SlideShare a Scribd company logo
1 of 8
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must
research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you
have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Ben White RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE
RELEVANCE OF THE
RESEARCHED TERM TO
YOUR OWN
PRODUCTION
PRACTICE?
SOUND DESIGN
METHODOLOGY
Foley Artistry “Foley is the reproduction of everyday sound effects that are added to film, video, and
other mediums in post-production to enhance audio quality. These reproduced sounds
can be anything from the swishing of clothing and footsteps to squeaky doors and
breaking glass. The best foley art is so well integrated into a film that it goes unnoticed
by the audience.
[2]
It helps to create a sense of reality within a scene. Without these
crucial background noises, movies feel unnaturally quiet and uncomfortable.”
http://en.wikipedia.org/wiki/Foley_(filmmaking)
We could use Foley
artistry to create specific
audio for our GTA 5 cut
sequence audio
production. We could
gather sounds such as
footsteps to make
listeners believe the
characters are actually
walking somewhere for
example.
Sound Libraries
“A sample library is a collection of digital sound recordings, known as samples, for use by composers,
arrangers, performers, and producers of music. The sound files are loaded into a sampler - either
hardware or computer-based - which is then used to create music. Sample libraries appear in a variety of
forms:
As a tempo-based musical phrase that can be looped (repeated in tempo with the arrangement), or
edited in a cut and paste collage fashion (often utilizing programs such as Propllerhead's Recycle).
Collections of note-by-note recordings of musical instruments for playback on a digital sampler, known
Sound libraries are
important because if you
have one, then you will
have a large collection of
sounds which you have
made or recorded which
you can use in future
productions. This can
save time as you won’t
need to create a new
piece or record one. We
use sound libraries in our
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
as multi-samples. This method of sample playback is to construct a playable instrument, or emulation of
another instrument, from a sampler or computer.
One-shot hits or stabs of non-tempo based audio. Particularly used for sound effects.”
http://en.wikipedia.org/wiki/Sample_library
own practice so we can
use sound editing
software’s to manipulate
them and create specific
sounds or more realistic
sounds. We can even use
them to create music
pieces by using our
already-recorded pieces.
SOUND FILE
FORMATS
Uncompressed “Uncompressed formats like CD Audio, WAV, or AIFF are pretty much perfect representations of the
audio that was recorded.
https://www.prx.org/help/posting-audio/compressed-versus-uncompressed”
We could use an
uncompressed file format
in our productions so that
we have the full file as it
was when we recorded it.
.wav “The format for storing sound in files developed jointly by Microsoftand IBM. Support for WAV files was
built into Windows 95 making it the de facto standard for sound on PCs. WAV sound files end with
a.wav extension and can be played by nearly all Windows applications that support sound.”
http://www.webopedia.com/TERM/W/WAV.html
We already use .wav files
in our practice by making
sure Reaper converts our
productions into this
format. This is because
.wav is one of the most
supported formats for
sound and many sites use
this such as sound cloud
where we can upload our
work.
.aiff “Short for Audio Interchange File Format, a common format for storing and transmitting sampled sound.
The format was developed by Apple Computer and is the standard audio format forMacintosh
computers. It is also used by Silicon Graphics Incorporated (SGI).AIFF files generally end with
a .AIF or .IEF extension.The AIFF format does not support data compression so AIFF files tend to be large.
However, there is another format called AIFF-Compressed (AIFF-C or AIFC) that supports compression
ratios as high as 6:1.”
http://www.webopedia.com/TERM/A/AIFF.html
We could use .aiff file
formats to get
uncompressed files if
they are necessary. They
also offer a lot of
flexibility if editing and
copying.
.au “Short for audio, a common format for sound files on UNIXmachines. It is also the standard
audio file format for the Javaprogramming language. AU files generally end with a .auextension .
On PCs, two other popular sound formats are WAV andMIDI.”
http://www.webopedia.com/TERM/A/AU.html
The .au file format would
be most appropriate if we
were using or writing a
java script as the two fit
together.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
.smp “ Short for Symmetric Multiprocessing, a computer architecturethat provides fast performance by
making multiple CPUs available to complete individual processes simultaneously
(multiprocessing). Unlike asymmetrical processing, any idle processor can be assigned any task,
and additional CPUs can be added to improve performance and handle increased loads. A
variety of specialized operating systems and hardware arrangements are available to support
SMP. Specific applications can benefit from SMP if the code allows multithreading. SMP uses a
single operating system and shares common memory and disk input/output resources. Both
UNIX and Windows NT support SMP Short for Simple Management Protocol, another name for
SNMP2. SNMP2 is an enhanced version of theSimple Network Management Protocol
(SNMP) with features required to support larger networks operating at high data transmission
rates. SNMP2 also supports multiple network management workstations organized in a
hierarchical fashion.”
http://www.webopedia.com/TERM/S/SMP.html
.smp would be a good file
format to use if you are
trying to, for example,
render a large file, as it
can use multiple cpus to
process the information.
Lossy Compression “Lossy compression works very differently. These programs simply eliminate
"unnecessary" bits of information, tailoring the file so that it is smaller. This type of
compression is used a lot for reducing the file size of bitmap pictures, which tend to be
fairly bulky”
http://computer.howstuffworks.com/file-compression3.htm
We could use lossy
compression to ensure
that our files don’t carry
any unnecessary data and
clog up the storage
device on a computer.
