SlideShare a Scribd company logo
1 of 26
COURSE TITLE:
INTRODUCTION TO COMPUTER APPLICATIONS
CHAPTER ONE
INTRODUCTION TO COMPUTER
Instructor : Sahal Gohe
Objectives
• World of Computers.
• What is a computer?
• The Components of Computer.
• Advantage and Disadvantage of using Computers.
• Network and internet Computer software.
• Categories of computers .
• Examples of Computer Usages.
• Computer applications in society
• Chapter summary
1. WORLD OF COMPUTERS
Computer literacy, also known as digital literacy?
:- involves having a current knowledge and understanding of computers and their uses.
Because the requirements that determine computer literacy change as technology changes, you must
keep up with these changes to remain computer literate.
What Is a Computer?
A computer is an electronic device, operating under the control of instructions stored in its own
memory, that can;
• accept data,
• process the data according to specified rules,
• produce results, and
• store the results for future use.
Data and Information
Computers process data into information.
Data is a collection of unprocessed items,
which can include text, numbers, images, audio, and video.
Information conveys meaning and is useful to people.
computers process several data items to print information in
the form of a cash register receipt.
Information Processing Cycle
Computers process data (input) into information (output).
Computers carry out processes using instructions, which are the steps that tell the computer how to perform a particular
task.
A collection of related instructions organized for a common purpose is referred to as software.
A computer often holds data, information, and instructions in storage for future use.
Some people refer to the series of input, process, output, and storage activities as the information processing cycle.
Recently, communications also has become an essential element of the information processing cycle
THE COMPONENTS OF A COMPUTER
A computer contains many electric, electronic, and mechanical components known as hardware.
These components include
 input devices,
 output devices,
 a system unit,
 storage devices, and
 communications devices.
 An input device is any hardware component that allows you
to enter data and instructions into a computer. Five widely
used input devices are the
• keyboard,
• mouse,
• microphone,
• scanner,
• Web cam
 An output device is any hardware component that conveys
information to one or more people. Three commonly used
output devices are a
• printer,
• a monitor,
• speakers.
INPUT AND OUTPUT DEVICE.
INPUT DEVICES
• keyboard contains keys you press to enter data into the
computer.
• A mouse is a small handheld device. With the mouse, you
control movement of a small symbol on the screen, called the
pointer, and you make selections from the screen.
• A microphone allows a user to speak into the computer.
• A scanner converts printed material (such as text and pictures)
into a form the computer can use.
• A Web cam is a digital video camera that allows users to create
movies or take pictures and store them on the computer instead
of on tape or film.
OUTPUT DEVICES
• A printer produces text and graphics on a physical medium such as paper.
• A monitor displays text, graphics, and videos on a screen.
• Speakers allow you to hear music, voice, and other audio (sounds).
SYSTEM UNIT
system unit:- is a case that contains electronic components of the computer that are used
to process data.
Motherboard:- The circuitry of the system unit usually is part of or is connected to a
circuit board.
the processor
The processor, also called the CPU (central processing unit), is the
electronic component that interprets and carries out the basic instructions
that operate the computer.
memory.
Memory consists of electronic components that store instructions waiting
to be executed and data needed by those instructions.
Most memory keeps data and instructions temporarily, which means its contents are
erased when the computer is shut off
STORAGE DEVICES
Storage holds data, instructions, and information for future use.
For example, computers can store hundreds or millions of customer names and addresses.
Storage holds these items permanently.
A computer keeps data, instructions, and information on storage media. Examples of
storage media are
 USB flash drives,
 hard disks,
 optical discs,
 memory cards.
A storage device records (writes) and/or retrieves (reads) items to and from storage
media. Storage devices often function as a source of input because they transfer items
from storage to memory.
Unlike memory, secondary storage holds data and programs even if electrical
power is not available.
 The most important types of secondary media are:
 Hard disks: store programs and very large data files magnetically.
 Solid-state storage: Saves data and information electronically similar to
RAM except that it is non volatile. Examples on Solid-state storage are:
Solid-state drives (SSD), USB drives and flash memory cards.
 Optical disks: use laser technology and have the greatest capacity.
 Two types of optical disks are: CDs, DVDs.
ADVANTAGES AND DISADVANTAGES OF USING COMPUTERS
user :- is anyone who communicates with a computer or utilizes the information it generates.
• Both business and home users can make well informed decisions because they have instant access to information
from anywhere in the world.
• Students, another type of user, have more tools to assist them in the learning process.
:
Green computing:-
