Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Virtual Training in the Access Industry

24 views

Published on

A talk from the Work Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.

Virtual Training in the Access Industry with
Richard Smith (JLG Industries, Inc.)
Greg Meyers (ForgeFX Simulations)
This session will look at how virtual training provides a safe place to practice and learn and improves the confidence of those that are first time operators.

http://AugmentedWorldExpo.com

Published in: Technology
  • Be the first to comment

  • Be the first to like this

Virtual Training in the Access Industry

  1. 1. F O R G E F X S I M U L A T I O N S 1 VIRTUAL TRAINING IN THE ACCESS INDUSTRY AWE 2018, ROOM B4 JUNE 1, 2018, 3:00 PM-3:20 PM
  2. 2. F O R G E F X S I M U L A T I O N S 2
  3. 3. F O R G E F X S I M U L A T I O N S 3 WHO IS JLG? WHO IS OSHKOSH? 1. JLG is Subsidiary of Oshkosh 2. Oshkosh Builds Cool Stuff!
  4. 4. F O R G E F X S I M U L A T I O N S 4 Evaluator and Coach Trainee being evaluated Other trainees waiting to be evaluated WASTE of TIME! Trainees could be PRACTICING! Operators will be better trained Evaluations will go faster NEW OPERATOR TRAINING
  5. 5. F O R G E F X S I M U L A T I O N S 5 IMPROVING OPERATOR TRAINING • Increase “Hands-On” Controls Training • Improve Quality of Practice Time • Reduce Trainee Idle Time • Reduce Evaluation Time • Developed Simulation Technology
  6. 6. F O R G E F X S I M U L A T I O N S 6
  7. 7. SIMULATIONS S i m u l a t i o n - b a s e d t r a i n i n g f o r r e a l - w o r l d p r o f i c i e n c y.
  8. 8. F O R G E F X S I M U L A T I O N S 8
  9. 9. F O R G E F X S I M U L A T I O N S 9 Cross-Device Deployment 1. Author once, publish everywhere 2. PC, iPad, Browser, iPhone, VR & AR Head-Mounted Display, etc. 3. Reach widest possible audience
  10. 10. AR AI VR BIM AR/VR
  11. 11. SIMULATION S u p p o r t e d d i s p l a y d e v i c e s , v i r t u a l h a n d s , n e t w o r k i n g , a v a t a r s , v o i c e , a n d m o r e .
  12. 12. F O R G E F X S I M U L A T I O N S 13 Software Content vs Hardware Display Devices Primary consideration is the interactive experience (content/curriculum). Secondary consideration is the display device. AR Augmented reality head- mounted and handheld devices. Web Devices of any type running a web browser. VR Virtual reality head-mounted displays (HMDs) Desktop Traditional desktop and laptop Windows and iOS computers. Smartphone Smartphone devices running iOS or Android operating systems. Tablet Tablet devices running iOS or Android operating systems. Software
  13. 13. F O R G E F X S I M U L A T I O N S 14
  14. 14. F O R G E F X S I M U L A T I O N S 15
  15. 15. F O R G E F X S I M U L A T I O N S 16
  16. 16. F O R G E F X S I M U L A T I O N S 17 AR Phone Device
  17. 17. F O R G E F X S I M U L A T I O N S 18 JLG Equipment Simulator Networked virtual-reality simulation-based training with real-world controls 1. Real-World Controls 2. Virtual Hands 3. Networked Multi-User Mode 4. VoIP Support 5. Virtual Avatars 6. Instructor-Led Mode & Tools
  18. 18. F O R G E F X S I M U L A T I O N S 19 Hand tracking support enables real-world control interaction by VR-obscured real-world hands. VIRTUAL HANDS
  19. 19. F O R G E F X S I M U L A T I O N S 20 Support for online networked multi-user interaction between trainees and operators. NETWORKED MULTI-USER MODE
  20. 20. F O R G E F X S I M U L A T I O N S 21 Real-time voice communication between trainers and trainees who may not be in the same room, the same state, or the same country. VoIP SUPPORT
  21. 21. F O R G E F X S I M U L A T I O N S 22 Virtual Avatars Networked multi-user virtual avatars representing trainers and trainees allows for body language interaction.
  22. 22. F O R G E F X S I M U L A T I O N S 23 VR Pitfalls War stories 1. Low Framerate = motion sickness 2. Sweaty face: Can be socially awkward. 3. Keep Physical Promises a. If showing a virtual railing, make it there physical, or people will fail.
  23. 23. F O R G E F X S I M U L A T I O N S 24 AR Pitfalls ... 1. Durability 2. Current Hardware Limitations 3. Honesty about field-of-view (FOV)
  24. 24. F O R G E F X S I M U L A T I O N S 25 Hololens FOV
  25. 25. TAKE . . . • 1
  26. 26. F O R G E F X S I M U L A T I O N S 27 Actionable Guidance Top three things to remember from this presentation. 1. Use tech to achieve business goals. 2. Iterate, iterate, iterate. 3. Focus on deployment support early.
  27. 27. JLG IN . . . • 1
  28. 28. F O R G E F X S I M U L A T I O N S 29 JLG VR IN THE MARKET • Installed at Multiple Pilot Locations Globally • (Most) Participants Love this Technology • Reducing Time to Proficiency • 1st Exercise – 8 minutes • 2nd Exercise – 4 minutes • 3rd Exercise – 2.5 minutes
  29. 29. QUESTIONS & . . . • 1

×