.mp3 “MP3 (MPEG-1 Audio Layer-3) is a standard technology and format for compressing a
sound sequence into a very small file (about one-twelfth the size of the original file)
while preserving the original level of sound quality when it is played. MP3 files
(identified with the file name suffix of ".mp3") are available for downloading from a
number of Web sites. Many Windows users will find that they have a player built into
their operating system.”
http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3
We could convert our
sound files into MP3s to
ensure the sound we
produce still sounds
good, and the file size is
not too much.
AUDIO LIMITATIONS Sound Processor Unit
(SPU)
“A sound card (also known as an audio card) is an internal computer expansion
card that facilitates the input and output of audio signals to and from a computer under
control of computer programs. The term sound card is also applied to external audio
interfaces that use software to generate sound, as opposed to using hardware inside
the PC. Typical uses of sound cards include providing the audio component for
multimedia applications such as music composition, editing video or audio,
presentation, education and entertainment (games) and video projection.”
http://en.wikipedia.org/wiki/Sound_card
We use audio cards inside
the computer to listen to
the sounds we produce.
Without one, we could
not hear what we are
making so it would be
very hard to produce
anything.
Digital Sound “Digital signal processing (DSP) refers to various techniques for improving the I could use DSP in order
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Processor (DSP) accuracy and reliability of digital communications. The theory behind DSP is quite
complex. Basically, DSP works by clarifying, or standardizing, the levels or states of
a digital signal. ADSP circuit is able to differentiate between human-made signals,
which are orderly, and noise, which is inherently chaotic.”
http://whatis.techtarget.com/definition/digital-signal-processing-DSP
to improve my tracks,
however, it would seem
this process could be
complex
Random Access
Memory (RAM)
“Alternatively referred to as main memory, primary memory, or system memory,
Random Access Memory (RAM) is a computer storage location that allows
information to be stored and accessed quickly from random locations
within DRAM on a memory module. Because information is accessed randomly
instead of sequentially like a CD or hard drive the computer is able to access the data
much faster than it would if it was only reading the hard drive. However,
unlike ROM and the hard drive RAM is a volatile memory and requires power in order
to keep the data accessible, if power is lost all data contained in memory lost.”
http://www.computerhope.com/jargon/r/ram.htm
With a large RAM, we are
able to use more
programs on a computer
at one time without the
work of operating them
becoming too much for
the machine. We could
also use RAM to ensure
loading times and
programs run quicker.
Mono Audio Mono or monophonic describes a system where all the audio signals are
mixed together and routed through a single audio channel.
http://www.mcsquared.com/mono-stereo.htm
We could use mono audio
to hear what our sound
file sounds like all at once
through one speaker or
headphone.
Stereo Audio Stereo (or Stereophonic sound) is the reproduction of sound using two or
more independent audio channels in a way that creates the impression of
sound heard from various directions, as in natural hearing
http://www.diffen.com/difference/Mono_vs_Stereo
Stereo audio can be used
by connecting 3 or more
speakers to one
computer. We could then
play the audio file and
then hear what it sounds
like at a larger volume
and as if somebody was
playing it right in front of
us.
Surround Sound a system of stereophony involving three or more speakers surrounding the
listener so as to give a more realistic effect.
https://www.google.co.uk/search?q=mono+audio&ie=utf-8&oe=utf-
8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a&channel=sb&gfe_rd=cr&ei=l-
VHU6O5LKfY8gf48YHIDw#channel=sb&q=define+surround+sound&rls=org.mozilla:en-
GB:official
Using surroundsound, we
could set up several
speakers around a room
connected to one
computer, and then play
the sound file so that the
sound fills the room and
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
sounds more realistic.
Direct Audio (Pulse
Code Modulation –
PCM)
Pulse code modulation (PCM) is a digital representation of an analog signal that takes
samples of the amplitude of the analog signal at regular intervals. The sampled analog
data is changed to, and then represented by, binary data. PCM requires a very accurate
clock. The number of samples per second, ranging from 8,000 to 192,000, is usually
several times the maximum frequency of the analog waveform in Hertz (Hz), or cycles
per second, which ranges from 8 to 192 KHz.
The word pulse refers to pulses found in transmission lines, which are a natural
consequence of two other almost simultaneously evolved analog methods: pulse width
modulation and pulse position modulation, where each uses discrete signal pulses of
varying widths or positions. Otherwise, PCM has little similarity to these other forms
of signal encoding. These methodologies were introduced to the U.S. in the early 1960s
as telephone companies began converting voice to digital signals to facilitate
transmission between cities.
http://www.techopedia.com/definition/24128/pulse-code-modulation-pcm
A PCM based system
would mean that signal
processing would be
more efficient.
AUDIO RECORDING
SYSTEMS
Analogue describes a device or system that represents changing values as continuously
variable physical quantities. A typical analog device is a clock in which the
hands move continuously around the face. Such a clock is capable of
indicating every possible time of day. In contrast, a digital clock is capable of
representing only a finite number of times (every tenth of a second, for
example)
http://www.webopedia.com/TERM/A/analog.html
I could use an Analogue
system to create a full
sound. An analogue
sounds would be the
entire sound how it was
recorded. If it were
digital, it would replicate
that sound and create a
very fast strobe effect
when sound would start
and stop. This however, is
unnoticeable
Digital Mini Disc The MiniDisc (MD) is an obsolete magneto-optical disc-based data storage
device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte
of Hi-MD data. It is a much smaller version of a regular CD
http://en.wikipedia.org/wiki/MiniDisc
We could use a digital
mini disc to save our files
too as a backup for
example. Mini discs are
more portable due to
their smaller size, so
should also be easier to
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
store and keep safe.
Compact Disc (CD) A compact disc [sometimes spelled disk] (CD) is a small, portable, round
medium made of molded polymer (close in size to the floppy disk) for
electronically recording, storing, and playing back audio, video, text, and
other information in digital form.
http://searchstorage.techtarget.com/definition/compact-disc
We could also store our
files on a CD. A CD has a
larger storage space that
a mini disc, so could be
more useful to those who
have a lot of files to store.
They could also be used
for CD players to play our
audio samples or pieces.
Digital Audio Tape
(DAT)
DAT (Digital Audio Tape) is a standard medium and technology for the
digital recording of audio on tape at a professional level of quality. A DAT
drive is a digital tape recorder with rotating heads similar to those found in a
video deck. Most DAT drives can record at sample rates of 44.1 kHz, the CD
audio standard, and 48 kHz.
http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape
We could also store our
files on a DAT, however,
DATs are seen to be out
of date, so say you want
to use a DAT to play your
files, you would probably
struggle to find a device
which play this format.
MIDI Stands for "Musical Instrument Digital Interface." It is a connectivity standard
that musicians use to hook together musical instruments (such as keyboards
and synthesizers) and computer equipment. Using MIDI, a musician can easily
create and edit digital music tracks. The MIDI system records the notes
played, the length of the notes, the dynamics (volume alterations), the
tempo, the instrument being played, and hundreds of other parameters,
called control changes.
http://www.techterms.com/definition/midi
A MIDI is really useful in
sound production. We
can use a MIDI on the
program Reaper to create
musical pieces in a piano
format and also use
plugins to alter the sound
to make it sound like a
guitar for example.
Software Sequencers Most computers have software programs which turn the computer into a
sequencer. With a sound card installed inside of the computer, the sequencer
can playback musical performances without even needing external MIDI sound
modules (since most sequencers can use software instruments that can
recognize and properly "play" the MIDI messages to a digital audio card's line
out. In effect, the software instrument converts the MIDI messages into
digital audio, using its own set of piano, guitar, drums, strings, etc
waveforms loaded into your computer's RAM).
http://home.roadrunner.com/~jgglatt/tutr/whatsseq.htm
We could use software
sequencers to play back
our MIDI audio or convert
it to sound like another
instrument.
Software Plug-ins In computing, a plug-in (or plugin, extension, or add-on / addon) is a Plugins are very useful on
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
software component that adds a specific feature to an existing software
application. When an application supports plug-ins, it enables customization.
The common examples are the plug-ins used in web browsers to add new
features such as search-engines, virus scanners, or the ability to utilize a new
file type such as a new video format.
http://en.wikipedia.org/wiki/Plug-in_%28computing%29
sound editing software’s.
For our practice, we could
download a bunch of
plugins for the MIDI so
we can experiment with
various types of
instruments to create
pieces. Plugins are made
usually by the public as a
means to improve the
software.
MIDI Keyboard
Instruments
A MIDI keyboard is typically a piano-style user interface keyboard device used
for sending MIDI signals or commands over a USB or MIDI cable to other
devices connected and operating on the same MIDI protocol interface. This
could also be a personal computer running software such as a digital audio
workstation (DAW) that listens to and sends MIDI information to other MIDI
devices connected by cable or running internal to the personal computer
system. The basic MIDI keyboard does not produce sound. Instead, MIDI
information is sent to an electronic module capable of reproducing an array
of digital sounds or samples that resemble traditional analog musical
instruments. These samples or waveforms are also referred to as voices or
timbres.
http://en.wikipedia.org/wiki/MIDI_keyboard
These keyboard
instruments follow a
piano style interface and
we have used these quite
a lot in the Reaper
software. It allows us to
create music pieces using
the notes on the piano
provided. To create these
pieces, a MIDI is opened
within the software which
looks like a virtual piano.
We can then open our
currect MIDI track and
use the MIDI
keyboard/piano to add,
place and edit notes. We
can then use plugins to
change the sound of
these notes.
AUDIO SAMPLING File Size Constraints -
Bit-depth
In digital audio using pulse-code modulation (PCM), bit depth is the number
of bits of information in each sample, and it directly corresponds to the
resolution of each sample. Examples of bit depth include Compact Disc
Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc
which can support up to 24 bits per sample.
http://en.wikipedia.org/wiki/Audio_bit_depth
I coul use bit depth to
measure how large my
sound would be. I could
also decide how many
bits per sample I could fit
on a specific disc.
File Size Constraints - When it is necessary to capture audio covering the entire 20–20,000 Hz range I need to ensure that the
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
Sample Rate of human hearing,[4]
such as when recording music or many types of acoustic
events, audio waveforms are typically sampled at 44.1 kHz (CD), 48 kHz
(professional audio), 88.2 kHz, or 96 kHz.[5]
The approximately double-rate
requirement is a consequence of the Nyquist theorem. Sampling rates higher
than about 50 kHz to 60 kHz cannot supply more usable information for
human listeners. Early professional audio equipment manufacturers chose
sampling rates in the region of 50 kHz for this reason.
http://en.wikipedia.org/wiki/Sampling_%28signal_processing%29
sample rate is
somewhere in the range
of 20-20000 so oher
humans can hear it.

