Ways to Choose the Right Game Development Platform.pdf
Devraj_Nataraj_CV_PDF
1. Resume
DEVRAJNATARAJ
Email–devraj.nataraj@gmail.com
Mobile-+918892725128
Web-http://devrajnataraj.wordpress.com
Career Objective
Seeking employment that allows me to grow professionally, while being able to utilize my skills for the
betterment of the organization with the best use of my dedication, determination and resourcefulness.
Work Experience
Employer: Innov Reality.
Dates: 2015 April - Current.
Job Role: VR Developer (Software Developer).
Projects: General Electric – Interactive Virtual Experience, Intel (Confidential), British Telecom – VR
Showroom Showcase, General Electric – Gas Engine
Technologies Learnt: C#, Unity 3D, Android
Studio , Custom shader’s using GLSL, IOT’s, VR
Devices
Description: Worked on 2 service projects,
currently working on 2 service projects, In house
projects 2 and lot of AR, VR, Traditional VR,
Windows and Android R&D and Prof of
concept(POC) projects. Had been the architect
for most of the projects and handled all the
technical challenges.
Location: Bangalore, Karnataka, India
JobType: Full-time
http://www.innovreality.com/
Employer: dWise Solutions & Services Pvt. Ltd.
Dates: 2013 March-September2013.
Job Role: Software Trainee (Software Developer).
Projects: OneEhr, HealthI9
Technologies Learnt: C#, PHP, Postgres, XML,
SOAP, MySql, SqlServer.
Description: Worked on two projects and was a
backend software developer writing services and
was solemnly handling the whole financial
section of the project. We used agile method to
solve the problems.
Location: Bangalore, Karnataka, India
JobType: Full-time
http://www.dwisesolutions.com
Employer: Newcastle University, UK
Title: Pegboard Analysis (MSc Computer Game Engineering)
Dates: July2014-September2014
Version: PC
https://www.youtube.com/watch?v=5_qPOY7WqfA
Description:Pegboardanalysisisavirtualsimulatorwhichisusedtoaccessdexterityandtofindthestrategyt
hepatientsusedtoperformthetest.InthisprojectIhavetoanalyzethedatafromthehugechunkofresultscol
lectedfromthetestandrecreatethemandperformtheanalysis.
Technology Used:Unity3d, Monodevelop
2. Team Size: Individual project
Academic Qualification
Course Year of
Passing
College/Institute University Result
Ms in Computer
Game Engineering
2014
December
Newcastle University, UK Newcastle
University, UK
63% or2:1
Honors
B.E in Computer
Science
2012July Vidhyavardhaka college of
engineering, Mysore,India
VTU 56%
Technical Skills
C,C++,C#,HTML,CSS,MySQL,Php,Java,JavaEE,J2EE,XML,SOAP,XSLT, GLSL, OpenGL.
Unity 4 ,Unity 5
VR (Cardboard, Gear VR, Oculus).
AR Marker-less , AR Markers
Traditional VR(Opti-track, ART Tracking System) for Mocap.
Leap Motion
Intel Real Sense
Kinect
Enterprise Projects
Interactive Visualization II
Currently working on it.
360 Video Tour
In this project we had interactions in 360 degree video with incorporation of flat video in between.
The video was recorded by our own team.
The below link shows the 360 projects we have worked on.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
http://www.imersestudios.in/
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Confidential with Sensors
In this project we used sensors with Bluetooth to get the data to perform the needful.
In this project I was the software architect for Unity part and the sole software developer for Unity part
and for Database.
The below are the links of the sensor. We worked on the same sensor but on different application.
https://www.youtube.com/watch?v=F7DW2sDyRGM
https://www.youtube.com/watch?v=3AzSLouSv8Y
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop , Android Studio, SQL lite
Database
Platform: Android
3. Interactive Visualization
Interactive Visualization is a project which was done for General Electric(GE) it is a project of
Visualization of components on 84 inch Tv with touch based based solution. Where the components
where divided into groups and stages depending on that different functionalities were developed. As it
say interactive and touch based the components can be touch and dragged and dropped and many
other functionalities were done as per the client requirement. The below is link which gives you an idea
of how it may look the actual project video cannot be shared so similar looking link is shared.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The video or link doesn't belong to me it's just for show case only.
