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VIRTUAL
REALITY.
CONTENTS:-
What is Virtual Reality?
History
Types of Virtual Reality
Hardware used in Virtual Reality
Application of Virtual Reality
Advantages and Disadvantages
 Conclusion.
What is Virtual Reality
Virtual reality means feeling the imaginary,(virtual) world,
Rather than real one.The imaginary world is a simulation running in a
computer.
Virtual Reality is the term used for computer generated 3d
environment that allow the user to enter and interact with alternate
realities.
The definition of ‘virtual’ is near and ‘reality’ is what we experience
as human beings.
HISTORY:-
More than one person has been involved in the development
Of this technological system.
In 1950’s visionary cinematography ‘MORTAN HEILIG’ built
a single user called ‘SENSORAMA’.This enabled the user watch
television in 3 dimensional ways.
The first virtual reality was invented in 1968 by IVAN
SUTHERLAND AND BOB SPROULL which was connected to a
computer and not a camera.
TYPES OF VIRTUAL REALITY:-
Immersive Virtual Reality
Non-Immersive Virtual Reality
Window on world Virtual Reality
IMMERSIVE VIRTUAL REALITY:-
Immersion into virtual reality is a perception of being
physically present in a non-physical world.
Elements of virtual environments that increase the
immersivences of the experience:
1.Continuity of suuroundings.
2.Conformance to human vision.
3.Freedom of movement.
4.Physical interaction.
5. Physical feedback.
NON-IMMERSIVE VIRTUAL REALITY:-
 It refers to a virtual experience through a computer where you
can control some character or activities within the
software,but the environment is not directly interacting with
you.
 Basically , large display, but doesn’t surround the user.
WINDOW ON WORLD VIRTUAL REALITY:-
Desktop-based Virtual Reality displaying a 3-dimensional
virtual on regular desktop display without use of any specialized
movement tracking environment.
HARDWARE DEVICES:-
Input Devices
Output Devices
INPUT DEVICES:-
PRIO VR:-They are used as sensors to capture the body
movements and then translate them on-screen in real-time for a
fully immersive version. E.G. RA-ONE MOVIE.
INPUT DEVICES:-
RAZER HYDRA:-It is the world’s 1st pc gaming-grade,motion-
sensing controller for the PC.
INPUT DEVICES:-
 CONTROL VR:-It uses a pair of gloves fitted with sensors that
will track every movement of the user’s fingers and translate
them into useable control inputs for software.
OUTPUT DEVICES:-
HEADSET:- It provides the virtual reality to the users.It is a
head-mounted device .
OUTPUT DEVICES:-
3D AUDIO:- It is the use of binaural sound systems to
capture,process and playback audio waves.
The goal of 3d audio is to provide the listener with an audio
experience that mimics real life.
APPLICATION OF VR:-
VIRTUAL REALITY IN MILITARY.
VIRTUAL REALITY IN HEALTHCARE
VIRTUAL REALITY IN EDUCATION
VIRTUAL REALITY IN SCIENTIFIC VISUALIZATION.
VIRTUAL REALITY IN ENTERTAINMENT
ADVANTAGES AND DISADVANTAGES:-
ADVANTAGES DISADVANTAGES
VR Creates a realistic world. The equipments used in VR are very
expensive.
It enable user to explore places. It consist of complex technology.
VR makes education more easily and
comfart.
In VR environment we can’t move by
our own like in real world.
THANK YOU EVERYONE !!
SR.N
O
MEMBERS:- CONTRIBUTIONS IN THISPPT.
1. ANIKET VIRENDRAPRATAP SINGH INFO GATHERING/PPT MAKING/EXPLANATION.
2 KETAN BANDGAR EXPLANATION/IMAGE GARHERING
3 ROSHAN KHANDAGLE EXPLANATION
4 RAJ BAGUL EXPLANATION
5
6
7
SMITH SAKPAL
GANESH MHATRE
Dheeraj shukla
EXPLANATION
“sometimes being late,is being
right on time.”

