ( Links to )
todo: Stuctures VS "Hypothetical Constructs" : Master-details 0409
???? : Information Issues ?
???? : Matter-Energy Issues ?
???? : Information-Hierarchy ? [ Organelles, .. Neurons, .. ], Macro-meso-micro
???? : (Gestalt, Systems-theory Perspecitve) vs ( Reductionism )
# ~Advanced Notions of: Wholism ( Nature-wise) / Teleology / CZL / ....
9 Universals Universal Principles: from Basic-Principles to Topic-relevant Notions : [ UNIFORMITY/ P.Distr, PowerLaws/ MAS , CAS, SO
8 Organism/(Society, Otherness, ..) : Affliation (SOX) // Non-standard: Subjectivity ! // some BHX ? //
7 Organism/Environment Suvival : incl (Experience links Memory ) ! / .. ) // standard Notions: Interaction: Awareness, Alterness, // .. // ~Genetic: f
6 Organism Experience = Surival ??
Repeated Pattern Information : Organism uses "Memory" ?? [ Flip-flop // .. ]
Learning, Memory, Habituation, Conditioning, Priming, ..
Draft List of ((ASPECTS)) : VIMP: [ notion of "Motivated Behavior" BHX, MTX theories-types 3 // Self-awareness , Attention, Alterness // REINF, Sujectivity// Higher Fns !! //
5 System Info.sys Notions : incl * Information.TOC, “VSCS” : Aspects/Manifestations : 7 / CNS Features 5 / .. +
4 Organ: Population, .. Info.Sys.HW: Information.Carriers ? / Information.Forms
3 Tissue [ Glia, all support Cells, .. ] Info.Sys.Components Tactics: Saltatory Conduction , Summation , //
2 Cell: Neurons : N. [Number/ Type/ Connections] = CMX 3D Perspective !! , D#3 in particu
1 Organelles / SubCellular ( Synapses, Gap Junctions, .. ) / MacroMolecules / Molcular
( Number of ) 9 ?? ?? ?? ?? ??
Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
NOTES on ((FCBPSS applied on EMX)): Done 0325 :
FCBPSS is more suitable than the simplified FBS . May also consider the “Situatedness” FBS
Framework.
1- Emergence : As a typical example on Emergence: : Emotions are an Emergent Property of
the Complex System, which was NOT present in any of its component/structures .
2- the Limbic System produces both Drives and Emotions in the a/m sequence
3- the Reinforcement : +ve from Limbic System, -ve from Brain Stem.
4- Emotions: Among the whole set of possible emotions: +ves are few (~2) , while –ves are
plenty .
Clarification: difference: simplified “FBS” VERSUS yet the x-axis of the 2-D is “FSB” : former B
is the Element Behavior, while latter B is the Whole-Organism Behavior .
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Systems Neurology :
Systems & Complexity Theory Approaches :
FCBPSS Framework : applied on Emotions : proved to yield good results
( Then the Framework was tested for all Maslow 5 Needs ).
FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ]
An Example on the FCBPSS Model :
Such Modeling Approach: when applied to “EMOTIONS” : proved to be very promising :
Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System
(,Brain Stem) :
Details:
Function: Satisfaction of Needs  Having the Organism in a certain Context: the
Organism/Environment interaction: Generates Drives (Linked to Motive, Internal Drive
Directed Behavior ( +/-) ( approach/avoid) some behavior that promotes homeostatic
regulation  The Reinforcement system provides the Feedback (+/-) :
(reward/punishment&conflcit)regarding that directed behavior , based on past episodes 
Emotions are subconsciously generated based on the degree of need satisfaction
(satisfied/thwarted) Limbic System (,Brain Stem) .
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Personality VS Character :
Personality: Notions of Traits & Attitudes
relates more to the Social & Adaptation Aspects of Behavior
Character: Notions of Beliefs & Values .
relates more to the Self (Personal ! ) & Developmental Aspects of Behavior
:0327
Awareness VS Self-Awareness :
Needless to say ..
DRAFT: Awareness State as one of the 4 Brain States,
VS Self-Awareness : which links also to Subjectivity , .. Reinforcement
Afflictive Behavior VS Affective Behaviors :
Needless to say ..
Afflictive Behavior <> Affective Behaviors :
A = Maslow#4 / B= Maslow# 2.5 ( Voluntary, non-innate, .. )
Friendship, Acquaintances / Empathy
VS: Needs Fulfilling Behavior (Limbic )
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Draft Notes:
Examples on ongoing GROUPING of Brodmann’s Areas : BA## ..
ATTENTION Functions : OS-based <> CONTENT-based <> CONTROL-based ?? : , 0320
Similar notion are common ICT.Software.Programming:
OS-based (in multi-tasking OS’s), CONTENT-based =: event-driven , CONTROL-based =: algorithm-driven , :
OS-based: [[[Emotions (+ve, -ve), Monitor unattended information , Orientation-selective A. , .. ]]]
CONTENT-based: [[[sensory, Feature, speech, phonemes]]]
CONTROL-based : [[[Divided / Multitasking/ Shift / Sustain / Focused]]]
~ Multi-Role, Dynamic-Configuration, Meta-Adaptive System , Circular-Causation ?? : 0402
Mere-draft idea stating // for more checking and reading :TODO0402
FCBPSS : VIMP Issue of ( Model.Aspect X “ACTING AS” Model.Aspect Y !! :
Clear example #1: Book “Core Ideas” , Ch5 ( Information ) : ”Information carriers” are both “Signals and Circuits” : * AP+NT /
Neurons + Synapses ] , information is contained in the 4 items !
example #2: EMX: Needs acts as [ str, .. ] // past episodes: as Reinforcement, .. //
Example #3: “instances” , mapping /
{ in addition to : Variable-Structure Control (VSC), and its synonyms}
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
NOTES on ((Information Aspects: the Brain as a Variable-Strucuture Control-System)): 0403 :
Draft Notes:
~ Information.Aspects : ~ [[[ VSCS akas / Information.Forms/ “Information.Coding” / “Information.Processing” / Information
Pyramid (quantity, amount) / .. ]]] VSCS = Variable Structure Control System.
