Vicky Wright evaluated her individual project of creating a British-based dance music magazine targeted towards women aged 16-25. The magazine included a front cover, contents page, and double page article spread on a featured artist. Wright researched, planned, photographed, and wrote the magazine individually. She used conventions like large artist photos on the cover but challenged conventions by omitting descriptions on the contents page to increase intrigue. Feedback indicated the title, colors and pictures suggested the dance genre. While mostly professional-looking, improvements could be made to page numbering and photo stretching.
The document is an evaluation by Ibrahim Patel of a music magazine he created using Macromedia Fireworks and Adobe Photoshop. He summarizes the key elements of the magazine, including the front cover with masthead, date, news headlines and large artist picture. He compares his magazine to real ones and evaluates how well it follows conventions. He also discusses potential distribution methods and target audiences for the magazine.
The document discusses the process of creating a magazine cover and contents pages for an indie music magazine. It aims to represent conventions of real music magazines while also challenging some conventions to make the magazine unique. Key conventions included using red and white colors, saturating images, and positioning the frontman prominently on the cover. The content pages included section headings and a separate featured image as is typical. The main article spread featured a large central image and heading while challenging conventions like using fewer effects and images.
The document discusses the evaluation of a media product created by the author. [1] It describes how the author's magazine used conventions of real magazines such as price, central images, and puffs, but also challenged conventions by using an unconventional background color and contents page image. [2] The author learned about technologies like Photoshop and blogging through constructing the magazine, gaining skills in editing images and using feedback from a blog. [3] The intended audience is described as males and females aged 15-30, particularly in larger cities, and the author aimed to attract this audience through design choices on the cover like the title, colors, and price.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
The document discusses three potential ideas for a fanzine project:
1. A musical theatre fanzine that would explore feminism and racism in the genre through articles and interviews.
2. A feminism fanzine aimed at teaching readers about different feminist movements through articles on topics like suffragettes and campaigns. It would include interviews with local feminists.
3. A photography fanzine focused on nature photography, including tips for wildlife photography and interviews with photographers. It would have a natural color theme and handwritten fonts.
The document also provides examples of existing fanzines in coffee, feminism, and fashion sustainability as references for layout, style, and content. Bibli
The document discusses how the media product uses conventions of real music magazines. It describes including generic elements like barcodes, double page spreads with large images and quotes, drop caps, eye-catching headlines, and organized column texts. The target audience is described as young feminine teenage girls who enjoy R&B music. Elements like fashion, jewelry, and mixed/black artists are included to represent and attract this social group. Distribution methods like magazine apps, websites, and partnerships with music magazine companies are discussed. The goal is to attract the target audience through intriguing contents, celebrity articles, and a competition mentioned on the front cover. The author learned skills like time management, using various design tools, and improving photography through this process.
The document discusses a student's print media product which is a magazine. It summarizes how the magazine uses conventions of real magazines in its layout and design. It represents teenage girls and the music genre of hip-hop. The magazine could be distributed in music stores, shops, or online to appeal to its target audience of 13-24 year olds interested in music. Through the process, the student learned skills with photography and design software.
The document provides feedback from an audience evaluation of the student's music magazine. 10 people from the target age group (15-20) were asked for their opinions. Most said they liked the bold color scheme and could relate to the images of artists around their own age. However, some felt there could be more variety in the artists featured rather than a single focus. Overall, the target audience found the magazine design and content appropriate and said they would consider buying it.
The document is an evaluation by Ibrahim Patel of a music magazine he created using Macromedia Fireworks and Adobe Photoshop. He summarizes the key elements of the magazine, including the front cover with masthead, date, news headlines and large artist picture. He compares his magazine to real ones and evaluates how well it follows conventions. He also discusses potential distribution methods and target audiences for the magazine.
The document discusses the process of creating a magazine cover and contents pages for an indie music magazine. It aims to represent conventions of real music magazines while also challenging some conventions to make the magazine unique. Key conventions included using red and white colors, saturating images, and positioning the frontman prominently on the cover. The content pages included section headings and a separate featured image as is typical. The main article spread featured a large central image and heading while challenging conventions like using fewer effects and images.
The document discusses the evaluation of a media product created by the author. [1] It describes how the author's magazine used conventions of real magazines such as price, central images, and puffs, but also challenged conventions by using an unconventional background color and contents page image. [2] The author learned about technologies like Photoshop and blogging through constructing the magazine, gaining skills in editing images and using feedback from a blog. [3] The intended audience is described as males and females aged 15-30, particularly in larger cities, and the author aimed to attract this audience through design choices on the cover like the title, colors, and price.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
The document discusses three potential ideas for a fanzine project:
1. A musical theatre fanzine that would explore feminism and racism in the genre through articles and interviews.
2. A feminism fanzine aimed at teaching readers about different feminist movements through articles on topics like suffragettes and campaigns. It would include interviews with local feminists.
3. A photography fanzine focused on nature photography, including tips for wildlife photography and interviews with photographers. It would have a natural color theme and handwritten fonts.