More Related Content

What's hot

Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Deightonater
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved VersionJoshuaRidett
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossaryamybrockbank
 
Sound recording glossary improved
Sound recording glossary   improved Sound recording glossary   improved
Sound recording glossary improved Christopher Lucas
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved versionnazaryth98
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheetLuke Summers
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1 bowes96123
 
Kieran dixon sound recording glossary improved
Kieran dixon sound recording glossary  improvedKieran dixon sound recording glossary  improved
Kieran dixon sound recording glossary improvedrwbybomb21
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionHooaax
 
Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete DarylBatesGames
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3halo4robo
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheetNeilRogero
 
IG2 Task 1 Worksheet
IG2 Task 1 WorksheetIG2 Task 1 Worksheet
IG2 Task 1 WorksheetSamDuxburyGDS
 

What's hot (18)

Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)Ig2 task 1 work sheet (use this)
Ig2 task 1 work sheet (use this)
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved Version
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Sound recording glossary improved
Sound recording glossary   improved Sound recording glossary   improved
Sound recording glossary improved
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound Glossary
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
 
Kieran dixon sound recording glossary improved
Kieran dixon sound recording glossary  improvedKieran dixon sound recording glossary  improved
Kieran dixon sound recording glossary improved
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and Production
 
Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete Ig2 task 1 work sheet complete
Ig2 task 1 work sheet complete
 
Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3Robert h l ig2 task 1 work sheet v3
Robert h l ig2 task 1 work sheet v3
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
IG2 Task 1 Worksheet
IG2 Task 1 WorksheetIG2 Task 1 Worksheet
IG2 Task 1 Worksheet
 

Similar to Ben white ig2 task 1 work sheet

Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 warburton9191
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates DarylBatesGames
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 urlbenloynd
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossaryrwbybomb21
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheetthomasmcd6
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossarykieranowens1997
 
Ig2 task 1 work sheet 12378
Ig2 task 1 work sheet 12378Ig2 task 1 work sheet 12378
Ig2 task 1 work sheet 12378CallumDrakeCPFC
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheetGladeatorkid
 
Sound recording glossary by Liam Oven for Unit 73
Sound recording glossary by Liam Oven for Unit 73Sound recording glossary by Liam Oven for Unit 73
Sound recording glossary by Liam Oven for Unit 73ItsLiamOven
 
Ig2 task 1 work sheet newi9979
Ig2 task 1 work sheet newi9979Ig2 task 1 work sheet newi9979
Ig2 task 1 work sheet newi9979CallumDrakeCPFC
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheethajohnson90
 
Methods and principles of sound design and production
Methods and principles of sound design and productionMethods and principles of sound design and production
Methods and principles of sound design and productioncameronbailey1996
 

Similar to Ben white ig2 task 1 work sheet (13)

Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1
 
IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates IG2 task 1 work sheet Daryl Bates
IG2 task 1 work sheet Daryl Bates
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 url
 
Sound analysis draft 2
Sound analysis draft 2Sound analysis draft 2
Sound analysis draft 2
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossary
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Ig2 task 1 work sheet 12378
Ig2 task 1 work sheet 12378Ig2 task 1 work sheet 12378
Ig2 task 1 work sheet 12378
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound recording glossary by Liam Oven for Unit 73
Sound recording glossary by Liam Oven for Unit 73Sound recording glossary by Liam Oven for Unit 73
Sound recording glossary by Liam Oven for Unit 73
 
Ig2 task 1 work sheet newi9979
Ig2 task 1 work sheet newi9979Ig2 task 1 work sheet newi9979
Ig2 task 1 work sheet newi9979
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Methods and principles of sound design and production
Methods and principles of sound design and productionMethods and principles of sound design and production
Methods and principles of sound design and production
 

More from BenWhite101

Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2BenWhite101
 
Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2BenWhite101
 
Fmp presentatatat
Fmp presentatatatFmp presentatatat
Fmp presentatatatBenWhite101
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisanceBenWhite101
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisanceBenWhite101
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisanceBenWhite101
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art researchBenWhite101
 
Production diary
Production diaryProduction diary
Production diaryBenWhite101
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art researchBenWhite101
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art researchBenWhite101
 
Fmp pitch script2
Fmp pitch script2Fmp pitch script2
Fmp pitch script2BenWhite101
 

More from BenWhite101 (20)

Evaluation fmp
Evaluation   fmpEvaluation   fmp
Evaluation fmp
 
Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2
 
Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2Ben white final major project production diary template 2014_2015 2
Ben white final major project production diary template 2014_2015 2
 
Fmp presentatatat
Fmp presentatatatFmp presentatatat
Fmp presentatatat
 
Q cards
Q cardsQ cards
Q cards
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisance
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisance
 