VSCS akas : [[[ Routing (of information I/O flow), gating / Plasticity Mechanisms: 5 @ : [ T. /
C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] (Mem.storage)/
Combinatorial pattern coding (Sensory.Mem.storage)/ dynamic self-organizing process (
SLFO , CRTCL @ Information.Reconstruction (image) ) (Mem.retrieval) / “shifting hierarchy”
SemiautonomousSubsystems / overlapped-Role FCBPSS-wise(General Modeling) /
Neuronal "Programmed Development" CellDivision/Differentiation”, (Development) ]]]
0403
Information.Forms : 4 : *molecular recognition / “fluctuations”/ “Information.Coding” / “coherent firing” + : Author’s Terms 0403
“Information.Coding”, “Information.Sensory”, “Information.Sensory.Coding”, “Coding.Modulations” : 3 ~Modulations : * Frequency
/ duty-cycle / pattern ]
“Information.Processing” , “Information.Processing.Schemes”: : 4 (Levels, Types / Evolution, Development~species-wise!)
Information Pyramid (quantity, amount) : [real / modality / considered / unconsciously/ consciously/ stored ]
Plasticity Mechanisms: 5 : @ [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] // needless to mention: all relates
to N. // abbrev.: * Topographical Maps T./ Neuron Circuits C. / Neurons N. / “Processes” P. (axonal and dendritic P.) / and Synapses S.
] 0404
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Brodmann’s functions : 1+6 Fns : (Temperature, Pain) + [[[ Reflexes/ 5-Senses/ Awareness / Posture &
Movement / SomatoSensory / Higher (Emotions/Intellect) ]]]
Intellect:
Thinking Styles: MSG 13 : [ Legislative/ Executive/ Judicial/ Monarchic/ Hierarchic/ Oligarchic/ Anarchic/
Global (Abstract)/ Local (Concrete)/ Internal/ External/ Conservative/ Liberal ]
[[[Volition]]]
Individual Volition : 5: General + 4 [ Future/ Action/ Antagonism/ Result]
Intersocial Volition : 4: General + 3 [ Special / Conditional / Possessive Relations] (, incl. Behavior) .
{ links to: RIT }
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Abbreviations
Abbreviations:
CNS Central Nervous System
BA Brodmann Areas
STM: Short Term Memory
LTM: Long Term Memory
CLTM: Constructive Memory
BMR: Basal Metabolic Rate
MSG: Mental Self Government
RIT: Roget International Thesaurus
Abbreviations: (continued)
Sys: System
Ctrl: Controller (Regulator)
Fn, Fns: Function, Functions
VSCS, VSC: Variable-Structure Control-System Model
FCBPSS: [ Function/ Context/ Behavior/ Principle/ State/ Structure ] Model
Ref: Reference
K: Knowledge
OS: Operating System
(ICT-context : Information, Communication, Technology)
cf: Refer to, please turn over to
e.g.: For Example
a/m: afore-mentioned
Incl.: Including
RCA: Root-cause Analysis
PPT: PowerPoint Presentation ( also PDF file format)
VIMP: Very Important (issue or point)
[ Item#1/ Item#2/ Item#3/ .. ]: Lists of Items
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
Quotes ( non-cited quotes are Author’s DIY mockups )
HumanBrain-wise:
“The gap between ape and man
is immeasurably greater than
the one between amoeba and ape. “
Stephen Fleming,
Quantity and Quality :
“Not everything that can be counted counts,
and not everything that counts can be counted.”
Albert Einstein (1879-1955)
Brain & Library :
"A man should keep his little brain attic stocked with all the furniture that he is likely to use,
and the rest he can put away in the lumber-room of his library .. “
Sir Arthur Konan Doyle
Diagrams & Ideas :
“A Picture Speaks a thousand Words,
a DIAGRAM speaks a thousand IDEAS”
46
Brodmann K (1909). "Vergleichende Lokalisationslehre der Grosshirnrinde" (in German).
Leipzig: Johann Ambrosius Barth.
( “Brodmann’s Areas”, Korbinian Brodmann,1909, yes 1909  )
Klemm, William R., “Core Ideas in Neuroscience”,
2013, 2016, Texas A&M University
Hemmen, J. L, van, et al, “23 Problems in Systems Neuroscience”,
OXFORD UNIVERSITY PRESS, 2005 , ISBN-13: 978-0-19-514822-0, ISBN-10: 0-19-514822-3
Sternberg, R. J. (1988). Mental Self-Government: A Theory of Intellectual Styles and Their Development.
https://doi.org/10.1159/000275810
Ganong, William F., 1995, “Review of Medical Physiology”,
17th edition, LANGE books
Despopoulos, Agamemmon, 2003, “Color Atlas of Physiology”,
5th Edition, Thieme Flexibooks
Bertalanffy, Ludvig von, 1968, “General System Theory” : Foundations, Development,
and Applications”, Revised Edition, George Braziller, New York
Haefner, James W. , 1996, “Modeling Biological Systems” : Principles and Applications”
Chapman & Hall Pub.
References :
Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag
47
Ver 0.1 20230305
Ver 0.2 20230308
Ver 0.3 20230317 { Celebrating JUSTICE for Humanity }
Ver 0.4 20230417 { “ }
Ver 0.5 20230417 { “ }
Your CRITICISM is Highly Required
SystemThinking@Inbox.LV
This Version of the Presentation is draft, ongoing major elaborations,
will be updated and uploaded later.
