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Game Design 2 (2010): Lecture 10 - Game Interface Prototyping

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This lecture looks at techniques for prototyping UIs before going digital. In particular, we look at how to create useful wireframes and paper prototypes that we can test with users.

This lecture looks at techniques for prototyping UIs before going digital. In particular, we look at how to create useful wireframes and paper prototypes that we can test with users.

Published in: Education, Technology, Design
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