Story boards and level recognisance
Story boards and level recognisanceStory boards and level recognisance
Story boards and level recognisance
 
Risk assessment
Risk assessmentRisk assessment
Risk assessment
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art research
 
Production diary
Production diaryProduction diary
Production diary
 
Evaluation art
Evaluation artEvaluation art
Evaluation art
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art research
 
Fmp pitch
Fmp pitchFmp pitch
Fmp pitch
 
Enviromental art research
Enviromental art researchEnviromental art research
Enviromental art research
 
Fmp pitch script2
Fmp pitch script2Fmp pitch script2
Fmp pitch script2
 
Work flow 4
Work flow 4Work flow 4
Work flow 4
 
Work flow 4
Work flow 4Work flow 4
Work flow 4
 
Engine flow
Engine flowEngine flow
Engine flow
 
Uv flow
Uv flowUv flow
Uv flow
 

Recently uploaded

Quantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector CompaniesQuantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector Companiesprashantbhati354
 
Chapter 2.ppt of macroeconomics by mankiw 9th edition
Chapter 2.ppt of macroeconomics by mankiw 9th editionChapter 2.ppt of macroeconomics by mankiw 9th edition
Chapter 2.ppt of macroeconomics by mankiw 9th editionMuhammadHusnain82237
 
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130Suhani Kapoor
 
Lundin Gold April 2024 Corporate Presentation v4.pdf
Lundin Gold April 2024 Corporate Presentation v4.pdfLundin Gold April 2024 Corporate Presentation v4.pdf
Lundin Gold April 2024 Corporate Presentation v4.pdfAdnet Communications
 
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...Henry Tapper
 
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service AizawlVip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawlmakika9823
 
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...makika9823
 
VIP Kolkata Call Girl Serampore 👉 8250192130 Available With Room
VIP Kolkata Call Girl Serampore 👉 8250192130  Available With RoomVIP Kolkata Call Girl Serampore 👉 8250192130  Available With Room
VIP Kolkata Call Girl Serampore 👉 8250192130 Available With Roomdivyansh0kumar0
 
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyInterimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyTyöeläkeyhtiö Elo
 
Log your LOA pain with Pension Lab's brilliant campaign
Log your LOA pain with Pension Lab's brilliant campaignLog your LOA pain with Pension Lab's brilliant campaign
Log your LOA pain with Pension Lab's brilliant campaignHenry Tapper
 
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service Nashik
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service NashikHigh Class Call Girls Nashik Maya 7001305949 Independent Escort Service Nashik
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service NashikCall Girls in Nagpur High Profile
 
Q3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesQ3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesMarketing847413
 
20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdfAdnet Communications
 
Classical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithClassical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithAdamYassin2
 
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...ranjana rawat
 
Attachment Of Assets......................
Attachment Of Assets......................Attachment Of Assets......................
Attachment Of Assets......................AmanBajaj36
 
Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex
 
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escorts
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur EscortsCall Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escorts
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escortsranjana rawat
 

Recently uploaded (20)

Quantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector CompaniesQuantitative Analysis of Retail Sector Companies
Quantitative Analysis of Retail Sector Companies
 
Chapter 2.ppt of macroeconomics by mankiw 9th edition
Chapter 2.ppt of macroeconomics by mankiw 9th editionChapter 2.ppt of macroeconomics by mankiw 9th edition
Chapter 2.ppt of macroeconomics by mankiw 9th edition
 
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130
VIP Call Girls Service Dilsukhnagar Hyderabad Call +91-8250192130
 
Lundin Gold April 2024 Corporate Presentation v4.pdf
Lundin Gold April 2024 Corporate Presentation v4.pdfLundin Gold April 2024 Corporate Presentation v4.pdf
Lundin Gold April 2024 Corporate Presentation v4.pdf
 
🔝9953056974 🔝Call Girls In Dwarka Escort Service Delhi NCR
🔝9953056974 🔝Call Girls In Dwarka Escort Service Delhi NCR🔝9953056974 🔝Call Girls In Dwarka Escort Service Delhi NCR
🔝9953056974 🔝Call Girls In Dwarka Escort Service Delhi NCR
 
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...
letter-from-the-chair-to-the-fca-relating-to-british-steel-pensions-scheme-15...
 
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service AizawlVip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
Vip B Aizawl Call Girls #9907093804 Contact Number Escorts Service Aizawl
 
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
Independent Lucknow Call Girls 8923113531WhatsApp Lucknow Call Girls make you...
 