involves reducing the
electricity consumed and
environmental waste
generated when using a
computer.
Strategies that support green
computing include;
•recycling,
•regulating
•manufacturingprocesses,
•extending the life of computers, and
•immediately donating or properly
disposing of replaced computers.
ADVANTAGES AND
DISADVANTAGES
OF USING
COMPUTERS
Advantage
Reliability Communication Storage Speed
Disadvantage
Public safety Health Risk impact on labour Violation of Privacy
NETWORKS AND THE INTERNET
•When a computerconnects to a network, it is online.
•Networks allow computersto share resources, such as hardware, software, data, and information,Sharing resources
saves time and money.
•More than one billion people around the world use the Internet daily for a variety of reasons, including the following:
•to communicate with and meet other people;
•to conduct research and access a wealth of information and news;
•to shop for goods and services;
•to bank and invest; to participate in online training;
•to engage in entertaining activities, such as
•planning vacations,
•playing online games,
•listening to music,
•watching or editing videos,
•and books and magazines;
•to share information, photos, and videos;
•to download music and videos;
•and to access and interact with Web applications
A network is a collection
of computers and devices
connected together, often
wirelessly, via
communications devices
and transmission media.
The Internet is a
worldwide collection of
networks that connects
millions of businesses,
government agencies,
educational institutions,
and individuals.
The World Wide Web (www)
refers to a global system that
allows documents and other
web resources to be accessed
via the Internet.
• It contains websites and webpages that are linked together in a hypertext structure through
hyperlinks.
• The World Wide Web is the global system of interlinked documents and resources, whereas a
website is a collection of related pages hosted together on a server.
A website is a collection of
related webpages on a particular
topic or subject that are hosted
on a server and accessed via a
domain name.
• Websites exist within the World Wide Web and rely on technologies like HTTP, HTML and URLs
that enable the functioning of the Web.
A webpage is a single page that
makes up part of a website and
is accessed via a URL. A website
can contain many individual
webpages.
• A website contains multiple related webpages and other files/folders, whereas a webpage is
an individual page that makes up part of a website.
• Webpages have URLs like example.com/about whereas a website domain is example.com
A web application is a software application that runs inside a web browser using web technologies like HTML,
CSS and JavaScript instead of being installed locally.
• Common types of web apps include social media sites, online stores, webmail, online office suites etc.
• Key Differences from Traditional Software
• Web apps do not need to be downloaded and installed, they rely on servers and are accessed via a web
browser on any device.
• Updates are automatically handled on the server side making maintenance and upgrades easier for
developers.
• Can be accessed from anywhere on any device as long as there is an internet connection and a web browser.
A blog is an informal Web site consisting of timestamped articles in a diary or journal
format, usually listed in reverse chronological order.
•A microblog, such as Twitter, allows users to publish short messages, usually between 100 and 200 characters, for
others to read.
•Blogs typically allow commenting by readers, generating discussions around posts.
A podcast is recorded audio stored on a Web site that can be downloaded to a computer
or a portable media player such as an iPod.
•Podcasts are one-way communication with listeners unable to easily comment or interact.
Web sites such as social networking Web sites, blogs,
and Web applications are categorized as Web 2.0
sites.
The term Web 2.0 refers to Web sites that provide a
means for users to share personal Information:
• (such as social networking Web sites),
• allow users to modify the Web site contents (such as some blogs),
• and/or have software built into the site for users to access (such as
Web applications).
• With a graphical user interface (GUI pronounced gooey), you
interact with the software using
• text,
• graphics,
• and visual images such as icons.
• An icon is a miniature image that represents a program, an
instruction, or some other object.
• You can use the mouse to select icons that perform operations
such as starting a program.
Software, also called a
program, is a series of
related instructions,
organized for a common
purpose, that tells the
computer what task(s) to
perform and how to
perform them.
COMPUTER SOFTWARE
The two
categories of
software are
System software
Application
software
Two types of
system
software are:
• the operating system :- is a set of programs
that coordinates all the activities among
computer hardware devices.
• It provides a means for users to communicate
with the computer and other software.
• Many of today’s computers use;
• Microsoft’s Windows,
• or Mac OS,
• Apple’s operating system.
• utility programs:-allows a user to perform
maintenance-type tasks usually related to
managing a computer, its devices, or its
programs.
• System software serves as the interface between the
• user,
• the application software,
• and the computer’s hardware.
System software consists
of the programs that
