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D E S I G N T E S T I N G P L A N P A G E 1
Design Testing Plan
National Park Service
March, 2022
https://placeit.net/c/mockups/stages/girl-showing-something-in-imac-mockup-to
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coworker-a16266?customG_0=pxryqi991
4
APP: Homepage
2
Table of Contents
D O C U M E N T O V E R V I E W 3
M E T H O D O L O G Y 3
R O L E S & R E S P O N S I B I L I T I E S 5
U S A B I L I T Y T A S K S 6
U S A B I L I T Y M E T R I C S 9
P R O B L E M S E V E R I T Y 10
R E P O R T I N G R E S U LT S 10
3
Document Overview
This document describes a test plan for conducting a usability test on the
National Park Service APP. The goal of the test is to identify potential usability
concerns that should be addressed to improve efficiency, productivity, and
end-user satisfaction.
The usability test seeks to determine the National Park Service’s APP
homepage usability problem areas within the user interface and content
areas. Potential sources of error may include:
• NAVIGATION CONFUSION – Inability to understand or find specific topics
or resources
• LAYOUT DESIGN INTERFERENCE – Poor usability, understanding, or
findability caused by layout or visual elements
• CONTROL USAGE – Frustration by confusing controls
• LOOK AND FEEL – Initial impressions and mood caused by the visual
design A total of 4 participants will be interviewed remotely.
Methodology
Below outlines the organization and approach of the testing pertaining to this
testing session.
PARTICIPANTS
Userinterviews.com and National Park Service will recruit participants.
Taoti will organize the scheduling of the users. The participants will have
no user groupings – age, gender, profession - other than being associated
with National Park Service.
4
The participants’ responsibilities will be to attempt to complete a set of representative task
scenarios presented to them in as efficient and timely a manner as possible and to provide
general feedback regarding the usability and acceptability of the user interface.
TRAINING
Once scheduled, the participants will receive a basic overview of the usability test procedure
and information for any equipment and software required to complete their session.
PROCEDURE
Participants will take part in the usability test via remote screen-sharing technology, with a
phone screen-sharing and a desktop computer with video call at a location of their choice. The
remote facilitator and observer will monitor the participant’s interaction. Each session will be
recorded for later reference.
The facilitator will brief the participants with a close proximation of the following statement:
The facilitator will then instruct the participant to read aloud any task description from the
printed copy and begin the task.
The time-on-task will be measured after the user has read the task. The facilitator will only
encourage the participants to ‘think aloud’ and provide no further instruction to eliminate biased
results between participants. The observer will enter user behavior and comments, and system
interaction in a data logging application.
After each task, the participant will be asked qualitative questions on the session dependent on
their behavior during each task. After all, tasks have been attempted; the participant will be
asked overall impressions and be offered the chance to ask any questions outside the testing
script.
5
Roles & Responsibilities
The roles involved in a usability test are as follows. Individuals
may play multiple roles, and tests may not require all roles.
FACILITATOR
• Provide training overview before usability testing
• Provides an overview of the study to participants
• Defines usability and purpose of usability testing to
participants
• Assists in the conduct of participant and observer
debriefing sessions
• Responds to participant’s requests for assistance
• Since everything else is a doing action, provides, defines,
etc.
OBSERVER
• Records participant’s actions and comments
• Assists the data logger in identifying errors
• Serve as a note taker
• Silent observer
ET H I C S
• The performance
participants must not be
individually attributable
• The participant’s name
should not be referenced in
the usability report
• Participant’s performance
will not be reported to their
manager
6
APP Usability Tasks:
Usability Test Questions
Below is a summary of the approximate questions and tasks each participant will be asked.
--------------------------------------------------- TEST BEGINS ------------------------------------------------
“I am now going to start to record the session. Before we begin, do you have any questions?”
-------------------------------------HOMPAGE IMPRESSIONS STARTS --------------------------------
1. Please describe a situation where you would use this app. What would you use the app for?
[Answer: Verbal Response]
2. Scroll up and down. Without leaving the homepage, describe what you think you can do on this page.
[Answer: Verbal Response]
3. At first glance, is there anything missing on the homepage that you expected to see?
[Answer: Verbal Response]
4. Without clicking the profile icon on the top right-hand corner, what do you expect to live in that
section?
