2. Learning Intention
Tod ay we are learn in g to
• Generate and develop the chosen idea using
function as a consideration of the design element
• This is because
• As designers, we need to consider all aspects of
the design elements before coming to a final
solution
• Success Criteria
• I am successful if I can use sketches and
annotations to show the development of my idea
considering all aspects of the design elements
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5. FR
What are the design elements
that you need to consider in
development?
• Function
• User
• Environment
• Aesthetics
• Ergonomics
• Materials
• Critical dimensions
• Anthropometry
• Mock-up
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6. FR
Function
How to d evelop th e id ea in terms of fu n c tion ?
• Look at the design specifications that is
derived earlier. (under function)
• Identify and sketch different ways to
execute the same function
• You may need to do more research to
find out alternative ways of executing
the same function
• Evaluate your sketches and see which
idea works best and doable for you
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7. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
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8. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
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9. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
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10. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
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11. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
Researc h for more ways to c lamp on tab le:
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F-clamp?
clip?
Clothes peg?
Nuts and bolts?
12. FR
Example 1
Based on th e d esig n sp ec ification s, th e p rod u c t
n eed s to b e c lamp ed on th e tab le. How can th is b e
ac h ieved ?
Researc h for more ways to c lamp on tab le:
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Carabiner clip
Chain clip
Table cloth clip
13. FR
Example 2
A d esig n er wish es to c reate a sh ootin g game wh ere
th e target is rotated so th at it can b e seen at a
c ertain an g le for th e u ser to sh oot at. How can
th is b e ac h ieved ?
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Target goes up
User shoots from here When target appears here, user shoots
14. FR
Example 2
A d esig n er wish es to c reate a sh ootin g game wh ere
th e target is rotated so th at it can b e seen at a
c ertain an g le for th e u ser to sh oot at. How can
th is b e ac h ieved ?
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15. FR
Example 2
A d esig n er wish es to c reate a sh ootin g game wh ere
th e target is rotated so th at it can b e seen at a
c ertain an g le for th e u ser to sh oot at. How can
th is b e ac h ieved ?
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16. FR
Example 2
A d esig n er wish es to c reate a sh ootin g game wh ere
th e target is rotated so th at it can b e seen at a
c ertain an g le for th e u ser to sh oot at. In wh at
ways can th is b e ac h ieved ?
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17. FR
Example 3
A d esig n er wish es to d esig n a p rod u c t to sterilize
masks u sin g UV lig ht. Th e d esig n er obser ved th at
th e UV lig ht u sed can h u rt th e u ser ’s eyes. How
can we imp rove on th e d esig n ?
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18. FR
Example 3
A d esig n er wish es to d esig n a p rod u c t to sterilize
masks u sin g UV lig ht. Th e d esig n er obser ved th at
th e UV lig ht u sed can h u rt th e u ser ’s eyes. How
can we imp rove on th e d esig n ?
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19. FR
Example 3
A d esig n er wish es to d esig n a p rod u c t to sterilize
masks u sin g UV lig ht. Th e d esig n er obser ved th at
th e UV lig ht u sed can h u rt th e u ser ’s eyes. How
can we imp rove on th e d esig n ?
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20. FR
Lesson wrap-up
R E F LEC T O N THE FO LLOW ING A S YO U A R E
DE V E LO PING YO UR IDEA
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1 . Have you d evelop ed th orou g h ly an d th ou g htfu lly in
all asp ec ts of th e fu n c tion of th e p rod u c t? ( Refer to
you r d esig n sp ec ification s)
2 . W h en makin g c h an ges, d id you obser ve any safety
issu es? ( E rgon omic s)
3 . Did you tr y to make th e p rod u c t easier or more
comfortab le for th e u ser to u se? ( E rgon omic s)
4 . What technology can you use when developing your
id ea? ( S tru c tu res/ Mec h an ism/ E lec tron ic s)
5 . Did you in c lu d e u ser interac tion with th e p rod u c t in
you r sketc h es? ( User)