control or maintain the
operations of the
computer and its devices.
• A widely used type of application software related to
communications is a Web browser, which allows
Internet connection to access and view Web pages or
access programs.
• Other popular application software includes word
processing software, spreadsheet software, database
software, and presentation software
• Installing is the process of setting up software to work
with the computer, printer, and other hardware.
Application software
:- consists of
programs designed
to make users more
productive and/or
assist them with
personal tasks.
Software Development
• A programmer, sometimes called a
developer, is someone who develops software
or writes the instructions that direct the
computer to process data into information.
categories:
personal
computers
(desktop),
mobile
computers and
mobile devices,
game consoles,
servers,
mainframes,
supercomputers,
embedded
computers
Categories of Computers
Category Physical Size Simultaneously
Connected Users
General Price
Personal computers
(desktop)
Fits on a desk Usually one (can be
more if networked)
Several hundred to
several thousand
dollars
Mobile computers
and mobile devices
Fits on your lap or in
your hand
Usually one Less than a hundred
dollars to several
thousand dollars
Game consoles Small box or
handheld device
One to several Several hundred
dollars or less
Servers Small cabinet Two to thousands Several hundred to a
million dollars
Mainframes Partial room to a full
room of equipment
Hundreds to
thousands
$300,000 to several
million dollars
Supercomputers Full room of
equipment
Hundreds to
thousands
$500,000 to several
billion dollars
Embedded
computers
Miniature Usually one Embedded in the
price of the product
A personal computer is a computer that can
perform all of its input, processing, output,
and storage activities by itself.
• A personal computer contains a processor, memory, and
one or more input, output, and storage devices.
• Personal computers also often contain a
communications device
1. Personal Computer
The term, PC-compatible:- refers to any personal
computer based on the original IBM personal
computer design. Companies such as Dell and
Toshiba PC-compatible computers.
1. Personal Computer
Desktop Computers
A desktop computer is designed so that the system
unit, input devices, output devices, and any other
devices fit entirely on or under a desk or table.
personal
computers
desktop
computers
notebook
computers.
•a mobile device is a computing device small enough to hold in your hand.
•The most popular type of mobile computer is the notebook computer.
A mobile computer
•A notebook computer, also called a laptop computer:- is a portable, personal computer
often designed to fit on your lap.
•Notebook computers are thin and lightweight, yet can be as powerful as the average
desktop computer.
Notebook Computers
• is a special type of notebook computer that allows you to write or draw on
the screen using a digital pen.
Tablet PC
• Mobile devices, which are small enough to carry in a pocket, usually store
programs and data permanently on memory inside the system unit or on
small storage media such as memory cards.
Mobile Devices
• Offering the convenience of one-handed operation, a smart phone is an
Internet enabled phone that usually also provides personal information
management functions such as a calendar, an appointment.
Smart Phones
• provides personal information management functions such as a
calendar, an appointment book, an address book, a calculator, and a
notepad.
A PDA (personal
digital assistant)
• is a computer small enough to fit in one hand. Industry-specific handheld
computers serve mobile employees, such as parcel delivery people, whose
jobs require them to move from place to place.
Handheld Computers A handheld
computer, sometimes referred to
as an Ultra-Mobile PC (UMPC)
• A portable media player is a mobile device on which
you can store, organize, and play digital media
Portable Media Players
• A digital camera is a device that allows users to take pictures and store
the photographed images digitally, instead of on traditional film.
Digital Cameras
•is a mobile computing device designed for single player or multiplayer video games.
A game console
• A server controls access to the hardware, software, and other resources on a network and
provides a centralized storage area for programs, data, and information.
• Servers support from two to several thousand connected computers at the same time.
Servers
• A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of
connected users Simultaneously.
• Mainframes store huge amounts of data, instructions, and information.
• One study reported that mainframes process more than 83 percent of transactions around the world.
Mainframes
• A supercomputer is the fastest, most powerful computer and the most expensive.
• Applications requiring complex, sophisticated mathematical calculations use super computers.
• Large-scale simulations and applications in medicine,aerospace, automotive design, online
banking, weather forecasting, nuclear energy research, and petroleum exploration use
supercomputer.
Super computers
embedded
computer
Consumer
electronics
Home
automation
devices
Automobiles
Process
controllers and
robotics
Computer
devices and
office machines
•is a special-purpose computer that functions as a component in a larger product.
•A variety of everyday products contain embedded computers:
An embedded computer
Embedded Computers