The document also provides examples of existing fanzines in coffee, feminism, and fashion sustainability as references for layout, style, and content. Bibli
The document discusses how the media product uses conventions of real music magazines. It describes including generic elements like barcodes, double page spreads with large images and quotes, drop caps, eye-catching headlines, and organized column texts. The target audience is described as young feminine teenage girls who enjoy R&B music. Elements like fashion, jewelry, and mixed/black artists are included to represent and attract this social group. Distribution methods like magazine apps, websites, and partnerships with music magazine companies are discussed. The goal is to attract the target audience through intriguing contents, celebrity articles, and a competition mentioned on the front cover. The author learned skills like time management, using various design tools, and improving photography through this process.
The document discusses a student's print media product which is a magazine. It summarizes how the magazine uses conventions of real magazines in its layout and design. It represents teenage girls and the music genre of hip-hop. The magazine could be distributed in music stores, shops, or online to appeal to its target audience of 13-24 year olds interested in music. Through the process, the student learned skills with photography and design software.
The document provides feedback from an audience evaluation of the student's music magazine. 10 people from the target age group (15-20) were asked for their opinions. Most said they liked the bold color scheme and could relate to the images of artists around their own age. However, some felt there could be more variety in the artists featured rather than a single focus. Overall, the target audience found the magazine design and content appropriate and said they would consider buying it.
This document contains an evaluation of a media product created by the author. It discusses several ways in which the author's media product both uses conventions of real media products and challenges some conventions. It addresses how the product represents a particular social group (young people aged 16-18) through techniques like cover images and bright colors. The document also discusses what type of media institution might distribute the product and who the target audience is. It describes how the audience was attracted through elements like colors, images, and cover lines. Finally, it reflects on what was learned about technologies and the creative process through constructing this media product.
- The document discusses the design process for a student-created music magazine aimed at older teenagers interested in rock and indie music.
- Key considerations included using fonts, colors, layouts, and positioning of images and text inspired by real magazines targeted at the same genre.
- The student took care to select cover and interior images, fonts, and colors that appropriately represented the intended rock/indie audience and helped catch readers' attention.
- The document describes the target audience for a proposed music magazine as males aged 17-25, particularly students, "hipsters," and people passionate about discovering new music.
- It provides an example target audience profile of "Chris," a 21-year-old art student who loves live music and discovering new indie bands.
- In developing the magazine, the creator learned new software skills in Photoshop, Illustrator, and InDesign and improved existing skills to construct the cover, spreads, and other elements of the magazine professionally.
- The document provides information about the target audience and design choices for a music magazine called "Fresh".
- The target audience is described as male students aged 17-25 who enjoy live music, festivals, and discovering new indie bands.
- To attract this audience, the magazine cover features a model looking directly at the camera, a clear call-out to win concert tickets, and uses a "blood splat" shape and different colored text to make certain stories stand out.
After researching conventions of rock music magazines, the document creator designed their music magazine to closely follow typical rock magazine formats and layouts. This included using a dark masthead above the cover image, a single large cover image with cover lines, and including price and contact information. Internally, the magazine uses sections, headings, and additional images to be clear and fun for readers. The creator learned new software skills in Photoshop, InDesign, and blogging to construct their magazine. The target audience is rock music fans ages 15 and up of all genders. Elements like colors, language, images, and price were designed to attract this audience.
The document discusses the author's media product, which is a music magazine. It summarizes how the author used conventions from real music magazines like NME, such as including a masthead, barcode, and date on the cover. However, it also challenged some conventions by leaving out a strapline or additional artist photos on the cover. The contents page followed NME's conventions of using a main image and subheadings on a colored block, and the double-page spread featured a large main image of the cover artist being interviewed. Overall, the author took inspiration from NME but kept the design simple and focused on direct connections between the reader and artists through large eye-contact photos.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
Kate Carter created a magazine to represent alternative music fans aged 13-30. She used conventions from existing music magazines like a bold masthead, medium close-up cover image, and 4-color scheme. However, her background image of a Union Jack flag challenges conventions. Her contents page included columns, the color scheme, and an editor's note, making it unique. Immediate Media would be a suitable distributor as it has gaps in alternative music coverage and appeals to a wide age range. Kate used new technologies like Photoshop and Quark which improved her work but also presented challenges to learn.
The document discusses the process of evaluating and analyzing different music magazines to identify their common conventions and forms. This includes analyzing magazines like NME, Kerrang, grime and hip hop magazines to understand conventions like mastheads, images, and page layouts. The author then applies these conventions to their own music magazine cover and double page spread by including a large masthead, front cover image of a male artist, and banner at the bottom of the page.
The document discusses the design of a magazine cover, contents page, and article spread. It addresses how these designs follow conventions of real magazines in their genres or challenge conventions. The cover follows conventions like prominent masthead and placement of key information. The contents page lists articles clearly but uses an unconventional layout. The article spread places a large image on one page as is typical but includes an atypical teaser.