https://www.youtube.com/watch?v=UM4GaLPWAos
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Windows
Augmented Reality - Hyundai Getz Object Tracking(R&D to Product)
In this project a list of images are taken of the Hyundai Getz from the desired location and then
from the list of images a cloud of points are created from this the object is recognized.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product. The link is given to show and get the
understanding of how the product is and not for any other purpose.
https://www.youtube.com/watch?v=MDtxOmtVZGs
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Home Builder(R&D to Product)
In this project we have created basic layout or plans for different Villa's and Offices. Where the user can
add furniture's like sofa's,bed's, table's,fan's etc and the move them around and take picture's and
videos of them in both 2D and 360. It is still in the development stage so far the above is done needs a
little more tweaking in graphics and in performance. It also has the option of VR Oculus where the user
can walk around the house with real scale and experience the villa.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product with different UI. The below video is not our or
my product it is just to give an idea of how my product could be not to compare in any manner.
https://www.youtube.com/watch?v=41TC4sNKr84
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Windows
Virtual Reality with Leap Motion
This is a R&D project which was used to create gesture and handle instruction for moving objects.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product with different UI. The below video is not our or
my product it is just to give an idea of how my product could be not to compare in any manner.
https://www.youtube.com/watch?v=JGQXlixSggk
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Augmented Reality - AR to VR
This is a R&D project which was kinda hack for Halo lens.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product with different UI. The below video is not our or
my product it is just to give an idea of how my product could be not to compare in any manner.
4. https://www.youtube.com/watch?v=rLIVKO3YFos
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Real Sense
This was also for a R&D purpose where we used it for confidential purpose.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product with different UI. The below video is not our or
my product it is just to give an idea of how my product could be not to compare in any manner.
https://www.youtube.com/watch?v=JNwpT3vL-nI
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Zed Stereo Camera
This was also for a R&D purpose where we used it for confidential purpose.
In this project I was the software architect and the sole software developer who took care of the
development in Unity.
The below is the similar working example of the product with different UI. The below video is not our or
my product it is just to give an idea of how my product could be not to compare in any manner.
https://www.youtube.com/watch?v=_tRDuAZpKMc
Technologies used: Unity3d, MonoDevolop, Autodesk Max, Adobe Photoshop
Platform: Android
Academic Projects
Title: Jet Racing(MSc Computer Game Engineering)
Version:Pc,PS3,Android
PcVersion
https://www.youtube.com/watch?feature=player_embedded&v=AFxMdmEtk-c
Ps3Version
https://www.youtube.com/watch?v=kk3Y1ijTl_E&feature=youtu.be
Description: Jet Racing is a new concept of racing game.The game is played in canyon as fighter jet
fighting and racing against each other.We also included weapons to fire opponents to win the
race.We have an online lobby where players can join the race through the network and fight against
the players.
In the PS3 Version we kind of have a similar game as in Pc.
In the Android version we have a mini map where the players can launch missile from the android
mobile which can kill other players in the game. There are also special options were the players can
buy special items from the local Website
Technologies Used: CGraphics, VisualStudio2010, ProDgTargetManger
Team Size: 8
Role: Worked on the Ps3 Version on both Design and Implementation of the project.
Title: The Island(MSc Computer Game Engineering)
http://www.youtube.com/watch?v=mB2iN8O4fXE
Description: The island is built from terrain, and surrounded by water. Some items(such as a tree or
bridge) is on the island(the models are obtained from Turbo Squid). The environment is be lit
dynamically as the day/night cycle progresses–i.e. the sun moves through the sky and the lighting
change accordingly. Additional light sources should appear at night (e.g the moon, a fire).
Technologies Used: CGraphics, VisualStudio2010
Team Size: Individual Project
Title: Physics In Games(MSc Computer Game Engineering)
http://www.youtube.com/watch?v=AeyEvtRjmlQ
Description: Physical properties is be added to the various elements of the island scene, so that
collisions are detected and responded to, and so that the objects behave according to Newtonian
physics. Additional functionality is allowed the user to launch a projectile from the camera view
point into the scene, and watch the effect this has as it collides with the elements of the scene. With
few AI Objects.
5. Technologies Used: CGraphics, VisualStudio2010
Team Size: Individual Project
Achievements
Won 2
nd
place in Gaming contest held in our College.
Received Best Endowment Award in2
nd
Pre-University.
Courses
Undergoing Machine Learning online course from Stanford University.
I have also taken a Software Training course in CMC Tata Ltd(SI-EDGE)(2012).