More Related Content

Similar to chapter1.pptx

One Computers Overview
One   Computers OverviewOne   Computers Overview
One Computers Overview
MISY
 
One Computers Overview
One   Computers OverviewOne   Computers Overview
One Computers Overview
MISY
 
Web tehnology
Web tehnologyWeb tehnology
Web tehnology
gurchet
 
COMPUTER CHAPTER 1 NOTES (1).pptx
COMPUTER CHAPTER 1 NOTES (1).pptxCOMPUTER CHAPTER 1 NOTES (1).pptx
COMPUTER CHAPTER 1 NOTES (1).pptx
21BEE088SANKALP
 

Similar to chapter1.pptx (20)

Computer application appreciation unit i
Computer application appreciation  unit iComputer application appreciation  unit i
Computer application appreciation unit i
 
One Computers Overview
One   Computers OverviewOne   Computers Overview
One Computers Overview
 
One Computers Overview
One   Computers OverviewOne   Computers Overview
One Computers Overview
 
BAIT1003 Chapter 1
BAIT1003 Chapter 1BAIT1003 Chapter 1
BAIT1003 Chapter 1
 
Educational Technology
Educational TechnologyEducational Technology
Educational Technology
 
Lesson 1.pptx
Lesson 1.pptxLesson 1.pptx
Lesson 1.pptx
 
The Concept of ICT and its Related Terminilogies
The Concept of ICT and its Related TerminilogiesThe Concept of ICT and its Related Terminilogies
The Concept of ICT and its Related Terminilogies
 
Chapter 3
Chapter 3Chapter 3
Chapter 3
 
lecture one.pdf
lecture one.pdflecture one.pdf
lecture one.pdf
 
Welcome to Basics
Welcome to BasicsWelcome to Basics
Welcome to Basics
 
Web tehnology
Web tehnologyWeb tehnology
Web tehnology
 
It tools & technology
It tools & technologyIt tools & technology
It tools & technology
 
Chapter 1
Chapter 1Chapter 1
Chapter 1
 
FUNDAMENTALS OF COMPUTER SYSTEM.pptx
FUNDAMENTALS OF COMPUTER SYSTEM.pptxFUNDAMENTALS OF COMPUTER SYSTEM.pptx
FUNDAMENTALS OF COMPUTER SYSTEM.pptx
 
IS100 Week 5
IS100 Week 5IS100 Week 5
IS100 Week 5
 
Introduction to Information Technology
Introduction to Information TechnologyIntroduction to Information Technology
Introduction to Information Technology
 
fdocuments.in_unit-2-foc.ppt
fdocuments.in_unit-2-foc.pptfdocuments.in_unit-2-foc.ppt
fdocuments.in_unit-2-foc.ppt
 
COMPUTER CHAPTER 1 NOTES (1).pptx
COMPUTER CHAPTER 1 NOTES (1).pptxCOMPUTER CHAPTER 1 NOTES (1).pptx
COMPUTER CHAPTER 1 NOTES (1).pptx
 
Week two lecture
Week two lectureWeek two lecture
Week two lecture
 
Computer Fundamental
Computer FundamentalComputer Fundamental
Computer Fundamental
 

Recently uploaded

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Recently uploaded (20)

MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by Anitaraj
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
AI+A11Y 11MAY2024 HYDERBAD GAAD 2024 - HelloA11Y (11 May 2024)
 

chapter1.pptx

  • 1. COURSE TITLE: INTRODUCTION TO COMPUTER APPLICATIONS CHAPTER ONE INTRODUCTION TO COMPUTER Instructor : Sahal Gohe
  • 2. Objectives • World of Computers. • What is a computer? • The Components of Computer. • Advantage and Disadvantage of using Computers. • Network and internet Computer software. • Categories of computers . • Examples of Computer Usages. • Computer applications in society • Chapter summary
  • 3. 1. WORLD OF COMPUTERS Computer literacy, also known as digital literacy? :- involves having a current knowledge and understanding of computers and their uses. Because the requirements that determine computer literacy change as technology changes, you must keep up with these changes to remain computer literate.
  • 4. What Is a Computer? A computer is an electronic device, operating under the control of instructions stored in its own memory, that can; • accept data, • process the data according to specified rules, • produce results, and • store the results for future use. Data and Information Computers process data into information. Data is a collection of unprocessed items, which can include text, numbers, images, audio, and video. Information conveys meaning and is useful to people. computers process several data items to print information in the form of a cash register receipt.
  • 5. Information Processing Cycle Computers process data (input) into information (output). Computers carry out processes using instructions, which are the steps that tell the computer how to perform a particular task. A collection of related instructions organized for a common purpose is referred to as software. A computer often holds data, information, and instructions in storage for future use. Some people refer to the series of input, process, output, and storage activities as the information processing cycle. Recently, communications also has become an essential element of the information processing cycle
  • 6. THE COMPONENTS OF A COMPUTER A computer contains many electric, electronic, and mechanical components known as hardware. These components include  input devices,  output devices,  a system unit,  storage devices, and  communications devices.  An input device is any hardware component that allows you to enter data and instructions into a computer. Five widely used input devices are the • keyboard, • mouse, • microphone, • scanner, • Web cam  An output device is any hardware component that conveys information to one or more people. Three commonly used output devices are a • printer, • a monitor, • speakers.
  • 7. INPUT AND OUTPUT DEVICE. INPUT DEVICES • keyboard contains keys you press to enter data into the computer. • A mouse is a small handheld device. With the mouse, you control movement of a small symbol on the screen, called the pointer, and you make selections from the screen. • A microphone allows a user to speak into the computer. • A scanner converts printed material (such as text and pictures) into a form the computer can use. • A Web cam is a digital video camera that allows users to create movies or take pictures and store them on the computer instead of on tape or film. OUTPUT DEVICES • A printer produces text and graphics on a physical medium such as paper. • A monitor displays text, graphics, and videos on a screen. • Speakers allow you to hear music, voice, and other audio (sounds).
  • 8. SYSTEM UNIT system unit:- is a case that contains electronic components of the computer that are used to process data. Motherboard:- The circuitry of the system unit usually is part of or is connected to a circuit board. the processor The processor, also called the CPU (central processing unit), is the electronic component that interprets and carries out the basic instructions that operate the computer. memory. Memory consists of electronic components that store instructions waiting to be executed and data needed by those instructions. Most memory keeps data and instructions temporarily, which means its contents are erased when the computer is shut off
  • 9. STORAGE DEVICES Storage holds data, instructions, and information for future use. For example, computers can store hundreds or millions of customer names and addresses. Storage holds these items permanently. A computer keeps data, instructions, and information on storage media. Examples of storage media are  USB flash drives,  hard disks,  optical discs,  memory cards. A storage device records (writes) and/or retrieves (reads) items to and from storage media. Storage devices often function as a source of input because they transfer items from storage to memory. Unlike memory, secondary storage holds data and programs even if electrical power is not available.  The most important types of secondary media are:  Hard disks: store programs and very large data files magnetically.  Solid-state storage: Saves data and information electronically similar to RAM except that it is non volatile. Examples on Solid-state storage are: Solid-state drives (SSD), USB drives and flash memory cards.  Optical disks: use laser technology and have the greatest capacity.  Two types of optical disks are: CDs, DVDs.
