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HOW TO PLAY RUMMY
Index: 
 Introduction to Classic Indian Rummy. 
 How to start a game play of Classic Indian Rummy. 
 Rules for playing the Classic Indian Rummy (Points). 
 Possible Melds. 
 Examples showing the techniques while playing Classic Indian rummy (Points). 
 How to calculate the winning amount after the game play of Classic Indian Rummy 
(Points). 
 Bibliography. 
 Disclaimer.
Classic Indian Rummy: 
 Classic Indian Rummy is a card game which is slightly different than the Original 
Rummy game. 
 Classic Indian Rummy is otherwise called as “Paplu”. 
 It is also believed that Indian Rummy is evolved from a game that was played in South 
Asia, quite similar to that of today’s Indian Rummy called “Celebes Rummy” or 
“Rhuk”. 
 It is usually considered as a cross between Rummy 500 and Gin Rummy. 
 Since rummy has been declared as a game of skill, so it has been excluded from the 
laws that prohibits betting and gambling. 
 Indian classic rummy is played with 13 cards with or without a joker (wild card). 
 The procedure to play the game of Classic Indian Rummy has been described in the 
next slide.
How to Start the Game? 
 After Signing into the PokaBunga account, click on the “Play Rummy” tab, and then 
either click on the “Fun Games” or go for the “Cash Games” and then choose any of the 
game from the “Lobby” 
 In lobby you could see three more options “Points”, “Pools” & “Best of n”. 
 Lets start with the “Points“ Game at first. 
POINTS GAME: 
•Usually played with minimum number of 2 players and maximum number of 6 players. 
•Points Rummy is a Deal to Deal settlement kind of game, which means players have the 
freedom to join and leave the game between the deals. 
•Can be played with or without a Joker (wild card), which is randomly selected from the 
closed deck and placed under the closed deck. 
N.B.: If the printed joker gets selected as the wild card joker, then Ace with all suits can be 
treated as the wild Card Joker for that deal. 
PTO
•If a player gets disconnected in the middle of the game, the system waits for 45sec for 
him to get connected, this would happen for 2 times, but still if the player is not able to 
connect, then his/her hand will be dropped, which is treated as the middle drop. 
•Points for middle drop is (40) and Points for Normal Drop before starting the game play 
(20). 
•Once a Player finishes the game and declares the show, the opponent player is also asked 
to declare his/her show by arranging the cards in perfect melds that would lower the 
points. The points of the player who lost the game multiplied with the point value of the 
table would be deducted from the loosing player. 
•Eg: If a player has 32 points and the point of the table is 15, then an amount of Rs 480 
would be deducted from the players account. 
•The winning Player would win the amount, ie (Total amount of the opponent players - 
Rake amount)
Rules For Playing the Game 
 Before the game begins, the system makes a toss with the cards and as per the toss 
the player with the highest value of card gets the chance to play at first.
After the dealing of the cards, the system ask the players to sort their cards in to meld, 
though it is not mandatory but sorting of cards into meld makes the game a bit easier.
The game play makes an anti-clock wise movement, and every player gets a time of 45 
seconds + additional time of 15 seconds to make his/her move. 
Within these 60 seconds the player have to pick up a card either from the discarded cards 
(open deck) or from the closed deck and have to discard a card from his cards. 
The possible melds that a player can make to declare the show are as follows: 
• Pure Meld: Cards having same suits and consecutive rankings. 
For Eg: 
• Triplets: Cards having different suits but same rankings. 
For Eg:
• Impure Meld: This meld consists of a wild card (Joker card). Let us assume the Joker 
card to be the Spade 3. 
• Then we can consider all the cards having the same rank but different suits to be the 
Joker Card. For Eg: 
Including the 
Spade 3 Card. 
• Those cards can be used in the Pure Meld and Triplets to complete the Meld. 
For Eg:
Or For Eg: 
 PokaBunga follows a liberal rule for melding of cards, ie. First a Pure Meld is must to 
start the use of the Wild Cards. And the 2nd meld should also be in the form of Pure Meld , 
but here the players have the liberty to use the wildcard if they want. For Eg: 
After those melds the player could make triplets or use wildcards to make triplets, though 
having a triplet is not mandatory to declare the show.
 An example of melding the cards as done by a player. A pure meld and an impure meld 
is present, and the rest cards are not in a meld thus the total points in this case would be 58.
 This image shows the way the card has been selected for discarding. And an option 
“Finish” present at the bottom that allows the player to declare the show. To declare the 
show a player has to meld the cards and select a card that he/she wants to discard, but 
without clicking on “Discard” the players have to click on “Finish” that automatically 
discards the selected card and ask for the player’s permission to declare the show.
 The Points here in this case after making and remaking melds is 26.
 The final Score, after a player declares the show. Here the total amount won by the 
winner is [(24+26)-Rake amount].
References 
 https://www.pokabunga.com 
 https://www.pokabunga.com/aboutrummy 
 https://www.pokabunga.com/howtoplaypointsrummy 
 http://en.wikipedia.org/wiki/Indian_Rummy 
Disclaimer 
 This Document might contain some errors, https://www.pokabunga.com holds no 
responsibility of the same as the contents are purely taken from the internet. 