[Answer: Verbal Response]
----------------------------------------TASK PORTION STARTS -----------------------------------------
“I am now going to ask you to complete a series of tasks. I would like you to talk aloud about what you are
thinking and doing so I can better understand your actions. After each task, I would ask that you return to
the homepage. Each question will have the option to use or not use the search bar or the menu. Do you have
any questions before we begin?”
5. Without leaving the homepage, show me all the different ways you think someone could search for a
park.
[Answer: Find a park button, search bar, visited parks, recently viewed parks, My lists, Favorites]
6. Imagine you are inside a National Park. You want to find your exact location on a map using this app.
Where would you go to find this?
[Answer: Find a park, Map Filter, Parks Near me Filter]
7. You want to search for all events happening in parks around the nation on Sunday, April 18, 2022.
Without using the search bar, where would you find a list of the events scheduled for that day?
[Answer: Homepage > Events> Calendar> April 18]
8. You want to see the most updated Yellowstone National Park news. Without using the search bar,
where would you go to find this?
[Answer: News > Search bar> Park page> Explore Full Park> Park News or Find a park> Park page>
Explore Full Park> Park News]
7
9. Without using the search bar, where would you go to find information about the NPS (National Parks
Service)?
[Answer: Profile Icon> About the NPS]
10. Without using the search bar, walk me through where you would locate the latest alerts in
Yellowstone National Park?
[Answer: Find a Park page> Explore Full Park> Park page> Alerts]
11. You want to find information about the Old Post Office Tower, which is part of the National Mall and
Memorial Parks in Washington, DC. You don’t want to have to search the entire National Mall and
Memorial Park page to locate this information, but instead, quickly find it in a search. How would you
search for specific information?
[Answer: Search Bar – Old Post Office Tower, Switch to “Locations within parks”]
12. You heard that it’s possible to see a live view of the Halema’uma’u Volcano, one of the most
important volcanos in Hawai’i. Without using the search bar, where would you go to find it from this
homepage?
[Answer: Web Cam> Hawai’i Volcanoes National Park]
13. You want to share a Nearby Park by message with your friends. How would you do this?
[Answer: Nearby Park> Share Button]
--------------------------------------- FINAL IMPRESSIONS STARTS --------------------------------------
Please go back to the homepage.
14. On a scale of 1-5, (1 – Extremely unlikely, and 5- Extremely likely) how likely would you click on the
events button or events carousel on the homepage?
[Answer: Verbal Response]
15. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see National Park
Service events on the homepage?
[Answer: Verbal Response]
16. On a scale of 1-5, (1 – Extremely unlikely, and 5- Extremely likely) how likely would you click on the
news button or news carousel on the homepage? Why?
[Answer: Verbal Response]
17. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see National Park
Service news on the homepage?
[Answer: Verbal Response]
18. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see Nearby Parks
on the homepage?
[Answer: Verbal Response]
19. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see Recently
Viewed Parks on the homepage?
[Answer: Verbal Response]
8
20. On a scale of 1-5 (1 – Not useful at all, and 5- Very useful), how useful is it for you to see Featured
Parks on the homepage?
[Answer: Verbal Response]
21. Is there anything on this screen you found frustrating? [Answer: Verbal Response]
22. Is there anything on this screen that you liked? [Answer: Verbal Response]
23. What, if anything, makes you **want** to use the APP? [Answer: Verbal Response]
24. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how
did this APP meet your overall expectations in the following category – imagery and color scheme?
[Answer: Verbal Response]
25. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how
did this APP meet your overall expectations in the following category – layout and content hierarchy?
[Answer: Verbal Response]
26. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how
did this APP meet your overall expectations in the following category – usability and readability?
[Answer: Verbal Response]
27. Recommendations for improvement? [Answer: Verbal Response]
28. Do you have anything you would like to let me know during this testing before we finish
today? [Answer: Verbal Response]
---------------------------------------------------TEST ENDS --------------------------------------------------
Usability Metrics
Usability metrics refer to user performance measured against specific
performance requirements necessary to satisfy usability requirements.
Scenario completion success rates, error rates, and subjective evaluations
will be used.
TASK COMPLETION
Each task will be completed when the participant indicates the task’s goal
has been obtained (whether they are correct) or the participant requests
and receives sufficient guidance to warrant scoring the scenario as a
critical error.
CRITICAL ERRORS
Unresolved tasks or errors that produce an incorrect outcome are
considered critical errors. A participant may be aware or unaware that they
have completed a task resulting in a critical error. Sufficient guidance from
the facilitator could result in a task being considered a critical error.