  • 10. ADVANTAGES AND DISADVANTAGES OF USING COMPUTERS user :- is anyone who communicates with a computer or utilizes the information it generates. • Both business and home users can make well informed decisions because they have instant access to information from anywhere in the world. • Students, another type of user, have more tools to assist them in the learning process. : Green computing:- involves reducing the electricity consumed and environmental waste generated when using a computer. Strategies that support green computing include; •recycling, •regulating •manufacturingprocesses, •extending the life of computers, and •immediately donating or properly disposing of replaced computers.
  • 11. ADVANTAGES AND DISADVANTAGES OF USING COMPUTERS Advantage Reliability Communication Storage Speed Disadvantage Public safety Health Risk impact on labour Violation of Privacy
  • 12. NETWORKS AND THE INTERNET •When a computerconnects to a network, it is online. •Networks allow computersto share resources, such as hardware, software, data, and information,Sharing resources saves time and money. •More than one billion people around the world use the Internet daily for a variety of reasons, including the following: •to communicate with and meet other people; •to conduct research and access a wealth of information and news; •to shop for goods and services; •to bank and invest; to participate in online training; •to engage in entertaining activities, such as •planning vacations, •playing online games, •listening to music, •watching or editing videos, •and books and magazines; •to share information, photos, and videos; •to download music and videos; •and to access and interact with Web applications A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media. The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals.
  • 13. The World Wide Web (www) refers to a global system that allows documents and other web resources to be accessed via the Internet. • It contains websites and webpages that are linked together in a hypertext structure through hyperlinks. • The World Wide Web is the global system of interlinked documents and resources, whereas a website is a collection of related pages hosted together on a server. A website is a collection of related webpages on a particular topic or subject that are hosted on a server and accessed via a domain name. • Websites exist within the World Wide Web and rely on technologies like HTTP, HTML and URLs that enable the functioning of the Web. A webpage is a single page that makes up part of a website and is accessed via a URL. A website can contain many individual webpages. • A website contains multiple related webpages and other files/folders, whereas a webpage is an individual page that makes up part of a website. • Webpages have URLs like example.com/about whereas a website domain is example.com
  • 14. A web application is a software application that runs inside a web browser using web technologies like HTML, CSS and JavaScript instead of being installed locally. • Common types of web apps include social media sites, online stores, webmail, online office suites etc. • Key Differences from Traditional Software • Web apps do not need to be downloaded and installed, they rely on servers and are accessed via a web browser on any device. • Updates are automatically handled on the server side making maintenance and upgrades easier for developers. • Can be accessed from anywhere on any device as long as there is an internet connection and a web browser. A blog is an informal Web site consisting of timestamped articles in a diary or journal format, usually listed in reverse chronological order. •A microblog, such as Twitter, allows users to publish short messages, usually between 100 and 200 characters, for others to read. •Blogs typically allow commenting by readers, generating discussions around posts. A podcast is recorded audio stored on a Web site that can be downloaded to a computer or a portable media player such as an iPod. •Podcasts are one-way communication with listeners unable to easily comment or interact.
  • 15. Web sites such as social networking Web sites, blogs, and Web applications are categorized as Web 2.0 sites. The term Web 2.0 refers to Web sites that provide a means for users to share personal Information: • (such as social networking Web sites), • allow users to modify the Web site contents (such as some blogs), • and/or have software built into the site for users to access (such as Web applications).
  • 16. • With a graphical user interface (GUI pronounced gooey), you interact with the software using • text, • graphics, • and visual images such as icons. • An icon is a miniature image that represents a program, an instruction, or some other object. • You can use the mouse to select icons that perform operations such as starting a program. Software, also called a program, is a series of related instructions, organized for a common purpose, that tells the computer what task(s) to perform and how to perform them. COMPUTER SOFTWARE The two categories of software are System software Application software
  • 17. Two types of system software are: • the operating system :- is a set of programs that coordinates all the activities among computer hardware devices. • It provides a means for users to communicate with the computer and other software. • Many of today’s computers use; • Microsoft’s Windows, • or Mac OS, • Apple’s operating system. • utility programs:-allows a user to perform maintenance-type tasks usually related to managing a computer, its devices, or its programs. • System software serves as the interface between the • user, • the application software, • and the computer’s hardware. System software consists of the programs that control or maintain the operations of the computer and its devices.