( A Self-effort for self-Career Issues, ONLY , ONLY ! : and ALL this presentation is a SOLE, LONE Self Effort of the Author:
Eng. Emad Farag HABIB)
( Version 0.2 done under Non-relenting pack of TORTURES , by remote microwave ray : Directed Energy Weapon in Egypt)
( Version 0.3 deleted Useless and Repeated Items that were included accidentally and under a/m unusual conditions)
( Version 0.4, 0.5 went online earlier than Version date by 4-days!, due to being “ahead-of schedule”, in addition to a/m  )

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OUTDATED (Version 0.5) Systems Neurology (the only objective is My CAREER, only , Eng.EmadFaragHABIB)- Ver 0.5.pdf

  • 1. Systems Neurology Functions of the Human Brain A Proposed Simplified Functional-Architecture of the Human Brain Based on a Perspective of Dynamic Systems Theory Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Eng. Emad Farag HABIB Presentation is Downloadable (for free) for Non-members (and is : Virus, Malignancy, and Macro Free) VERSION 0.5 , April 17th 2023 To get the Latest Version: Open https://www.slideshare.net/EmadfHABIB2/ You will Find ONLY ONE File Named : “UPDATED (Version <whatever>) Systems Neurology … “ , While other files are named “Outdated” or have a Completely Different Name (Other Presentations)
  • 2. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Please Note: This Presentation is NOT a summary presentation from a Professional Author at all ! But rather it is exactly the opposite !! This Presentiation is Just “Draft Proposed Ideas” !!!! Stated just to ease Ideas & Notions Discussions : among those interested, specialists and/or professionals If You happen to be scientifically interested in such “Inter- disciplinary” topic of science : you will find such non-professional draft presentation useful . If this is not the case , you can simply skip it and please accept my apologies. ( Apology: the PDF “one-page shift” problem: is still being tackled )
  • 3. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Conclusion ! : - Brain Systems-Neurology Links to “Information” . - Brain Functions Study : Behavior .VERSUS. Dispositions - Brain Functions Study : is much easier if we classified the Brain’s “Hypothetical Constructs” into such Behavior <> Dispositions !. Notions like “Needs”, “Motivation”, “Affective Behavior”, and “Learned Behaviors “ are amazingly clarified when stuffed on such 2-D Diagram. - The Information Perspective can be achieved via “FCBPSS” and the “VSCS” Frameworks and Models .…
  • 4. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Search Choice Enact Experience Reassess Behavior Need (DRIVE) “Affective Behavior” Aka: The Motivation Process (6) Diagram #1: INTRNALS: Intra-Motivational Constructs : 6 Items : [ Need (as a state) / Search (for Remedial Actions ) Choice (Action Selection)/ Enact (Implementation)/ Experience (Experiencing Consequences) / Reassess (Reinforcement) ] Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Needs
  • 5. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Search Choice Enact Experience Reassess Behavior Need (DRIVE) Emotions [ Positive/ Negative ] Cognitive, Affective, and Volitional Constructs Learned Behavior(s) [Reinforce/ Avoid ] Needs (as a Structure) [ Maslow/ ERG/ ..] C1: Need Exists? [ Y/N ] C2: Behavior Fulfilled the Need? [ Y/N ] C4: Behavior Efficacy? [ Effective / Ineffective ] C3: Need Urgency/ Importance Satisfied [ Y/ N ] Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Moods C5: Need Necessitates Caged-Emotions ? [ Y/ N ] Attitudes This is NOT “Art” but “Systems-Neurology” : This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! , rather: Items are arranged as-per the a/m “2-D Perspective” . Abbrev. : C = “Controller, Regulator” Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational Constructs :
  • 6. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB [Reward/ Punishment] BA47.R05: Reward Manager BA32.02: R. Decision Making Environ (Nourishment, Needs) OTHERNESS Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators [ Needs / Affective Behavior ] cf ADAPTATION: LTM Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) Instinctual Algorithms 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : STM Basic Biological Behaviors Threats-Survival Responses Affective Behaviors I/P Inputs O/P Outputs Causality: Survival, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Threats Personal-DEVELOPMENT: IV. Adaptation Controller (Cooperation ,,) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Social Action Behaviors Mental & Intellectual Constructs Thoughts Values Social Interaction Social Facts [Actions/Reactions] BA47.15 Social Norms BA10.R05 Risk vs benefit BA46.09: Intention/conflict detection Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller Needs *Structure: Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological 6. Social Interaction: (Incl. Personality & Traits) Social Norms Personal Developmen Behaviors Behavior: Social Behavior – Concordance (Facts, Norms, and Culture) Societal Culture Judgment, Learning, Language, Memory Desires [6 Domains] [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Afflictive Behaviors Empathy Conflict-of-Wills Motivation Personal [ Developmental / Adapt ] Balance Behavior [ Inhibitory / Excitatory ] Balance Skills ,Tacit Knowledge
  • 7. Attitudes Habits 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs Mental & Intellectual Constructs Thoughts Reward Sys. ReInforcement Desires ADAPTATION: Knowledge, Information, Data Beliefs Personal-DEVELOPMENT: 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] MSG Thinking Styles Portfolio Values Past Episodes 6. Social Interaction: (Incl. Personality & Traits) Social Behavior – Concordance (Facts, Norms, and Culture) Judgment, Learning, Language, Memory Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Empathy Conflict-of-Wills Motivation Mental & Intellectual Constructs Feeling & Affective Constructs Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Needs 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological 1: Survival Behavior 2: Affective-Behavior 3: “Ultimate-Motivation” Behavior 4: Behavior-Change 5: Cognitive-Dissonance Behavior 5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)] Completely MORAL ETHICAL Respectful Polite Files Eng. Emad Farag HABIB
  • 8. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB - These 4 Slides : show that: Stuffing the well-known “Hypothetical Constructs” : like *Needs”, “Motivation”, “Affective Behavior”, “Learned Behaviors “, Values, Thoughts, Attitudes, Emotion, Moods,.. ] : in a 2D Structure: may be useful … - End of Conclusion ! :
  • 9. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 10. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB TOC - Functions of the Brain ( ”Grand” Functions only, usually plotted on Whole-brain Anatomical-illustrations : for Pathology & Diagnosis ) - Brodmann’s Areas - 2D Diagram : “To-Do” VERSUS “To-Be” - Details of “Affective Behavior”: Motivation - MOTIVATION: in Different Contexts - FCBPSS Systems Model / VSCS - Abbreviations, Quotes, References, Versions.
