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 Dardin                                        Jacob
_____________________________________________ ______________________________________________
 character name
character name                                                                player
                                                                             player
 Fighter level 1                               Dwarf           Neutral Good Moradin
_____________________________________________ ________________ ______________ ______________
 class
class and level        race                    alignment
                                              race                     deity
                                                                alignment      deity
  Medium 46           Male        4'7quot;        162         Dark Brown Brown/Blonde Tan                                                                                                            C A M P A I G N S
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
 level     age
            size      gender
                       age       height
                                  gender      weight
                                               height    eyes
                                                           weight     hair
                                                                       eyes        skin
                                                                                   hair                                                                                             Character Record Sheet
                ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY                                                                                                                                NONLETHAL
ABILITY NAME
                SCORE MODIFIER SCORE MODIFIER         COST                                 TOTAL             WOUNDS/CURRENT HP                                                                DAMAGE                             SPEED
   STR
  strength       16       3                                               HP
                                                                        hit points          13                                                                                                                                      20
   DEX
  dexterity      13       1                                               AC
                                                                    armor class             17      =   10 +           4          +     2      +                1        +              +             +              +                    DAMAGE REDUCTION

                                                                                                                     ARMOR            SHIELD                    DEX            SIZE         NATURAL   DEFLECTION          MISC
  CON                                                                                      TOTAL        10           BONUS            BONUS                   MODIFIER       MODIFIER        ARMOR     MODIFIER          MODIFIER
 constitution    17       3
   INT                                                                  TOUCH                        FLAT-FOOTED
                                                                                                          F                                                                                           SKILLS                       MAX RANKS
                                                                                                                                                                                                                                                      /




                                                                                                                                               CLASS SKILL?
 intelligence    13       1                                         armor class             11              armor class               16                                                                                  (CLASS/CROSS-CLASS)


