1. 2019년 이후의
커머스 디자인
트렌드 전망
2018
Billy(최병호)/BillyChoi@Gmail.com
고려대학교 교수
Research Data: http://www.slideshare.net/BillyChoi/
Blog: http://blog.naver.com/soularchitec , https://intelligenthciux.blogspot.com/
Facebook: ILOVEHCI
19. “Use” Users For UX
“Buy” Customers For CX or Service
“Talk” Player For PX(Playful eXperience)(Saying/Typing and Respond)
Design For Customer eXperience or Service experience
Design For User eXperience or (Interactive) product experience
Design For Player’s Playful eXperience
(embodied (interactive) product experience and service experience)
20. “Use” Users For UX
“Buy” Customers For CX or Service
“Talk” Player For PX(Playful eXperience)(Saying/Typing and Respond)
“He has a
magic lamp
with a genie
inside, who
grants wishes.”
Design For Player’s Playful eXperience
(embodied (interactive) product experience and service experience)
Design For Customer eXperience or Service experience
Design For User eXperience or (Interactive) product experience
21. “Talk” Player
(Saying/Typing and Respond)
“He has a
magic lamp
with a genie
inside, who
grants wishes.”
For PX(Playful eXperience)
• Creating a magic lamp with a genie(Craft a Personality);
Creating a genie-like UX
• Personalized god in a box; Era of IPA(Intelligent Personal
assistant)
• Conversation-as-a-Platform(CaaP); Software-as-a-Service
(SaaS); Platform-for-Everything
Design For Player’s Playful eXperience
(embodied (interactive) product experience and service experience)
Designing Conversations:
Conversational interfaces, Bot Interactions, Chatbot as
personalities