  • 11. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 12. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 13. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 14. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 15. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 16. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 17. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB
  • 18. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Executive Functions / Memory / Motor/ Emotional Regulation/ Olfactory Attention/ visual/ sound/ Somatosensory/ Not well understood Brodmann’s Areas : [ olfaction 34 / auditory 22, 41,42 / visual 17,18,19 / attention 7, 39 / memory 21,20,37 , 36, 28, 23 / motor 4,6,8, 32 / somatosensory 3,1,2 , 5, 40, 43, 31 / emotional 38, 11,12, 47,25 , 13 / executive 44,45, 46, 10, 9 ] This Article focuses more on Higher Functions : Hence, Areas-groups are prioritized as follows : Executive Functions / Emotional Regulation/ Attention/ Memory / visual/ sound/ Olfactory/ Somatosensory/ Motor/ Not well understood
  • 19. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB 2D Diagram For Brain Functions “To-Do” VERSUS “To-Be”
  • 20. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Needs *Structure: Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological Behavioral [ Inhibitory / Excitatory ] Balance Next Slides : Proposed Idea of Sketching The Brain Functions In a 2D Diagram : “To-Do X To-Be” ! Behavior X Needs Action X Learn Flow X Fountain Cash X Credit Causality X Dominance ( FCBPSS X Maslow ) Where the well- Known “Neurological Constructs “ Like [ Beliefs/ Values/ Attitudes/ Motives ] are laid in a 2D Arrangement that works as a “Concept Map” Personal [ Developmental / Adaptation ] Balance More Accurately: Behavior X Needs = System (Oranism-Envirom) ( To-Do X To-Be ) = Essence Action X Learn = Growth Flow X Fountain = Homo sapiens Cash X Credit = Personality, Character Causality X Dominance = Shortterm, Longterm ( Complexity X Maslow ) = FCBPSS
  • 21. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators OTHERNESS O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be I/P Inputs Brain Functions : 2D Diagram : Causality X Complexity (Dominance) The “2D-Structure” of the next diagram : 2D : Axes-Captions (colored in Blue) and Axes-Extremes (colored in Green-Red, Blue-Cyan) 7 Functions : 1:2 Physiological 3 Emotional/ 4 Cognitive/ 5 Afflictive 6 Social / 7 Volitional BEHAVIOR : 6 Behavior Domains : [Bio/ Survival/ Affective/ Afflictive/ Social / Developmental] Fns Basic Biological Behaviors Threats-Survival Responses Affective Behaviors Social Action Behaviors Personal Developmen Behaviors Afflictive Behaviors Behavioral [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adaptation ] Balance Needs *Structure: Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological
  • 22. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators OTHERNESS 6 Behavior O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Social Interaction Behavior: ~6 Domains [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Behavior [ Inhibitory / Excitatory ] Balance (Sub-”Behavior”: *Connection/ Tract/ Pathway/ Circuit/ Network+ ) i.e. sub-system sub-behavior: (substrates, substances,..) , detected by Analytical Investigation Methods [ lab, imaging,, ] Basic Biological Behaviors Threats-Survival Responses Affective Behaviors Social Action Behaviors Personal Developmen Behaviors Afflictive Behaviors Personal [ Developmental / Adapt ] Balance Instinctual Algorithms #1: #2 Physiological Fns: [Physical] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] #5 Affiliation Fns: [Friendship, Acquaintances] 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 6. Social Interaction: (Incl. Personality & Traits) I/P Inputs Knowledge, Information, Data STM Needs *Structure: Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological [ Needs / Affective Behavior ] cf Environ (Nourishment, Needs) Threats LTM
  • 23. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB [Reward/ Punishment] BA47.R05: Reward Manager BA32.02: R. Decision Making Environ (Nourishment, Needs) OTHERNESS Dynamic Systems Theory : Functional-Architecture of the Human Brain: 3 Emotional/ 4 Cognitive/ 5 Afflictive/ 6 Social / 7 Volitional Functions : Threats & Regulators [ Needs / Affective Behavior ] cf ADAPTATION: LTM Knowledge, Information, Data Beliefs Attitudes Habits V. Being Controller (Constructive Memory) Instinctual Algorithms 0. Temperature & Pain 1. Reflexes, Senses/ Awareness, Posture & Movement/ SomatoSensory 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : STM Basic Biological Behaviors Threats-Survival Responses Affective Behaviors I/P Inputs O/P Outputs Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Threats Personal-DEVELOPMENT: Skills ,Tacit Knowledge IV. Adaptation Controller (Cooperation ,,) 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs MSG Thinking Styles Portfolio Social Action Behaviors Mental & Intellectual Constructs Thoughts Values Social Interaction Social Facts [Actions/Reactions] BA47.15 Social Norms BA10.R05 Risk vs benefit BA46.09: Intention/conflict detection Reward Sys. Past Episodes ReInforcement Mental & Intellectual Constructs Feeling & Affective Constructs III. Affective Controller Needs *Structure: Maslow, ERG, … + 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological 6. Social Interaction: (Incl. Personality & Traits) Social Norms Personal Developmen Behaviors Behavior: Social Behavior – Concordance (Facts, Norms, and Culture) Societal Culture Judgment, Learning, Language, Memory Desires [6 Domains] [Bio/ Survival/ Affective/ Afflictive/ Social/ Developmental] Fns Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Friendship Controller Afflictive Behaviors Empathy Conflict-of-Wills Motivation Personal [ Developmental / Adapt ] Balance Behavior [ Inhibitory / Excitatory ] Balance
  • 24. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Next Slides : Details of “Affective Behavior” Reward System : Affective Behavior : The Motivation Process : 5 Diagrams : [ Internal/ External/ Both/ Both (detailed) / Akas! ]