NON-CRITICAL ERRORS
Incorrect actions during a task that the participant recovers are
considered non-critical errors. These errors may be procedural, in which
the participant does not complete a scenario in the most optimal means.
These errors may also be confusion errors (ex., initially selecting the wrong
function, using a user-interface control incorrectly, such as attempting to
edit an un-editable field).
Exploratory behavior, such as talking aloud or taking a considerable
amount of time to respond, will not be considered a non-critical error.
SUBJECTIVE EVALUATIONS
Subjective evaluations regarding ease of use and satisfaction will be
collected via questioning after each task and during debriefing at the end
of the session. The questionnaires will utilize free-form responses and rating scales.
TASK COMPLETION TIME
The time to complete each task, not including subjective evaluation durations, will be recorded.
Problem Severity
To prioritize recommendations, a method of problem severity classification will be used to
analyze the data collected during evaluation activities. The approach treats problem severity as a
combination of two factors - the impact of the problem and the level of reward for addressing the
issue.
IMPACT CLASSIFICATION
The impact is the ranking of the
consequences of the problem by defining
the level of impact that the problem has
on successful task completion. There are
three levels of impact:
• High Impact - prevents the user from
completing the task (critical error)
• Moderate Impact - causes user
difficulty, but the task can be achieved
(non-critical error)
• Low Impact - minor problems that do
not significantly affect the task
completion (non-critical error)
DIFFICULTY CLASSIFICATION
Each problem will be given a difficult
classification for resolving it.
• High Difficulty Requires complex layout,
design, and development rework. Examples
would be new complete templates, site-wide
architectural changes, or backend changes.
• Moderate Difficulty Requires limited
development complexity but requires further
wireframe and design considerations.
Examples of this would include section
changes or some hierarchal changes.
• Low Difficulty Requires very few changes.
Examples of this would include superficial
interaction tweaks and minor layout changes.
Reporting Results
A report will be provided at the end of the usability test. It will consist of a report and/or a
presentation of the results; evaluate the usability metrics against the pre-approved goals,
subjective evaluations, and specific usability problems and recommendations for resolution.

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NPS-APP Homepage- TestPlan V.1 - Mar 2022.pdf

  • 1. D E S I G N T E S T I N G P L A N P A G E 1 Design Testing Plan National Park Service March, 2022 https://placeit.net/c/mockups/stages/girl-showing-something-in-imac-mockup-to - coworker-a16266?customG_0=pxryqi991 4 APP: Homepage
  • 2. 2 Table of Contents D O C U M E N T O V E R V I E W 3 M E T H O D O L O G Y 3 R O L E S & R E S P O N S I B I L I T I E S 5 U S A B I L I T Y T A S K S 6 U S A B I L I T Y M E T R I C S 9 P R O B L E M S E V E R I T Y 10 R E P O R T I N G R E S U LT S 10
  • 3. 3 Document Overview This document describes a test plan for conducting a usability test on the National Park Service APP. The goal of the test is to identify potential usability concerns that should be addressed to improve efficiency, productivity, and end-user satisfaction. The usability test seeks to determine the National Park Service’s APP homepage usability problem areas within the user interface and content areas. Potential sources of error may include: • NAVIGATION CONFUSION – Inability to understand or find specific topics or resources • LAYOUT DESIGN INTERFERENCE – Poor usability, understanding, or findability caused by layout or visual elements • CONTROL USAGE – Frustration by confusing controls • LOOK AND FEEL – Initial impressions and mood caused by the visual design A total of 4 participants will be interviewed remotely. Methodology Below outlines the organization and approach of the testing pertaining to this testing session. PARTICIPANTS Userinterviews.com and National Park Service will recruit participants. Taoti will organize the scheduling of the users. The participants will have no user groupings – age, gender, profession - other than being associated with National Park Service.