- The document discusses the evaluation of a music magazine created by the author
- The author used conventions like a masthead, cover lines, images, and pricing to attract readers and represent a music magazine format
- The target audience of the magazine is described as female teenagers interested in R&B music and celebrity gossip
- Creating the full magazine helped the author learn skills like photo editing, research on competitors, and balancing design elements to effectively engage an audience
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document discusses the media product's use of conventions and challenges to magazine conventions. The cover follows conventions like magazine layout but uses an unconventional close-up image. The contents page generally follows conventions but has an unconventional layout. The double page spread follows conventions like dominant images but challenges conventions through limited text.
- The document discusses the design process for a music magazine called ROUNDSOUND, including researching existing magazines like NME and Q for inspiration.
- Specific elements like the memorable masthead, font choices, and cover layout were carefully considered to portray the rock genre and stand out from other magazines.
- Feedback from peers confirmed the magazine appealed to and appropriately represented its target audience of 16-25 year olds.
My media products use and develop conventions of real media products.
My college magazine uses a typical magazine layout to help readers navigate through it. However, I challenged conventions by using black and white images and a plain masthead.
My music magazine follows conventions seen in NME such as reviews and images of musicians. I challenged conventions by using black and white images and placing the masthead across the top rather than the side.
Through constructing these products, I learned new technologies like Quark and Photoshop tools. I also gained experience targeting audiences and addressing them through appealing designs and language. Looking back, I see improvements from learning new skills and taking inspiration from other magazines.
The document discusses how the student's media products follow conventions of real magazines and how they represent particular social groups.
For their college magazine, the student analyzed typical magazine layout conventions like mastheads and placed key elements like the main image and stories accordingly. They also considered the target audience of students. Their music magazine similarly follows conventions but with influences from music magazines in terms of layout and aesthetic. Both magazines represent their intended social groups of students and music fans through genre-appropriate content.
The document is a media studies evaluation of a magazine produced by the author. It summarizes the conventions used from real magazines in the design of the cover, contents page, and spreads. This includes placement of the title, use of colors, images, and additional typical magazine elements. The intended audience is identified as teenage girls based on research, and techniques used to attract this audience through interesting images and topics are described. The technologies learned through creating the magazine, like Photoshop and blogging, are also summarized.
The document provides information about Ningbo Ideas, a factory established in 1995 in Ningbo, China with a 20000 square meter factory and 200 workers. It also has a 1000 square meter showroom and 66 staff in its Shanghai office. Ningbo Ideas has 1 Danish and 5 Chinese designers creating over 5000 new designs per year. It works with other factories to expand production of its designs. Its main products include candle holders, lanterns, photo frames, and other home goods, with an annual turnover of $25 million primarily exported to the US, Europe, and Australia.
Catapult Communications develops network test equipment and their latest product is an LTE User Equipment Simulator. PA worked with Catapult to design an effective LTE PHY architecture using a mixture of DSP and FPGA in a modular chassis. PA delivered the LTE PHY solution on time using agile development methods.
This document contains an evaluation of a media product created by the author. It discusses several ways in which the author's media product both uses conventions of real media products and challenges some conventions. It addresses how the product represents a particular social group (young people aged 16-18) through techniques like cover images and bright colors. The document also discusses what type of media institution might distribute the product and who the target audience is. It describes how the audience was attracted through elements like colors, images, and cover lines. Finally, it reflects on what was learned about technologies and the creative process through constructing this media product.
- The document discusses the design process for a student-created music magazine aimed at older teenagers interested in rock and indie music.
- Key considerations included using fonts, colors, layouts, and positioning of images and text inspired by real magazines targeted at the same genre.
- The student took care to select cover and interior images, fonts, and colors that appropriately represented the intended rock/indie audience and helped catch readers' attention.
- The document describes the target audience for a proposed music magazine as males aged 17-25, particularly students, "hipsters," and people passionate about discovering new music.
- It provides an example target audience profile of "Chris," a 21-year-old art student who loves live music and discovering new indie bands.
- In developing the magazine, the creator learned new software skills in Photoshop, Illustrator, and InDesign and improved existing skills to construct the cover, spreads, and other elements of the magazine professionally.
- The document provides information about the target audience and design choices for a music magazine called "Fresh".
- The target audience is described as male students aged 17-25 who enjoy live music, festivals, and discovering new indie bands.
- To attract this audience, the magazine cover features a model looking directly at the camera, a clear call-out to win concert tickets, and uses a "blood splat" shape and different colored text to make certain stories stand out.
After researching conventions of rock music magazines, the document creator designed their music magazine to closely follow typical rock magazine formats and layouts. This included using a dark masthead above the cover image, a single large cover image with cover lines, and including price and contact information. Internally, the magazine uses sections, headings, and additional images to be clear and fun for readers. The creator learned new software skills in Photoshop, InDesign, and blogging to construct their magazine. The target audience is rock music fans ages 15 and up of all genders. Elements like colors, language, images, and price were designed to attract this audience.