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VIRTUAL REALITY.pptx

  • 2. CONTENTS:- What is Virtual Reality? History Types of Virtual Reality Hardware used in Virtual Reality Application of Virtual Reality Advantages and Disadvantages  Conclusion.
  • 3. What is Virtual Reality Virtual reality means feeling the imaginary,(virtual) world, Rather than real one.The imaginary world is a simulation running in a computer. Virtual Reality is the term used for computer generated 3d environment that allow the user to enter and interact with alternate realities. The definition of ‘virtual’ is near and ‘reality’ is what we experience as human beings.
  • 4. HISTORY:- More than one person has been involved in the development Of this technological system. In 1950’s visionary cinematography ‘MORTAN HEILIG’ built a single user called ‘SENSORAMA’.This enabled the user watch television in 3 dimensional ways. The first virtual reality was invented in 1968 by IVAN SUTHERLAND AND BOB SPROULL which was connected to a computer and not a camera.
  • 5. TYPES OF VIRTUAL REALITY:- Immersive Virtual Reality Non-Immersive Virtual Reality Window on world Virtual Reality
  • 6. IMMERSIVE VIRTUAL REALITY:- Immersion into virtual reality is a perception of being physically present in a non-physical world. Elements of virtual environments that increase the immersivences of the experience: 1.Continuity of suuroundings. 2.Conformance to human vision. 3.Freedom of movement. 4.Physical interaction. 5. Physical feedback.
  • 7. NON-IMMERSIVE VIRTUAL REALITY:-  It refers to a virtual experience through a computer where you can control some character or activities within the software,but the environment is not directly interacting with you.  Basically , large display, but doesn’t surround the user.
  • 8. WINDOW ON WORLD VIRTUAL REALITY:- Desktop-based Virtual Reality displaying a 3-dimensional virtual on regular desktop display without use of any specialized movement tracking environment.
  • 10. INPUT DEVICES:- PRIO VR:-They are used as sensors to capture the body movements and then translate them on-screen in real-time for a fully immersive version. E.G. RA-ONE MOVIE.
  • 11. INPUT DEVICES:- RAZER HYDRA:-It is the world’s 1st pc gaming-grade,motion- sensing controller for the PC.
  • 12. INPUT DEVICES:-  CONTROL VR:-It uses a pair of gloves fitted with sensors that will track every movement of the user’s fingers and translate them into useable control inputs for software.
  • 13. OUTPUT DEVICES:- HEADSET:- It provides the virtual reality to the users.It is a head-mounted device .
  • 14. OUTPUT DEVICES:- 3D AUDIO:- It is the use of binaural sound systems to capture,process and playback audio waves. The goal of 3d audio is to provide the listener with an audio experience that mimics real life.
  • 15. APPLICATION OF VR:- VIRTUAL REALITY IN MILITARY. VIRTUAL REALITY IN HEALTHCARE VIRTUAL REALITY IN EDUCATION VIRTUAL REALITY IN SCIENTIFIC VISUALIZATION. VIRTUAL REALITY IN ENTERTAINMENT
  • 16. ADVANTAGES AND DISADVANTAGES:- ADVANTAGES DISADVANTAGES VR Creates a realistic world. The equipments used in VR are very expensive. It enable user to explore places. It consist of complex technology. VR makes education more easily and comfart. In VR environment we can’t move by our own like in real world.
  • 17. THANK YOU EVERYONE !! SR.N O MEMBERS:- CONTRIBUTIONS IN THISPPT. 1. ANIKET VIRENDRAPRATAP SINGH INFO GATHERING/PPT MAKING/EXPLANATION. 2 KETAN BANDGAR EXPLANATION/IMAGE GARHERING 3 ROSHAN KHANDAGLE EXPLANATION 4 RAJ BAGUL EXPLANATION 5 6 7 SMITH SAKPAL GANESH MHATRE Dheeraj shukla EXPLANATION “sometimes being late,is being right on time.”