 The readers must agree that they would use the provided information's in the 
document to increase their gaming experience and would not involve in any piracy of 
this particular document.
THANK YOU… 

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How to Classic Indian Rummy

  • 1. HOW TO PLAY RUMMY
  • 2. Index:  Introduction to Classic Indian Rummy.  How to start a game play of Classic Indian Rummy.  Rules for playing the Classic Indian Rummy (Points).  Possible Melds.  Examples showing the techniques while playing Classic Indian rummy (Points).  How to calculate the winning amount after the game play of Classic Indian Rummy (Points).  Bibliography.  Disclaimer.
  • 3. Classic Indian Rummy:  Classic Indian Rummy is a card game which is slightly different than the Original Rummy game.  Classic Indian Rummy is otherwise called as “Paplu”.  It is also believed that Indian Rummy is evolved from a game that was played in South Asia, quite similar to that of today’s Indian Rummy called “Celebes Rummy” or “Rhuk”.  It is usually considered as a cross between Rummy 500 and Gin Rummy.  Since rummy has been declared as a game of skill, so it has been excluded from the laws that prohibits betting and gambling.  Indian classic rummy is played with 13 cards with or without a joker (wild card).  The procedure to play the game of Classic Indian Rummy has been described in the next slide.
  • 4. How to Start the Game?  After Signing into the PokaBunga account, click on the “Play Rummy” tab, and then either click on the “Fun Games” or go for the “Cash Games” and then choose any of the game from the “Lobby”  In lobby you could see three more options “Points”, “Pools” & “Best of n”.  Lets start with the “Points“ Game at first. POINTS GAME: •Usually played with minimum number of 2 players and maximum number of 6 players. •Points Rummy is a Deal to Deal settlement kind of game, which means players have the freedom to join and leave the game between the deals. •Can be played with or without a Joker (wild card), which is randomly selected from the closed deck and placed under the closed deck. N.B.: If the printed joker gets selected as the wild card joker, then Ace with all suits can be treated as the wild Card Joker for that deal. PTO
  • 5. •If a player gets disconnected in the middle of the game, the system waits for 45sec for him to get connected, this would happen for 2 times, but still if the player is not able to connect, then his/her hand will be dropped, which is treated as the middle drop. •Points for middle drop is (40) and Points for Normal Drop before starting the game play (20). •Once a Player finishes the game and declares the show, the opponent player is also asked to declare his/her show by arranging the cards in perfect melds that would lower the points. The points of the player who lost the game multiplied with the point value of the table would be deducted from the loosing player. •Eg: If a player has 32 points and the point of the table is 15, then an amount of Rs 480 would be deducted from the players account. •The winning Player would win the amount, ie (Total amount of the opponent players - Rake amount)
  • 6. Rules For Playing the Game  Before the game begins, the system makes a toss with the cards and as per the toss the player with the highest value of card gets the chance to play at first.
  • 7. After the dealing of the cards, the system ask the players to sort their cards in to meld, though it is not mandatory but sorting of cards into meld makes the game a bit easier.
  • 8. The game play makes an anti-clock wise movement, and every player gets a time of 45 seconds + additional time of 15 seconds to make his/her move. Within these 60 seconds the player have to pick up a card either from the discarded cards (open deck) or from the closed deck and have to discard a card from his cards. The possible melds that a player can make to declare the show are as follows: • Pure Meld: Cards having same suits and consecutive rankings. For Eg: • Triplets: Cards having different suits but same rankings. For Eg:
  • 9. • Impure Meld: This meld consists of a wild card (Joker card). Let us assume the Joker card to be the Spade 3. • Then we can consider all the cards having the same rank but different suits to be the Joker Card. For Eg: Including the Spade 3 Card. • Those cards can be used in the Pure Meld and Triplets to complete the Meld. For Eg:
  • 10. Or For Eg:  PokaBunga follows a liberal rule for melding of cards, ie. First a Pure Meld is must to start the use of the Wild Cards. And the 2nd meld should also be in the form of Pure Meld , but here the players have the liberty to use the wildcard if they want. For Eg: After those melds the player could make triplets or use wildcards to make triplets, though having a triplet is not mandatory to declare the show.
  • 11.  An example of melding the cards as done by a player. A pure meld and an impure meld is present, and the rest cards are not in a meld thus the total points in this case would be 58.
  • 12.  This image shows the way the card has been selected for discarding. And an option “Finish” present at the bottom that allows the player to declare the show. To declare the show a player has to meld the cards and select a card that he/she wants to discard, but without clicking on “Discard” the players have to click on “Finish” that automatically discards the selected card and ask for the player’s permission to declare the show.
  • 13.  The Points here in this case after making and remaking melds is 26.
  • 14.  The final Score, after a player declares the show. Here the total amount won by the winner is [(24+26)-Rake amount].
  • 15. References  https://www.pokabunga.com  https://www.pokabunga.com/aboutrummy  https://www.pokabunga.com/howtoplaypointsrummy  http://en.wikipedia.org/wiki/Indian_Rummy Disclaimer  This Document might contain some errors, https://www.pokabunga.com holds no responsibility of the same as the contents are purely taken from the internet.  The readers must agree that they would use the provided information's in the document to increase their gaming experience and would not involve in any piracy of this particular document.