The document discusses the author's media product, which is a music magazine. It summarizes how the author used conventions from real music magazines like NME, such as including a masthead, barcode, and date on the cover. However, it also challenged some conventions by leaving out a strapline or additional artist photos on the cover. The contents page followed NME's conventions of using a main image and subheadings on a colored block, and the double-page spread featured a large main image of the cover artist being interviewed. Overall, the author took inspiration from NME but kept the design simple and focused on direct connections between the reader and artists through large eye-contact photos.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
Kate Carter created a magazine to represent alternative music fans aged 13-30. She used conventions from existing music magazines like a bold masthead, medium close-up cover image, and 4-color scheme. However, her background image of a Union Jack flag challenges conventions. Her contents page included columns, the color scheme, and an editor's note, making it unique. Immediate Media would be a suitable distributor as it has gaps in alternative music coverage and appeals to a wide age range. Kate used new technologies like Photoshop and Quark which improved her work but also presented challenges to learn.
The document discusses the process of evaluating and analyzing different music magazines to identify their common conventions and forms. This includes analyzing magazines like NME, Kerrang, grime and hip hop magazines to understand conventions like mastheads, images, and page layouts. The author then applies these conventions to their own music magazine cover and double page spread by including a large masthead, front cover image of a male artist, and banner at the bottom of the page.
The document discusses the design of a magazine cover, contents page, and article spread. It addresses how these designs follow conventions of real magazines in their genres or challenge conventions. The cover follows conventions like prominent masthead and placement of key information. The contents page lists articles clearly but uses an unconventional layout. The article spread places a large image on one page as is typical but includes an atypical teaser.
- The document discusses the evaluation of a music magazine created by the author
- The author used conventions like a masthead, cover lines, images, and pricing to attract readers and represent a music magazine format
- The target audience of the magazine is described as female teenagers interested in R&B music and celebrity gossip
- Creating the full magazine helped the author learn skills like photo editing, research on competitors, and balancing design elements to effectively engage an audience
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
Understanding of issues evaluation redoenamulmiah95
The document discusses the student's magazine cover, contents page, and double page spread for their media product. For the cover, they followed standard magazine conventions for layout but adjusted some elements like the barcode placement. The contents page also follows conventions for listing articles but targets a 16+ audience. The double page spread features a close-up celebrity image and side text, focusing on the target audience. Overall, the student learned about using software like Photoshop and targeting different audiences through conventions when creating their media product.
The document discusses the media product's use of conventions and challenges to magazine conventions. The cover follows conventions like magazine layout but uses an unconventional close-up image. The contents page generally follows conventions but has an unconventional layout. The double page spread follows conventions like dominant images but challenges conventions through limited text.
- The document discusses the design process for a music magazine called ROUNDSOUND, including researching existing magazines like NME and Q for inspiration.
- Specific elements like the memorable masthead, font choices, and cover layout were carefully considered to portray the rock genre and stand out from other magazines.
- Feedback from peers confirmed the magazine appealed to and appropriately represented its target audience of 16-25 year olds.
My media products use and develop conventions of real media products.
My college magazine uses a typical magazine layout to help readers navigate through it. However, I challenged conventions by using black and white images and a plain masthead.
My music magazine follows conventions seen in NME such as reviews and images of musicians. I challenged conventions by using black and white images and placing the masthead across the top rather than the side.
Through constructing these products, I learned new technologies like Quark and Photoshop tools. I also gained experience targeting audiences and addressing them through appealing designs and language. Looking back, I see improvements from learning new skills and taking inspiration from other magazines.
The document discusses how the student's media products follow conventions of real magazines and how they represent particular social groups.
For their college magazine, the student analyzed typical magazine layout conventions like mastheads and placed key elements like the main image and stories accordingly. They also considered the target audience of students. Their music magazine similarly follows conventions but with influences from music magazines in terms of layout and aesthetic. Both magazines represent their intended social groups of students and music fans through genre-appropriate content.
The document is a media studies evaluation of a magazine produced by the author. It summarizes the conventions used from real magazines in the design of the cover, contents page, and spreads. This includes placement of the title, use of colors, images, and additional typical magazine elements. The intended audience is identified as teenage girls based on research, and techniques used to attract this audience through interesting images and topics are described. The technologies learned through creating the magazine, like Photoshop and blogging, are also summarized.
The document provides information about Ningbo Ideas, a factory established in 1995 in Ningbo, China with a 20000 square meter factory and 200 workers. It also has a 1000 square meter showroom and 66 staff in its Shanghai office. Ningbo Ideas has 1 Danish and 5 Chinese designers creating over 5000 new designs per year. It works with other factories to expand production of its designs. Its main products include candle holders, lanterns, photo frames, and other home goods, with an annual turnover of $25 million primarily exported to the US, Europe, and Australia.
Catapult Communications develops network test equipment and their latest product is an LTE User Equipment Simulator. PA worked with Catapult to design an effective LTE PHY architecture using a mixture of DSP and FPGA in a modular chassis. PA delivered the LTE PHY solution on time using agile development methods.
This document provides guidelines for formatting Java code files, including file names, organization, indentation, and comments. It recommends using file suffixes like .java and .class. Source files should begin with copyright and description comments and contain a single public class. Methods should be grouped by functionality. Four spaces should be used for indentation. Lines should generally be no more than 80 characters and wrapped according to specific rules. Comments are important for documenting code.
