Grub Grabber Final presentation

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Grub Grabber Final presentation

  1. 1. One Fateful School Day ...
  2. 2. Grub Grabber TEAM SE7EN
  3. 3. Last time, on Grub Grabber... THE PROBLEM
  4. 4. Last time, on Grub Grabber... Interviews ❖ Each conducted 4~8 interviews ❖ Students from all backgrounds
  5. 5. - James Bond Significant Quote about Something relevant to our research and makes a clear point about our project “The review is more important than the pictures.” - 3rd Year Transfer
  6. 6. - James Bond Significant Quote about Something relevant to our research and makes a clear point about our project “I eat at places only near my classes.” - 4th year off campus
  7. 7. User Personas John Muir Environmental Studies Major 4th Year Lives Off-campus Has Car
  8. 8. User Personas Background Goals/Needs Problem
  9. 9. What we’ve done since then ❖ Case Flow & Storyboard ❖ Wireframing & Design Choices ❖ Paper Prototype ❖ Paper Prototype Testing ❖ High Fidelity
  10. 10. Visioning: Early Stages Home Screen: Log-In ❖ Filters: Budget, Location, Transportation Randomizer Option Next Screen: ❖ Map ❖ Eatery names ❖ Directions based on transportation ❖ Extra Filters: Time and ratings
  11. 11. Visioning (Early Stages)
  12. 12. Visioning: Final Stage Map home screen Filters ❖ Distance ❖ Location (on and/or off campus) ❖ Budget ❖ Got rid of transportation ❖ No randomizer Balloons on map ❖ Representing eatery locations based on filters
  13. 13. Change in emphasis ❖ Filters Map Facebook integration ❖ Mandatory FB sign-in Optional FB sign-in Sliders ❖ Continuous slider Discrete steps Design Changes
  14. 14. Key Features OUR SOLUTION
  15. 15. Paper Prototype: V 1.0
  16. 16. Paper Prototype: V 1.0
  17. 17. Paper Prototype: V 1.0
  18. 18. Paper Prototype: V 1.0
  19. 19. Paper Prototype: V 1.1 Previous V 1.0 Updated V 1.1
  20. 20. Paper Prototype: V 1.1
  21. 21. Paper Prototype: V 1.1
  22. 22. Paper Prototype: V 1.1 Previous V 1.0 Updated V 1.1
  23. 23. Paper Prototype: V 1.1
  24. 24. Paper Prototype: V 1.1
  25. 25. Paper Prototype: V 1.1
  26. 26. Paper Prototype Interviews Limited Amount of Time Test around PC ❖ UCSD student population Walk us through & talk aloud Still confused? → Scenario time!
  27. 27. Paper Prototype Interviews User Suggestions ❖ “Open Now” ❖ Personalize ❖ Menu ❖ Deals section ❖ Randomizer ❖ Iconography
  28. 28. Collaboration with 121 Group
  29. 29. Collaboration with 121 Group ❖ Created a low fidelity wireframe ❖ Began visioning with Tyler ❖ Discussed “What is possible?” ❖ Started working on a high fidelity wireframe
  30. 30. Collaboration with 121 Group
  31. 31. Future Directions More Prototype Testing ❖ What works? What doesn’t work? Does our application solve the problem? More Design Reiterations ❖ Implement feedback from interviews & design changes, to test again More Collaboration ❖ Implement all features with 121 instead of prioritizing due to time constraints
  32. 32. Paper Prototype Feedback Iconography ❖ Is it intuitive? ❖ Do users know what each icon means? ❖ More iconography testing
  33. 33. Future Directions: Prototype Feedback Randomize ❖ Similar to Google’s “Feeling Lucky?” feature, for users who want to explore new places Directions ❖ How do I get there? Walking? Bus? Car? IOS vs. Android ❖ Swiping to go backwards VS. pressing a button
  34. 34. Future Directions: Prototype Feedback Privacy Settings ❖ Who can see my reviews? Whose reviews appear on my feed? Tutorial ❖ Does our application require a lot of learnability?
  35. 35. Future Directions: New Features Fully Functional Facebook Integration ❖ Personal recommendations to friends ❖ Number of recommendations by friends ❖ How to add a review ❖ When does the Login prompt appear?
  36. 36. Thanks for listening!

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