  • 18. • A widely used type of application software related to communications is a Web browser, which allows Internet connection to access and view Web pages or access programs. • Other popular application software includes word processing software, spreadsheet software, database software, and presentation software • Installing is the process of setting up software to work with the computer, printer, and other hardware. Application software :- consists of programs designed to make users more productive and/or assist them with personal tasks. Software Development • A programmer, sometimes called a developer, is someone who develops software or writes the instructions that direct the computer to process data into information.
  • 19. categories: personal computers (desktop), mobile computers and mobile devices, game consoles, servers, mainframes, supercomputers, embedded computers Categories of Computers
  • 20. Category Physical Size Simultaneously Connected Users General Price Personal computers (desktop) Fits on a desk Usually one (can be more if networked) Several hundred to several thousand dollars Mobile computers and mobile devices Fits on your lap or in your hand Usually one Less than a hundred dollars to several thousand dollars Game consoles Small box or handheld device One to several Several hundred dollars or less Servers Small cabinet Two to thousands Several hundred to a million dollars Mainframes Partial room to a full room of equipment Hundreds to thousands $300,000 to several million dollars Supercomputers Full room of equipment Hundreds to thousands $500,000 to several billion dollars Embedded computers Miniature Usually one Embedded in the price of the product
  • 21. A personal computer is a computer that can perform all of its input, processing, output, and storage activities by itself. • A personal computer contains a processor, memory, and one or more input, output, and storage devices. • Personal computers also often contain a communications device 1. Personal Computer The term, PC-compatible:- refers to any personal computer based on the original IBM personal computer design. Companies such as Dell and Toshiba PC-compatible computers.
  • 22. 1. Personal Computer Desktop Computers A desktop computer is designed so that the system unit, input devices, output devices, and any other devices fit entirely on or under a desk or table. personal computers desktop computers notebook computers.
  • 23. •a mobile device is a computing device small enough to hold in your hand. •The most popular type of mobile computer is the notebook computer. A mobile computer •A notebook computer, also called a laptop computer:- is a portable, personal computer often designed to fit on your lap. •Notebook computers are thin and lightweight, yet can be as powerful as the average desktop computer. Notebook Computers • is a special type of notebook computer that allows you to write or draw on the screen using a digital pen. Tablet PC • Mobile devices, which are small enough to carry in a pocket, usually store programs and data permanently on memory inside the system unit or on small storage media such as memory cards. Mobile Devices • Offering the convenience of one-handed operation, a smart phone is an Internet enabled phone that usually also provides personal information management functions such as a calendar, an appointment. Smart Phones
  • 24. • provides personal information management functions such as a calendar, an appointment book, an address book, a calculator, and a notepad. A PDA (personal digital assistant) • is a computer small enough to fit in one hand. Industry-specific handheld computers serve mobile employees, such as parcel delivery people, whose jobs require them to move from place to place. Handheld Computers A handheld computer, sometimes referred to as an Ultra-Mobile PC (UMPC) • A portable media player is a mobile device on which you can store, organize, and play digital media Portable Media Players • A digital camera is a device that allows users to take pictures and store the photographed images digitally, instead of on traditional film. Digital Cameras
  • 25. •is a mobile computing device designed for single player or multiplayer video games. A game console • A server controls access to the hardware, software, and other resources on a network and provides a centralized storage area for programs, data, and information. • Servers support from two to several thousand connected computers at the same time. Servers • A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users Simultaneously. • Mainframes store huge amounts of data, instructions, and information. • One study reported that mainframes process more than 83 percent of transactions around the world. Mainframes • A supercomputer is the fastest, most powerful computer and the most expensive. • Applications requiring complex, sophisticated mathematical calculations use super computers. • Large-scale simulations and applications in medicine,aerospace, automotive design, online banking, weather forecasting, nuclear energy research, and petroleum exploration use supercomputer. Super computers
  • 26. embedded computer Consumer electronics Home automation devices Automobiles Process controllers and robotics Computer devices and office machines •is a special-purpose computer that functions as a component in a larger product. •A variety of everyday products contain embedded computers: An embedded computer Embedded Computers