  • 4. 4 The participants’ responsibilities will be to attempt to complete a set of representative task scenarios presented to them in as efficient and timely a manner as possible and to provide general feedback regarding the usability and acceptability of the user interface. TRAINING Once scheduled, the participants will receive a basic overview of the usability test procedure and information for any equipment and software required to complete their session. PROCEDURE Participants will take part in the usability test via remote screen-sharing technology, with a phone screen-sharing and a desktop computer with video call at a location of their choice. The remote facilitator and observer will monitor the participant’s interaction. Each session will be recorded for later reference. The facilitator will brief the participants with a close proximation of the following statement: The facilitator will then instruct the participant to read aloud any task description from the printed copy and begin the task. The time-on-task will be measured after the user has read the task. The facilitator will only encourage the participants to ‘think aloud’ and provide no further instruction to eliminate biased results between participants. The observer will enter user behavior and comments, and system interaction in a data logging application. After each task, the participant will be asked qualitative questions on the session dependent on their behavior during each task. After all, tasks have been attempted; the participant will be asked overall impressions and be offered the chance to ask any questions outside the testing script.
  • 5. 5 Roles & Responsibilities The roles involved in a usability test are as follows. Individuals may play multiple roles, and tests may not require all roles. FACILITATOR • Provide training overview before usability testing • Provides an overview of the study to participants • Defines usability and purpose of usability testing to participants • Assists in the conduct of participant and observer debriefing sessions • Responds to participant’s requests for assistance • Since everything else is a doing action, provides, defines, etc. OBSERVER • Records participant’s actions and comments • Assists the data logger in identifying errors • Serve as a note taker • Silent observer ET H I C S • The performance participants must not be individually attributable • The participant’s name should not be referenced in the usability report • Participant’s performance will not be reported to their manager
  • 6. 6 APP Usability Tasks: Usability Test Questions Below is a summary of the approximate questions and tasks each participant will be asked. --------------------------------------------------- TEST BEGINS ------------------------------------------------ “I am now going to start to record the session. Before we begin, do you have any questions?” -------------------------------------HOMPAGE IMPRESSIONS STARTS -------------------------------- 1. Please describe a situation where you would use this app. What would you use the app for? [Answer: Verbal Response] 2. Scroll up and down. Without leaving the homepage, describe what you think you can do on this page. [Answer: Verbal Response] 3. At first glance, is there anything missing on the homepage that you expected to see? [Answer: Verbal Response] 4. Without clicking the profile icon on the top right-hand corner, what do you expect to live in that section? [Answer: Verbal Response] ----------------------------------------TASK PORTION STARTS ----------------------------------------- “I am now going to ask you to complete a series of tasks. I would like you to talk aloud about what you are thinking and doing so I can better understand your actions. After each task, I would ask that you return to the homepage. Each question will have the option to use or not use the search bar or the menu. Do you have any questions before we begin?” 5. Without leaving the homepage, show me all the different ways you think someone could search for a park. [Answer: Find a park button, search bar, visited parks, recently viewed parks, My lists, Favorites] 6. Imagine you are inside a National Park. You want to find your exact location on a map using this app. Where would you go to find this? [Answer: Find a park, Map Filter, Parks Near me Filter] 7. You want to search for all events happening in parks around the nation on Sunday, April 18, 2022. Without using the search bar, where would you find a list of the events scheduled for that day? [Answer: Homepage > Events> Calendar> April 18] 8. You want to see the most updated Yellowstone National Park news. Without using the search bar, where would you go to find this? [Answer: News > Search bar> Park page> Explore Full Park> Park News or Find a park> Park page> Explore Full Park> Park News]
  • 7. 7 9. Without using the search bar, where would you go to find information about the NPS (National Parks Service)? [Answer: Profile Icon> About the NPS] 10. Without using the search bar, walk me through where you would locate the latest alerts in Yellowstone National Park? [Answer: Find a Park page> Explore Full Park> Park page> Alerts] 11. You want to find information about the Old Post Office Tower, which is part of the National Mall and Memorial Parks in Washington, DC. You don’t want to have to search the entire National Mall and Memorial Park page to locate this information, but instead, quickly find it in a search. How would you search for specific information? [Answer: Search Bar – Old Post Office Tower, Switch to “Locations within parks”] 12. You heard that it’s possible to see a live view of the Halema’uma’u Volcano, one of the most important volcanos in Hawai’i. Without using the search bar, where would you go to find it from this homepage? [Answer: Web Cam> Hawai’i Volcanoes National Park] 13. You want to share a Nearby Park by message with your friends. How would you do this? [Answer: Nearby Park> Share Button] --------------------------------------- FINAL IMPRESSIONS STARTS -------------------------------------- Please go back to the homepage. 