   WIS           12       1                                                                                                                                   SKILL NAME
                                                                                                                                                                                                           KEY
                                                                                                                                                                                                          ABILITY
                                                                                                                                                                                                                     SKILL
                                                                                                                                                                                                                    MODIFIER
                                                                                                                                                                                                                               ABILITY
                                                                                                                                                                                                                               MODIFIER
                                                                                                                                                                                                                                            RANKS
                                                                                                                                                                                                                                                     MISC
                                                                                                                                                                                                                                                    MODIFIER
  wisdom
                                                                        INImodifierIVE
                                                                         N TIAT                         1      =     1        +
  CHA
  charisma       10       0                                                                                          DEX                       □              Appraise ■                                  int       ______ = ______+______+______
                                                                                                                                                                                                                     3.0       1              2
                                                                                                    TOTAL          MODIFIER
                                                                                                                                   MISC
                                                                                                                                  MODIFIER
                                                                                                                                               □              Balance ■                                   dex*       1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                             BASE         ABILITY        MAGIC          MISC.   TEMPORARY
   SAVING THROWS                TOTAL        SAVE        MODIFIER       MODIFIER       MODIFIER MODIFIER
                                                                                                                   conditional modifiers
                                                                                                                                               □              Bluff ■                                     cha        0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
    FO(constitution)DE
       RTITU                       5     =    2      +     3        +              +          +                                                □              Climb ■                                     str*       7.0       3     4.0
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Concentration ■                             con        3.0       3
                                                                                                                                                                                                                    ______ = ______+______+______
        REFLEX
         (dexterity)               1     =    0      +     1        +              +          +                                                □
                                                                                                                                               $              Craft ■ ( Smithing       )                  int        3.0       1     2.0
                                                                                                                                                                                                                    ______ = ______+______+______
           WILL                                                                                                                                □              Craft ■ (                )                  int       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
          (wisdom)
                                   1     =    0      +     1        +              +          +
                                                                                                                                               □              Craft ■ (                )                  int       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                                                                               □              Decipher Script                             int       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                              SPELL
      BASE ATTACK BONUS                                             1                      RESISTANCE                                          □              Diplomacy ■                                 cha       ______ = ______+______+______
                                                                                                                                                                                                                     0.0       0
                                                                                                                                               □              Disable Device                              int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                                              Disguise ■                                  cha        0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
          GRAPPLE                            4       =          1           +          3     +                +
                                                                                                                                               □
                                                                                                                                                                                                                     1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
            modifier                                                                                                                           □              Escape Artist ■                             dex*
                                                           BASE ATTACK          STRENGTH            SIZE            MISC
                                         TOTAL               BONUS              MODIFIER          MODIFIER         MODIFIER                    □              Forgery ■                                   int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Gather Information ■                        cha        0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
                 ATTACK                                ATTACK BONUS                            DAMAGE                    CRITICAL              □              Handle Animal                               cha       ______ = ______+______+______
                                                                                                                                                                                                                     0.0       0
                                                                                                                                               □              Heal ■                                      wis       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
  Dwarven Waraxe                                                +4                                1d10                      x3                                                                                      ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                                                                               □              Hide ■                                      dex*
   RANGE              TYPE                                                      NOTES                                                                                                                               ______ = ______+______+______
                                                                                                                                                                                                                     0.0       0
                                                                                                                                               □              Intimidate ■                                cha
  Melee Slashing One hand                                                                                                                      □              Jump ■                                      str*       7.0       3     4.0
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Knowledge (arcana )                         int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                                                                                                               □              Knowledge (religion)                        int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Knowledge ( ____________)                   int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                 ATTACK                                ATTACK BONUS                            DAMAGE                    CRITICAL                                                                                    1.0       1
                                                                                                                                               □              Knowledge ( ____________)                   int       ______ = ______+______+______
  Throwing Axe                                                  +2                                 1d6                      x2                 □              Knowledge ( ____________)                   int       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
   RANGE              TYPE                                                      NOTES                                                          □              Listen ■                                    wis       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
     10'        Slashing                                                                                                                       □              Move Silently ■                             dex*      ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                                                                               □              Open Lock                                   dex       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                                                                                           0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Perform (                )                  cha
                                                                                                                                               □              Perform ( _______________)                  cha        0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
                 ATTACK                                ATTACK BONUS                            DAMAGE                    CRITICAL
                                                                                                                                               □              Perform ( _______________)                  cha        0.0       0
                                                                                                                                                                                                                    ______ = ______+______+______
  Shortbow                                                      +2                                 1d6                      x3                 □              Profession (             )                  wis        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
   RANGE              TYPE                                                      NOTES                                                          □              Profession ( ____________)                  wis       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                                                                               □              Ride ■                                      dex       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
     60'         Piercing
                                                                                                                                               □              Search ■                                    int       ______ = ______+______+______
                                                                                                                                                                                                                     3.0       1              2
