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Beyond World Tracking
Who is talking
2
Philipp Nagele
● CTO of Wikitude (Product & Technology)
● MSc in Computer System Engineering
from Halmstad University in Sweden
● Previous companies:
● 3united/VeriSign Inc.
● T-Mobile Austria
What matters for AR experiences?
Augmented RealityMobileDesktop
What matters for AR experiences?
Desktop Mobile Augmented Reality
Information
Density
Context
Relevance
+
=
5
6
7
8
9
10Source: © Business Insider Will Wei - http://www.businessinsider.com/new-snapchat-selfie-filters-2015-9
11
12
13
“There’s no point building an AR
App unless it interacts with the
physical world in some way.”
Matt Miesnieks
Components of an AR/VR/MR
system
14
Sensing Computing
VisualizeProject
Hardware Software
On the way to the Perfect Illusion
15
Sensing Computing Visualize Project
Mono Cameras
Stereo Cameras
HDR Cameras
Depth Cameras
Radar Sensors
Lidar Sensors
Location based Tracking
Marker Based Tracking
Monocular Vision SLAM
Sensor Fusion SLAM/VIO
Advanced Dense SLAM
Global SLAM
“AR Cloud”
Lag-free rendering (60fps+)
High-quality 3D models
Artificial motion blur
Apply atmospheric effects
Adaptive light rendering
Physics engine
Recognizing
pre-defined images
objects
Plane detection
Understanding
arbitrary shapes
Segmentation of
objects
Recognizing
pre-defined shapes
Semantical scene
Full mesh of
surrounding
Understanding of
material
Smartphone Displays
HMD
Untethered full FoV
Smart Lenses
Brain-Bridge
Smart Glasses
Spatially-coded Sound
Tactile Feedback
16
What is beyond ARKit/ARCore?
Many more possibilities to build
upon context of the user for AR/MR
experience.
Different Devices, OS and form-
factors
17
20
21
What is beyond ARKit/ARCore?
Share and collaborate on AR and
MR experiences
• Cross-Platform
• Cross-Tracker
• Cross-Devices
philipp.nagele@wikitude.com
Philipp Nagele, CTO
Thank you!
22

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Philipp Nagele (Wikitude): Going Beyond ARKit and ARCore

  • 2. Who is talking 2 Philipp Nagele ● CTO of Wikitude (Product & Technology) ● MSc in Computer System Engineering from Halmstad University in Sweden ● Previous companies: ● 3united/VeriSign Inc. ● T-Mobile Austria
  • 3. What matters for AR experiences? Augmented RealityMobileDesktop
  • 4. What matters for AR experiences? Desktop Mobile Augmented Reality Information Density Context Relevance + =
  • 5. 5
  • 6. 6
  • 7. 7
  • 8. 8
  • 9. 9
  • 10. 10Source: © Business Insider Will Wei - http://www.businessinsider.com/new-snapchat-selfie-filters-2015-9
  • 11. 11
  • 12. 12
  • 13. 13 “There’s no point building an AR App unless it interacts with the physical world in some way.” Matt Miesnieks
  • 14. Components of an AR/VR/MR system 14 Sensing Computing VisualizeProject Hardware Software
  • 15. On the way to the Perfect Illusion 15 Sensing Computing Visualize Project Mono Cameras Stereo Cameras HDR Cameras Depth Cameras Radar Sensors Lidar Sensors Location based Tracking Marker Based Tracking Monocular Vision SLAM Sensor Fusion SLAM/VIO Advanced Dense SLAM Global SLAM “AR Cloud” Lag-free rendering (60fps+) High-quality 3D models Artificial motion blur Apply atmospheric effects Adaptive light rendering Physics engine Recognizing pre-defined images objects Plane detection Understanding arbitrary shapes Segmentation of objects Recognizing pre-defined shapes Semantical scene Full mesh of surrounding Understanding of material Smartphone Displays HMD Untethered full FoV Smart Lenses Brain-Bridge Smart Glasses Spatially-coded Sound Tactile Feedback
  • 16. 16 What is beyond ARKit/ARCore? Many more possibilities to build upon context of the user for AR/MR experience.
  • 17. Different Devices, OS and form- factors 17
  • 18.
  • 19.
  • 20. 20
  • 21. 21 What is beyond ARKit/ARCore? Share and collaborate on AR and MR experiences • Cross-Platform • Cross-Tracker • Cross-Devices

Editor's Notes

  1. Allow myself to talk a little bit about the company Wikitude to give you some context
  2. Resolution of ToF cams: 224x176px (38k)