Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Location based mobile game work sample
1. Location-Based Mobile Game Work
Sample: The Great S.T.E.M. Caper
Dana Atwood-Blaine
for the
Spencer Museum of Art
University of Kansas
2. This is a shot of
ARIS’ opening
splash screen
for the Great
S.T.E.M. Caper.
3. This is actually
an animated
VOKI video that
introduces the
player to the
goals of the
game.
4. This is a map of
the “playing
field”, Science
City at Union
Station in
Kansas City.
The stars
represent the
places where
QR Quests can
be found.
Players keep
this map in
their
“Inventory”.
5. This is the
player’s
Attributes tab.
As players
complete
quests, they
increase their
attributes in
the four STEM
fields. Three
points in any
field earns the
player a Master
Badge; and a
combined 7
points in any
fields will win
the game.
6. This is an
example of a
Quest image;
this quest is
worth double
mathematics
points.
7. This is how the
Quest appears
to the player.
Quests are text-
based.
8. Once a player
scans a Quest,
it goes into the
Quests tab as
an Active
Quest; when
the player
finishes the
quest, it
becomes a
Completed
Quest.
9. This is a
screenshot of
the Decoder.
Players can
scan QR codes
or enter text or
numerical
codes to
activate new
parts of the
game.