           60
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                     □              Sense Motive ■                              wis       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                                                                                                                                               □              Sleight of Hand                             dex*      ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                 ATTACK                                ATTACK BONUS                            DAMAGE                    CRITICAL              □              Spellcraft                                  int        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Spot ■                                      wis        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Survival ■                                  wis        1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
   RANGE              TYPE                                                      NOTES
                                                                                                                                               □              Swim ■                                      str*       5.0       3     2.0
                                                                                                                                                                                                                    ______ = ______+______+______
                                                                                                                                               □              Tumble                                      dex*       1.0       1
                                                                                                                                                                                                                    ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□                                                                     □              Use Magic Device                            cha       ______ = ______+______+______
                                                                                                                                                                                                                     0.0       0
                                                                                                                                               □              Use Rope ■                                  dex       ______ = ______+______+______
                                                                                                                                                                                                                     1.0       1
                 ATTACK                                ATTACK BONUS                            DAMAGE                    CRITICAL              □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                     0.0
                                                                                                                                               □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                     0.0
                                                                                                                                               □              ______________________                      ____      ______ = ______+______+______
                                                                                                                                                                                                                     0.0
   RANGE              TYPE                                                      NOTES
                                                                                                                                               ■ Denotes a skill that can be used untrained.
                                                                                                                                               □ Mark this box with an X if the skill is a class skill for the character.
                                                                                                                                               * Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
                                                    ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
Legacy of the Green Regent                                                                                                  FEATS                                                        SPELLS
campaign                                                                                                                                          PG.                        DOMAINS/SPECIALTY SCHOOL:
                                                                                                            Power Attack (Trade atk
                                                                                                            bonus for damage, up to
                                                                                                            base atk bonus)                                    0: ________________________________________________
experience points                                                                                                                                              __________________________________________________
                                                                                                            Weapon Focus x1                                    __________________________________________________
                                                                                                                                                               __________________________________________________
                                         GEAR                                                               +1 base atk bonus                                  __________________________________________________
                                                                                                            Weapon(s): Dwarven Waraxe                          __________________________________________________
   ARMOR/PROTECTIVE ITEM                     TYPE               AC BONUS                   MAX DEX                                                             1st: _______________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               __________________________________________________
 Scale Mail                            Medium                        +4                     +3                                                                 __________________________________________________
CHECK PENALTY SPELL FAILURE           SPEED         WEIGHT            SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                                                                               __________________________________________________
        -4                                           30lb                                                                                                      __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               2nd: ______________________________________________
 SHIELD/PROTECTIVE ITEM                                                                                                                                        __________________________________________________
                                      AC BONUS               WEIGHT          CHECK PENALTY                                                                     __________________________________________________
                                                                                                                                                               __________________________________________________
 Heavy Steel                                +2                15lb                    -1                                                                       __________________________________________________
                                                                                                                                                               __________________________________________________
 SPELL FAILURE                               SPECIAL PROPERTIES
                                                                                                                                                               __________________________________________________
                     Hardness 10, hp 20                                                                                                                        3rd:_______________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                SPECIAL ABILITIES                              __________________________________________________
                                                                                                                                                               __________________________________________________
        PROTECTIVE ITEM          AC BONUS WEIGHT                      SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                                                                   PG.
                                                                                                                                                               __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               4th: ______________________________________________
                                                                                                                                                               __________________________________________________
        PROTECTIVE ITEM          AC BONUS WEIGHT                      SPECIAL PROPERTIES                                                                       __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               5th:_______________________________________________
                              BASIC POSSESSIONS                                                                                                                __________________________________________________
              ITEM              PG.                                                         PG.                                                                __________________________________________________
                                       WT.                       ITEM                             WT.
                                                                                                                                                               __________________________________________________
 Clothing                               4       Pouch x3                                    3     1.5                                                          __________________________________________________
                                                                                                                                                               6th: ______________________________________________
 Backpack                       2       2       Rations x10                                 5     10                                                           __________________________________________________
                                                                                                                                                               __________________________________________________
 Bedroll                        .1      5       Rope (50' Hempen)                           1     10                                                           __________________________________________________
                                                                                                                                                               __________________________________________________
 Blanket, winter                .5      3       Rope (50' Silk)                             10     5                                                           7th:_______________________________________________
                                                                                                                                                               __________________________________________________
 Map or Scroll Case             1       1       Sack x2                                     .2     1                                                           __________________________________________________
                                                                                                                                                               __________________________________________________
                                                                                                                                                               8th:_______________________________________________
 Chalk x2                      .02              Soap                                        .5     1                                                           __________________________________________________
                                                                                                                                                               __________________________________________________
 Flint and Steel                1               Spade/Shovel                                2      8                                                           9th: ______________________________________________
                                                                                                                                                               __________________________________________________
 Grappling Hook                 1       4       Torch x4                                   .04     4
 Hammer                         .5      2       Waterskin x2                                2      8                                                                         SPELL SAVE
 Ink Vial                       8               Whetstone                                  .02     1                                                                                                 DC MOD