VIP Kolkata Call Girl Serampore 👉 8250192130 Available With Room
VIP Kolkata Call Girl Serampore 👉 8250192130  Available With RoomVIP Kolkata Call Girl Serampore 👉 8250192130  Available With Room
VIP Kolkata Call Girl Serampore 👉 8250192130 Available With Room
 
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance CompanyInterimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
Interimreport1 January–31 March2024 Elo Mutual Pension Insurance Company
 
Log your LOA pain with Pension Lab's brilliant campaign
Log your LOA pain with Pension Lab's brilliant campaignLog your LOA pain with Pension Lab's brilliant campaign
Log your LOA pain with Pension Lab's brilliant campaign
 
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service Nashik
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service NashikHigh Class Call Girls Nashik Maya 7001305949 Independent Escort Service Nashik
High Class Call Girls Nashik Maya 7001305949 Independent Escort Service Nashik
 
Monthly Economic Monitoring of Ukraine No 231, April 2024
Monthly Economic Monitoring of Ukraine No 231, April 2024Monthly Economic Monitoring of Ukraine No 231, April 2024
Monthly Economic Monitoring of Ukraine No 231, April 2024
 
Q3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast SlidesQ3 2024 Earnings Conference Call and Webcast Slides
Q3 2024 Earnings Conference Call and Webcast Slides
 
20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf20240417-Calibre-April-2024-Investor-Presentation.pdf
20240417-Calibre-April-2024-Investor-Presentation.pdf
 
Classical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam SmithClassical Theory of Macroeconomics by Adam Smith
Classical Theory of Macroeconomics by Adam Smith
 
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
(DIYA) Bhumkar Chowk Call Girls Just Call 7001035870 [ Cash on Delivery ] Pun...
 
Attachment Of Assets......................
Attachment Of Assets......................Attachment Of Assets......................
Attachment Of Assets......................
 
Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024Bladex Earnings Call Presentation 1Q2024
Bladex Earnings Call Presentation 1Q2024
 
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escorts
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur EscortsCall Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escorts
Call Girls Service Nagpur Maya Call 7001035870 Meet With Nagpur Escorts
 

