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THE HISTORY OF VIDEO GAMES
Introduction
Assignments
Process
Evaluation
Conclusion
Sources
INTRODUCTION
VIDEO GAMES ARE EVERYWHERE AND
ARE FAMOUS ALL AROUND THE GLOBE.
HERE, YOU ARE GOING TO LEARN A
LITTLE MORE AB...
ASSIGNMENT
First of all, you will need to have a clear definition
of what video games are.
Once you have done that, you ...
PROCESS
 For the definition of video games, you will have to do a
brainstorming and think about what a game implies. Use
...
EVALUATION
Production will be the focus of evaluation;
the time and the effort you give to each
assignment will be taken ...
CONCLUSION
After investigating about the topic, you will
have learned how to do a debate; starting
from the definition, t...
SOURCES
 http://www.aula21.net/Wqfacil/webquest.htm
 http://webtaj.com/images/video-games-warning-stripexpects-parameter...
GETTING STARTED

WHAT IS A VIDEO GAME? WHAT
WOULD YOU SAY, IN YOUR OWN
WORDS, WHAT A VIDEO GAME IS?
DEFINITION
Read the following definitions of video game and
see if your definition is similar to these:
“An electronic o...
GOING BACK IN TIME
 Read the following article about the first video games in the history of gaming.

In 1952, A. S. Doug...
Larr y Kerecman was one of t he fi rst operators of video arcade games ,
including Computer Space. He writes that , "The b...
REPRESENTING THE PAST

After reading the article, do a short and brief
timeline summarizing what you have just read.
Pros

Cons

PROS AND CONS

Many games can be very sociable, either
playing against your mates on the sofa or
online with o...
DEBATE

After reading, think of more advantages or
disadvantages that are not mentioned in the chart.
Choose a side and ...
Offline WebQuest
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Offline WebQuest

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A short offline WebQuest about video games

