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Kris                                          Christopher (DecDec)
_____________________________________________ ______________________________________________
 character name
character name                                                                 player
                                                                              player
Cleric level 1                                Human            LG             Pelor
_____________________________________________ ________________ ______________ ______________
 class
class and level                    race                                        alignment
                                                                              race                                    deity
                                                                                                               alignment                     deity
 Medium 20            M          6'2''        220         Green Brown White                                                                                                                       C A M P A I G N S
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
 level     age
            size      gender
                       age       height
                                  gender      weight
                                               height    eyes
                                                           weight    hair
                                                                      eyes       skin
                                                                                 hair                                                                                                Character Record Sheet
                ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY                                                                                                                                 NONLETHAL
ABILITY NAME
                SCORE MODIFIER SCORE MODIFIER         COST                                  TOTAL             WOUNDS/CURRENT HP                                                                DAMAGE                             SPEED
   STR
  strength       15       2                                                HP
                                                                         hit points          10
   DEX
  dexterity      12       1                                                AC
                                                                     armor class             15      =   10 +           3          +     1      +                1        +              +             +              +                    DAMAGE REDUCTION

                                                                                                                      ARMOR            SHIELD                    DEX            SIZE         NATURAL   DEFLECTION          MISC
  CON                                                                                       TOTAL        10           BONUS            BONUS                   MODIFIER       MODIFIER        ARMOR     MODIFIER          MODIFIER
 constitution    14       2
   INT                                                                   TOUCH                        FLAT-FOOTED
                                                                                                           F                                                                                           SKILLS                       MAX RANKS
                                                                                                                                                                                                                                                       /




                                                                                                                                                CLASS SKILL?
 intelligence    12       1                                          armor class             11              armor class               14                                                                                  (CLASS/CROSS-CLASS)