  • 25. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Search Choice Enact Experience Reassess Behavior Need (DRIVE) “Affective Behavior” Aka: The Motivation Process (6) Diagram #1: INTRNALS: Intra-Motivational Constructs : 6 Items : [ Need (as a state) / Search (for Remedial Actions ) Choice (Action Selection)/ Enact (Implementation)/ Experience (Experiencing Consequences) / Reassess (Reinforcement) ] Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Needs
  • 26. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Need [ Maslow/ ERG/ ..] Moods “Affective Behavior” Aka: The Motivation Process Behavior / Action Regulators , Controllers Needs / Behaviors Diagram #2: EXTRNALS: Extra-Motivational Constructs : 4 Groups: [ Input (needs) / Output (Behavior + Learned B.) Affected By (Cognitive Controllers)/ Affects (Emotions, Moods + Attitudes)] Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Cognitive, Affective, and Volitional Constructs Emotions [ Positive/ Negative ] Attitudes Learned Behavior(s) [Reinforce/ Avoid ]
  • 27. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Moods Behavior / Action Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Emotions [ Positive/ Negative ] Attitudes Learned Behavior(s) [Reinforce/ Avoid ] Search Choice Enact Experience Reassess Need (DRIVE) Need [ Maslow/ ERG/ ..] Regulators , Controllers Needs / Behaviors Cognitive, Affective, and Volitional Constructs Diagram #3: BOTH : INTRA & EXTRA -Motivational Constructs:
  • 28. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ]/ draft schematic Search Choice Enact Experience Reassess Behavior Need (DRIVE) Emotions [ Positive/ Negative ] Cognitive, Affective, and Volitional Constructs Learned Behavior(s) [Reinforce/ Avoid ] Needs (as a Structure) [ Maslow/ ERG/ ..] C1: Need Exists? [ Y/N ] C2: Behavior Fulfilled the Need? [ Y/N ] C4: Behavior Efficacy? [ Effective / Ineffective ] C3: Need Urgency/ Importance Satisfied [ Y/ N ] Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Moods C5: Need Necessitates Caged-Emotions ? [ Y/ N ] Attitudes This is NOT “Art” but “Systems-Neurology” : This is NOT a Graphical Piece of Art, with regular and equally-spaced items ! , rather: Items are arranged as-per the a/m “2-D Perspective” . Abbrev. : C = “Controller, Regulator” Diagram #4: BOTH (detailed): INTRA & EXTRA -Motivational Constructs :
  • 29. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Search Remedial Actions , Alternatives, Ways Certain Outcomes Attractive Choice, Goal-directed Behavior, Will, Intentions Action Selection Enact, Implementation Experiencing Probe Behavior Consequences Reassess, Reinforcement Feedback Behavior/ Actio Need (Desire/ Tension/ Drive ) Felt-Deprivation Dreams, Interests Emotions [ Positive/ Negative ] [ Happiness: 2: Pride, Joy / Non- : n-emotions ] Cognitive, Affective, and Volitional (Existing) Dispositions / (observed) Constructs [Judgment ] Reasoning, Judgment, Perceptions/ Beliefs, Concepts / Values, Morals// Moods and Emotions Affects, Emotions// Will Learned Behavior(s) Past Episodes [Reinforce/ Avoid ] Needs (as a Structure) 4 CONTENT + 3 PROCESS + 4 INFORCEMENT Theories Wants / Dreams/ C1: Need Exists? [ Y/N ] C2: Behavior Continue/ Cease [ Y/N ] C4: Behavior Reward/ Punishment (Conflict) C3: Need Satisfaction/ Dissatisfaction Tension/Drive Reduced? [ Y/ N ] Moods = Longterm Emotions-Abstraction C5: Need Necessitates Behavioral Apathy [ Y/ N ] Attitudes = Caged-emotions ~ Behavioral Apathy Diagram #5: BOTH: INTRA & EXTRA -Motivational Constructs : AKAS ( with apology for smaller-font )
  • 30. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB MOTIVATION: in Different Contexts: 20230400 MOTIVATION: in Different Contexts : Motivational Processes 6: [ Need / Search / Choice/ Enact / ~Experiencing / Reassess ]: 20230400 Apology: "Sparse-table = Obligatory SmallFonts" ! A: Motivation: Psychology-Context: 1 2 3 4 5 6 Need Search Choice Enact Experience Reassess Akas1 (Common) Desires Alternatives/ Remedies Will Implement Experiencing (Rewards vs Punishment) Reinforcement Inbetweens!, Details Inclination? / Tentative Action B: Motivation: Business- Context: Employee 4 Steps 4: Goal (Wants) (~Attitude?) 1: Effort 2: Performance 3: Reward Inbetweens!, Details "Goal- directed BHX" Opportunity ? [ Abilities / OBJECTIVE Performance Evaluation System ] // Competence // Involvement // Mobilization, Participatory // Devotion , Confidence in Others Performance Evaluation Criteria Dominant Needs By?, Action By Whom? DIYK Employee- Environ Employee Workplace setting , Work- Environ Company, Administration C: Motivation: Business- Context: Company 3: [Expectancy, Instrumentality, Valence] 1. Expectancy 2. Instrumentality 3. Valence Employee Queries Can I ACHIEVE the desired level of Performance? What work OUTCOMES will be received as a result of the Performance? How Highely do I VALUE Work outcomes? more Motivation = E x I x V Match [ Needs - Rewards ] : Employee- needs vs Company- Rewards
  • 31. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Motivation details : [ Need/ Search/ Choice/ Enact/ Experience/ Reassess ] Notes : Affective Behavior : Other 3 (Advanced) Cases : [ Ultimate-Motivation / Behavior Change / Cognitive Dissonance ] * How to “motivate yourself” / How to plan a change of Behavior / How to eliminate Cognitive Dissonance ] #1: 6 means [[ Stay Positive / Create Goals / Visualize {future} Success / Keep Good company / Track Your {previous/ongoing} Success / Remember why {what motivates} ]] , Ref: “www.HolisticLifeCoaching.Org” DRAFT: Basic Info : ~ Behaviors List ( Listed by Percent ToBe.vs.ToDo !!, “%” ) : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%) ] Noting: the notion of “ToBe.vs.ToDo” here : in the sense of To gain more “CLTM, Learned, .. “ ( not “to survive” ) .vs. “To Voluntary do” ( not to “innately do” ) … 0414 The Organism-Environment System-Element : the “Environment” was skipped to avoid complicating the diagram .