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Offline WebQuest

  1. 1. THE HISTORY OF VIDEO GAMES Introduction Assignments Process Evaluation Conclusion Sources
  2. 2. INTRODUCTION VIDEO GAMES ARE EVERYWHERE AND ARE FAMOUS ALL AROUND THE GLOBE. HERE, YOU ARE GOING TO LEARN A LITTLE MORE ABOUT THEM; STARTING FROM A DEFINITION TO A DEBATE ABOUT ITS PROS AND CONS. LET'S SEE HOW MUCH YOU KNOW ABOUT GAMES!
  3. 3. ASSIGNMENT First of all, you will need to have a clear definition of what video games are. Once you have done that, you will have to do a short timeline about the first video games. Finally, you will have to make a brainstorming as regards the pros and cons of gaming, choose a side and start to prepare a debate in order to defend your position. For this final project, the class will be separated in two big groups (for and against). Let's get started!
  4. 4. PROCESS  For the definition of video games, you will have to do a brainstorming and think about what a game implies. Use your own words.  As regards the timeline, you will have to read an article about the first games in the history of gaming. Once you have done this, you will have do a short and brief timeline.  Finally, you will have to read a chart about the pros and cons of gaming. Then, you will have to do another brainstorming about other advantages and disadvantages that are not in the chart, choose if you are for or against gaming and start preparing a speech for the debate.
  5. 5. EVALUATION Production will be the focus of evaluation; the time and the effort you give to each assignment will be taken into account. The way you defend your point of view in the debate will be important as regards the evaluation of the final project.
  6. 6. CONCLUSION After investigating about the topic, you will have learned how to do a debate; starting from the definition, then reading about its impact or history through the years, brainstorming about its advantages and disadvantages and how to defend your position.
  7. 7. SOURCES  http://www.aula21.net/Wqfacil/webquest.htm  http://webtaj.com/images/video-games-warning-stripexpects-parameter-string_438034.jpg  http://www.thefreedictionary.com/video+game  http://inventors.about.com/library/inventors/blcomputer _videogames.htm  http://www.teachict.com/gcse_new/entertainment/games/miniweb/pg8.ht m
  8. 8. GETTING STARTED WHAT IS A VIDEO GAME? WHAT WOULD YOU SAY, IN YOUR OWN WORDS, WHAT A VIDEO GAME IS?
  9. 9. DEFINITION Read the following definitions of video game and see if your definition is similar to these: “An electronic or computerized game played by manipulating images on a video display or television screen.” “A video games is an electronic game that has an interface designed for human interaction on a video device.”
  10. 10. GOING BACK IN TIME  Read the following article about the first video games in the history of gaming. In 1952, A. S. Douglas wrote his PhD degree at the University of Cambridge on Human-Computer interracti on . Douglas created t he first graphi cal computer game - a versi on of Tic-Tac-Toe. The game was programmed on a EDSAC vaccuumtube computer, which had a cathode ray tube display. William Higinbotham created the fi rst video game ever in 1958. His game, called "Tenni s for Two," was created and played on a Brookhaven Nati onal Laborator y oscilloscope. In 1962, Steve Russell invented SpaceWar !. Spacewar ! was the first game intended for computer use. Russell used a MIT PDP- 1 mainf rame computer to design his game. In 1967, Ralph Baer wrote the fi rst video game played on a tel evisi on set , a game called Chase. Ralph Baer was then part of Sande rs Associates, a militar y el ect ronics fi rm. Ralph Baer fi rst concei ved of his i dea i n 1951 while worki ng for Loral, a television company. In 1971, Nolan Bushnell toget her wi th Ted Dabney, created the fi rst arcade game. It was called Computer Space, based on Steve Russell's earli er game of Spacewar !. The arcade game Pong was created by Nolan Bushnell (with help from Al Alcorn) a year l ater in 1972. Nolan Bushnell and Ted Dabney started Atari Computers that same year. In 1975, Atari re-rel eased Pong as a home video game.
  11. 11. Larr y Kerecman was one of t he fi rst operators of video arcade games , including Computer Space. He writes that , "The brilliance of these machines was that Nolan Bushnell and com pany took what was computer programming (in Space War) and t ranslated it into a simpl er versi on of the game (no gravit y) using hardwired l ogi c ci rcuit s. The printed ci rcuit boards that comprise el ect ronics of t hese games use integrated ci rcuits called small-scale integrated ci rcuits. They consist of discrete l ogic chips and gates or gates, 4-line to 16-line decoders, etc. st raight out of the Texas I nst ruments catalog . The shape of t he rocket ship and fl ying saucer even are vi sible in a pattern of di odes on the PC board." In 1972, the fi rst commerci al video game console that could be played in the home, the Odyssey was released by Magnavox and designed by Ralph Baer. The game machine was originall y designed while Ralph Baer was still at Sanders Associates i n 1966, Baer managed to gain his l egal ri ghts to the machine after Sanders Associates rejected it. The Odyssey came programmed with twelve games. In 1976, Fai rchild rel eased the fi rst programmabl e home game consol e called t he Fai rchild Video E ntertainment System, and later renamed Channel F. Channel F was one of the first el ect ronic systems to use the new ly invented microchip inve nted by Rober t Noyce for the Fai rchild Semiconductor Corporati on that allowed video games to not be limited by the number of T TL switches. On June 17, 1980, Atari 's "Asteroi ds" and "Lunar Lander" were the fi rst t wo video games to ever be registered in the Copyright Office.
  12. 12. REPRESENTING THE PAST After reading the article, do a short and brief timeline summarizing what you have just read.
  13. 13. Pros Cons PROS AND CONS Many games can be very sociable, either playing against your mates on the sofa or online with other people Many other games are aimed for single player and so could be criticized for isolation you from family and friends for many hours  Here be have a chart you the They can take lot of hours, that Games canwe intellectual wherewithuse pros and cons of gaming. time could be clever strategy to beat other people spent doing something more productive or sociable. Games can be educational such as simulations of flight or real-life situations Constant use of thumbs, wrist and eyes can lead to problems such as eye strain, RSI and other physical problems Improved eye-hand co-ordination for playing those fast action games Games do not need much physical activity and so could be criticized for making you unfit. Improves reaction times and quick thinking as a result of playing challenging games The hardware and software together are quite expensive, which can be a challenge when balancing what you want to spend your money on. Games are plain fun!
  14. 14. DEBATE After reading, think of more advantages or disadvantages that are not mentioned in the chart. Choose a side and prepare a speech to defend your side.

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