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Company Overview
2
We Solve Problems with
Immersive Tech Solutions
Who are we?
Our focus on virtual and
augmented reality has
positioned us as a leader
in the XR industry because
of our innovative approach
to actually solving the
problem you face.
BSD is a Canada-based
company with a focus on
solving big problems using
immersive technologies.
We bring innovative
solutions to the table.
3
Founder
I am Dan Blair
“I founded Bit Space in 2015 to change the way
we approach problems in industries that need
change the most. An interest in spatial computing
and immersive technologies is what lead us to
tackle these serious applications for innovation”
4
83%
Retain more after training in VR - Oculus Research
40+
Active deployments to date
93%
Participants enjoyed experience - BSD Surveys
5
“
Immersive technology, also known as
extended reality (XR) technology, is a blanket
term that covers a variety of mediums that
combine the real world with the virtual world
in varying degrees.
These technologies can either bring you into
the virtual world (ie: virtual reality) or bring
the virtual into the real world (ie: augmented
reality).
6
VR Growth year over year 2019 - 2021
7
1.0 Our Services
What do we bring to the table?
Breakdown of services
⬡ XR Strategy Consulting
⬡ Custom VR & AR Application Development
⬡ Custom Web Platform Integrations
⬡ Pilot Testing & Measurement
⬡ Innovation Strategy
9
We’re
Problem
Solvers
10
2.0 Our Process
How we work
How We Approach Problems:
1.0 Identification
During the identification
stage we focus heavily on
the problem presented and
work towards identifying a
potential solution.
2.0 Action
Action is where we move
into development, building
the solution which is
intended to solve the
problem
3.0 Implementation
During the implementation
phase we deploy the tool
and put it into practice.
12
4.0 Measurement
During the measurement
phase we are piloting and
executing on QA changes for
the solutions.
5.0 Support
During the support phase
we are there for you to
ensure the long term stability
and usability of your solution
6.0 Partnership
Beyond the solution, we
explore ways to further work
together to tackle future
problems. We prefer long
term engagements.
3.0 Our Portfolio
Examples of our work
Level Up VR
An immersive VR experience
focused on taking youth onto
job sites for the first time and
exploring the hazards they
may encounter.
14
“Bit Space developed a VR
training app for iOS and Android
devices that immerses users into
different environments to teach
them about workplace health and
safety.
15
Community Liaison - Torin Proulx
This project challenged
us to really focus on
optimization and the
scalability of the
environment. This tool
was built for the Oculus
Quest standalone
hardware.
What Did We Learn?
Because this tool was
geared towards events
deployments and the
target audience is
younger we had to
consider the physical
location more than
average.
16
17
Power Tools
A complex virtual reality tool
for simulating power tools
and safe work practices on
the job.
18
“Bit Space Development Ltd.
developed five virtual reality
modules to promote hazard
awareness in the construction
industry.
19
Executive Director - Carol Paul
In this application we
had a heavy focus on
interacting with power
tools in a VR
experience. We needed
to understand the
dangers and know
what PPE was required.
What Did We Learn?
We worked with
experts in the field to
create the learning
objects and a process
that learners would go
through that mimicked
safe work practices on
a real job site.
20
21
IBEW 2085 - Safety VR
A 360 degree photo-driven
virtual reality course
exposing new entrants to
hazards and safe work
practices on various
construction sites
22
“Bit Space Development Ltd. built VR
learning modules to virtually train
electricians from remote areas.
Bringing the job site to classrooms,
electricians could get safety
certificates without traveling.
23
Director of Apprenticeship & Training -
Chris Taran
This application
challenged us to think
about how a high
quality experience can
be delivered to remote
locations. Both from the
software and hardware
components.
What Did We Learn?
The entire experience
does not need a
network connection
once installed. All 5
modules can run from a
stand alone VR headset
or your smartphone
with a VR viewer.
24
25
XR Development Process
26
Framework Foundation
We have developed solid
foundations both for the VR
deployment and web portion of our
solutions which help cost reduction
& rapid deployment
3
Interaction
Creating a solid human-computer
interaction is key to solving a
problem. How the user experiences
software is totally different in VR.
2
Content
The most important part of the
solution is the content driven by the
experts (you). We provide the
medium to explore this content, The
topics are brought forward by you .