  • 32. Attitudes Habits 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs Mental & Intellectual Constructs Thoughts Reward Sys. ReInforcement Desires ADAPTATION: Knowledge, Information, Data Beliefs Personal-DEVELOPMENT: 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] MSG Thinking Styles Portfolio Values Past Episodes 6. Social Interaction: (Incl. Personality & Traits) Social Behavior – Concordance (Facts, Norms, and Culture) Judgment, Learning, Language, Memory Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Empathy Conflict-of-Wills Motivation Mental & Intellectual Constructs Feeling & Affective Constructs Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB 5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)] Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Needs 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological
  • 33. Attitudes Habits 2. Survival #1: #2 Physiological Fns: [Physical] I. Basal Controller (BMR) : II. Threats-Survival Ctrl. (Innate) : 4. Cognitive 3. Emotional #3: #4 Emotional-Cognitive Fns: [Affective Action] Moods Feeling & Affective Constructs Mental & Intellectual Constructs Thoughts Reward Sys. ReInforcement Desires ADAPTATION: Knowledge, Information, Data Beliefs Personal-DEVELOPMENT: 7. VOLITON: ( incl. Character & Preferences ) #6: #7 Social-Volitional Fns: [(non)-Cognitive Dissonance] MSG Thinking Styles Portfolio Values Past Episodes 6. Social Interaction: (Incl. Personality & Traits) Social Behavior – Concordance (Facts, Norms, and Culture) Judgment, Learning, Language, Memory Wisdom, Sagaciousness #5 Affiliation Fns: [Friendship, Acquaintances] Empathy Conflict-of-Wills Motivation Mental & Intellectual Constructs Feeling & Affective Constructs Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Causality: Adaptation, Action, to-do Functional Abstraction Layer/ Dominance/ Complexity/ to-be Behavior [ Inhibitory / Excitatory ] Balance Personal [ Developmental / Adapt ] Balance Needs 5. Self Actualisation 4. Esteem 3. Affiliation 2. Safety & Security 1. Biological Completely MORAL ETHICAL Respectful Polite Files Eng. Emad Farag HABIB 1: Survival Behavior 2: Affective-Behavior 3: “Ultimate-Motivation” Behavior 4: Behavior-Change 5: Cognitive-Dissonance Behavior 5 Typical Behaviors : Percent CLTM = Percent ToBe.vs.ToDo : 5: [ Survival Mode (Innate, 0%)/ Affective-Behavior Mode (50%), a/m Diagrams / “Ultimate-Motivation” Mode (70%) / Behavior-Change Mode (90%) / Cognitive-Dissonance Mode (95%)]
  • 34. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406 Example: Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System (,Brain Stem) ( cf next slide )
  • 35. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] / draft schematic 0406 Arranged Causality-wise: [Structure/ State/ Principle/ Behavior/Context/ Function ]
  • 36. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Systems-Neurology: Functional-Architecture of the Human Brain: FCBPSS, VSC Models: 20230406 draft, Eng. E. F. HABIB FCBPSS S (SubStr) S P B C F VSC (( Personal-Development Gonstructs )) II: Cognitive I: Emotional II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio/ Values/ Beliefs/ .. I. Emotions/ Moods/ Habbits/ Attitudes/ Social Behavior/ ,, Intrinsic Algorithms ( Needs ) Organism-Environment Interactions System-Structures, "Hypothetical Constructs" : System-Structures(Physical): [ Brain/ Senses&Motor/ Glandular Control/ Body! ] 0410 System-Structures("Hypothetical Constructs") : (cf) System-States: Need, Desires, Tensions, .. : System-Principle(s): ~Motivation Theory: Priorization of a Motivation-Principles (cf) ( B. ) System-Behaviors: more (Elements & System) than (Organism/Environ) Behavior : TODO0409 so the 6-listed System-Contexts: (Fns) System-Functions : FCBPSS.SubConstructs: 0409 // also: linked notion ~ 2 TYPES 3 TYPES = 11 SubTypes 4 Contexts:"Brain States" // plus? [Body, Environ] contexts/states? 2: [Satisfaction/ Dissatisfaction(Deprivation)] ? 0409 , of the a/m needs 3: [ CONTENT/ PROCESS/ REINFORCEMENT ] = MTX-theories-types 11: [[[ Hierarchy (Maslow) / ERG/ two-factor/ Acquired Needs // Equity/ Goal-setting/ Expectancy // Positive/ Avoid 4: [ Alert(aroused)/ Awake/ DMN(defauly-mode Network, relaxed)/ asleep] ? , aka "Brai Motivations: [[[ KINDS 4 // How to (get) Ultimate Motivation 6 // CHANGE_BHX 5 // SubProcess(es): 0410 ~Motivation Theory: ~Principles Priorization 6: [ Need/ Search/ Choice/ Enact/ Experience/ Reasses] : NSCEER , 0410 # Maslow Pyramid ( N. = Need ) 5 Self-Actualization N. for Self-Actualization is Personal-Development B. Personal-Development Fns. 4 Esteem N. for Esteem to Social B. Social Fns. 3 Affliations N. for Affliationsseek Affliations B. Affliations Fns. ( Links to ) '~ Need for Voluntry Action needs- Voluntry Action B. Cognitive Fns. II. Cognition/ Thoughts/ K.I.D. / MSG, Portfolio Emotional Fns. I. Emotions/ Moods/ Habbits/ Attitudes/ Socia 2 Safety & Security N. for Safety & Security Satisfaction Survivial B. ( Spontaneous & Instinctive ) 1 Basic Bioloical Needs N. for Basic Bioloical Needs As-much-as-possible Biological B. Biological Fns. ( Number of ) 5 6 n 6 n 7 Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