The document outlines a multi-year plan for an organization focusing on community, human, and Christian growth through various programs and activities. It details 10 priority objectives to be achieved through 2020-2023 with strategies organized under formation, organizing, and mobilization. An annual program is then presented for 2010-2011 with specific strategies, dates, and resources listed for the first priority objective of developing spiritually-oriented students to share their faith. Budget, organizational structure, and evaluation plans are also included.
PA\'s IPR Services In Wireless Technology - May 2009grahambell
PA is a global technology consulting firm with over 3,000 employees focused on wireless technologies. It has developed technologies for 3G networks and devices. PA provides intellectual property (IPR) services including standard reports on essential patents for wireless standards and custom consulting services like patent evaluation, prior art searches, and litigation support. The document provides examples of PA's technology work and IPR services for clients like Siemens.
The document provides a list of 10 fashion items to instantly update one's wardrobe for Fall 2009, including a faux-cupro jacket by Stella McCartney, over-the-knee boots by Rodarte, a leather bustier by YSL, hot fuchsia color by John Galliano for Dior, a clutched by Viktor & Rolf, a leather jacket by Phi, a strong shoulder jacket by Balmain, bejeweled tights by Miu Miu, a surreal jacket by Comme des Garcon, and studded tuxedo pants by Alexander Wang.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a photo of an artist posing smugly to intrigue readers. The contents page lays out stories and sections differently than other magazines to draw attention to key information. A double page spread uses a black and white background with the artist in color, similar to conventions in NME. The target audience is described as females aged 16-25 interested in R&B music.
The document describes a music magazine product created by the author. They used conventions from real magazines like Vibe as inspiration. The front cover features a posing artist to intrigue readers. The contents page lays out stories differently than other magazines to draw attention. A double page spread uses a black and white background with the artist in color for impact. The target audience is described as females aged 16-25 interested in R&B music. Various distribution methods are proposed. Technologies like Blogger and Fireworks were used to construct the magazine and enhance photos. Lessons were learned about creating an authentic product and typical magazine conventions.
The document discusses the media student's music magazine project. It summarizes how the magazine uses, develops and challenges conventions of real music magazines in its front cover, contents page, and double page spread. It represents its target audience of teenagers and young adults who listen to indie/rock music. The magazine would likely be distributed through music stores, newsagents, and online shops. The student learned about magazine design conventions and technologies like Photoshop through completing the project.
The document discusses the media student's music magazine project. It summarizes how the magazine uses, develops and challenges conventions of real music magazines in its front cover, contents page, and double page spread. It represents its target audience of teenagers and young adults who listen to indie/rock music. The magazine would likely be distributed through music stores, newsagents, and online shops. The student learned about magazine design conventions and technologies like Photoshop through completing the project.
Daniella created a magazine called UK Charts targeting teenage girls aged 13-25. She researched real music magazines to develop an appropriate layout, color scheme, and conventions for her magazine. This included a catchy masthead, cover image, and cover lines to attract her audience. Through trial and error using tools like Publisher, Paint, and Picnik, she learned how to effectively design and edit images for her magazine. She also gained insight into planning and refining her magazine based on feedback from her target audience. Overall, Daniella felt the process helped her create a more polished magazine compared to her preliminary task.
The document summarizes the learning process of creating a magazine mock-up. It discusses conventions used, influences from other magazines, target audiences, and technologies used. Key points include using common magazine conventions like mastheads and cover lines to attract audiences. The creator analyzed magazines like NME and Kerrang for influences and aimed their mock-up at a similar teenage audience. Software challenges were discussed, finding Paint.net and Photoshop most useful for editing despite complexity. Overall, the process helped the creator learn magazine design principles and technologies for constructing a media product.
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
The document discusses how the student's media products follow conventions of real magazines and how they represent particular social groups.
For their college magazine, the student researched typical magazine layout conventions like mastheads and analyzed genres to construct a magazine targeted towards college students. Their music magazine represents the "indie" music genre through fonts, colors and inclusion of both mainstream and lesser known artists to appeal to a broad age range of music fans.
Through the process, the student learned about the effort required to construct magazines and enhanced their skills with programs like Photoshop and QuarkXpress. They improved at selecting complementary images, fonts and layouts between their initial and final products.
The student designed a music magazine called "Indie Chic" using Photoshop for a class project. They created a front cover featuring the masthead and an image of an artist. An inside contents page listed articles. A double page feature included an interview with an artist in a question and answer format. Feedback from surveys showed the target audience of 16-18 year old females was achieved and the magazine's indie style was recognized.
The student designed a music magazine for their media project using Photoshop. They created a front cover with the masthead "Indie Chic" in bold text with an outline. The front cover image was of the featured artist "ALEXI". The contents page listed the articles in red page numbers. The double page spread included an interview with "ALEXI" laid out across three columns. Feedback from surveys showed the target audience was 16-18 year old females and that the magazine represented an indie style well.