   WIS           17       3                                                                                                                                    SKILL NAME
                                                                                                                                                                                                            KEY
                                                                                                                                                                                                           ABILITY
                                                                                                                                                                                                                      SKILL
                                                                                                                                                                                                                     MODIFIER
                                                                                                                                                                                                                                ABILITY
                                                                                                                                                                                                                                MODIFIER
                                                                                                                                                                                                                                             RANKS
                                                                                                                                                                                                                                                      MISC
                                                                                                                                                                                                                                                     MODIFIER
  wisdom
                                                                         INImodifierIVE
                                                                          N TIAT                         1      =     1        +
  CHA
  charisma       14       2                                                                                           DEX                       □              Appraise ■                                  int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                     TOTAL          MODIFIER
                                                                                                                                    MISC
                                                                                                                                   MODIFIER
                                                                                                                                                □              Balance ■                                   dex*       1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                                              BASE         ABILITY        MAGIC          MISC.   TEMPORARY
   SAVING THROWS                TOTAL         SAVE        MODIFIER       MODIFIER       MODIFIER MODIFIER
                                                                                                                    conditional modifiers
                                                                                                                                                □              Bluff ■                                     cha        2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
    FO(constitution)DE
       RTITU                       4      =   2       +     2        +              +          +                                                □              Climb ■                                     str*       2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □
                                                                                                                                                $              Concentration ■                             con        6.0       2     4.0
                                                                                                                                                                                                                     ______ = ______+______+______
        REFLEX
         (dexterity)               1      =           +     1        +              +          +                                                □              Craft ■ (                 )                 int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
          WILL                                                                                                                                  □              Craft ■ (                 )                 int       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
          (wisdom)
                                   5      =   2       +     3        +              +          +
                                                                                                                                                □              Craft ■ (                 )                 int       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                                                                                                                                                □              Decipher Script                             int       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                                                                                               SPELL
      BASE ATTACK BONUS                                                                     RESISTANCE                                          □
                                                                                                                                                $              Diplomacy ■                                 cha        6.0       0     4.0      2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Disable Device                              int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                               Disguise ■                                  cha        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
          GRAPPLE                             2       =         0            +          2     +                +
                                                                                                                                                □
                                                                                                                                                                                                                      2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
            modifier                                                                                                                            □              Escape Artist ■                             dex*
                                                            BASE ATTACK          STRENGTH            SIZE            MISC
                                          TOTAL               BONUS              MODIFIER          MODIFIER         MODIFIER                    □              Forgery ■                                   int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Gather Information ■                        cha        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                 ATTACK                                 ATTACK BONUS                            DAMAGE                    CRITICAL              □              Handle Animal                               cha       ______ = ______+______+______
                                                                                                                                                                                                                      2.0       0              2
                                                                                                                                                □
                                                                                                                                                $              Heal ■                                      wis       ______ = ______+______+______
                                                                                                                                                                                                                      7.0       0     4.0      3
 Mace, Heavy                                                     0                                  1d8                      x2                                                                                      ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                                                                                                                                                □              Hide ■                                      dex*
   RANGE              TYPE                                                       NOTES                                                                                                                                2.0                      2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                                                                                                0
                                                                                                                                                □              Intimidate ■                                cha
  meleeBludgeoning lbs.
                  8                                                                                                                             □              Jump ■                                      str*       2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Knowledge (arcana )                         int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                                                                                                                □
                                                                                                                                                $              Knowledge (religion)                        int        6.0       0     4.0      2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Knowledge ( history
                                                                                                                                                                             ____________)                 int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
        ATTACK                                          ATTACK BONUS                            DAMAGE                    CRITICAL                                                                                    1.0       0              1
                                                                                                                                                □              Knowledge ( the planes
                                                                                                                                                                             ____________)                 int       ______ = ______+______+______
 Crossbow, light                                                 0                                  1d8                19-20x2                  □              Knowledge ( ____________)                   int       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
   RANGE              TYPE                                                       NOTES                                                          □              Listen ■                                    wis       ______ = ______+______+______
                                                                                                                                                                                                                      3.0       0              3
   80 ft.        Peircing 4 lbs.                                                                                                                □              Move Silently ■                             dex*      ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                                                                                                                                                □              Open Lock                                   dex        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
           Crossbow bolts x 20
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                            2.0       0              2
                                                                                                                                                □              Perform (                 )                 cha       ______ = ______+______+______
                                                                                                                                                □              Perform ( _______________)                  cha        2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
                 ATTACK                                 ATTACK BONUS                            DAMAGE                    CRITICAL
                                                                                                                                                □              Perform ( _______________)                  cha        2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Profession (              )                 wis        3.0       0              3
                                                                                                                                                                                                                     ______ = ______+______+______
   RANGE              TYPE                                                       NOTES                                                          □              Profession ( ____________)                  wis       ______ = ______+______+______
                                                                                                                                                                                                                      3.0       0              3
                                                                                                                                                □              Ride ■                                      dex       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                                                                                                                                                □              Search ■                                    int       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                      □              Sense Motive ■                              wis       ______ = ______+______+______
                                                                                                                                                                                                                      3.0       0              3
                                                                                                                                                □              Sleight of Hand                             dex*       1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                 ATTACK                                 ATTACK BONUS                            DAMAGE                    CRITICAL              □              Spellcraft                                  int        1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Spot ■                                      wis        3.0       0              3
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Survival ■                                  wis        3.0       0              3
                                                                                                                                                                                                                     ______ = ______+______+______
   RANGE              TYPE                                                       NOTES
                                                                                                                                                □              Swim ■                                      str*       2.0       0              2
                                                                                                                                                                                                                     ______ = ______+______+______
                                                                                                                                                □              Tumble                                      dex*       1.0       0              1
                                                                                                                                                                                                                     ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                      □              Use Magic Device                            cha       ______ = ______+______+______
                                                                                                                                                                                                                      2.0       0              2
                                                                                                                                                □              Use Rope ■                                  dex       ______ = ______+______+______
                                                                                                                                                                                                                      1.0       0              1
                 ATTACK                                 ATTACK BONUS                            DAMAGE                    CRITICAL              □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                      0.0
                                                                                                                                                □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                      0.0
                                                                                                                                                □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                      0.0
   RANGE              TYPE                                                       NOTES
                                                                                                                                                ■ Denotes a skill that can be used untrained.
                                                                                                                                                □ Mark this box with an X if the skill is a class skill for the character.
                                                                                                                                                * Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                     ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
Legacy of the Green Regent                                                                                                 FEATS                                                        SPELLS
campaign                                                                                                  Combast Casting:                       PG.                        DOMAINS/SPECIALTY SCHOOL:

                                                                                                          +4 bonus on Concentration                                Create Water, Cure Minor Wounds, Detect Magic,
                                                                                                          checks made to cast a spell or                      0: ________________________________________________
                                                                                                                                                               Detect Poison, Guidance, Inflict Minor Wounds, Light,
experience points                                                                                          spell-like ability while on the
                                                                                                                                                              __________________________________________________
                                                                                                                                                               Mending, Purify Food and Drink, Read Magic
                                                                                                                                                              __________________________________________________
                                                                                                                                                               Resistance, Virtue
                                                                                                          defensive or while grappled or                      __________________________________________________
                                         GEAR                                                              pin.                                               __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                                     Bane, Bless, Bless Water, Cause Fear, Command
   ARMOR/PROTECTIVE ITEM                    TYPE               AC BONUS                   MAX DEX         Sacred Healing:
                                                                                                                                                              1st: _______________________________________________
                                                                                                                                                               , Comprehend Languages, Cure Light Wounds, Curse
                                                                                                                                                              __________________________________________________
                                                                                                                                                               Water, Deathwatch, Detect Chaos, Detect Evil, Detect
                                                                                                                                                              __________________________________________________
Studded armor                               light                   +3                     +5             Expend turn attempt for bonus
                                                                                                                                                               Good, Detect Law, Detect Undead, Divine Favor,
                                                                                                                                                              __________________________________________________
                                                                                                                                                               Doom, Endure Elements, Entropic Shield, Hide from
CHECK PENALTY SPELL FAILURE           SPEED        WEIGHT            SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                          on healing attempts.                                 Undead, Inflict Light Wounds, Magic Stone, Magic
                                                                                                                                                              __________________________________________________
                                                                                                                                                               Weapon, ObProtection from Good, scuring Mist,
       -1                                          20 lbs.                                                                                                    __________________________________________________
                                                                                                                                                               Protection from Chaos ,Protection from Evil, Protection
                                                                                                                                                              __________________________________________________
                                                                                                                                                                from Law, Remove Fear, Sanctuary, Shield of Faith,
                                                                                                                                                              2nd: ______________________________________________
                                                                                                                                                               Summon Monster I
 SHIELD/PROTECTIVE ITEM                                                                                                                                       __________________________________________________
                                      AC BONUS              WEIGHT          CHECK PENALTY                                                                     __________________________________________________
                                                                                                                                                              __________________________________________________
 Buckler                                    +1              5 lbs.                   -1                                                                       __________________________________________________
                                                                                                                                                              __________________________________________________
 SPELL FAILURE                               SPECIAL PROPERTIES
                                                                                                                                                              __________________________________________________
                    hardness 10, hp 5                                                                                                                         3rd:_______________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                               SPECIAL ABILITIES                              __________________________________________________
                                                                                                                                                              __________________________________________________
       PROTECTIVE ITEM           AC BONUS WEIGHT                     SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                          Turn / Rebuke Undead                    PG.
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                               ``````
                                                                                                          Can halt, drive off (rout), or                      4th: ______________________________________________
                                                                                                          destroy undead.                                     __________________________________________________
       PROTECTIVE ITEM           AC BONUS WEIGHT                     SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              5th:_______________________________________________
                              BASIC POSSESSIONS                                                                                                               __________________________________________________
             ITEM               PG.                                                        PG.                                                                __________________________________________________
                                       WT.                      ITEM                             WT.
                                                                                                                                                              __________________________________________________
Weapons / Armor / Shield                35                                                                                                                    __________________________________________________
                                                                                                                                                              6th: ______________________________________________
Crossbow bolts x 20                     2                                                                                                                     __________________________________________________
                                                                                                                                                              __________________________________________________
Backpack                                2                                                                                                                     __________________________________________________
                                                                                                                                                              __________________________________________________
Bedroll                                 5                                                                                                                     7th:_______________________________________________
                                                                                                                                                              __________________________________________________
Flint and Steel                         _                                                                                                                     __________________________________________________
                                                                                                                                                              __________________________________________________
                                                                                                                                                              8th:_______________________________________________
Rations x 10                            10                                                                                                                    __________________________________________________
                                                                                                                                                              __________________________________________________
Rope, hempen                            10                                                                                                                    9th: ______________________________________________
                                                                                                                                                              __________________________________________________
Soap                                    1
Torch x 3                               3                                                                                                                                   SPELL SAVE
Water Skin                              4                                                                                                                                                              DC MOD