  • 37. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Systems-Neurology: ~ FCBPSS.Information-wise ~ Notions Layout~, "Hypothetical Constructs" , Eng. E. F. HABIB / : 20230408 draft, / links ~ Brain Fns: FCBPSS S S P B C F ???? : ( former) (( Personal-Development Gonstructs )) ( Links to ) todo: Stuctures VS "Hypothetical Constructs" : Master-details 0409 ???? : Information Issues ? ???? : Matter-Energy Issues ? ???? : Information-Hierarchy ? [ Organelles, .. Neurons, .. ], Macro-meso-micro ???? : (Gestalt, Systems-theory Perspecitve) vs ( Reductionism ) # ~Advanced Notions of: Wholism ( Nature-wise) / Teleology / CZL / .... 9 Universals Universal Principles: from Basic-Principles to Topic-relevant Notions : [ UNIFORMITY/ P.Distr, PowerLaws/ MAS , CAS, SO 8 Organism/(Society, Otherness, ..) : Affliation (SOX) // Non-standard: Subjectivity ! // some BHX ? // 7 Organism/Environment Suvival : incl (Experience links Memory ) ! / .. ) // standard Notions: Interaction: Awareness, Alterness, // .. // ~Genetic: f 6 Organism Experience = Surival ?? Repeated Pattern Information : Organism uses "Memory" ?? [ Flip-flop // .. ] Learning, Memory, Habituation, Conditioning, Priming, .. Draft List of ((ASPECTS)) : VIMP: [ notion of "Motivated Behavior" BHX, MTX theories-types 3 // Self-awareness , Attention, Alterness // REINF, Sujectivity// Higher Fns !! // 5 System Info.sys Notions : incl * Information.TOC, “VSCS” : Aspects/Manifestations : 7 / CNS Features 5 / .. + 4 Organ: Population, .. Info.Sys.HW: Information.Carriers ? / Information.Forms 3 Tissue [ Glia, all support Cells, .. ] Info.Sys.Components Tactics: Saltatory Conduction , Summation , // 2 Cell: Neurons : N. [Number/ Type/ Connections] = CMX 3D Perspective !! , D#3 in particu 1 Organelles / SubCellular ( Synapses, Gap Junctions, .. ) / MacroMolecules / Molcular ( Number of ) 9 ?? ?? ?? ?? ?? Abbrev.: Function/ Context/ Behavior/ Principle/ State/ Structure /// Variabel-Structure Control /// Knowledge, Information, Data// Mental Self Gov// n=many
  • 38. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: NOTES on ((FCBPSS applied on EMX)): Done 0325 : FCBPSS is more suitable than the simplified FBS . May also consider the “Situatedness” FBS Framework. 1- Emergence : As a typical example on Emergence: : Emotions are an Emergent Property of the Complex System, which was NOT present in any of its component/structures . 2- the Limbic System produces both Drives and Emotions in the a/m sequence 3- the Reinforcement : +ve from Limbic System, -ve from Brain Stem. 4- Emotions: Among the whole set of possible emotions: +ves are few (~2) , while –ves are plenty . Clarification: difference: simplified “FBS” VERSUS yet the x-axis of the 2-D is “FSB” : former B is the Element Behavior, while latter B is the Whole-Organism Behavior .
  • 39. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Systems Neurology : Systems & Complexity Theory Approaches : FCBPSS Framework : applied on Emotions : proved to yield good results ( Then the Framework was tested for all Maslow 5 Needs ). FCBPSS : [ Function/ Context/ Behavior/ Principle/ State/ Structure ] An Example on the FCBPSS Model : Such Modeling Approach: when applied to “EMOTIONS” : proved to be very promising : Needs  Drives  Directed Behavior  Reinforcement  Emotions  Limbic System (,Brain Stem) : Details: Function: Satisfaction of Needs  Having the Organism in a certain Context: the Organism/Environment interaction: Generates Drives (Linked to Motive, Internal Drive Directed Behavior ( +/-) ( approach/avoid) some behavior that promotes homeostatic regulation  The Reinforcement system provides the Feedback (+/-) : (reward/punishment&conflcit)regarding that directed behavior , based on past episodes  Emotions are subconsciously generated based on the degree of need satisfaction (satisfied/thwarted) Limbic System (,Brain Stem) .
  • 40. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Personality VS Character : Personality: Notions of Traits & Attitudes relates more to the Social & Adaptation Aspects of Behavior Character: Notions of Beliefs & Values . relates more to the Self (Personal ! ) & Developmental Aspects of Behavior :0327 Awareness VS Self-Awareness : Needless to say .. DRAFT: Awareness State as one of the 4 Brain States, VS Self-Awareness : which links also to Subjectivity , .. Reinforcement Afflictive Behavior VS Affective Behaviors : Needless to say .. Afflictive Behavior <> Affective Behaviors : A = Maslow#4 / B= Maslow# 2.5 ( Voluntary, non-innate, .. ) Friendship, Acquaintances / Empathy VS: Needs Fulfilling Behavior (Limbic )
  • 41. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Draft Notes: Examples on ongoing GROUPING of Brodmann’s Areas : BA## .. ATTENTION Functions : OS-based <> CONTENT-based <> CONTROL-based ?? : , 0320 Similar notion are common ICT.Software.Programming: OS-based (in multi-tasking OS’s), CONTENT-based =: event-driven , CONTROL-based =: algorithm-driven , : OS-based: [[[Emotions (+ve, -ve), Monitor unattended information , Orientation-selective A. , .. ]]] CONTENT-based: [[[sensory, Feature, speech, phonemes]]] CONTROL-based : [[[Divided / Multitasking/ Shift / Sustain / Focused]]] ~ Multi-Role, Dynamic-Configuration, Meta-Adaptive System , Circular-Causation ?? : 0402 Mere-draft idea stating // for more checking and reading :TODO0402 FCBPSS : VIMP Issue of ( Model.Aspect X “ACTING AS” Model.Aspect Y !! : Clear example #1: Book “Core Ideas” , Ch5 ( Information ) : ”Information carriers” are both “Signals and Circuits” : * AP+NT / Neurons + Synapses ] , information is contained in the 4 items ! example #2: EMX: Needs acts as [ str, .. ] // past episodes: as Reinforcement, .. // Example #3: “instances” , mapping / { in addition to : Variable-Structure Control (VSC), and its synonyms}