The document describes the development of a music magazine media product. It discusses conventions used such as placement of masthead, images, barcodes and page numbers. The target audience is identified as 16-24 year olds. Strategies to attract this audience included using relevant images and designs, and offering free items. The creator learned skills in using professional cameras, Photoshop, and InDesign to construct the magazine, and how to effectively edit images and follow conventions.
This document summarizes the student's process in creating a rap magazine media product. It discusses how the student used conventions from real rap magazines like Vibe in their layouts. This included close-up dominant images, bold titles, and similar color schemes. The student also challenged some conventions by adding a strapline. Their target audience was UK males aged 16-30. Through constructing the product, the student learned Photoshop skills like adding smoke to images and how to give the magazine a professional finish. Comparing their preliminary work to the final product, the student felt they gained a better understanding of magazine codes, conventions, and using programs like Photoshop.
The document provides details about a student's magazine project on dubstep music. The student describes designing colorful mastheads and images to attract readers. Survey results showed the target audience was mostly young males interested in dubstep. The student learned new software skills in creating the magazine and better understanding how to represent artists and target audiences.
The document describes a student's music magazine project. They produced a front cover, contents page, and double-page article. They conducted audience testing with 10 people and received feedback on various aspects of the magazine like the title, genre, layout, and authenticity. The majority of testers felt the magazine looked professional and was engaging.
- The document describes a student's process of creating a music magazine as a class project. They wrote an article, took photos, and designed the front cover, contents page, and layout.
- They surveyed 10 people about the magazine. Respondents said the photos made it look professional and the article seemed genuine and journalistic.
- The student learned about using InDesign, Photoshop, blogging and researching online to design and produce their magazine. They improved at using fonts, colors and images cohesively from their initial task.
The student created a music magazine aimed at teenagers aged 15-18 who are interested in indie music. To attract their target audience, the student used a bold masthead in red, catchy strapline, large cover photo, and pull quotes. The main article profiled an indie band as role models who achieved their dreams. Feedback praised the magazine's professional layout, images, and font choices. In creating the magazine, the student learned how to make the design attractive and readable for the audience through techniques like large photos and pull quotes in key locations.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
The student created a music magazine called "Tone" targeted at 15-25 year old males and females. They focused on indie/rock music styles and included fashion. They used black, white, and red colors throughout with professional layouts and fonts. Audience feedback was positive and indicated the magazine seemed genuine and professional, with the article and contents page effectively informing readers and generating interest in the content. Through this project, the student learned new skills in blogs, Photoshop, InDesign, and transferring files, representing a progression from their initial college magazine design.
The document summarizes the student's music magazine project. It discusses how the magazine uses conventions like the masthead but also challenges conventions with design choices. It represents teenage girls interested in music. The student learned production skills like layout and using Photoshop. Technologies used included WordPress for blogging, Photoshop for image editing, and online research. The magazine would be published through an existing publisher of teen magazines.
The document discusses an evaluation of a student's media magazine project. It provides details about how the magazine uses conventions from real magazines such as including a masthead, logo, contents page, and consistent house style. It discusses the target audience as people aged 14-20 and how the magazine represents them as independent and well-behaved. Suggestions are provided for publishers and online distributors. Feedback from the target audience is also presented. The student learned new skills including using publishing and photo editing software as well as receiving audience feedback.
Acolyte Episodes review (TV series) The Acolyte. Learn about the influence of the program on the Star Wars world, as well as new characters and story twists.
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An astonishing, first-of-its-kind, report by the NYT assessing damage in Ukraine. Even if the war ends tomorrow, in many places there will be nothing to go back to.
El Puerto de Algeciras continúa un año más como el más eficiente del continente europeo y vuelve a situarse en el “top ten” mundial, según el informe The Container Port Performance Index 2023 (CPPI), elaborado por el Banco Mundial y la consultora S&P Global.
El informe CPPI utiliza dos enfoques metodológicos diferentes para calcular la clasificación del índice: uno administrativo o técnico y otro estadístico, basado en análisis factorial (FA). Según los autores, esta dualidad pretende asegurar una clasificación que refleje con precisión el rendimiento real del puerto, a la vez que sea estadísticamente sólida. En esta edición del informe CPPI 2023, se han empleado los mismos enfoques metodológicos y se ha aplicado un método de agregación de clasificaciones para combinar los resultados de ambos enfoques y obtener una clasificación agregada.
Here is Gabe Whitley's response to my defamation lawsuit for him calling me a rapist and perjurer in court documents.
You have to read it to believe it, but after you read it, you won't believe it. And I included eight examples of defamatory statements/
‘वोटर्स विल मस्ट प्रीवेल’ (मतदाताओं को जीतना होगा) अभियान द्वारा जारी हेल्पलाइन नंबर, 4 जून को सुबह 7 बजे से दोपहर 12 बजे तक मतगणना प्रक्रिया में कहीं भी किसी भी तरह के उल्लंघन की रिपोर्ट करने के लिए खुला रहेगा।
2. Introduction
• I worked individually to created a British based music magazine. I
developed this using In design and Photoshop.
