1. Prepared by :-
NABILA ALIYA BINTI SHAHROL (D20152071968)
SITI NOR AMIRA BINTI MOHD AZLI (D20152071969)
SITI QHALILAH BINTI RADIN (D20152071984)
SBI 3013
INFORMATION AND TECHNOLOGY
COMMUNICATION IN BIOLOGY
2. WHAT IS SIMULATION ???
SIMULATION IN LEARNING
PROCESS
Instructional scenarios where the learner is placed in a
"world" defined by the teacher and represent a reality
within which students interact.
A form of experiential learning. Students experience the
reality of the scenario and gather meaning from it.
Imitation or representation of one act
or system by another.
4. Graph of high population of rats vs low population of owl
and effects on palm ecosystem
5. Graph of low population of rat vs high population of owl
and effects on palm ecosystem
6. Explanation
• This stimulation shows the relationship between the population of rats
and owls which effects the production of palms.
• Based on the graph, when population of rat increases and the
population of owl decreases, the production of palm decreases.
• But, when the population of rat decreases, while the population of owl
increases, the production of palm increases.
• This happen due to food chain that happens in the palm ecosystem that
can represented as below :-
• Owl is used as biological control in this ecosystem to reduce the damage
of palm production.
• As a conclusion, the population of rats depends on the population of owl
and the production of palms effected by the population of rat in this
ecosystem.
7. Why stimulation is important in learning
process ?
• Encourage and increase student motivation to learn
something new
• Simulation helps us to do prediction by manipulate
the data involve in the situation.
• Promote the use of critical and evaluative thinking
in which the situation feels real and thus leads to
more engaging interaction by learners.
• Simulations promote concept of learning through
experiential practice which help students more
understand the concept. They find them more
deeply engaging in the activities, as they experience
the activity first-hand, rather than hearing about it
or seeing it.
8. Simulation in future learning
• Apply the simulations in experimentation, training or teaching
in class which can be games or role-play.
• Simulation can be used in representations of a system, entity,
phenomenon, or process model during learning process.
• Assessment of student learning through simulation in class.
But before teachers used simulation in future learning, they need to
know :-
What in the course/module would this approach work best?
What situations would the student benefit from being able to explore
in a controlled environment?
What timescale should be used? Real-time? Faster? Slower?
Which tools are most suited? What support would be needed?
Are the students (and other tutors) ready for this?