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this is Robert Yang's proposal for...
Wave(s) of
Mutilation:
A Playable Primer
to the Philosophy
of Game Design
VIDEO GAMES
+
DESIGN
+
PHILOSOPHY
=
THIS PROJECT.
Video games have changed...
… especially how we design them.
How do you talk
about video games?
MONOGRAPH?
YOUTUBE?
ESSAY?
BLOG?
… MAKE A GAME.
My primary audience:
My primary audience: … but also:
7 WAY(VE)S
OF PRACTICING
VIDEO GAME DESIGN.
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as SPORT
excellence, eudaimonia,
skill mastery,“Greeks”
“Classical”, competition
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as EDUCATION
learning,“how”you play,
“Neoclassical,”skill-building,
don't stress out players!
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as SCIENCE
accessibility, player stats,
heat maps, quantified data,
“Enlightenment”, testing
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as POLITICS
player democracy, polls,
EVE Council, communities,
social,“Enlightenment”too
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as ART & STORY
aesthetics, beauty, Art!
“sublime”, fulfillment
“Enlightenment”as well
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as SATIRE
real-world problems, relevance,
social realism, critical activism,
“Marxist”critical theory,
Politicized v...
DESIGN GAMES as...
1) Sport
2) Education
3) Science
4) Politics
5) Art / Narrative
6) Satire
7) Rhetoric
GAMES as RHETORIC
“meta”, structures, arguments,
games about games (i.e. this),
deconstruct,“Postmodernism”
SO WHAT?
- Hyper-relevant to kids today.
- Game design needs a soul
to counter“evil”games.
- Hidden assumptions in
contemp...
SO, THE ACTUAL GAME...
- First Person Shooter
- One (1) level that
“morphs”seven (7) ways.
- Free. December 2010.
FIN.
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GAMES as SCIENCE
accessibility, player stats,
heat maps, quantified data,
“Enlightenment”, testing

Published in: Design
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