14. On a scale of 1-5, (1 – Extremely unlikely, and 5- Extremely likely) how likely would you click on the events button or events carousel on the homepage? [Answer: Verbal Response] 15. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see National Park Service events on the homepage? [Answer: Verbal Response] 16. On a scale of 1-5, (1 – Extremely unlikely, and 5- Extremely likely) how likely would you click on the news button or news carousel on the homepage? Why? [Answer: Verbal Response] 17. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see National Park Service news on the homepage? [Answer: Verbal Response] 18. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see Nearby Parks on the homepage? [Answer: Verbal Response] 19. On a scale of 1-5, (1 – Not useful at all, and 5- Very useful) how useful is it for you to see Recently Viewed Parks on the homepage? [Answer: Verbal Response]
  • 8. 8 20. On a scale of 1-5 (1 – Not useful at all, and 5- Very useful), how useful is it for you to see Featured Parks on the homepage? [Answer: Verbal Response] 21. Is there anything on this screen you found frustrating? [Answer: Verbal Response] 22. Is there anything on this screen that you liked? [Answer: Verbal Response] 23. What, if anything, makes you **want** to use the APP? [Answer: Verbal Response] 24. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how did this APP meet your overall expectations in the following category – imagery and color scheme? [Answer: Verbal Response] 25. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how did this APP meet your overall expectations in the following category – layout and content hierarchy? [Answer: Verbal Response] 26. After reviewing the site on a scale of 1-5, (1 – Below Expectations, 5 - Exceeded Expectations), how did this APP meet your overall expectations in the following category – usability and readability? [Answer: Verbal Response] 27. Recommendations for improvement? [Answer: Verbal Response] 28. Do you have anything you would like to let me know during this testing before we finish today? [Answer: Verbal Response] ---------------------------------------------------TEST ENDS --------------------------------------------------
  • 9. Usability Metrics Usability metrics refer to user performance measured against specific performance requirements necessary to satisfy usability requirements. Scenario completion success rates, error rates, and subjective evaluations will be used. TASK COMPLETION Each task will be completed when the participant indicates the task’s goal has been obtained (whether they are correct) or the participant requests and receives sufficient guidance to warrant scoring the scenario as a critical error. CRITICAL ERRORS Unresolved tasks or errors that produce an incorrect outcome are considered critical errors. A participant may be aware or unaware that they have completed a task resulting in a critical error. Sufficient guidance from the facilitator could result in a task being considered a critical error. NON-CRITICAL ERRORS Incorrect actions during a task that the participant recovers are considered non-critical errors. These errors may be procedural, in which the participant does not complete a scenario in the most optimal means. These errors may also be confusion errors (ex., initially selecting the wrong function, using a user-interface control incorrectly, such as attempting to edit an un-editable field). Exploratory behavior, such as talking aloud or taking a considerable amount of time to respond, will not be considered a non-critical error. SUBJECTIVE EVALUATIONS Subjective evaluations regarding ease of use and satisfaction will be collected via questioning after each task and during debriefing at the end of the session. The questionnaires will utilize free-form responses and rating scales. TASK COMPLETION TIME The time to complete each task, not including subjective evaluation durations, will be recorded.
  • 10. Problem Severity To prioritize recommendations, a method of problem severity classification will be used to analyze the data collected during evaluation activities. The approach treats problem severity as a combination of two factors - the impact of the problem and the level of reward for addressing the issue. IMPACT CLASSIFICATION The impact is the ranking of the consequences of the problem by defining the level of impact that the problem has on successful task completion. There are three levels of impact: • High Impact - prevents the user from completing the task (critical error) • Moderate Impact - causes user difficulty, but the task can be achieved (non-critical error) • Low Impact - minor problems that do not significantly affect the task completion (non-critical error) DIFFICULTY CLASSIFICATION Each problem will be given a difficult classification for resolving it. • High Difficulty Requires complex layout, design, and development rework. Examples would be new complete templates, site-wide architectural changes, or backend changes. • Moderate Difficulty Requires limited development complexity but requires further wireframe and design considerations. Examples of this would include section changes or some hierarchal changes. • Low Difficulty Requires very few changes. Examples of this would include superficial interaction tweaks and minor layout changes. Reporting Results A report will be provided at the end of the usability test. It will consist of a report and/or a presentation of the results; evaluate the usability metrics against the pre-approved goals, subjective evaluations, and specific usability problems and recommendations for resolution.