• I did my magazine on dance music because although there all a
couple of dance music magazine out there, Mixmag(
www.mixmag.net ) and DjMag ( www.djmag.com ), there is not that
much variety but instead of doing a normal standard unisex
magazine I decided to do it specifically for women aged 16-25 as
this is the age that they are going out and clubbing so getting into
dance music so my magazine would inform them of different gigs
going on as well as new artists on the scene.
• It includes a front page, contents page and a double page spread all
on a featured artist
• I did all the research, photography, planning and journalistic work
individually.
3. Introduction Cont.
• The genre of my music magazine is dance. Although dance is a wide
genre to choose from I decided to focus on it all overall. But instead
of various other unisex dance magazine I decided to dedicate it just
to girls to give it a different angle to it, make it stand out from the
others. This then led to me choosing my target audience to be girls
between 16-25, the prime age for getting into the dance scene. I
think by using this idea of appealing to just girls makes it more
attractive to girls who would like to read it as it would include
things just for girls rather than things to males than girls don’t want
to read. People would be interested to read the magazine as it is
new and one of it’s kind therefore would be curious to read even
just the first issue. It is important to add something new to the
genre as people will eventually get bored of reading the same style
magazines but by adding a twist keeps their attention for longer.
4. Q1 In what way does my media product use,
develop or challenge forms and conventions of
real media products? – Front Cover
• A conventional music magazine’s
front cover has a large picture of a
music artist or band that fills the
whole page, then text and other
pictures overlap this. My magazine
follows this convention. I also
followed the conventional positioning
of text and pictures. Another
magazine front cover convention is
the use of pullout quotes. Although I
kept my front page to keep with the
conventions of music magazines this
makes it more familiar to the reader, I
felt that if the conventions of the
front page were to be changed the
reader may not be as attracted to it.
5. Q1 In what way does my media product use,
develop or challenge forms and conventions of
real media products? – Contents Page
• I also used and challenged conventions
of a music magazine’s contents page. I
followed the conventional way of
presenting what is inside the music
magazine by having the name of the
article written in larger bold font but
instead of having a short overview of the
content of that page I have not included
this to keep the reader more interested
and wanting to read on
Also the contents page has pictures with
page numbers in the top left corners
giving a visual explanation of what will
be on that page, this is another
magazine convention that I followed.
6. Q1 In what way does my media product use,
develop or challenge forms and conventions of
real media products? – Double Page Spread
• My double page spread uses,
challenges and develops
conventions of a real music
magazine. I did an interview
written in question and answer
style. I also followed the
convention of having the page
number and magazine name
present on the page, this is in
the bottom right hand corner.
And I also challenged the
convention of putting a caption
in a picture that describes the
goings on, instead I included the
pullout quote at the top away
from the pictures and giving the
explanation of what is going on
in the pictures during the
overview of the interview.
7. Q2 How does my product represent
particular social groups?
• The people I have represented in my magazine are
teenage girls. I have done this through the use of
them model and also the layout of the magazine. I
used a teenage model so immediately this can be
related to as this a girl who would be a similar age
to the readers. I also dressed her in bright, trendy
clothes – a leopard print style dress with a large belt
– an outfit that a reader may wear to go out in. The
setting of the shoot is out which is breaking the
conventions already, most people would expect her
to most probably be shot in a nightclub or a studio
but instead I did it outside. During the interview the
artists swears a few times and talks about going out
and getting drunk which is what is expected of a
young adult again so although is not putting this
group in a bad light is just showing what girls of that
age enjoy doing
8. Q3 What kind of media institution may
want to distribute my media product
and why?
• I have looked at who distributes
Micmac and this is Development Hell
Ltd (www.developmenthell.co.uk ).
They also have a website that is the
worlds biggest clubbing social
network ( www.Dontstayin.com) so I
think they would be interested in
publishing my magazine because they
have products already in dance there
is an advantage to it. Having three
products on the market all different
means they can use them to
advertise each other so someone
visiting the website may decide they
would also like the read one of the
magazines and vice versa. With mine
having a twist to it, it makes it
different to Micmac but still within
the same genre.
9. Q4 Who would be the audience for my
media product?
• As I have stated throughout the target audience for my
magazine is going to females aged between 16-25. as I
said earlier in the project, the socio-economic status of
my product is going to be D/E as at that age most
people would have a part time job so will have some
money to spend and also they may be students and like
to go out clubbing so will buy the magazine to find out
about new gigs. They will have a particular interest in
clubbing and going out. They would buy the magazine
as they would want to find out latest gossip and gigs
and at £3.00 monthly it is cheaper than other music
magazine such as Micmac which is £4.20 a month.
10. Q5 How did I attract and address my
audience?
• I have used the title ‘ Just Dance’ as it is simple and gets straight the point. It’s not
at all confusing and applies to the magazine being just dance.
• The content on the cover includes gigs and artists to be featured in the magazine
which the audience would be interested in reading. There is a quote on the front
cover ‘ Don’t give a f***’ which is going to draw in the readers attention by using
language that is appropriate to this age.
