3. Upon the successful completion of this session, participants
should be able to:
1. Differentiate between game-based learning and
gamification.
2. Examine the usefulness of gamification to support learning.
3. Develop appropriate gamification strategies for their classes.
4. Use gamification strategies and applications to enhance
specific lessons.
5. Kapp(2012) theorizes that
gamification involves the use
of game-based mechanics,
aesthetics and game-thinking
to engage individuals,
motivate action, promote
learning and solve problems.
WHAT
ISGAMIFICATION?
7. What makes gamification
so appealing to learners? Mystery
Action
Challenge
Risk
Uncertainty
Emotional Content
According to the report –Global
Education Gamification Market 2016 –
2020, the gamification of education in
the year 2015 was marked at $93
million. However, this figure is likely to
explode by the year 2020, expecting
to reach around $1.2 billion. This is
CAGR of almost 68% over the next five
years.
How does it differ from game-based learning? Gamification is turning the learning process as a whole into a game, while Games-Based Learning (GBL) is using a game as part of the learning process.