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AR in Sports – Changing the Way Athletes Practice
Augmented World Expo 2017
Christoph Pregizer, Co-Founder / Managing Director
Almost every second shot is a Putt
No Player is able to read the ideal Putting-Line
There is no easy way to practice Putting
Summary: Why Putting is important
PuttView displays the ideal Putting-Line and all information for Putting Practice directly on the green.
Display: Projector
Market Launch: 05/2016
Display: AR-Glasses
Pilot: Porsche European Open 2017
| Indoor | Outdoor
Projector
Algorithm
3D-Model
Interaction
| Indoor
| Indoor
Remote Control via Tablet
| Indoor
| Indoor
Installed Base Germany
| Indoor
Installed Base UK
| Outdoor
Coming soon on Augmented Reality Glasses
PuttView will be part
of the Porsche
European Open!
| Outdoor
| Indoor | Outdoor
BENEFITS: Augmented Reality Golf Putting Practice
Intuitive Visual Guidance for the Perfect Putt
Groundbreaking Interaction Concept between Player and Coach
Personal Coach for Continuous Immersive Improvement
© wired.com
Sports Practice Today
© wired.com
Sports Practice Today: The Athlete’s “Experience“
Athlete Performance Improvement Cycle
Augmented Reality opens up a new realm of opportunities
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Adapted based on:
- Kolb, David A.; Fry, Ronald E. (1975). "Towards
an applied theory of experiential learning".
- Mumford, Alan (1997). "Putting learning styles
to work". Action learning at work.
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Video Tutorials
Smartphone
Apps
Books
Seminars
Understanding
by Doing
Technology Impact
None Low MediumHigh Very
High
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Motion & Body Tracking
Various Sensors
Video Analysis
Video Tutorials
Smartphone Apps
Books
Seminars
Understanding
by Doing
Technology Impact
None Low MediumHigh Very
High
Quantified Self
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Motion & Body Tracking
Various Sensors
Human Assessment
Video Analysis
Traditional
StatisticsBig Data
Video Tutorials
Smartphone Apps
Books
Seminars
Understanding
by Doing
Technology Impact
None Low MediumHigh Very
High
Quantified Self
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Motion & Body Tracking
Various Sensors
Human Assessment
Great Coaches
Practice Drills
Video Analysis
Traditional Statistics
Big Data
Video Manuals
Smartphone Apps
Books
Video Tutorials
Smartphone Apps
Books
Seminars
Understanding
by Doing
Technology Impact
None Low MediumHigh Very
High
Quantified Self
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Motion & Body Tracking
Various Sensors
Human Assessment
Great Coaches
Practice Drills
Teaching Aids
Video Analysis
Traditional StatisticsCoach‘s Feedback
Big Data
Video Manuals
Smartphone Apps
Books
Video Tutorials
Smartphone Apps
Books
Seminars
Understanding
by Doing
Repetitions
Technology Impact
None Low MediumHigh Very
High
Quantified Self
Athlete Performance Improvement Cycle
The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Athlete Performance Improvement Cycle
Augmented Reality opens up a new realm of opportunities
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Athlete Performance Improvement Cycle
Augmented Reality opens up a new realm of opportunities
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Visual Cues for Intuitive
Understanding
Perfect Motion
Experience
Success
Athlete Performance Improvement Cycle
Augmented Reality opens up a new realm of opportunities
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Visual Cues for Intuitive
Understanding
Perfect Motion
Experience
Success
Human-Centered Interaction
Visual Guidance
for Drills
Movement
Patterns
Athlete Performance Improvement Cycle
Augmented Reality opens up a new realm of opportunities
Measure
DATA Acquisition
Analyze
WHAT to improve
Concept
HOW to improve
Practice
FEEDBACK
Understand
KNOWLEDGE transfer
Visual Cues for Intuitive
Understanding
Perfect Motion
Experience
Success
Data-Driven
Visual Cues
Mind‘s Eye
Experiential
Learning
Human-Centered Interaction
Visual Guidance
for Drills
Movement
Patterns
Quiet Eye
Sports Practice Tomorrow
© wired.com
Sports Practice Tomorrow: AR Changing the Way Athletes Practice
© theallineed.com
© BALLAR
Sports Practice Innovation S-Curve
Augmented Reality and Immersive Improvement will fundamentally change the way athletes practice
Video
Analysis
Coach‘s
Eyes
Sensors for Motion
and Body Tracking
Quantified
Self
Augmented
RealityImmersive
Improvement
Immersive
Improvement
Self-improvement through technology providing instant immersive feedback.
PuttView wins Auggie Award „Best-in-Show“ at AWE Europe 2016.
Follow PuttView
Website: www.puttview.com
Facebook: www.facebook.com/puttview
Twitter: @puttview
Contact
Christoph Pregizer
E-Mail: pregizer@puttview.com
Twitter: @ChrisPregizer

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Christoph Pregizer (Viewlicity): AR in Sports – Changing the Way Athletes Practice