Healer's Kit                            1                                                                                                                         ARCANE SPELL FAILURE                          %
Holy Symbol (wooden)                    1                                                                                                                       conditional modifiers

Spell Component Pouch                   2

                                                                                                                                                             SPELLS        SPELL                   SPELLS     BONUS
                                                                                                                                                             KNOWN        SAVE DC        LEVEL    PER DAY     SPELLS

                                                 BASIC POSSESIONS GP VALUE                                                                                                   10            0                     0

 BASIC WT.   88       + MAGIC WT.                   = TOTAL WEIGHT CARRIED                                                                                                                1ST
                                                                                                                                                                             11
                                                                     2                5
                                                                                                                                                                             12          2ND
       66.00 136.00 200.00 200.00 400.00                                         1,000.00
                                               LIFT OVER        LIFT OFF         PUSH OR
                                                                                                                    LANGUAGES                                                13           3RD
         LIGHT       MEDIUM     HEAVY
         LOAD                   LOAD             HEAD           GROUND            DRAG                         Initial languages = Common + racial
                      LOAD                        EQUALS            2x               5x                      languages + one per point of Int bonus                          14          4TH
                                                 MAX LOAD        MAX LOAD         MAX LOAD
                                                                                                          Common, Gaint                                                                   5TH
                                       MONEY                                                                                                                                 15
                                                                                                                                                                             16          6TH
  cp —
  sp —                                                                                                                                                                       17           7TH

  gp — 60
                                                                                                                                                                             18           8TH
  pp —
                                                                                                                                                                             19          9TH

                                             ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.

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Kris D&D Fillable 3.5 Char Sheet

