Game testing nowadays requires the right understanding of the gaming industry, title publishing, mass server loading, level architecture and advanced user experience. If you do not know what skills and tools to test your mobile game, check out this guide.
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The Essential Guide to Game Testing
1. THE BEST SKILLS AND
TOOLS TO KNOW
BEGINNER’S GUIDE
TO GAME TESTING
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Game testing nowadays requires
the right understanding of the
gaming industry, title publishing,
mass server loading, level
architecture and advanced
user experience knowledge.
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The gaming industry is a fast expanding
sector. The sophistication and complexity
of modern titles bring with them a wide
range of features, UI, functionality due to
interaction, server concerns with online
multiplayer options and security
concerns and payments.
Game Testing Process
6. Alpha testing is a form of
acceptance testing done mainly
by in-house QA teams.
Beta testing is the testing stage where the
company releases the game to a few beta
user groups to ‘real world’ test as many
conceivable usage scenarios as possible.
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8. Using a combination of
automated and manual testing,
all current features’ functionality
is tested to determine process,
load durability, and user logic.
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10. Also known as confidence,
sanity or build verification testing,
smoke testing is a preliminary test
performed to reveal simple failures
touching the main functions and
updates on the game.
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14. Localization testing is done
to make technical corrections
and review translation work
of game scripts.
Localization testers native to the area
where a game is marketed may be
hired to ensure the accuracy and
quality of the game localization.
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17. Testers should have a thorough
understanding of the following
aspects of the game:
Storyboard, Architecture, Features,
Characters, Concept, Rules,
Pointing System, and Stages/Levels.
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19. The Test Strategy document is
prepared, which must include
sections like:
Timeline, Testers, Number of testing cycles
and testing types, In and Out-scope, Risk-based
test analysis, SLAs, Risk and mitigation, Defect
logging process, and Reporting process.
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21. Testers should make both positive
and negative test cases. Here are
some effective test case
design techniques:
Critical Path, Exception Path Testing,
and Traditional Black Box.
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27. All the defects should be
logged, prioritized, categorized
and tracked effectively. Creating
the defect log will help
developers on their next title.
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29. Games need to be tested before,
during and after the release on the
market. Once released, gamers
expect a great experience.
It is game testers’ job to ensure that
gamers’ expectation will be met,
even surpassed.
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30. Here are some tips
on testing game titles:
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32. Evaluate and verify the
consistency of the predefined
game rules. Also, check if the
game win determination is
aligned with the game rules.
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38. The work of localization testers,
most often, involves facing a
spreadsheet-like interface that
lists all game scripts and their
corresponding translation.
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40. Game soaking is done by exposing
a game for an excessively long
period of execution. The purpose
of this activity is to test if the game
will display unreleased segments
of memory and mathematical
rounding discrepancies.
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42. Security is vital for games,
especially for network capable,
multi-user ones. Games that
need security testing most are
those with role escalation, prizes,
virtual money and selling trinkets.
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