1
An Example Timeline Of A Project
27
Q1
Sprint1 Sprint 2 Sprint 3
Q2
Sprint 1 Sprint 2 Sprint 3
Q3
Sprint 1 Sprint 2 Sprint 3
Q4
Sprint 1 Sprint 2 Sprint 3
Content
Development
Pilot
Deployment
Planning
4.0 Measuring
Success
How do we measure success?
Performance Metrics
Engagement:
How are users
interacting with your
software? Are people
enjoying the
experience? Are
users able to
complete the tasks?
Retention:
Are people retaining
the content which
was delivered? Are
we able to quiz the
users and show an
increase in
knowledge which
has been shown to
them?
Performance:
Are users working
faster or more
accurately after
augmenting their
workflow? Has the
process been
improved?
29
Determine
Success
Early
30
5.0 Next Steps
Where to go from here?
The first step is to identify the pain point, what is the
challenge you are facing as an organization?
⬡ Cost of training?
⬡ Ability to transport equipment?
⬡ Material usage?
⬡ Safety while training?
⬡ Accessing sites?
Challenge Us With A Problem
32
Will this tool be used in your facilities or on a job site? How
will this tool be shared with the masses?
⬡ Classroom engagements?
⬡ Trade Shows?
⬡ Training Facility?
⬡ Off-Site?
How Will You Deploy This Tool?
33
There are many ways to immerse users in an experience.
⬡ Can users walk around in your experience?
⬡ Will users use their hands to interact
⬡ Will users require a custom peripheral to simulate
machinery?
⬡ Will instructors need to see / interact with the students?
⬡ Is this a multi-user or single-user experience?
Consider How Users Will Interact
34
Technology changes all the time. A trusted partner will help
you navigate this world.
⬡ Innovation is taking the non-obvious opportunities
⬡ Try the hardware, experience games
⬡ Book an ideation session, we can help you explore this
world.
Take Risks
35
36
Thanks!
Any questions?
You can find us at:
@bitspacedevelop
info@bitspacedevelopment.com
Credits
⬡ Try The Trades - 93% engagement
⬡ BSD Portfolio - 40+ engagements
⬡ Venturebeat - 83% better retention
37

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Immersive Tech Company Solves Problems with VR and AR Solutions

  • 2. 2 We Solve Problems with Immersive Tech Solutions
  • 3. Who are we? Our focus on virtual and augmented reality has positioned us as a leader in the XR industry because of our innovative approach to actually solving the problem you face. BSD is a Canada-based company with a focus on solving big problems using immersive technologies. We bring innovative solutions to the table. 3
  • 4. Founder I am Dan Blair “I founded Bit Space in 2015 to change the way we approach problems in industries that need change the most. An interest in spatial computing and immersive technologies is what lead us to tackle these serious applications for innovation” 4
  • 5. 83% Retain more after training in VR - Oculus Research 40+ Active deployments to date 93% Participants enjoyed experience - BSD Surveys 5
  • 6. “ Immersive technology, also known as extended reality (XR) technology, is a blanket term that covers a variety of mediums that combine the real world with the virtual world in varying degrees. These technologies can either bring you into the virtual world (ie: virtual reality) or bring the virtual into the real world (ie: augmented reality). 6
  • 7. VR Growth year over year 2019 - 2021 7
  • 8. 1.0 Our Services What do we bring to the table?
  • 9. Breakdown of services ⬡ XR Strategy Consulting ⬡ Custom VR & AR Application Development ⬡ Custom Web Platform Integrations ⬡ Pilot Testing & Measurement ⬡ Innovation Strategy 9
  • 12. How We Approach Problems: 1.0 Identification During the identification stage we focus heavily on the problem presented and work towards identifying a potential solution. 2.0 Action Action is where we move into development, building the solution which is intended to solve the problem 3.0 Implementation During the implementation phase we deploy the tool and put it into practice. 12 4.0 Measurement During the measurement phase we are piloting and executing on QA changes for the solutions. 5.0 Support During the support phase we are there for you to ensure the long term stability and usability of your solution 6.0 Partnership Beyond the solution, we explore ways to further work together to tackle future problems. We prefer long term engagements.