  • 42. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB NOTES on ((Information Aspects: the Brain as a Variable-Strucuture Control-System)): 0403 : Draft Notes: ~ Information.Aspects : ~ [[[ VSCS akas / Information.Forms/ “Information.Coding” / “Information.Processing” / Information Pyramid (quantity, amount) / .. ]]] VSCS = Variable Structure Control System. VSCS akas : [[[ Routing (of information I/O flow), gating / Plasticity Mechanisms: 5 @ : [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] (Mem.storage)/ Combinatorial pattern coding (Sensory.Mem.storage)/ dynamic self-organizing process ( SLFO , CRTCL @ Information.Reconstruction (image) ) (Mem.retrieval) / “shifting hierarchy” SemiautonomousSubsystems / overlapped-Role FCBPSS-wise(General Modeling) / Neuronal "Programmed Development" CellDivision/Differentiation”, (Development) ]]] 0403 Information.Forms : 4 : *molecular recognition / “fluctuations”/ “Information.Coding” / “coherent firing” + : Author’s Terms 0403 “Information.Coding”, “Information.Sensory”, “Information.Sensory.Coding”, “Coding.Modulations” : 3 ~Modulations : * Frequency / duty-cycle / pattern ] “Information.Processing” , “Information.Processing.Schemes”: : 4 (Levels, Types / Evolution, Development~species-wise!) Information Pyramid (quantity, amount) : [real / modality / considered / unconsciously/ consciously/ stored ] Plasticity Mechanisms: 5 : @ [ T. / C./ P./ S. ] : [sculpted /recruited , reorganized/ grow/ formed] // needless to mention: all relates to N. // abbrev.: * Topographical Maps T./ Neuron Circuits C. / Neurons N. / “Processes” P. (axonal and dendritic P.) / and Synapses S. ] 0404
  • 43. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Brodmann’s functions : 1+6 Fns : (Temperature, Pain) + [[[ Reflexes/ 5-Senses/ Awareness / Posture & Movement / SomatoSensory / Higher (Emotions/Intellect) ]]] Intellect: Thinking Styles: MSG 13 : [ Legislative/ Executive/ Judicial/ Monarchic/ Hierarchic/ Oligarchic/ Anarchic/ Global (Abstract)/ Local (Concrete)/ Internal/ External/ Conservative/ Liberal ] [[[Volition]]] Individual Volition : 5: General + 4 [ Future/ Action/ Antagonism/ Result] Intersocial Volition : 4: General + 3 [ Special / Conditional / Possessive Relations] (, incl. Behavior) . { links to: RIT }
  • 44. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Abbreviations Abbreviations: CNS Central Nervous System BA Brodmann Areas STM: Short Term Memory LTM: Long Term Memory CLTM: Constructive Memory BMR: Basal Metabolic Rate MSG: Mental Self Government RIT: Roget International Thesaurus Abbreviations: (continued) Sys: System Ctrl: Controller (Regulator) Fn, Fns: Function, Functions VSCS, VSC: Variable-Structure Control-System Model FCBPSS: [ Function/ Context/ Behavior/ Principle/ State/ Structure ] Model Ref: Reference K: Knowledge OS: Operating System (ICT-context : Information, Communication, Technology) cf: Refer to, please turn over to e.g.: For Example a/m: afore-mentioned Incl.: Including RCA: Root-cause Analysis PPT: PowerPoint Presentation ( also PDF file format) VIMP: Very Important (issue or point) [ Item#1/ Item#2/ Item#3/ .. ]: Lists of Items
  • 45. Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag HABIB Quotes ( non-cited quotes are Author’s DIY mockups ) HumanBrain-wise: “The gap between ape and man is immeasurably greater than the one between amoeba and ape. “ Stephen Fleming, Quantity and Quality : “Not everything that can be counted counts, and not everything that counts can be counted.” Albert Einstein (1879-1955) Brain & Library : "A man should keep his little brain attic stocked with all the furniture that he is likely to use, and the rest he can put away in the lumber-room of his library .. “ Sir Arthur Konan Doyle Diagrams & Ideas : “A Picture Speaks a thousand Words, a DIAGRAM speaks a thousand IDEAS”
  • 46. 46 Brodmann K (1909). "Vergleichende Lokalisationslehre der Grosshirnrinde" (in German). Leipzig: Johann Ambrosius Barth. ( “Brodmann’s Areas”, Korbinian Brodmann,1909, yes 1909  ) Klemm, William R., “Core Ideas in Neuroscience”, 2013, 2016, Texas A&M University Hemmen, J. L, van, et al, “23 Problems in Systems Neuroscience”, OXFORD UNIVERSITY PRESS, 2005 , ISBN-13: 978-0-19-514822-0, ISBN-10: 0-19-514822-3 Sternberg, R. J. (1988). Mental Self-Government: A Theory of Intellectual Styles and Their Development. https://doi.org/10.1159/000275810 Ganong, William F., 1995, “Review of Medical Physiology”, 17th edition, LANGE books Despopoulos, Agamemmon, 2003, “Color Atlas of Physiology”, 5th Edition, Thieme Flexibooks Bertalanffy, Ludvig von, 1968, “General System Theory” : Foundations, Development, and Applications”, Revised Edition, George Braziller, New York Haefner, James W. , 1996, “Modeling Biological Systems” : Principles and Applications” Chapman & Hall Pub. References : Systems Neurology Ver 0.5 Apr. 17th 2023 HABIB’s Complexity 3D Perspective Eng Emad Farag
  • 47. 47 Ver 0.1 20230305 Ver 0.2 20230308 Ver 0.3 20230317 { Celebrating JUSTICE for Humanity } Ver 0.4 20230417 { “ } Ver 0.5 20230417 { “ } Your CRITICISM is Highly Required SystemThinking@Inbox.LV This Version of the Presentation is draft, ongoing major elaborations, will be updated and uploaded later. ( A Self-effort for self-Career Issues, ONLY , ONLY ! : and ALL this presentation is a SOLE, LONE Self Effort of the Author: Eng. Emad Farag HABIB) ( Version 0.2 done under Non-relenting pack of TORTURES , by remote microwave ray : Directed Energy Weapon in Egypt) ( Version 0.3 deleted Useless and Repeated Items that were included accidentally and under a/m unusual conditions) ( Version 0.4, 0.5 went online earlier than Version date by 4-days!, due to being “ahead-of schedule”, in addition to a/m  )