There are 5 C++ files below, Card.h, Card.cpp, Deck.h, Deck.cpp, Main.cpp Put CArd.h, card.cpp,Deck.h, Deck.cpp under Main.cpp file i want everything under 1 single CPP file,under 1 single C++ file, 4th time asking, please help // Card.h //Create a class Card #ifndef CARD_H #define CARD_H #include<iostream> using namespace std; class Card { //Member variables private: char rank, suit; //Member functions public: //Constructors Card(); Card(char r, char s); //Set card attributes void setCard(char r, char s); //Getter int getValue(); void showCard(); }; #endif // !CARD_H Card.cpp //Implementation of card class #include "Card.h" //Constructors Card::Card() { rank = suit = ' '; } Card::Card(char r, char s) { rank = r; suit = s; } //Set card attributes void Card::setCard(char r, char s) { rank = r; suit = s; } //Getter int Card::getValue() { if (rank == 'A') { return 1; } else if (rank == '2') { return 2; } else if (rank == '3') { return 3; } else if (rank == '4') { return 4; } else if (rank == '5') { return 5; } else if (rank == '6') { return 6; } else if (rank == '7') { return 7; } else if (rank == '8') { return 8; } else if (rank == '9') { return 9; } else if (rank == 'K') { return 10; } else if (rank == 'Q') { return 10; } else { return 10; } } //Show a carrd representation void Card::showCard() { cout << rank << suit<<"."; } Deck.h //Create a deck of cards #ifndef DECK_H #define DECK_H #include "Card.h" class Deck { //Member variables private: Card deck[52]; int cardsCnt; //Member variables public: //Constructor Deck(); //Create a fresh deck void refreshDeck(); //Get a card from top Card deal(); //Shuffle void shuffle(); //Number of cards left in deck int cardsLeft(); //Display deck void displayDeck(); }; #endif // !DECK_H Deck.cpp //Implementation of deck class #include "Deck.h" //Constructor Deck::Deck() { char ranks[] = { 'A','1','2','3','4','5','6','7','8','9','J','Q','K' }; char suits[] = { 'S','H','D','C' }; int k = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 13; j++) { deck[k++] = Card(ranks[j], suits[i]); } } cardsCnt = 52; } //Create a fresh deck void Deck::refreshDeck() { char ranks[] = { 'A','1','2','3','4','5','6','7','8','9','J','Q','K' }; char suits[] = { 'S','H','D','C' }; int k = 0; for (int i = 0; i < 4; i++) { for (int j = 0; j < 13; j++) { deck[k++] = Card(ranks[j], suits[i]); } } cardsCnt = 52; } //Get a card from top Card Deck::deal() { Card c=deck[cardsCnt - 1]; cardsCnt--; return c; } //Shuffle void Deck::shuffle() { srand(0); for (int i = 0; i <cardsCnt; i++) { int r = i + (rand() % (52 - i)); Card temp = deck[i]; deck[i] = deck[r]; deck[r] = temp; } } //Number of cards left in deck int Deck::cardsLeft() { return cardsCnt; } //Display deck void Deck :: displayDeck() { for (int i = 0; i < 52; i++) { if (i % 13 == 0 && i != 0) { cout << endl; deck[i].showCard(); cout << " "; } else { deck[i].showCard(); cout << " "; } } } Main.cpp #include "Deck.h" #include <stack> //Create object of Deck class Deck deck; //Funct.