  • 14. Level Up VR An immersive VR experience focused on taking youth onto job sites for the first time and exploring the hazards they may encounter. 14
  • 15. “Bit Space developed a VR training app for iOS and Android devices that immerses users into different environments to teach them about workplace health and safety. 15 Community Liaison - Torin Proulx
  • 16. This project challenged us to really focus on optimization and the scalability of the environment. This tool was built for the Oculus Quest standalone hardware. What Did We Learn? Because this tool was geared towards events deployments and the target audience is younger we had to consider the physical location more than average. 16
  • 17. 17
  • 18. Power Tools A complex virtual reality tool for simulating power tools and safe work practices on the job. 18
  • 19. “Bit Space Development Ltd. developed five virtual reality modules to promote hazard awareness in the construction industry. 19 Executive Director - Carol Paul
  • 20. In this application we had a heavy focus on interacting with power tools in a VR experience. We needed to understand the dangers and know what PPE was required. What Did We Learn? We worked with experts in the field to create the learning objects and a process that learners would go through that mimicked safe work practices on a real job site. 20
  • 21. 21
  • 22. IBEW 2085 - Safety VR A 360 degree photo-driven virtual reality course exposing new entrants to hazards and safe work practices on various construction sites 22
  • 23. “Bit Space Development Ltd. built VR learning modules to virtually train electricians from remote areas. Bringing the job site to classrooms, electricians could get safety certificates without traveling. 23 Director of Apprenticeship & Training - Chris Taran
  • 24. This application challenged us to think about how a high quality experience can be delivered to remote locations. Both from the software and hardware components. What Did We Learn? The entire experience does not need a network connection once installed. All 5 modules can run from a stand alone VR headset or your smartphone with a VR viewer. 24
  • 25. 25
  • 26. XR Development Process 26 Framework Foundation We have developed solid foundations both for the VR deployment and web portion of our solutions which help cost reduction & rapid deployment 3 Interaction Creating a solid human-computer interaction is key to solving a problem. How the user experiences software is totally different in VR. 2 Content The most important part of the solution is the content driven by the experts (you). We provide the medium to explore this content, The topics are brought forward by you . 1
  • 27. An Example Timeline Of A Project 27 Q1 Sprint1 Sprint 2 Sprint 3 Q2 Sprint 1 Sprint 2 Sprint 3 Q3 Sprint 1 Sprint 2 Sprint 3 Q4 Sprint 1 Sprint 2 Sprint 3 Content Development Pilot Deployment Planning
  • 28. 4.0 Measuring Success How do we measure success?
  • 29. Performance Metrics Engagement: How are users interacting with your software? Are people enjoying the experience? Are users able to complete the tasks? Retention: Are people retaining the content which was delivered? Are we able to quiz the users and show an increase in knowledge which has been shown to them? Performance: Are users working faster or more accurately after augmenting their workflow? Has the process been improved? 29
  • 31. 5.0 Next Steps Where to go from here?
  • 32. The first step is to identify the pain point, what is the challenge you are facing as an organization? ⬡ Cost of training? ⬡ Ability to transport equipment? ⬡ Material usage? ⬡ Safety while training? ⬡ Accessing sites? Challenge Us With A Problem 32
  • 33. Will this tool be used in your facilities or on a job site? How will this tool be shared with the masses? ⬡ Classroom engagements? ⬡ Trade Shows? ⬡ Training Facility? ⬡ Off-Site? How Will You Deploy This Tool? 33
  • 34. There are many ways to immerse users in an experience. ⬡ Can users walk around in your experience? ⬡ Will users use their hands to interact ⬡ Will users require a custom peripheral to simulate machinery? ⬡ Will instructors need to see / interact with the students? ⬡ Is this a multi-user or single-user experience? Consider How Users Will Interact 34
  • 35. Technology changes all the time. A trusted partner will help you navigate this world. ⬡ Innovation is taking the non-obvious opportunities ⬡ Try the hardware, experience games ⬡ Book an ideation session, we can help you explore this world. Take Risks 35
  • 36. 36 Thanks! Any questions? You can find us at: @bitspacedevelop info@bitspacedevelopment.com Credits ⬡ Try The Trades - 93% engagement ⬡ BSD Portfolio - 40+ engagements ⬡ Venturebeat - 83% better retention
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