  • 1. Reset the Form! Kris Christopher (DecDec) _____________________________________________ ______________________________________________ character name character name player player Cleric level 1 Human LG Pelor _____________________________________________ ________________ ______________ ______________ class class and level race alignment race deity alignment deity Medium 20 M 6'2'' 220 Green Brown White C A M P A I G N S __________ __________ __________ ____________ __________ ___________ ___________ ___________ size level age size gender age height gender weight height eyes weight hair eyes skin hair Character Record Sheet ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY NONLETHAL ABILITY NAME SCORE MODIFIER SCORE MODIFIER COST TOTAL WOUNDS/CURRENT HP DAMAGE SPEED STR strength 15 2 HP hit points 10 DEX dexterity 12 1 AC armor class 15 = 10 + 3 + 1 + 1 + + + + DAMAGE REDUCTION ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC CON TOTAL 10 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER constitution 14 2 INT TOUCH FLAT-FOOTED F SKILLS MAX RANKS / CLASS SKILL? intelligence 12 1 armor class 11 armor class 14 (CLASS/CROSS-CLASS) WIS 17 3 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER wisdom INImodifierIVE N TIAT 1 = 1 + CHA charisma 14 2 DEX □ Appraise ■ int 1.0 0 1 ______ = ______+______+______ TOTAL MODIFIER MISC MODIFIER □ Balance ■ dex* 1.0 0 1 ______ = ______+______+______ BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers □ Bluff ■ cha 2.0 0 2 ______ = ______+______+______ FO(constitution)DE RTITU 4 = 2 + 2 + + + □ Climb ■ str* 2.0 0 2 ______ = ______+______+______ □ $ Concentration ■ con 6.0 2 4.0 ______ = ______+______+______ REFLEX (dexterity) 1 = + 1 + + + □ Craft ■ ( ) int 1.0 0 1 ______ = ______+______+______ WILL □ Craft ■ ( ) int ______ = ______+______+______ 1.0 0 1 (wisdom) 5 = 2 + 3 + + + □ Craft ■ ( ) int ______ = ______+______+______ 1.0 0 1 □ Decipher Script int ______ = ______+______+______ 1.0 0 1 SPELL BASE ATTACK BONUS RESISTANCE □ $ Diplomacy ■ cha 6.0 0 4.0 2 ______ = ______+______+______ □ Disable Device int 1.0 0 1 ______ = ______+______+______ Disguise ■ cha 1.0 0 1 ______ = ______+______+______ GRAPPLE 2 = 0 + 2 + + □ 2.0 0 2 ______ = ______+______+______ modifier □ Escape Artist ■ dex* BASE ATTACK STRENGTH SIZE MISC TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int 1.0 0 1 ______ = ______+______+______ □ Gather Information ■ cha 1.0 0 1 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______ 2.0 0 2 □ $ Heal ■ wis ______ = ______+______+______ 7.0 0 4.0 3 Mace, Heavy 0 1d8 x2 ______ = ______+______+______ 1.0 0 1 □ Hide ■ dex* RANGE TYPE NOTES 2.0 2 ______ = ______+______+______ 0 □ Intimidate ■ cha meleeBludgeoning lbs. 8 □ Jump ■ str* 2.0 0 2 ______ = ______+______+______ □ Knowledge (arcana ) int 1.0 0 1 ______ = ______+______+______ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ $ Knowledge (religion) int 6.0 0 4.0 2 ______ = ______+______+______ □ Knowledge ( history ____________) int 1.0 0 1 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL 1.0 0 1 □ Knowledge ( the planes ____________) int ______ = ______+______+______ Crossbow, light 0 1d8 19-20x2 □ Knowledge ( ____________) int ______ = ______+______+______ 1.0 0 1 RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______ 3.0 0 3 80 ft. Peircing 4 lbs. □ Move Silently ■ dex* ______ = ______+______+______ 1.0 0 1 □ Open Lock dex 1.0 0 1 ______ = ______+______+______ Crossbow bolts x 20 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2.0 0 2 □ Perform ( ) cha ______ = ______+______+______ □ Perform ( _______________) cha 2.0 0 2 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform ( _______________) cha 2.0 0 2 ______ = ______+______+______ □ Profession ( ) wis 3.0 0 3 ______ = ______+______+______ RANGE TYPE NOTES □ Profession ( ____________) wis ______ = ______+______+______ 3.0 0 3 □ Ride ■ dex ______ = ______+______+______ 1.0 0 1 □ Search ■ int ______ = ______+______+______ 1.0 0 1 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______ 3.0 0 3 □ Sleight of Hand dex* 1.0 0 1 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int 1.0 0 1 ______ = ______+______+______ □ Spot ■ wis 3.0 0 3 ______ = ______+______+______ □ Survival ■ wis 3.0 0 3 ______ = ______+______+______ RANGE TYPE NOTES □ Swim ■ str* 2.0 0 2 ______ = ______+______+______ □ Tumble dex* 1.0 0 1 ______ = ______+______+______ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______ 2.0 0 2 □ Use Rope ■ dex ______ = ______+______+______ 1.0 0 1 ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______ 0.0 □ ______________________ ____ ______ = ______+______+______ 0.0 □ ______________________ ____ ______ = ______+______+______ 0.0 RANGE TYPE NOTES ■ Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.) AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