  • 1. AR in Sports – Changing the Way Athletes Practice Augmented World Expo 2017 Christoph Pregizer, Co-Founder / Managing Director
  • 2.
  • 3.
  • 4. Almost every second shot is a Putt No Player is able to read the ideal Putting-Line There is no easy way to practice Putting Summary: Why Putting is important
  • 5. PuttView displays the ideal Putting-Line and all information for Putting Practice directly on the green.
  • 6. Display: Projector Market Launch: 05/2016 Display: AR-Glasses Pilot: Porsche European Open 2017 | Indoor | Outdoor
  • 9.
  • 10. Remote Control via Tablet | Indoor
  • 13. | Outdoor Coming soon on Augmented Reality Glasses
  • 14. PuttView will be part of the Porsche European Open! | Outdoor
  • 15. | Indoor | Outdoor BENEFITS: Augmented Reality Golf Putting Practice Intuitive Visual Guidance for the Perfect Putt Groundbreaking Interaction Concept between Player and Coach Personal Coach for Continuous Immersive Improvement
  • 17. © wired.com Sports Practice Today: The Athlete’s “Experience“
  • 18. Athlete Performance Improvement Cycle Augmented Reality opens up a new realm of opportunities Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Adapted based on: - Kolb, David A.; Fry, Ronald E. (1975). "Towards an applied theory of experiential learning". - Mumford, Alan (1997). "Putting learning styles to work". Action learning at work.
  • 19. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Video Tutorials Smartphone Apps Books Seminars Understanding by Doing Technology Impact None Low MediumHigh Very High
  • 20. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Motion & Body Tracking Various Sensors Video Analysis Video Tutorials Smartphone Apps Books Seminars Understanding by Doing Technology Impact None Low MediumHigh Very High Quantified Self
  • 21. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Motion & Body Tracking Various Sensors Human Assessment Video Analysis Traditional StatisticsBig Data Video Tutorials Smartphone Apps Books Seminars Understanding by Doing Technology Impact None Low MediumHigh Very High Quantified Self
  • 22. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Motion & Body Tracking Various Sensors Human Assessment Great Coaches Practice Drills Video Analysis Traditional Statistics Big Data Video Manuals Smartphone Apps Books Video Tutorials Smartphone Apps Books Seminars Understanding by Doing Technology Impact None Low MediumHigh Very High Quantified Self
  • 23. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Motion & Body Tracking Various Sensors Human Assessment Great Coaches Practice Drills Teaching Aids Video Analysis Traditional StatisticsCoach‘s Feedback Big Data Video Manuals Smartphone Apps Books Video Tutorials Smartphone Apps Books Seminars Understanding by Doing Repetitions Technology Impact None Low MediumHigh Very High Quantified Self
  • 24. Athlete Performance Improvement Cycle The Athlete’s Perspective, Status Quo: Technology with huge impact – but only in certain areas Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer
  • 25. Athlete Performance Improvement Cycle Augmented Reality opens up a new realm of opportunities Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer
  • 26. Athlete Performance Improvement Cycle Augmented Reality opens up a new realm of opportunities Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Visual Cues for Intuitive Understanding Perfect Motion Experience Success
  • 27. Athlete Performance Improvement Cycle Augmented Reality opens up a new realm of opportunities Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Visual Cues for Intuitive Understanding Perfect Motion Experience Success Human-Centered Interaction Visual Guidance for Drills Movement Patterns
  • 28. Athlete Performance Improvement Cycle Augmented Reality opens up a new realm of opportunities Measure DATA Acquisition Analyze WHAT to improve Concept HOW to improve Practice FEEDBACK Understand KNOWLEDGE transfer Visual Cues for Intuitive Understanding Perfect Motion Experience Success Data-Driven Visual Cues Mind‘s Eye Experiential Learning Human-Centered Interaction Visual Guidance for Drills Movement Patterns Quiet Eye
  • 30. © wired.com Sports Practice Tomorrow: AR Changing the Way Athletes Practice © theallineed.com © BALLAR
  • 31. Sports Practice Innovation S-Curve Augmented Reality and Immersive Improvement will fundamentally change the way athletes practice Video Analysis Coach‘s Eyes Sensors for Motion and Body Tracking Quantified Self Augmented RealityImmersive Improvement
  • 32. Immersive Improvement Self-improvement through technology providing instant immersive feedback.
  • 33. PuttView wins Auggie Award „Best-in-Show“ at AWE Europe 2016.
  • 34. Follow PuttView Website: www.puttview.com Facebook: www.facebook.com/puttview Twitter: @puttview Contact Christoph Pregizer E-Mail: pregizer@puttview.com Twitter: @ChrisPregizer

Editor's Notes

  1. First: Visualization  human-computer interaction / intuitive, effective way of presenting what player should do, hands-free Before (example video analysis): take measurement  analyze  practice  measure again (breaks in between) Visual Cues for how to do it right Visualize Analysis Results Visualize improvement / engaging visuals (like scores or „well done“) New concept for interaction between athlete and coach Second: Become an integrated immersive performance enhancement platform Interface with data acquisition devices (big data and quantified self) Integrate artificial intelligence to make sense of the data Based on data analysis, automatically propose the right concepts And do all that in an integrated step – athlete just does what he does. Based on continuous analysis, he becomes updated visuals of what he should actually be doing (or what kind of actions will help him improve)  no break in interaction in between  experiential learning