2. | | |
1. Roblyer, M. D. & Doering, A. H. (2010). Integrating technology into teaching
(5th ed.) Boston, MA: Allyn & Bacon.
2. Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2011). Instructional tech-
nology and media for learning (10th ed.). Boston, MA: Allyn & Bacon.
12. | | |
potter lite Google Play
create
fire
colours brushes
collection
Exit
ready
sell
13. | | |
1. Yin, C., Mu, S., Liu, J. and YIN, M. (2012).The Development of Software and Its Influence on Digital Arts. In Y. Wu( Ed.), Soft-
ware Engineering and Knowledge Engineering: Theory and Practice. (pp. 779-785), Volume 2.
16. | | |
........................... ............................
video show Powerpoint
........................... .........................
........ ........
17. | | |
....................... .......................
1. Five minds for the
future
2. Howard Gardner
3. The disciplined mind
4. The creating mind
5. The ethical mind
6. The respectful mind
7. The synthesizing mind
8. laser intelligence
9. searchlight intelligence
10. Narratives
11. blended learning
12. mobile learning
13. Jahn Dalton
1. Gardner, H.(2006). Five
minds in the future,
Boston: Harvard Busi-
ness School Press
19. | | |
1. Fred Davis
2. Technology Acceptance
Model
3. Perceived usefulness
4. Perceived ease of use
5. Task technology fit
6. Behavior intention
to use
1. Davis, F. D., Bagozzi,
R. P., & Warshaw, P.
R. (1989). User accept-
ance of computer
2. technology: A compari-
son of two theoretical
models Management
Science, 35(8),
982–1003.
20.
21.
22.
23. ................
1. physical simulation
2. interactive simulation
3. virtual reality
4. Phet (https://phet.
colorado.edu/fa/)
5. Adobe Flash Player
6. Java
.........................
1. Landriscina, F. (2013).
Simulation and Learn-
ing: A Model-Centered
Approach, Springer,
New York
2. https://phet.colorado.
edu/fa/
3. http://serc.carleton.edu/
sp/library/simulations/
index.html