A talk from the Main Stage at AWE EU 2018 - the World's #1 XR Conference & Expo in Munich, Germany 18 -19, October, 2018.
Giacomo Partipilo (PSA Groupe): Mixed and Virtual Reality at PSA Groupe
Virtual and augmented reality within the PSA Groupe.
Presentation of use cases and proof of concept for automotive industry.
Outlook for use and expected technical improvements.
http://AugmentedWorldExpo.com
Giacomo Partipilo (PSA Groupe): Mixed and Virtual Reality at PSA Groupe
1. VIRTUAL & MIXED REALITY at PSA
MIXED & VIRTUAL REALITY
State of the art, achievements, expectations and prospects
Quality and Engineering Division Groupe PSA
October 2018
2. VIRTUAL & MIXED REALITY at PSA
AGENDA
2 / 23
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
3. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
3 / 23
4. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
5 CAR BRANDS & 1 MOBILITY BRAND
CLOSE TO
170 000
EMPLOYEES
3 228 381
VEHICLES SOLD IN 2017
(PEUGEOT / CITROEN / DS)
2ND
EUROPEAN
AUTOMOTIVE
CAR MAKER
1 PSA GROUPE
2017 FIGURES
4 / 23
5. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
5 / 23
6. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
PROGRAMS
PROJECTS
MANUFACTURING
SALES / AFTER SALES
2 PSA GLOBAL PROCESS
6 / 23
7. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
7 / 23
8. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
3 FROM PAPER TO DIGITAL PROCESSES
A SHORT HISTORY OF EVOLUTION
FROM PAPER AND FULL PHYSICAL CONCEPTION & SIMULATION TO DIGITAL CONTENT
VR & MR
USES CASES AND SYSTEMS
Before 70’s : Paper based
design
70’s - 80’s : 2D design
80’s - 90’s : Computer
Assisted Design 3D
90’s - 2000 : Computer
Vision systems
2004 : CAVE at CRV (Virtual Reality Center /
VELIZY) / Visual and Haptics solutions
2007 : AR marker based for
Product and Process
2012 : AR optical see-through
solution
2014 : AR on vehicle
HUD
HUD solutions based
on VR/AR
8 / 23
9. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
3
A GLOBAL OVERVIEW OF VIRTUAL REALITY SOLUTIONS AT PSA
Product
Immersive VR
Process
« Real time rendering »
« Measured rendering »
Rendering Driving
Simulation
SHERPA « Dynamic simulator »
360°
Process
Product
Mixed Reality
FROM PAPER TO DIGITAL PROCESSES
9 / 23
10. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
10 / 23
12. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
4 VIRTUAL REALITY
VIRTUAL REALITY CENTER
MAIN USES
Style / Perceived Quality Cockpit Architecture Human Machine Interfaces
Product Design
Painting Assembly Ergonomics
Process Design
12 / 23
13. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
4 VIRTUAL REALITY
IN PROGRESS …
Evaluation of new Head Mounted Displays and
elaboration of related methodologies
Real time physically based rendering
Visualization in night environment
Visualization of vehicle in motion
13 / 23
14. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
14 / 23
15. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
5 MIXED REALITY
AUGMENTED & MIXED REALITY
SYSTEMS AND DEVICES EVALUATIONS
SYSTEMS & TECHNICS
DEVICES
HMD (HEAD MOUNTED DISPLAY)
VIDEO OPTICAL SEE-THROUGH PC, TABLETS & SMARTPHONES PROJECTORS
… AND MANY OTHERS
MARKER BASED INFRARED MODEL BASED GEOLOCATION SPATIAL MAPPING & SLAM
15 / 23
16. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
5 MIXED REALITY
AUGMENTED & MIXED REALITY
FROM DESIGN AND ENGINEERING DEPARTMENT TO USE IN THE FIELD
Painting Training Quality Control / User Assistance
Process
HUD Mixed Model / Cockpit Architecture Sales / After Sales
Product
16 / 23
17. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
4 MIXED REALITY
IN PROGRESS …
Automation of digital content generation
processes.
Evaluation of different AR devices (visual, acoustics,
haptics, etc) and elaboration of related
methodologies for different use cases
Design
Digital
Content
preparation
Use and
dissemination
17 / 23
18. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
18 / 23
19. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
6 CONCLUSION
VR & AR ARE COMPLEMENTARY TECHNOLOGIES
MATURITY OF DEVICES AND SOFTWARE SOLUTIONS REMAINS QUITE DIFFERENT SO FAR
DIFFERENT USES FOR DIFFERENT NEEDS
DIFFERENT ACQUISITION AND MAINTENANCE COSTS
EASE OF USE AND DEPLOYMENT TO ADAPT ACCORDING TO THE TARGET USER
MORE COMPLICATED TO ENSURE COMPATIBILITY FOR AR MOBILE SOLUTIONS
19 / 23
20. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
6 CONCLUSION
IMPROVEMENTS
HMD HTC Vive
CAVE 2004
CAVE 2015
DEVICE RESOLUTION (VISUAL ACUITY COMPARISON BY SYSTEM)
200 / 23
21. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
6 CONCLUSION
IMPROVEMENTS
HMD OPTICAL SEE-THROUGH WIRELESS
• FOV (field of view) – HORIZONTAL & VERTICAL
• Size & weight
• Battery Autonomy
• Resolution & 3D model number of polygons
• Contrast & brightness (exterior use)
• Costs
DIGITAL CONTENT / USE CASES AND SIMULATIONS SOFTWARE
• Automation process from authoring software to end user solution
• Conservation of texturing and rendering information between different software
• Accuracy when “virtual / real” overlay is needed without a long time of system calibration
• Association of a 3D object to a physical object and tracking movements without markers
• Accuracy on occultation and collision interaction between “virtual and real objects”
• Costs and time to produce content for AR purpose
211 / 23
22. VIRTUAL & MIXED REALITY at PSA
AGENDA
1 PSA GROUPE
2 PSA GLOBAL PROCESS
3 FROM PAPER TO DIGITAL PROCESSES
4 VIRTUAL REALITY
5 MIXED REALITY
6 CONCLUSION
EU 2018
Munich, GERMANY
18-19 October
7 Q & A
222 / 23
23. VIRTUAL & MIXED REALITY at PSA
EU 2018
Munich, GERMANY
18-19 October
7 QUESTIONS & ANSWERS
233 / 23