Ben white ig2 task 1 work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Ben White RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry “Foley is the reproduction of everyday sound effects that are added to film, video, and other mediums in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. The best foley art is so well integrated into a film that it goes unnoticed by the audience. [2] It helps to create a sense of reality within a scene. Without these crucial background noises, movies feel unnaturally quiet and uncomfortable.” http://en.wikipedia.org/wiki/Foley_(filmmaking) We could use Foley artistry to create specific audio for our GTA 5 cut sequence audio production. We could gather sounds such as footsteps to make listeners believe the characters are actually walking somewhere for example. Sound Libraries “A sample library is a collection of digital sound recordings, known as samples, for use by composers, arrangers, performers, and producers of music. The sound files are loaded into a sampler - either hardware or computer-based - which is then used to create music. Sample libraries appear in a variety of forms: As a tempo-based musical phrase that can be looped (repeated in tempo with the arrangement), or edited in a cut and paste collage fashion (often utilizing programs such as Propllerhead's Recycle). Collections of note-by-note recordings of musical instruments for playback on a digital sampler, known Sound libraries are important because if you have one, then you will have a large collection of sounds which you have made or recorded which you can use in future productions. This can save time as you won’t need to create a new piece or record one. We use sound libraries in our
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 as multi-samples. This method of sample playback is to construct a playable instrument, or emulation of another instrument, from a sampler or computer. One-shot hits or stabs of non-tempo based audio. Particularly used for sound effects.” http://en.wikipedia.org/wiki/Sample_library own practice so we can use sound editing software’s to manipulate them and create specific sounds or more realistic sounds. We can even use them to create music pieces by using our already-recorded pieces. SOUND FILE FORMATS Uncompressed “Uncompressed formats like CD Audio, WAV, or AIFF are pretty much perfect representations of the audio that was recorded. https://www.prx.org/help/posting-audio/compressed-versus-uncompressed” We could use an uncompressed file format in our productions so that we have the full file as it was when we recorded it. .wav “The format for storing sound in files developed jointly by Microsoftand IBM. Support for WAV files was built into Windows 95 making it the de facto standard for sound on PCs. WAV sound files end with a.wav extension and can be played by nearly all Windows applications that support sound.” http://www.webopedia.com/TERM/W/WAV.html We already use .wav files in our practice by making sure Reaper converts our productions into this format. This is because .wav is one of the most supported formats for sound and many sites use this such as sound cloud where we can upload our work. .aiff “Short for Audio Interchange File Format, a common format for storing and transmitting sampled sound. The format was developed by Apple Computer and is the standard audio format forMacintosh computers. It is also used by Silicon Graphics Incorporated (SGI).AIFF files generally end with a .AIF or .IEF extension.The AIFF format does not support data compression so AIFF files tend to be large. However, there is another format called AIFF-Compressed (AIFF-C or AIFC) that supports compression ratios as high as 6:1.” http://www.webopedia.com/TERM/A/AIFF.html We could use .aiff file formats to get uncompressed files if they are necessary. They also offer a lot of flexibility if editing and copying. .au “Short for audio, a common format for sound files on UNIXmachines. It is also the standard audio file format for the Javaprogramming language. AU files generally end with a .auextension . On PCs, two other popular sound formats are WAV andMIDI.” http://www.webopedia.com/TERM/A/AU.html The .au file format would be most appropriate if we were using or writing a java script as the two fit together.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 .smp “ Short for Symmetric Multiprocessing, a computer architecturethat provides fast performance by making multiple CPUs available to complete individual processes simultaneously (multiprocessing). Unlike asymmetrical processing, any idle processor can be assigned any task, and additional CPUs can be added to improve performance and handle increased loads. A variety of specialized operating systems and hardware arrangements are available to support SMP. Specific applications can benefit from SMP if the code allows multithreading. SMP uses a single operating system and shares common memory and disk input/output resources. Both UNIX and Windows NT support SMP Short for Simple Management Protocol, another name for SNMP2. SNMP2 is an enhanced version of theSimple Network Management Protocol (SNMP) with features required to support larger networks operating at high data transmission rates. SNMP2 also supports multiple network management workstations organized in a hierarchical fashion.” http://www.webopedia.com/TERM/S/SMP.html .smp would be a good file format to use if you are trying to, for example, render a large file, as it can use multiple cpus to process the information. Lossy Compression “Lossy compression works very differently. These programs simply eliminate "unnecessary" bits of information, tailoring the file so that it is smaller. This type of compression is used a lot for reducing the file size of bitmap pictures, which tend to be fairly bulky” http://computer.howstuffworks.com/file-compression3.htm We could use lossy compression to ensure that our files don’t carry any unnecessary data and clog up the storage device on a computer. .mp3 “MP3 (MPEG-1 Audio Layer-3) is a standard technology and format for compressing a sound sequence into a very small file (about one-twelfth the size of the original file) while preserving the original level of sound quality when it is played. MP3 files (identified with the file name suffix of ".mp3") are available for downloading from a number of Web sites. Many Windows users will find that they have a player built into their operating system.” http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3 We could convert our sound files into MP3s to ensure the sound we produce still sounds good, and the file size is not too much. AUDIO LIMITATIONS Sound Processor Unit (SPU) “A sound card (also known as an audio card) is an internal computer expansion card that facilitates the input and output of audio signals to and from a computer under control of computer programs. The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware inside the PC. Typical uses of sound cards include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection.” http://en.wikipedia.org/wiki/Sound_card We use audio cards inside the computer to listen to the sounds we produce. Without one, we could not hear what we are making so it would be very hard to produce anything. Digital Sound “Digital signal processing (DSP) refers to various techniques for improving the I could use DSP in order
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Processor (DSP) accuracy and reliability of digital communications. The theory behind DSP is quite complex. Basically, DSP works by clarifying, or standardizing, the levels or states of a digital signal. ADSP circuit is able to differentiate between human-made signals, which are orderly, and noise, which is inherently chaotic.” http://whatis.techtarget.com/definition/digital-signal-processing-DSP to improve my tracks, however, it would seem this process could be complex Random Access Memory (RAM) “Alternatively referred to as main memory, primary memory, or system memory, Random Access Memory (RAM) is a computer storage location that allows information to be stored and accessed quickly from random locations within DRAM on a memory module. Because information is accessed randomly instead of sequentially like a CD or hard drive the computer is able to access the data much faster than it would if it was only reading the hard drive. However, unlike ROM and the hard drive RAM is a volatile memory and requires power in order to keep the data accessible, if power is lost all data contained in memory lost.” http://www.computerhope.com/jargon/r/ram.htm With a large RAM, we are able to use more programs on a computer at one time without the work of operating them becoming too much for the machine. We could also use RAM to ensure loading times and programs run quicker. Mono Audio Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel. http://www.mcsquared.com/mono-stereo.htm We could use mono audio to hear what our sound file sounds like all at once through one speaker or headphone. Stereo Audio Stereo (or Stereophonic sound) is the reproduction of sound using two or more independent audio channels in a way that creates the impression of sound heard from various directions, as in natural hearing http://www.diffen.com/difference/Mono_vs_Stereo Stereo audio can be used by connecting 3 or more speakers to one computer. We could then play the audio file and then hear what it sounds like at a larger volume and as if somebody was playing it right in front of us. Surround Sound a system of stereophony involving three or more speakers surrounding the listener so as to give a more realistic effect. https://www.google.co.uk/search?q=mono+audio&ie=utf-8&oe=utf- 8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a&channel=sb&gfe_rd=cr&ei=l- VHU6O5LKfY8gf48YHIDw#channel=sb&q=define+surround+sound&rls=org.mozilla:en- GB:official Using surroundsound, we could set up several speakers around a room connected to one computer, and then play the sound file so that the sound fills the room and
