At Unite Copenhagen, this session looked at what's involved in merging real-time 3D and PLM in manufacturing. Within the manufacturing industry, and especially in the automotive segment, product lifecycle management (PLM) is a critical foundation for customer workflows. Real-time 3D needs to use PLM systems as a source of geometry and metadata. In this session, you'll hear from an expert from Atos, a leader in digital transformation, how PLM and real-time 3D are coming together to enable powerful and efficient new workflows.
Speakers: Winfried Schwan- Atos & Laurent Milon- PiXYZ Software
Watch the session on YouTube: https://youtu.be/Nny2GYGE0oo
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Merging real-time 3D and PLM in manufacturing - Unite Copenhagen 2019
1.
2. Merging real-time 3D
and PLM in manufacturing
An adventure in 3D –
Getting assets from Siemens PLM Teamcenter into Unity...
3. Who we are – 3D partners in crime ;-)
Winfried Schwan
Atos
Senior Consultant
Product Lifecycle
Management
Laurent Milon
PiXYZ Software
Chief Operating
Officer
Sales, Services
and Engineering
4. The Atos ID card...
Present in
73 countries
€11bn
2019e revenue
c. 5,000 patents
c. €250m R&D
per annum
€1.2bn
2019e operating
margin
Worldwide IT Partner
Of the Olympic and Paralympic
Games
110,000
experts worldwide
6. PLM in a nutshell
PLM enables and supports
the collaborative creation,
management and use
of product information
across the enterprise
from product idea
to end of life.
PLM is integrating people,
processes, business systems
and information. PLM forms the
product information backbone
for an enterprise.
Product Data
Management
Configuration
& Variant
Management
Product
Structure
Management
Classification
Management
Approval &
Change
Management
Visualization
CAx
Integration
Workflow
Management
8. A conversation
in an office somewhere...
I want to use all that
rich 3D content from
our PLM/CAD systems
in Unity...
Why is that so hard?
Well, there are
reasons for that...
Let me explain...
9. The Unity/Teamcenter challenge
The integration challenge
— Creating a Unity plugin to connect with Teamcenter
— Extending the Unity Editor UI to connect with Teamcenter
— Using Teamcenter‘s dispatcher framework from Unity Editor
— Running a dispatcher job from Unity Editor
The data challenge
— Getting the metadata from Teamcenter to Unity
— Making sure that a 3D file is transformed into a format and size that Unity can manage
— Getting the geometry from Teamcenter to Unity
— Ensuring the accuracy and completeness of the transferred data
10. Why is it challenging to use CAD data
in real-time 3D experiences?
EXACT MATHEMATICAL GEOMETRIES
BOUNDARY REPRESENTATIONS
DESIGN PRODUCT STRUCTURE
METADATA
SIMPLIFIED HIERARCHY | ASSEMBLY
OPTIMIZED MESH
REAL-TIME ANIMATION
PRODUCT MODELING
INFORMATION PHYSICS PROPERTY
MATERIALS
CADMODELERREAL-TIME3D
LARGE ASSEMBLIES
MATERIALS | UVs
MULTI-PLATFORM
11. How is PiXYZ helping ?
UNLOCK CAD DATA FOR REAL-TIME 3D
EXPERIENCES
PiXYZ aims to centralize the data preparation, adressing any
business case with automated processing
polygon model
scan metadata
nurbs data
VR AR MOBILE
WEB VFX
ANY
DEVICE
ANY
USECASE
12. The Unity/Teamcenter integration framework
from a bird‘s eye view...
Teamcenter
Dispatcher Client
Unity Editor
Teamcenter Plugin
PiXYZ Studio.batch
integration challenge integration challenge
data
challenge
13. Unleashing PLM CAD data for use with Unity
Teamcenter
Dispatcher Client
Unity Editor
Teamcenter Plugin
PiXYZ Studio.batch
14. A perfect, technical match...
Long experience and expert skills with PLM systems
Deep understanding of Siemens PLM Teamcenter platform
Best-in-class tools for bringing CAD data into real-time 3D
along with flexible toolkits for easy integration
World’s most widely used real-time 3D development platform
with amazing multi-platform capabilities
24. Winfried Schwan
Atos Information Technology
winfried.schwan@atos.net
Laurent Milon
PiXYZ Software
laurent.milon@pixyz-software.com
24
And this is how to get in touch with us...