  • 2. Legacy of the Green Regent FEATS SPELLS campaign Combast Casting: PG. DOMAINS/SPECIALTY SCHOOL: +4 bonus on Concentration Create Water, Cure Minor Wounds, Detect Magic, checks made to cast a spell or 0: ________________________________________________ Detect Poison, Guidance, Inflict Minor Wounds, Light, experience points spell-like ability while on the __________________________________________________ Mending, Purify Food and Drink, Read Magic __________________________________________________ Resistance, Virtue defensive or while grappled or __________________________________________________ GEAR pin. __________________________________________________ __________________________________________________ Bane, Bless, Bless Water, Cause Fear, Command ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX Sacred Healing: 1st: _______________________________________________ , Comprehend Languages, Cure Light Wounds, Curse __________________________________________________ Water, Deathwatch, Detect Chaos, Detect Evil, Detect __________________________________________________ Studded armor light +3 +5 Expend turn attempt for bonus Good, Detect Law, Detect Undead, Divine Favor, __________________________________________________ Doom, Endure Elements, Entropic Shield, Hide from CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________ on healing attempts. Undead, Inflict Light Wounds, Magic Stone, Magic __________________________________________________ Weapon, ObProtection from Good, scuring Mist, -1 20 lbs. __________________________________________________ Protection from Chaos ,Protection from Evil, Protection __________________________________________________ from Law, Remove Fear, Sanctuary, Shield of Faith, 2nd: ______________________________________________ Summon Monster I SHIELD/PROTECTIVE ITEM __________________________________________________ AC BONUS WEIGHT CHECK PENALTY __________________________________________________ __________________________________________________ Buckler +1 5 lbs. -1 __________________________________________________ __________________________________________________ SPELL FAILURE SPECIAL PROPERTIES __________________________________________________ hardness 10, hp 5 3rd:_______________________________________________ __________________________________________________ SPECIAL ABILITIES __________________________________________________ __________________________________________________ PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________ Turn / Rebuke Undead PG. __________________________________________________ __________________________________________________ `````` Can halt, drive off (rout), or 4th: ______________________________________________ destroy undead. __________________________________________________ PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 5th:_______________________________________________ BASIC POSSESSIONS __________________________________________________ ITEM PG. PG. __________________________________________________ WT. ITEM WT. __________________________________________________ Weapons / Armor / Shield 35 __________________________________________________ 6th: ______________________________________________ Crossbow bolts x 20 2 __________________________________________________ __________________________________________________ Backpack 2 __________________________________________________ __________________________________________________ Bedroll 5 7th:_______________________________________________ __________________________________________________ Flint and Steel _ __________________________________________________ __________________________________________________ 8th:_______________________________________________ Rations x 10 10 __________________________________________________ __________________________________________________ Rope, hempen 10 9th: ______________________________________________ __________________________________________________ Soap 1 Torch x 3 3 SPELL SAVE Water Skin 4 DC MOD Healer's Kit 1 ARCANE SPELL FAILURE % Holy Symbol (wooden) 1 conditional modifiers Spell Component Pouch 2 SPELLS SPELL SPELLS BONUS KNOWN SAVE DC LEVEL PER DAY SPELLS BASIC POSSESIONS GP VALUE 10 0 0 BASIC WT. 88 + MAGIC WT. = TOTAL WEIGHT CARRIED 1ST 11 2 5 12 2ND 66.00 136.00 200.00 200.00 400.00 1,000.00 LIFT OVER LIFT OFF PUSH OR LANGUAGES 13 3RD LIGHT MEDIUM HEAVY LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial LOAD EQUALS 2x 5x languages + one per point of Int bonus 14 4TH MAX LOAD MAX LOAD MAX LOAD Common, Gaint 5TH MONEY 15 16 6TH cp — sp — 17 7TH gp — 60 18 8TH pp — 19 9TH ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.