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 sounds more realistic. Direct Audio (Pulse Code Modulation – PCM) Pulse code modulation (PCM) is a digital representation of an analog signal that takes samples of the amplitude of the analog signal at regular intervals. The sampled analog data is changed to, and then represented by, binary data. PCM requires a very accurate clock. The number of samples per second, ranging from 8,000 to 192,000, is usually several times the maximum frequency of the analog waveform in Hertz (Hz), or cycles per second, which ranges from 8 to 192 KHz. The word pulse refers to pulses found in transmission lines, which are a natural consequence of two other almost simultaneously evolved analog methods: pulse width modulation and pulse position modulation, where each uses discrete signal pulses of varying widths or positions. Otherwise, PCM has little similarity to these other forms of signal encoding. These methodologies were introduced to the U.S. in the early 1960s as telephone companies began converting voice to digital signals to facilitate transmission between cities. http://www.techopedia.com/definition/24128/pulse-code-modulation-pcm A PCM based system would mean that signal processing would be more efficient. AUDIO RECORDING SYSTEMS Analogue describes a device or system that represents changing values as continuously variable physical quantities. A typical analog device is a clock in which the hands move continuously around the face. Such a clock is capable of indicating every possible time of day. In contrast, a digital clock is capable of representing only a finite number of times (every tenth of a second, for example) http://www.webopedia.com/TERM/A/analog.html I could use an Analogue system to create a full sound. An analogue sounds would be the entire sound how it was recorded. If it were digital, it would replicate that sound and create a very fast strobe effect when sound would start and stop. This however, is unnoticeable Digital Mini Disc The MiniDisc (MD) is an obsolete magneto-optical disc-based data storage device for 74 minutes and, later, 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data. It is a much smaller version of a regular CD http://en.wikipedia.org/wiki/MiniDisc We could use a digital mini disc to save our files too as a backup for example. Mini discs are more portable due to their smaller size, so should also be easier to
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 store and keep safe. Compact Disc (CD) A compact disc [sometimes spelled disk] (CD) is a small, portable, round medium made of molded polymer (close in size to the floppy disk) for electronically recording, storing, and playing back audio, video, text, and other information in digital form. http://searchstorage.techtarget.com/definition/compact-disc We could also store our files on a CD. A CD has a larger storage space that a mini disc, so could be more useful to those who have a lot of files to store. They could also be used for CD players to play our audio samples or pieces. Digital Audio Tape (DAT) DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality. A DAT drive is a digital tape recorder with rotating heads similar to those found in a video deck. Most DAT drives can record at sample rates of 44.1 kHz, the CD audio standard, and 48 kHz. http://whatis.techtarget.com/definition/DAT-Digital-Audio-Tape We could also store our files on a DAT, however, DATs are seen to be out of date, so say you want to use a DAT to play your files, you would probably struggle to find a device which play this format. MIDI Stands for "Musical Instrument Digital Interface." It is a connectivity standard that musicians use to hook together musical instruments (such as keyboards and synthesizers) and computer equipment. Using MIDI, a musician can easily create and edit digital music tracks. The MIDI system records the notes played, the length of the notes, the dynamics (volume alterations), the tempo, the instrument being played, and hundreds of other parameters, called control changes. http://www.techterms.com/definition/midi A MIDI is really useful in sound production. We can use a MIDI on the program Reaper to create musical pieces in a piano format and also use plugins to alter the sound to make it sound like a guitar for example. Software Sequencers Most computers have software programs which turn the computer into a sequencer. With a sound card installed inside of the computer, the sequencer can playback musical performances without even needing external MIDI sound modules (since most sequencers can use software instruments that can recognize and properly "play" the MIDI messages to a digital audio card's line out. In effect, the software instrument converts the MIDI messages into digital audio, using its own set of piano, guitar, drums, strings, etc waveforms loaded into your computer's RAM). http://home.roadrunner.com/~jgglatt/tutr/whatsseq.htm We could use software sequencers to play back our MIDI audio or convert it to sound like another instrument. Software Plug-ins In computing, a plug-in (or plugin, extension, or add-on / addon) is a Plugins are very useful on
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 software component that adds a specific feature to an existing software application. When an application supports plug-ins, it enables customization. The common examples are the plug-ins used in web browsers to add new features such as search-engines, virus scanners, or the ability to utilize a new file type such as a new video format. http://en.wikipedia.org/wiki/Plug-in_%28computing%29 sound editing software’s. For our practice, we could download a bunch of plugins for the MIDI so we can experiment with various types of instruments to create pieces. Plugins are made usually by the public as a means to improve the software. MIDI Keyboard Instruments A MIDI keyboard is typically a piano-style user interface keyboard device used for sending MIDI signals or commands over a USB or MIDI cable to other devices connected and operating on the same MIDI protocol interface. This could also be a personal computer running software such as a digital audio workstation (DAW) that listens to and sends MIDI information to other MIDI devices connected by cable or running internal to the personal computer system. The basic MIDI keyboard does not produce sound. Instead, MIDI information is sent to an electronic module capable of reproducing an array of digital sounds or samples that resemble traditional analog musical instruments. These samples or waveforms are also referred to as voices or timbres. http://en.wikipedia.org/wiki/MIDI_keyboard These keyboard instruments follow a piano style interface and we have used these quite a lot in the Reaper software. It allows us to create music pieces using the notes on the piano provided. To create these pieces, a MIDI is opened within the software which looks like a virtual piano. We can then open our currect MIDI track and use the MIDI keyboard/piano to add, place and edit notes. We can then use plugins to change the sound of these notes. AUDIO SAMPLING File Size Constraints - Bit-depth In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. http://en.wikipedia.org/wiki/Audio_bit_depth I coul use bit depth to measure how large my sound would be. I could also decide how many bits per sample I could fit on a specific disc. File Size Constraints - When it is necessary to capture audio covering the entire 20–20,000 Hz range I need to ensure that the
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Sample Rate of human hearing,[4] such as when recording music or many types of acoustic events, audio waveforms are typically sampled at 44.1 kHz (CD), 48 kHz (professional audio), 88.2 kHz, or 96 kHz.[5] The approximately double-rate requirement is a consequence of the Nyquist theorem. Sampling rates higher than about 50 kHz to 60 kHz cannot supply more usable information for human listeners. Early professional audio equipment manufacturers chose sampling rates in the region of 50 kHz for this reason. http://en.wikipedia.org/wiki/Sampling_%28signal_processing%29 sample rate is somewhere in the range of 20-20000 so oher humans can hear it.