 Ink Pen                        .1              Artisan Tools                               5      5                                                               ARCANE SPELL FAILURE                       %
 Mirror                         10      .5      Shortbow Arrows (20) x3                     3      9                                                             conditional modifiers

 Oil Flask x2                   .2      2
 Parchment x4                   .8
                                                                                                                                                              SPELLS        SPELL                  SPELLS   BONUS
 Pick                           3       10                                                                                                                    KNOWN        SAVE DC        LEVEL   PER DAY   SPELLS

 Piton                          .1      5        BASIC POSSESIONS GP VALUE                 59.28                                                                              10            0                 0

 BASIC WT.    159      + MAGIC WT.                  = TOTAL WEIGHT CARRIED 159                                                                                                             1ST
                                                                                                                                                                              11
                                                                      2                5
                                                                                                                                                                              12          2ND
         77.00       154.00    230.00 230.00 460.00                               1,150.00

                                                LIFT OVER        LIFT OFF         PUSH OR
                                                                                                                     LANGUAGES                                                13           3RD
          LIGHT      MEDIUM     HEAVY
          LOAD                  LOAD              HEAD           GROUND            DRAG                         Initial languages = Common + racial
                      LOAD                         EQUALS            2x               5x                      languages + one per point of Int bonus                          14          4TH
                                                  MAX LOAD        MAX LOAD         MAX LOAD

                                                                                                            Common                                                            15           5TH
                                       MONEY                                                                Dwarven
                                                                                                            Gnome                                                             16          6TH
  cp —
  sp —                                                                                                                                                                        17           7TH

  gp —    9                                                                                                                                                                   18           8TH
  pp —
                                                                                                                                                                              19          9TH

                                              ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.

