Dardin
- 1. Reset the Form!
Dardin Jacob
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character name
character name player
player
Fighter level 1 Dwarf Neutral Good Moradin
_____________________________________________ ________________ ______________ ______________
class
class and level race alignment
race deity
alignment deity
Medium 46 Male 4'7quot; 162 Dark Brown Brown/Blonde Tan C A M P A I G N S
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair Character Record Sheet
ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY NONLETHAL
ABILITY NAME
SCORE MODIFIER SCORE MODIFIER COST TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 16 3 HP
hit points 13 20
DEX
dexterity 13 1 AC
armor class 17 = 10 + 4 + 2 + 1 + + + + DAMAGE REDUCTION
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC
CON TOTAL 10 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 17 3
INT TOUCH FLAT-FOOTED
F SKILLS MAX RANKS
/
CLASS SKILL?
intelligence 13 1 armor class 11 armor class 16 (CLASS/CROSS-CLASS)
WIS 12 1 SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
wisdom
INImodifierIVE
N TIAT 1 = 1 +
CHA
charisma 10 0 DEX □ Appraise ■ int ______ = ______+______+______
3.0 1 2
TOTAL MODIFIER
MISC
MODIFIER
□ Balance ■ dex* 1.0 1
______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□ Bluff ■ cha 0.0 0
______ = ______+______+______
FO(constitution)DE
RTITU 5 = 2 + 3 + + + □ Climb ■ str* 7.0 3 4.0
______ = ______+______+______
□ Concentration ■ con 3.0 3
______ = ______+______+______
REFLEX
(dexterity) 1 = 0 + 1 + + + □
$ Craft ■ ( Smithing ) int 3.0 1 2.0
______ = ______+______+______
WILL □ Craft ■ ( ) int ______ = ______+______+______
1.0 1
(wisdom)
1 = 0 + 1 + + +
□ Craft ■ ( ) int ______ = ______+______+______
1.0 1
□ Decipher Script int ______ = ______+______+______
1.0 1
SPELL
BASE ATTACK BONUS 1 RESISTANCE □ Diplomacy ■ cha ______ = ______+______+______
0.0 0
□ Disable Device int 1.0 1
______ = ______+______+______
Disguise ■ cha 0.0 0
______ = ______+______+______
GRAPPLE 4 = 1 + 3 + +
□
1.0 1
______ = ______+______+______
modifier □ Escape Artist ■ dex*
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int 1.0 1
______ = ______+______+______
□ Gather Information ■ cha 0.0 0
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
0.0 0
□ Heal ■ wis ______ = ______+______+______
1.0 1
Dwarven Waraxe +4 1d10 x3 ______ = ______+______+______
1.0 1
□ Hide ■ dex*
RANGE TYPE NOTES ______ = ______+______+______
0.0 0
□ Intimidate ■ cha
Melee Slashing One hand □ Jump ■ str* 7.0 3 4.0
______ = ______+______+______
□ Knowledge (arcana ) int 1.0 1
______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge (religion) int 1.0 1
______ = ______+______+______
□ Knowledge ( ____________) int 1.0 1
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1.0 1
□ Knowledge ( ____________) int ______ = ______+______+______
Throwing Axe +2 1d6 x2 □ Knowledge ( ____________) int ______ = ______+______+______
1.0 1
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
1.0 1
10' Slashing □ Move Silently ■ dex* ______ = ______+______+______
1.0 1
□ Open Lock dex ______ = ______+______+______
1.0 1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0.0 0
______ = ______+______+______
□ Perform ( ) cha
□ Perform ( _______________) cha 0.0 0
______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform ( _______________) cha 0.0 0
______ = ______+______+______
Shortbow +2 1d6 x3 □ Profession ( ) wis 1.0 1
______ = ______+______+______
RANGE TYPE NOTES □ Profession ( ____________) wis ______ = ______+______+______
1.0 1
□ Ride ■ dex ______ = ______+______+______
1.0 1
60' Piercing
□ Search ■ int ______ = ______+______+______
3.0 1 2
60
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______
1.0 1
□ Sleight of Hand dex* ______ = ______+______+______
1.0 1
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int 1.0 1
______ = ______+______+______
□ Spot ■ wis 1.0 1
______ = ______+______+______
□ Survival ■ wis 1.0 1
______ = ______+______+______
RANGE TYPE NOTES
□ Swim ■ str* 5.0 3 2.0
______ = ______+______+______
□ Tumble dex* 1.0 1
______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
0.0 0
□ Use Rope ■ dex ______ = ______+______+______
1.0 1
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
0.0
□ ______________________ ____ ______ = ______+______+______
0.0
□ ______________________ ____ ______ = ______+______+______
0.0
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
- 2. Legacy of the Green Regent FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Power Attack (Trade atk
bonus for damage, up to
base atk bonus) 0: ________________________________________________
experience points __________________________________________________
Weapon Focus x1 __________________________________________________
__________________________________________________
GEAR +1 base atk bonus __________________________________________________
Weapon(s): Dwarven Waraxe __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX 1st: _______________________________________________
__________________________________________________
__________________________________________________
Scale Mail Medium +4 +3 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-4 30lb __________________________________________________
__________________________________________________
2nd: ______________________________________________
SHIELD/PROTECTIVE ITEM __________________________________________________
AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
Heavy Steel +2 15lb -1 __________________________________________________
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SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
Hardness 10, hp 20 3rd:_______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
PG.
__________________________________________________
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4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th:_______________________________________________
BASIC POSSESSIONS __________________________________________________
ITEM PG. PG. __________________________________________________
WT. ITEM WT.
__________________________________________________
Clothing 4 Pouch x3 3 1.5 __________________________________________________
6th: ______________________________________________
Backpack 2 2 Rations x10 5 10 __________________________________________________
__________________________________________________
Bedroll .1 5 Rope (50' Hempen) 1 10 __________________________________________________
__________________________________________________
Blanket, winter .5 3 Rope (50' Silk) 10 5 7th:_______________________________________________
__________________________________________________
Map or Scroll Case 1 1 Sack x2 .2 1 __________________________________________________
__________________________________________________
8th:_______________________________________________
Chalk x2 .02 Soap .5 1 __________________________________________________
__________________________________________________
Flint and Steel 1 Spade/Shovel 2 8 9th: ______________________________________________
__________________________________________________
Grappling Hook 1 4 Torch x4 .04 4
Hammer .5 2 Waterskin x2 2 8 SPELL SAVE
Ink Vial 8 Whetstone .02 1 DC MOD
Ink Pen .1 Artisan Tools 5 5 ARCANE SPELL FAILURE %
Mirror 10 .5 Shortbow Arrows (20) x3 3 9 conditional modifiers
Oil Flask x2 .2 2
Parchment x4 .8
SPELLS SPELL SPELLS BONUS
Pick 3 10 KNOWN SAVE DC LEVEL PER DAY SPELLS
Piton .1 5 BASIC POSSESIONS GP VALUE 59.28 10 0 0
BASIC WT. 159 + MAGIC WT. = TOTAL WEIGHT CARRIED 159 1ST
11
2 5
12 2ND
77.00 154.00 230.00 230.00 460.00 1,150.00
LIFT OVER LIFT OFF PUSH OR
LANGUAGES 13 3RD
LIGHT MEDIUM HEAVY
LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
LOAD EQUALS 2x 5x languages + one per point of Int bonus 14 4TH
MAX LOAD MAX LOAD MAX LOAD
Common 15 5TH
MONEY Dwarven
Gnome 16 6TH
cp —
sp — 17 7TH
gp — 9 18 8TH
pp —
19 9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.