• The double page spread is quite simple. The headline is just ‘London’ the name of
the artist and nothing else. The structure of the page is an overview of the
interview, then question and answer interview and at the bottom corner three
different pictures of the artist. Also at the top of the page is a quote from the
article. The article is about London’s music career with other bits about her
personal life but mainly focusing on the music aspect of it. Again the article. All the
pictures I used in my magazine were not altered in anyway apart from the one on
the front cover which was cut out. The article is bright and colourful so catches the
readers eye who would want to read it.
• The ideologies about celebrities I have used are that celebrities are always out
partying and drinking but at the same time hardworking. Also people who used to
be just normal people so readers will enjoy it as they are people who are like them
and have got to where they are today.
11. Q6 What have I learnt about
technologies from the process of
constructing this product?
• Blog – To record everything I did to my project and all rough designs I did I uploaded them onto my
blog so that I could easily access it all in one place (www.blogger.com), I updated the blog several
times a week.
• Internet – I used the internet to research different magazines to get my ideas for mine. This helped
me a lot with designing my magazine and I wouldn’t have been able to do the project without. I
also used the internet to get access fonts to use within the magazine (www.dafont.com)
• Digital Camera – To take all my pictures for the project I used a digital camera to do this. Although
the photos weren’t the best quality and if they had been done professionally they would have been
better quality they turned out quite well. I didn’t need to make any changes to my photos apart
from cutting out the background on the front cover to give in a black background. If I had wanted
to edit my photos I know I could have done this in Photoshop.
• Photoshop – I only used Photoshop for cutting around a picture. It was quite easy to use as I had
already had experience on this software. Had I wanted to edit my pictures to be black or white etc, I
could have very easily done this in Photoshop.
• In Design – This is the program I did the majority of my work on during this project. It is quite a
complex program but after a little mess about on it, was easy to get used to even though the things
I used on it were nothing compared to what the program can do. The program allowed me to
create a professional looking page, which only this program could allow me to do. As we didn’t have
a lot of time to develop the pages I don’t think I got the full use of this program and if I had longer
to have done it I think the pages would have looked more professional.
12. Q7 Looking back at my preliminary
task, what do I feel I have learnt in the
progression from it to the full product?
13. Q7 Looking back at my preliminary
task, what do I feel I have learnt in the
progression from it to the full product?
• From looking at my preliminary task I can see how
much I have improved from this in making my real
product. Originally it looks bland, plain and not very
attractive. Although it doesn’t look very good it gave
me sufficient time to get used to programs I was using
to make this product. In my real one I used better fonts
and colours. The layout of my new one was more
attractive. The image was more interesting as was the
layout and the colours I used. One thing I realised from
the preliminary task was how important colours and
fonts were in gaining the readers attention. When it
looks bland and boring it is less likely to get noticed
than if it is bright and bold.
14. Conclusion
• I am quite happy with my final product as it looks quite
professional in the way it was made and is eye-catching
though I felt I didn’t have enough time to make a good
enough version of it. Although it is a lot better than my
preliminary task I still think there are things I could have
done better had I had more time to do it. There are a
couple of things I did wrong when creating this product
such as the picture on the contents page is slightly
stretched and the title on the front cover could have been
more clear. Also I could have given more information in the
contents page.
• Although there are bad points about this, I am happy with
the way it turned out in the amount of time I had. I could
now learn from my mistakes and do it better if I had to.
15. These are the pictures I chose to include in my
magazine in the end. The fact that she is a teenager
makes it easy for the readers to relate to the
magazine already. I chose this range of pictures
because each one is different in their own way
therefore making them unique
16. Audience feedback
Questionnaire
I asked 10 people to give feedback on my project.
*********************************************
What does the title suggest to you?
Everybody said dance magazine
17. What genre/type of music does the magazine
focus on and how do you know this?
As you can see the majority of people thought the
Title title gave it away as being a dance magazine, 7
Colours out of 10 people said this. 1 out of 10 people said
the fonts make it look like a dance magazine and 2
Picture
out of 10 people said the picture.
Fonts
What makes the pages look professional and what
stops them looking professional?
Professional – Fonts, Pictures, Layout, Journalism
Unprofessional – Page numbers on contents page don’t match up, picture on contents
page slightly stretched
18. How genuine does the front cover
seem?
Number of People
7
6
5
4
Number of People
3
2
1
0
Very Average Not at All
19. Does the contents page simply inform
or does it manage to interest you in
reading the rest of the magazine?
• 6 out of 10 people said the contents page
manages to interest them into reading the rest of
the magazine but 4 said that it just informs them.
• People who said it only informs also said that not
a lot of information was given so they weren't
that interested with it. They said if they had been
a small amount of information with each part
they would have been more interested in reading
it
20. Does the article sound like a piece of
journalism?
• Everybody answered Yes to this. They said it
was written very professionally and they
would been interesting in reading this.
Does the article layout make you want
to read it?
• Everybody answered Yes to this. They said the
layout looked good and would make them
want to read on