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Dardin

  • 1. Reset the Form! Dardin Jacob _____________________________________________ ______________________________________________ character name character name player player Fighter level 1 Dwarf Neutral Good Moradin _____________________________________________ ________________ ______________ ______________ class class and level race alignment race deity alignment deity Medium 46 Male 4'7quot; 162 Dark Brown Brown/Blonde Tan C A M P A I G N S __________ __________ __________ ____________ __________ ___________ ___________ ___________ size level age size gender age height gender weight height eyes weight hair eyes skin hair Character Record Sheet ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY NONLETHAL ABILITY NAME SCORE MODIFIER SCORE MODIFIER COST TOTAL WOUNDS/CURRENT HP DAMAGE SPEED STR strength 16 3 HP hit points 13 20 DEX dexterity 13 1 AC armor class 17 = 10 + 4 + 2 + 1 + + + + DAMAGE REDUCTION ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC CON TOTAL 10 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER constitution 17 3 INT TOUCH FLAT-FOOTED F SKILLS MAX RANKS / CLASS SKILL? intelligence 13 1 armor class 11 armor class 16 (CLASS/CROSS-CLASS) WIS 12 1 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER wisdom INImodifierIVE N TIAT 1 = 1 + CHA charisma 10 0 DEX □ Appraise ■ int ______ = ______+______+______ 3.0 1 2 TOTAL MODIFIER MISC MODIFIER □ Balance ■ dex* 1.0 1 ______ = ______+______+______ BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers □ Bluff ■ cha 0.0 0 ______ = ______+______+______ FO(constitution)DE RTITU 5 = 2 + 3 + + + □ Climb ■ str* 7.0 3 4.0 ______ = ______+______+______ □ Concentration ■ con 3.0 3 ______ = ______+______+______ REFLEX (dexterity) 1 = 0 + 1 + + + □ $ Craft ■ ( Smithing ) int 3.0 1 2.0 ______ = ______+______+______ WILL □ Craft ■ ( ) int ______ = ______+______+______ 1.0 1 (wisdom) 1 = 0 + 1 + + + □ Craft ■ ( ) int ______ = ______+______+______ 1.0 1 □ Decipher Script int ______ = ______+______+______ 1.0 1 SPELL BASE ATTACK BONUS 1 RESISTANCE □ Diplomacy ■ cha ______ = ______+______+______ 0.0 0 □ Disable Device int 1.0 1 ______ = ______+______+______ Disguise ■ cha 0.0 0 ______ = ______+______+______ GRAPPLE 4 = 1 + 3 + + □ 1.0 1 ______ = ______+______+______ modifier □ Escape Artist ■ dex* BASE ATTACK STRENGTH SIZE MISC TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int 1.0 1 ______ = ______+______+______ □ Gather Information ■ cha 0.0 0 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______ 0.0 0 □ Heal ■ wis ______ = ______+______+______ 1.0 1 Dwarven Waraxe +4 1d10 x3 ______ = ______+______+______ 1.0 1 □ Hide ■ dex* RANGE TYPE NOTES ______ = ______+______+______ 0.0 0 □ Intimidate ■ cha Melee Slashing One hand □ Jump ■ str* 7.0 3 4.0 ______ = ______+______+______ □ Knowledge (arcana ) int 1.0 1 ______ = ______+______+______ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Knowledge (religion) int 1.0 1 ______ = ______+______+______ □ Knowledge ( ____________) int 1.0 1 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL 1.0 1 □ Knowledge ( ____________) int ______ = ______+______+______ Throwing Axe +2 1d6 x2 □ Knowledge ( ____________) int ______ = ______+______+______ 1.0 1 RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______ 1.0 1 10' Slashing □ Move Silently ■ dex* ______ = ______+______+______ 1.0 1 □ Open Lock dex ______ = ______+______+______ 1.0 1 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0.0 0 ______ = ______+______+______ □ Perform ( ) cha □ Perform ( _______________) cha 0.0 0 ______ = ______+______+______ ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform ( _______________) cha 0.0 0 ______ = ______+______+______ Shortbow +2 1d6 x3 □ Profession ( ) wis 1.0 1 ______ = ______+______+______ RANGE TYPE NOTES □ Profession ( ____________) wis ______ = ______+______+______ 1.0 1 □ Ride ■ dex ______ = ______+______+______ 1.0 1 60' Piercing □ Search ■ int ______ = ______+______+______ 3.0 1 2 60 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______ 1.0 1 □ Sleight of Hand dex* ______ = ______+______+______ 1.0 1 ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int 1.0 1 ______ = ______+______+______ □ Spot ■ wis 1.0 1 ______ = ______+______+______ □ Survival ■ wis 1.0 1 ______ = ______+______+______ RANGE TYPE NOTES □ Swim ■ str* 5.0 3 2.0 ______ = ______+______+______ □ Tumble dex* 1.0 1 ______ = ______+______+______ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______ 0.0 0 □ Use Rope ■ dex ______ = ______+______+______ 1.0 1 ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______ 0.0 □ ______________________ ____ ______ = ______+______+______ 0.0 □ ______________________ ____ ______ = ______+______+______ 0.0 RANGE TYPE NOTES ■ Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.) AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
  • 2. Legacy of the Green Regent FEATS SPELLS campaign PG. DOMAINS/SPECIALTY SCHOOL: Power Attack (Trade atk bonus for damage, up to base atk bonus) 0: ________________________________________________ experience points __________________________________________________ Weapon Focus x1 __________________________________________________ __________________________________________________ GEAR +1 base atk bonus __________________________________________________ Weapon(s): Dwarven Waraxe __________________________________________________ ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX 1st: _______________________________________________ __________________________________________________ __________________________________________________ Scale Mail Medium +4 +3 __________________________________________________ CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________ __________________________________________________ -4 30lb __________________________________________________ __________________________________________________ 2nd: ______________________________________________ SHIELD/PROTECTIVE ITEM __________________________________________________ AC BONUS WEIGHT CHECK PENALTY __________________________________________________ __________________________________________________ Heavy Steel +2 15lb -1 __________________________________________________ __________________________________________________ SPELL FAILURE SPECIAL PROPERTIES __________________________________________________ Hardness 10, hp 20 3rd:_______________________________________________ __________________________________________________ SPECIAL ABILITIES __________________________________________________ __________________________________________________ PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________ PG. __________________________________________________ __________________________________________________ 4th: ______________________________________________ __________________________________________________ PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ 5th:_______________________________________________ BASIC POSSESSIONS __________________________________________________ ITEM PG. PG. __________________________________________________ WT. ITEM WT. __________________________________________________ Clothing 4 Pouch x3 3 1.5 __________________________________________________ 6th: ______________________________________________ Backpack 2 2 Rations x10 5 10 __________________________________________________ __________________________________________________ Bedroll .1 5 Rope (50' Hempen) 1 10 __________________________________________________ __________________________________________________ Blanket, winter .5 3 Rope (50' Silk) 10 5 7th:_______________________________________________ __________________________________________________ Map or Scroll Case 1 1 Sack x2 .2 1 __________________________________________________ __________________________________________________ 8th:_______________________________________________ Chalk x2 .02 Soap .5 1 __________________________________________________ __________________________________________________ Flint and Steel 1 Spade/Shovel 2 8 9th: ______________________________________________ __________________________________________________ Grappling Hook 1 4 Torch x4 .04 4 Hammer .5 2 Waterskin x2 2 8 SPELL SAVE Ink Vial 8 Whetstone .02 1 DC MOD Ink Pen .1 Artisan Tools 5 5 ARCANE SPELL FAILURE % Mirror 10 .5 Shortbow Arrows (20) x3 3 9 conditional modifiers Oil Flask x2 .2 2 Parchment x4 .8 SPELLS SPELL SPELLS BONUS Pick 3 10 KNOWN SAVE DC LEVEL PER DAY SPELLS Piton .1 5 BASIC POSSESIONS GP VALUE 59.28 10 0 0 BASIC WT. 159 + MAGIC WT. = TOTAL WEIGHT CARRIED 159 1ST 11 2 5 12 2ND 77.00 154.00 230.00 230.00 460.00 1,150.00 LIFT OVER LIFT OFF PUSH OR LANGUAGES 13 3RD LIGHT MEDIUM HEAVY LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial LOAD EQUALS 2x 5x languages + one per point of Int bonus 14 4TH MAX LOAD MAX LOAD MAX LOAD Common 15 5TH MONEY Dwarven Gnome 16 6TH cp — sp — 17 7TH gp — 9 18 8TH pp — 19 9TH ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.